Mercurial > sdl-ios-xcode
annotate src/thread/dc/SDL_systhread.c @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | 11134dc42da8 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
509
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Thread management routines for SDL */ |
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25 |
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26 #include "SDL_thread.h" |
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27 #include "../SDL_thread_c.h" |
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28 #include "../SDL_systhread.h" |
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29 |
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30 #include <kos/thread.h> |
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31 |
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32 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) |
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33 { |
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34 thread->handle = thd_create(SDL_RunThread,args); |
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35 if (thread->handle == NULL) { |
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36 SDL_SetError("Not enough resources to create thread"); |
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37 return(-1); |
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38 } |
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39 return(0); |
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40 } |
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41 |
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42 void SDL_SYS_SetupThread(void) |
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43 { |
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44 return; |
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45 } |
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46 |
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47 Uint32 SDL_ThreadID(void) |
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48 { |
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49 return (Uint32)thd_get_current(); |
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50 } |
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51 |
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52 void SDL_SYS_WaitThread(SDL_Thread *thread) |
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53 { |
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54 thd_wait(thread->handle); |
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55 } |
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56 |
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57 void SDL_SYS_KillThread(SDL_Thread *thread) |
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58 { |
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59 thd_destroy(thread->handle); |
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60 } |