Mercurial > sdl-ios-xcode
annotate src/main/beos/SDL_BeApp.cc @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | a1b03ba2fcd0 |
children | 46fb637777ed |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
855
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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13 Lesser General Public License for more details. |
0 | 14 |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
855
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
855
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
855
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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376665398b25
Catch the C++ and Objective C sources too...
Sam Lantinga <slouken@libsdl.org>
parents:
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Handle the BeApp specific portions of the application */ | |
25 | |
26 #include <AppKit.h> | |
27 #include <storage/Path.h> | |
28 #include <storage/Entry.h> | |
29 #include <unistd.h> | |
30 | |
31 #include "SDL_BeApp.h" | |
32 #include "SDL_thread.h" | |
33 #include "SDL_timer.h" | |
34 #include "SDL_error.h" | |
35 | |
36 /* Flag to tell whether or not the Be application is active or not */ | |
37 int SDL_BeAppActive = 0; | |
38 static SDL_Thread *SDL_AppThread = NULL; | |
39 | |
40 static int StartBeApp(void *unused) | |
41 { | |
42 BApplication *App; | |
43 | |
44 App = new BApplication("application/x-SDL-executable"); | |
45 | |
46 App->Run(); | |
47 delete App; | |
48 return(0); | |
49 } | |
50 | |
51 /* Initialize the Be Application, if it's not already started */ | |
52 int SDL_InitBeApp(void) | |
53 { | |
54 /* Create the BApplication that handles appserver interaction */ | |
55 if ( SDL_BeAppActive <= 0 ) { | |
56 SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); | |
57 if ( SDL_AppThread == NULL ) { | |
58 SDL_SetError("Couldn't create BApplication thread"); | |
59 return(-1); | |
60 } | |
61 | |
855
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
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62 /* Change working to directory to that of executable */ |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
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63 app_info info; |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
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64 if (B_OK == be_app->GetAppInfo(&info)) { |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
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65 entry_ref ref = info.ref; |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
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66 BEntry entry; |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
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67 if (B_OK == entry.SetTo(&ref)) { |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
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68 BPath path; |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
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69 if (B_OK == path.SetTo(&entry)) { |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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70 if (B_OK == path.GetParent(&path)) { |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
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71 chdir(path.Path()); |
0 | 72 } |
73 } | |
855
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
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74 } |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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75 } |
0 | 76 |
77 do { | |
78 SDL_Delay(10); | |
79 } while ( (be_app == NULL) || be_app->IsLaunching() ); | |
80 | |
81 /* Mark the application active */ | |
82 SDL_BeAppActive = 0; | |
83 } | |
84 | |
85 /* Increment the application reference count */ | |
86 ++SDL_BeAppActive; | |
87 | |
88 /* The app is running, and we're ready to go */ | |
89 return(0); | |
90 } | |
91 | |
92 /* Quit the Be Application, if there's nothing left to do */ | |
93 void SDL_QuitBeApp(void) | |
94 { | |
95 /* Decrement the application reference count */ | |
96 --SDL_BeAppActive; | |
97 | |
98 /* If the reference count reached zero, clean up the app */ | |
99 if ( SDL_BeAppActive == 0 ) { | |
100 if ( SDL_AppThread != NULL ) { | |
101 if ( be_app != NULL ) { /* Not tested */ | |
102 be_app->PostMessage(B_QUIT_REQUESTED); | |
103 } | |
104 SDL_WaitThread(SDL_AppThread, NULL); | |
105 SDL_AppThread = NULL; | |
106 } | |
107 /* be_app should now be NULL since be_app has quit */ | |
108 } | |
109 } |