Mercurial > sdl-ios-xcode
annotate docs/html/sdlpushevent.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_PushEvent</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Event Functions." | |
14 HREF="eventfunctions.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_WaitEvent" | |
17 HREF="sdlwaitevent.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SetEventFilter" | |
20 HREF="sdlseteventfilter.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlwaitevent.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlseteventfilter.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLPUSHEVENT" | |
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74 ></A |
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75 >SDL_PushEvent</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN5536" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_PushEvent -- Pushes an event onto the event queue</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN5539" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN5540" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_PushEvent</B | |
108 ></CODE | |
109 >(SDL_Event *event);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN5546" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >event</I | |
127 ></TT | |
128 > is a pointer to the event structure you wish to push onto the queue.</P | |
129 ><DIV | |
130 CLASS="NOTE" | |
131 ><BLOCKQUOTE | |
132 CLASS="NOTE" | |
133 ><P | |
134 ><B | |
135 >Note: </B | |
136 >Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P | |
137 ></BLOCKQUOTE | |
138 ></DIV | |
139 ></DIV | |
140 ><DIV | |
141 CLASS="REFSECT1" | |
142 ><A | |
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143 NAME="AEN5552" |
0 | 144 ></A |
145 ><H2 | |
146 >Return Value</H2 | |
147 ><P | |
148 >Returns <SPAN | |
149 CLASS="RETURNVALUE" | |
150 >0</SPAN | |
151 > on success or <SPAN | |
152 CLASS="RETURNVALUE" | |
153 >-1</SPAN | |
154 > if the event couldn't be pushed.</P | |
155 ></DIV | |
156 ><DIV | |
157 CLASS="REFSECT1" | |
158 ><A | |
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159 NAME="AEN5557" |
0 | 160 ></A |
161 ><H2 | |
162 >Examples</H2 | |
163 ><P | |
164 >See <A | |
165 HREF="sdlevent.html" | |
166 ><SPAN | |
167 CLASS="STRUCTNAME" | |
168 >SDL_Event</SPAN | |
169 ></A | |
170 >.</P | |
171 ></DIV | |
172 ><DIV | |
173 CLASS="REFSECT1" | |
174 ><A | |
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175 NAME="AEN5562" |
0 | 176 ></A |
177 ><H2 | |
178 >See Also</H2 | |
179 ><P | |
180 ><A | |
181 HREF="sdlpollevent.html" | |
182 ><TT | |
183 CLASS="FUNCTION" | |
184 >SDL_PollEvent</TT | |
185 ></A | |
186 >, | |
187 <A | |
188 HREF="sdlpeepevents.html" | |
189 ><TT | |
190 CLASS="FUNCTION" | |
191 >SDL_PeepEvents</TT | |
192 ></A | |
193 >, | |
194 <A | |
195 HREF="sdlevent.html" | |
196 ><SPAN | |
197 CLASS="STRUCTNAME" | |
198 >SDL_Event</SPAN | |
199 ></A | |
200 ></P | |
201 ></DIV | |
202 ><DIV | |
203 CLASS="NAVFOOTER" | |
204 ><HR | |
205 ALIGN="LEFT" | |
206 WIDTH="100%"><TABLE | |
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207 SUMMARY="Footer navigation table" |
0 | 208 WIDTH="100%" |
209 BORDER="0" | |
210 CELLPADDING="0" | |
211 CELLSPACING="0" | |
212 ><TR | |
213 ><TD | |
214 WIDTH="33%" | |
215 ALIGN="left" | |
216 VALIGN="top" | |
217 ><A | |
218 HREF="sdlwaitevent.html" | |
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219 ACCESSKEY="P" |
0 | 220 >Prev</A |
221 ></TD | |
222 ><TD | |
223 WIDTH="34%" | |
224 ALIGN="center" | |
225 VALIGN="top" | |
226 ><A | |
227 HREF="index.html" | |
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228 ACCESSKEY="H" |
0 | 229 >Home</A |
230 ></TD | |
231 ><TD | |
232 WIDTH="33%" | |
233 ALIGN="right" | |
234 VALIGN="top" | |
235 ><A | |
236 HREF="sdlseteventfilter.html" | |
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237 ACCESSKEY="N" |
0 | 238 >Next</A |
239 ></TD | |
240 ></TR | |
241 ><TR | |
242 ><TD | |
243 WIDTH="33%" | |
244 ALIGN="left" | |
245 VALIGN="top" | |
246 >SDL_WaitEvent</TD | |
247 ><TD | |
248 WIDTH="34%" | |
249 ALIGN="center" | |
250 VALIGN="top" | |
251 ><A | |
252 HREF="eventfunctions.html" | |
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253 ACCESSKEY="U" |
0 | 254 >Up</A |
255 ></TD | |
256 ><TD | |
257 WIDTH="33%" | |
258 ALIGN="right" | |
259 VALIGN="top" | |
260 >SDL_SetEventFilter</TD | |
261 ></TR | |
262 ></TABLE | |
263 ></DIV | |
264 ></BODY | |
265 ></HTML | |
266 > |