Mercurial > sdl-ios-xcode
annotate CREDITS @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 72a00fe65ffe |
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0 | 1 |
2 Simple DirectMedia Layer CREDITS | |
3 Thanks to everyone who made this possible, including: | |
4 | |
5 * Cliff Matthews, for giving me a reason to start this project. :) | |
6 -- Executor rocks! *grin* | |
7 | |
159
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Time to recognize everyone again. :)
Sam Lantinga <slouken@libsdl.org>
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8 * Scott Call, for making a home for SDL on the 'Net... Thanks! :) |
9841293e9e86
Time to recognize everyone again. :)
Sam Lantinga <slouken@libsdl.org>
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9 |
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Lots of people have contributed cash. :)
Sam Lantinga <slouken@libsdl.org>
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10 * The Linux Fund, C Magazine, Educational Technology Resources Inc., |
85ba077211bc
Lots of people have contributed cash. :)
Sam Lantinga <slouken@libsdl.org>
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11 Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson, |
85ba077211bc
Lots of people have contributed cash. :)
Sam Lantinga <slouken@libsdl.org>
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12 Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker, |
85ba077211bc
Lots of people have contributed cash. :)
Sam Lantinga <slouken@libsdl.org>
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13 and Phoenix Kokido for financial contributions |
470 | 14 |
15 * Gaëtan de Menten for writing the PHP and SQL behind the SDL website | |
159
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16 |
827
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Sam Lantinga <slouken@libsdl.org>
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17 * Tim Jones for the new look of the SDL website |
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18 |
828
85ba077211bc
Lots of people have contributed cash. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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19 * Marco Kraus for setting up SDL merchandise |
85ba077211bc
Lots of people have contributed cash. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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20 |
470 | 21 * Martin Donlon for his work on the SDL Documentation Project |
22 | |
23 * Ryan Gordon for helping everybody out and keeping the dream alive. :) | |
24 | |
4166
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Added credits for the PS3 code
Sam Lantinga <slouken@libsdl.org>
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25 * IBM R&D Lab for their PS3 SPE video acceleration code |
72a00fe65ffe
Added credits for the PS3 code
Sam Lantinga <slouken@libsdl.org>
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26 |
470 | 27 * Mattias Engdegård, for help with the Solaris port and lots of other help |
0 | 28 |
159
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Sam Lantinga <slouken@libsdl.org>
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29 * Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port |
9841293e9e86
Time to recognize everyone again. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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30 |
1621 | 31 * Stan Shebs, for the initial Mac OS X port |
159
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32 |
1621 | 33 * Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the Mac OS X port |
0 | 34 |
470 | 35 * Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port |
0 | 36 |
281
c5010ab8ba35
Added initial support for Atari (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
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37 * Carsten Griwodz for the AIX port |
250
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
Sam Lantinga <slouken@libsdl.org>
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38 |
0 | 39 * Gabriele Greco, for the Amiga port |
40 | |
281
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Added initial support for Atari (thanks Patrice!)
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41 * Patrice Mandin, for the Atari port |
c5010ab8ba35
Added initial support for Atari (thanks Patrice!)
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42 |
c5010ab8ba35
Added initial support for Atari (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
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43 * Hannu Viitala for the EPOC port |
0 | 44 |
4005
fb74445b4d19
Added Markus Mertama to the CREDITS file for the S60 port.
Ryan C. Gordon <icculus@icculus.org>
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45 * Marcus Mertama for the S60 port. |
fb74445b4d19
Added Markus Mertama to the CREDITS file for the S60 port.
Ryan C. Gordon <icculus@icculus.org>
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46 |
159
9841293e9e86
Time to recognize everyone again. :)
Sam Lantinga <slouken@libsdl.org>
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47 * Peter Valchev for nagging me about the OpenBSD port until I got it right. :) |
0 | 48 |
49 * Kent B Mein, for a place to do the IRIX port | |
50 | |
51 * Ash, for a place to do the OSF/1 Alpha port | |
52 | |
53 * David Sowsy, for help with the BeOS port | |
54 | |
159
9841293e9e86
Time to recognize everyone again. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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55 * Eugenia Loli, for endless work on porting SDL games to BeOS |
0 | 56 |
57 * Jon Taylor for the GGI front-end | |
58 | |
59 * Paulus Esterhazy, for the Visual C++ testing and libraries | |
60 | |
61 * Brenda Tantzen, for Metrowerks CodeWarrior on MacOS | |
62 | |
63 * Chris Nentwich, for the Hermes assembly blitters | |
64 | |
65 * Michael Vance and Jim Kutter for the X11 OpenGL support | |
66 | |
470 | 67 * Stephane Peter, for the AAlib front-end and multi-threaded timer idea. |
68 | |
827
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69 * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation |
470 | 70 |
0 | 71 * Peter Wiklund, for the 1998 winning SDL logo, |
72 and Arto Hamara, Steven Wong, and Kent Mein for other logo entries. | |
73 | |
827
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74 * Arne Claus, for the 2004 winning SDL logo, |
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75 and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann, |
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76 Daniel Liljeberg, Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella, |
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77 Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson, |
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78 S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand, |
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79 Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller, |
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80 Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja |
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81 for other logo entries. |
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82 |
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83 * Bob Pendleton and David Olofson for being long time contributors to |
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84 the SDL mailing list. |
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85 |
470 | 86 * Everybody at Loki Software, Inc. for their great contributions! |
0 | 87 |
88 And a big hand to everyone else who gave me appreciation, advice, | |
89 and suggestions, especially the good folks on the SDL mailing list. | |
90 | |
91 THANKS! :) | |
92 | |
93 -- Sam Lantinga <slouken@libsdl.org> | |
94 |