annotate docs/html/eventfunctions.html @ 1125:a6011e1394d9

Apparently MacOS X will sometimes pass command line arguments to a Cocoa app as an openFile() message, so we have to make sure we were launched from the Finder before accepting these as drag'n'drop documents, or they will just duplicate what's already in argc/argv.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 22 Aug 2005 14:18:15 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >Event Functions.</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Events"
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14 HREF="event.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDLKey"
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17 HREF="sdlkey.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_PumpEvents"
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20 HREF="sdlpumpevents.html"></HEAD
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21 ><BODY
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22 CLASS="SECT1"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlkey.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 >Chapter 8. Events</TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlpumpevents.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><DIV
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72 CLASS="SECT1"
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73 ><H1
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74 CLASS="SECT1"
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75 ><A
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76 NAME="EVENTFUNCTIONS"
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77 ></A
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78 >Event Functions.</H1
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79 ><DIV
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80 CLASS="TOC"
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81 ><DL
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82 ><DT
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83 ><B
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84 >Table of Contents</B
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85 ></DT
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86 ><DT
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87 ><A
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88 HREF="sdlpumpevents.html"
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89 >SDL_PumpEvents</A
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90 >&nbsp;--&nbsp;Pumps the event loop, gathering events from the input devices.</DT
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91 ><DT
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92 ><A
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93 HREF="sdlpeepevents.html"
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94 >SDL_PeepEvents</A
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95 >&nbsp;--&nbsp;Checks the event queue for messages and optionally returns them.</DT
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96 ><DT
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97 ><A
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98 HREF="sdlpollevent.html"
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99 >SDL_PollEvent</A
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100 >&nbsp;--&nbsp;Polls for currently pending events.</DT
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101 ><DT
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102 ><A
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103 HREF="sdlwaitevent.html"
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104 >SDL_WaitEvent</A
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105 >&nbsp;--&nbsp;Waits indefinitely for the next available event.</DT
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106 ><DT
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107 ><A
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108 HREF="sdlpushevent.html"
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109 >SDL_PushEvent</A
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110 >&nbsp;--&nbsp;Pushes an event onto the event queue</DT
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111 ><DT
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112 ><A
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113 HREF="sdlseteventfilter.html"
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114 >SDL_SetEventFilter</A
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115 >&nbsp;--&nbsp;Sets up a filter to process all events before they are posted
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116 to the event queue.</DT
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117 ><DT
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118 ><A
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119 HREF="sdlgeteventfilter.html"
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120 >SDL_GetEventFilter</A
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121 >&nbsp;--&nbsp;Retrieves a pointer to he event filter</DT
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122 ><DT
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123 ><A
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124 HREF="sdleventstate.html"
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125 >SDL_EventState</A
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126 >&nbsp;--&nbsp;This function allows you to set the state of processing certain events.</DT
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127 ><DT
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128 ><A
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129 HREF="sdlgetkeystate.html"
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130 >SDL_GetKeyState</A
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131 >&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DT
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132 ><DT
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133 ><A
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134 HREF="sdlgetmodstate.html"
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135 >SDL_GetModState</A
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136 >&nbsp;--&nbsp;Get the state of modifier keys.</DT
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137 ><DT
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138 ><A
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139 HREF="sdlsetmodstate.html"
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140 >SDL_SetModState</A
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141 >&nbsp;--&nbsp;Set the current key modifier state</DT
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142 ><DT
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143 ><A
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144 HREF="sdlgetkeyname.html"
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145 >SDL_GetKeyName</A
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146 >&nbsp;--&nbsp;Get the name of an SDL virtual keysym</DT
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147 ><DT
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148 ><A
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149 HREF="sdlenableunicode.html"
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150 >SDL_EnableUNICODE</A
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151 >&nbsp;--&nbsp;Enable UNICODE translation</DT
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152 ><DT
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153 ><A
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154 HREF="sdlenablekeyrepeat.html"
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155 >SDL_EnableKeyRepeat</A
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156 >&nbsp;--&nbsp;Set keyboard repeat rate.</DT
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157 ><DT
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158 ><A
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159 HREF="sdlgetmousestate.html"
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160 >SDL_GetMouseState</A
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161 >&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
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162 ><DT
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163 ><A
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164 HREF="sdlgetrelativemousestate.html"
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165 >SDL_GetRelativeMouseState</A
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166 >&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
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167 ><DT
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168 ><A
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169 HREF="sdlgetappstate.html"
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170 >SDL_GetAppState</A
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171 >&nbsp;--&nbsp;Get the state of the application</DT
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172 ><DT
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173 ><A
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174 HREF="sdljoystickeventstate.html"
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175 >SDL_JoystickEventState</A
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176 >&nbsp;--&nbsp;Enable/disable joystick event polling</DT
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177 ></DL
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178 ></DIV
181
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179 ><DIV
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180 CLASS="INFORMALTABLE"
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181 ><A
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182 NAME="AEN5312"
181
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183 ></A
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184 ><P
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185 ></P
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186 ><TABLE
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187 BORDER="0"
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188 CLASS="CALSTABLE"
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189 ><TBODY
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190 ><TR
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191 ><TD
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192 ALIGN="LEFT"
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193 VALIGN="TOP"
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194 ><A
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195 HREF="sdlpumpevents.html"
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196 >SDL_PumpEvents</A
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197 ></TD
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198 ><TD
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199 ALIGN="LEFT"
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200 VALIGN="TOP"
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201 >Pumps the event loop, gathering events from the input devices</TD
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202 ></TR
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203 ><TR
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204 ><TD
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205 ALIGN="LEFT"
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206 VALIGN="TOP"
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207 ><A
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208 HREF="sdlpeepevents.html"
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209 >SDL_PeepEvents</A
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210 ></TD
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211 ><TD
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212 ALIGN="LEFT"
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213 VALIGN="TOP"
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214 >Checks the event queue for messages and optionally returns them</TD
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215 ></TR
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216 ><TR
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217 ><TD
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218 ALIGN="LEFT"
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219 VALIGN="TOP"
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220 ><A
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221 HREF="sdlpollevent.html"
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222 >SDL_PollEvent</A
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223 ></TD
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224 ><TD
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225 ALIGN="LEFT"
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226 VALIGN="TOP"
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227 >Polls for currently pending events</TD
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228 ></TR
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229 ><TR
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230 ><TD
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231 ALIGN="LEFT"
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232 VALIGN="TOP"
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233 ><A
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234 HREF="sdlwaitevent.html"
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235 >SDL_WaitEvent</A
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236 ></TD
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237 ><TD
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238 ALIGN="LEFT"
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239 VALIGN="TOP"
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240 >Waits indefinitely for the next available event</TD
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241 ></TR
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242 ><TR
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243 ><TD
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244 ALIGN="LEFT"
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245 VALIGN="TOP"
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246 ><A
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247 HREF="sdlpushevent.html"
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248 >SDL_PushEvent</A
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249 ></TD
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250 ><TD
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251 ALIGN="LEFT"
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252 VALIGN="TOP"
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253 >Pushes an event onto the event queue</TD
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254 ></TR
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255 ><TR
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256 ><TD
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257 ALIGN="LEFT"
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258 VALIGN="TOP"
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259 ><A
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260 HREF="sdlseteventfilter.html"
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261 >SDL_SetEventFilter</A
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262 ></TD
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263 ><TD
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264 ALIGN="LEFT"
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265 VALIGN="TOP"
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266 >Sets up a filter to process all events</TD
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267 ></TR
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268 ><TR
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269 ><TD
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270 ALIGN="LEFT"
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271 VALIGN="TOP"
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272 ><A
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273 HREF="sdleventstate.html"
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274 >SDL_EventState</A
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275 ></TD
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276 ><TD
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277 ALIGN="LEFT"
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278 VALIGN="TOP"
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279 >Allows you to set the state of processing certain events</TD
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280 ></TR
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281 ><TR
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282 ><TD
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283 ALIGN="LEFT"
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284 VALIGN="TOP"
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285 ><A
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286 HREF="sdlgetkeystate.html"
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287 >SDL_GetKeyState</A
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288 ></TD
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289 ><TD
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290 ALIGN="LEFT"
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291 VALIGN="TOP"
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292 >Get a snapshot of the current keyboard state</TD
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293 ></TR
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294 ><TR
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295 ><TD
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296 ALIGN="LEFT"
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297 VALIGN="TOP"
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298 ><A
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299 HREF="sdlgetmodstate.html"
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300 >SDL_GetModState</A
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301 ></TD
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302 ><TD
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303 ALIGN="LEFT"
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304 VALIGN="TOP"
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305 >Get the state of modifier keys</TD
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306 ></TR
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307 ><TR
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308 ><TD
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309 ALIGN="LEFT"
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310 VALIGN="TOP"
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311 ><A
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312 HREF="sdlsetmodstate.html"
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313 >SDL_SetModState</A
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314 ></TD
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315 ><TD
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316 ALIGN="LEFT"
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317 VALIGN="TOP"
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318 >Set the state of modifier keys</TD
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319 ></TR
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320 ><TR
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321 ><TD
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322 ALIGN="LEFT"
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323 VALIGN="TOP"
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324 ><A
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325 HREF="sdlgetkeyname.html"
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326 >SDL_GetKeyName</A
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327 ></TD
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328 ><TD
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329 ALIGN="LEFT"
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330 VALIGN="TOP"
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331 >Get the name of an SDL virtual keysym</TD
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332 ></TR
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333 ><TR
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334 ><TD
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335 ALIGN="LEFT"
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336 VALIGN="TOP"
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337 ><A
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338 HREF="sdlenableunicode.html"
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339 >SDL_EnableUNICODE</A
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340 ></TD
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341 ><TD
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342 ALIGN="LEFT"
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343 VALIGN="TOP"
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344 >Enable UNICODE translation</TD
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345 ></TR
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346 ><TR
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347 ><TD
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348 ALIGN="LEFT"
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349 VALIGN="TOP"
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350 ><A
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351 HREF="sdlenablekeyrepeat.html"
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352 >SDL_EnableKeyRepeat</A
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Sam Lantinga <slouken@libsdl.org>
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353 ></TD
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354 ><TD
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355 ALIGN="LEFT"
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356 VALIGN="TOP"
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357 >Set keyboard repeat rate</TD
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358 ></TR
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359 ><TR
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360 ><TD
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361 ALIGN="LEFT"
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362 VALIGN="TOP"
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363 ><A
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364 HREF="sdlgetmousestate.html"
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Sam Lantinga <slouken@libsdl.org>
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365 >SDL_GetMouseState</A
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Sam Lantinga <slouken@libsdl.org>
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366 ></TD
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367 ><TD
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368 ALIGN="LEFT"
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369 VALIGN="TOP"
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370 >Retrieve the current state of the mouse</TD
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Sam Lantinga <slouken@libsdl.org>
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371 ></TR
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Sam Lantinga <slouken@libsdl.org>
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372 ><TR
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Sam Lantinga <slouken@libsdl.org>
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373 ><TD
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374 ALIGN="LEFT"
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375 VALIGN="TOP"
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376 ><A
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377 HREF="sdlgetrelativemousestate.html"
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378 >SDL_GetRelativeMouseState</A
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Sam Lantinga <slouken@libsdl.org>
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379 ></TD
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380 ><TD
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381 ALIGN="LEFT"
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382 VALIGN="TOP"
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383 >Retrieve the current state of the mouse</TD
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Sam Lantinga <slouken@libsdl.org>
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384 ></TR
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Sam Lantinga <slouken@libsdl.org>
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385 ><TR
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Sam Lantinga <slouken@libsdl.org>
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386 ><TD
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diff changeset
387 ALIGN="LEFT"
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388 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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389 ><A
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diff changeset
390 HREF="sdlgetappstate.html"
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391 >SDL_GetAppState</A
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Sam Lantinga <slouken@libsdl.org>
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392 ></TD
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Sam Lantinga <slouken@libsdl.org>
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393 ><TD
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diff changeset
394 ALIGN="LEFT"
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395 VALIGN="TOP"
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396 >Get the state of the application</TD
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Sam Lantinga <slouken@libsdl.org>
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397 ></TR
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Sam Lantinga <slouken@libsdl.org>
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398 ><TR
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Sam Lantinga <slouken@libsdl.org>
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399 ><TD
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
400 ALIGN="LEFT"
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Sam Lantinga <slouken@libsdl.org>
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401 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
402 ><A
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diff changeset
403 HREF="sdljoystickeventstate.html"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
404 >SDL_JoystickEventState</A
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Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
405 ></TD
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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406 ><TD
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
407 ALIGN="LEFT"
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diff changeset
408 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
409 >Enable/disable joystick event polling</TD
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
410 ></TR
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
411 ></TBODY
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
412 ></TABLE
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
413 ><P
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414 ></P
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diff changeset
415 ></DIV
0
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416 ></DIV
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417 ><DIV
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418 CLASS="NAVFOOTER"
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419 ><HR
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420 ALIGN="LEFT"
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421 WIDTH="100%"><TABLE
803
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422 SUMMARY="Footer navigation table"
0
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423 WIDTH="100%"
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424 BORDER="0"
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425 CELLPADDING="0"
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426 CELLSPACING="0"
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427 ><TR
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428 ><TD
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429 WIDTH="33%"
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430 ALIGN="left"
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431 VALIGN="top"
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432 ><A
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433 HREF="sdlkey.html"
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diff changeset
434 ACCESSKEY="P"
0
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435 >Prev</A
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436 ></TD
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437 ><TD
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438 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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439 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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440 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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441 ><A
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442 HREF="index.html"
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diff changeset
443 ACCESSKEY="H"
0
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444 >Home</A
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445 ></TD
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446 ><TD
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447 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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448 ALIGN="right"
74212992fb08 Initial revision
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449 VALIGN="top"
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450 ><A
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451 HREF="sdlpumpevents.html"
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452 ACCESSKEY="N"
0
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453 >Next</A
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454 ></TD
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455 ></TR
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Sam Lantinga <slouken@lokigames.com>
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456 ><TR
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Sam Lantinga <slouken@lokigames.com>
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457 ><TD
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
458 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
459 ALIGN="left"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 VALIGN="top"
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461 >SDLKey</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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462 ><TD
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Sam Lantinga <slouken@lokigames.com>
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463 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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464 ALIGN="center"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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465 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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466 ><A
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Sam Lantinga <slouken@lokigames.com>
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467 HREF="event.html"
803
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diff changeset
468 ACCESSKEY="U"
0
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469 >Up</A
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470 ></TD
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471 ><TD
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Sam Lantinga <slouken@lokigames.com>
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472 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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473 ALIGN="right"
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474 VALIGN="top"
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475 >SDL_PumpEvents</TD
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parents:
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476 ></TR
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477 ></TABLE
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478 ></DIV
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479 ></BODY
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Sam Lantinga <slouken@lokigames.com>
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480 ></HTML
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481 >