Mercurial > sdl-ios-xcode
annotate BUGS @ 1250:a4d515d0fc3a
Fixed up build script to catch some of the newer files in a "make dist" run.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 19 Jan 2006 08:36:41 +0000 |
parents | 9867f3d86e44 |
children | f12379c41042 |
rev | line source |
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0 | 1 |
2 All: | |
3 Audio rate conversion is only implemented by multiplying or dividing | |
4 by a power of two. This is a side-effect of the requirement that the | |
5 raw audio buffer size be a power of two, and can hopefully be fixed. | |
6 This means 8 KHz audio converted to 22 KHz ends up being 16 KHz. :-/ | |
7 | |
8 When the implementation is writing directly to video memory the mouse | |
9 cursor doesn't work properly. Applications which do this should use | |
10 their own mouse cursor and call SDL_ShowCursor(0) to hide the system | |
11 cursor. | |
12 | |
13 Linux: | |
14 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
15 It requires handling of keyboard mapping events and using the XIM | |
16 input translation extension. I will implement it as requested. | |
17 Latin-1 keyboard input works fine. | |
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18 (UPDATE 04/06/2004: this bug is now fixed) |
0 | 19 |
27
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The keyboard modifiers are not set to the correct state on X11 startup.
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20 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
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21 |
0 | 22 The AAlib, GGI, and SVGAlib video drivers are not heavily tested. |
23 | |
24 Win32: | |
25 The MCI driver can't tell if the CD-ROM drive is paused or stopped. | |
26 | |
27 The SDL_INIT_EVENTTHREAD flag is not supported on Win32 | |
28 (Idea: create a separate DirectInput polling thread) | |
29 The main purpose of this flag is for smooth cursor motion in | |
30 fullscreen environments. | |
31 | |
32 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
33 This requires the ToUnicode() API which is only implemented on | |
34 Windows NT/2000, not on Windows 95/98. | |
35 Latin-1 keyboard input works fine. | |
36 | |
37 Joysticks are only supported under the Win32 MultiMedia API, | |
38 DirectInput support is not yet implemented. | |
39 | |
40 BeOS: | |
41 BePPC is not supported, apparently not even by Be Inc. | |
42 | |
43 SDL_WM_GrabInput() is not implemented. | |
44 Does anyone know how to do this? SDL_WM_GrabInput() is designed | |
45 to prevent the user from switching input and mouse focus away from | |
46 the SDL application. | |
47 | |
48 Continuous relative mouse motion is not implemented. | |
49 | |
50 Wide UNICODE character input (Kanji, etc.) has not been tested. | |
51 Latin-1 keyboard input works fine. | |
52 | |
53 MacOS: | |
54 Palette handling isn't implemented in windowed mode yet. | |
55 | |
56 Audio hasn't been extensively tested, in particular the locking | |
57 isn't implemented and mixer routines may not call malloc() or free() | |
58 because they are called at interrupt time. | |
59 | |
60 SDL_WM_GrabInput() is not implemented. | |
61 Does anyone know how to do this? SDL_WM_GrabInput() is designed | |
62 to prevent the user from switching input and mouse focus away from | |
63 the SDL application. | |
64 | |
65 Continuous relative mouse motion is not implemented. | |
66 | |
67 SDL_AddTimer() and SDL_RemoveTimer() haven't been implemented yet. | |
68 | |
69 Not all of the keys are properly recognized on the keyboard. | |
70 | |
71 MacOS X: | |
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45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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72 Depth switching for windowed mode isn't implemented yet. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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parents:
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73 |
0 | 74 Palette handling isn't implemented in windowed mode yet. |
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Added initial support for Quartz video (thanks Darrell!)
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75 |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
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76 Command-line arguments dialog is not implemented yet. |
0 | 77 |
47
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Added initial support for Quartz video (thanks Darrell!)
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parents:
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78 Fullscreen drawing has some artifacts. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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79 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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80 Fullscreen OpenGL for the software renderer is broken. |
0 | 81 |
47
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82 Some OpenGL parameters are not accounted for, for example color bits customization. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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83 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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84 Continuous mouse motion perhaps is not as smooth as it should be. |
0 | 85 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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86 SDL_WM_GrabInput() is implemented, but it "freezes" the hardware |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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87 cursor in the center of the window/screen. Also, mouse moved events |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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parents:
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88 are not generated, and the keyboard cannot be grabbed. |
0 | 89 |
90 MacOS X seems to have a broken pthread_cancel() implementation. | |
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*** empty log message ***
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91 Actually, it just only has one cancellation point defined. |
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92 http://lists.apple.com/archives/darwin-development/2004/Jun/24/killingapthread.001.txt |
0 | 93 |
94 FreeBSD: | |
95 pthread_cancel() isn't supported by FreeBSD 3.X, so threads don't | |
96 work on versions of FreeBSD earlier than 4.0. | |
97 | |
98 The CD-ROM handling doesn't work completely. | |
99 | |
100 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
101 It requires handling of keyboard mapping events and using the XIM | |
102 input translation extension. I will implement it as requested. | |
103 Latin-1 keyboard input works fine. | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
931
diff
changeset
|
104 (UPDATE 04/06/2004: this bug is now fixed but needs testing) |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
931
diff
changeset
|
105 |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
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106 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
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changeset
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107 |
0 | 108 Solaris: |
109 The joystick functions are not implemented yet. | |
110 | |
111 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
112 It requires handling of keyboard mapping events and using the XIM | |
113 input translation extension. I will implement it as requested. | |
114 Latin-1 keyboard input works fine. | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
931
diff
changeset
|
115 (UPDATE 04/06/2004: this bug is now fixed but needs testing) |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
931
diff
changeset
|
116 |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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117 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
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118 |
0 | 119 IRIX: |
120 The CD-ROM handling doesn't work completely. | |
121 | |
122 The joystick functions are not implemented yet. | |
123 | |
124 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
125 It requires handling of keyboard mapping events and using the XIM | |
126 input translation extension. I will implement it as requested. | |
127 Latin-1 keyboard input works fine. | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
931
diff
changeset
|
128 (UPDATE 04/06/2004: this bug is now fixed but needs testing) |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
931
diff
changeset
|
129 |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
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130 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
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131 |
250
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
Sam Lantinga <slouken@libsdl.org>
parents:
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132 EPOC: |
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
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133 Only Crystal version of Epoc/SymbianOS is currently supported. |
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Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
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134 |
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135 SDL is implemented in static library only. SDL uses static/global |
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
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136 variables and that is not allowed in EPOC dll libraries. |
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
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137 |
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
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138 Sound is not yet supported. |
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
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139 |
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
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140 Joystick, OpenGL and cdrom is not supported (think about cdrom in a cell phone:-). |
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
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141 |
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Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
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parents:
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142 No console output screen. Printing to stdout do not have any effect. |
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
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143 |
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Date: Sat, 2 Aug 2003 16:22:51 +0300
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144 QNX: |
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Date: Fri, 15 Aug 2003 09:13:59 +0300
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145 Fullscreen switch doesn't work (disabled for now). |
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Date: Sat, 2 Aug 2003 16:22:51 +0300
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146 |
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Date: Sat, 2 Aug 2003 16:22:51 +0300
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147 |
0 | 148 OpenBSD: -= NOT YET SUPPORTED =- |
149 This is reported to work, but I haven't verified this. | |
150 | |
151 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
152 It requires handling of keyboard mapping events and using the XIM | |
153 input translation extension. I will implement it as requested. | |
154 Latin-1 keyboard input works fine. | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
931
diff
changeset
|
155 (UPDATE 04/06/2004: this bug is now fixed but needs testing) |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
931
diff
changeset
|
156 |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
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157 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
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changeset
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158 |
0 | 159 OSF/Tru64: -= NOT YET SUPPORTED =- |
160 The audio functions are not implemented yet. | |
161 | |
162 Joysticks and CD-ROM functions are not implemented yet. | |
163 | |
164 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
165 It requires handling of keyboard mapping events and using the XIM | |
166 input translation extension. I will implement it as requested. | |
167 Latin-1 keyboard input works fine. | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
931
diff
changeset
|
168 (UPDATE 04/06/2004: this bug is now fixed but needs testing) |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
931
diff
changeset
|
169 |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
170 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
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171 |
0 | 172 AIX: -= NOT YET SUPPORTED =- |
173 This port has only been tested with AIX 4.3.3 | |
174 | |
175 The OpenGL support doesn't work yet. | |
176 | |
177 The joystick subsystem isn't implemented yet. | |
178 | |
179 Endian detection doesn't work yet - needs a unique CPP symbol. | |
180 | |
181 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
182 It requires handling of keyboard mapping events and using the XIM | |
183 input translation extension. I will implement it as requested. | |
184 Latin-1 keyboard input works fine. | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
931
diff
changeset
|
185 (UPDATE 04/06/2004: this bug is now fixed but needs testing) |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
931
diff
changeset
|
186 |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
187 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
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188 |
0 | 189 The AIX port was done by Carsten.Griwodz@KOM.tu-darmstadt.de |
190 More information on this port is available at: | |
191 http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/ | |
192 | |
193 AmigaOS: -= NOT YET SUPPORTED =- | |
194 The OpenGL support isn't implemented yet. | |
195 | |
196 SDL_WM_GrabInput() is not implemented. | |
197 Does anyone know how to do this? SDL_WM_GrabInput() is designed | |
198 to prevent the user from switching input and mouse focus away from | |
199 the SDL application. | |
200 | |
201 Continuous relative mouse motion is not implemented. | |
202 | |
203 The AmigaOS port was done by Gabriele.Greco@galactica.it | |
250
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
Sam Lantinga <slouken@libsdl.org>
parents:
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204 |