Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetKeyState.3 @ 906:a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
From: Marcin Konicki
Subject: [PATCH] Add missing functions and bring back OpenGL
This patch adds missing functions:
IconifyWindow
GetWMInfo
GL_LoadLibrary
GL_GetProcAddress
GL_GetAttribute
GL_MakeCurrent
Adding GL_* functions brings back working OpenGL in SDL for BeOS :).
With addd GL_* functions there are few changes in Window class to handle
changes better.
Patch also fixes bug which freezed window when using MesaGL instead of
BeOS r5 GL - it just needed Window->Quit() added into BE_VideoQuit().
THX to Michael Weirauch (a.k.a emwe) who worked on that bug before and
found that it freezes because of lock somewhere.
THX to Matti "Mictlantecuhtli" Lev��nen for testing, Rod��ric Vicaire
(a.k.a. Ingenu) for OpenGL wisdom, and Stefano Ceccherini (a.k.a Jack
Burton) for asking me to fix SDL on BeOS :).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 18 Jul 2004 19:14:33 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_GetKeyState\- Get a snapshot of the current keyboard state | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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11 Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&. |
0 | 12 .PP |
13 .RS | |
14 \fBNote: | |
15 .PP | |
16 Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&. | |
17 .RE | |
18 .SH "EXAMPLE" | |
19 .PP | |
20 .PP | |
21 .nf | |
22 \f(CWUint8 *keystate = SDL_GetKeyState(NULL); | |
23 if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&. | |
24 ");\fR | |
25 .fi | |
26 .PP | |
27 .SH "SEE ALSO" | |
28 .PP | |
29 \fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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30 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |