Mercurial > sdl-ios-xcode
annotate src/power/windows/SDL_syspower.c @ 4920:a4032241deb5
Fixed massive stack memory usage in the gesture functions
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 30 Nov 2010 18:07:31 -0800 |
parents | f7b03b6838cb |
children | c2539ff054c8 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef SDL_POWER_DISABLED |
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25 #ifdef SDL_POWER_WINDOWS |
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26 |
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27 #define WIN32_LEAN_AND_MEAN |
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28 #include <windows.h> |
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29 |
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30 #include "SDL_power.h" |
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31 |
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32 SDL_bool |
3186 | 33 SDL_GetPowerInfo_Windows(SDL_PowerState * state, int *seconds, int *percent) |
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34 { |
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35 SYSTEM_POWER_STATUS status; |
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36 SDL_bool need_details = SDL_FALSE; |
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37 |
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38 /* This API should exist back to Win95 and Windows CE. */ |
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39 if (!GetSystemPowerStatus(&status)) { |
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40 /* !!! FIXME: push GetLastError() into SDL_GetError() */ |
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41 *state = SDL_POWERSTATE_UNKNOWN; |
3186 | 42 } else if (status.BatteryFlag == 0xFF) { /* unknown state */ |
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43 *state = SDL_POWERSTATE_UNKNOWN; |
3186 | 44 } else if (status.BatteryFlag & (1 << 7)) { /* no battery */ |
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45 *state = SDL_POWERSTATE_NO_BATTERY; |
3186 | 46 } else if (status.BatteryFlag & (1 << 3)) { /* charging */ |
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47 *state = SDL_POWERSTATE_CHARGING; |
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48 need_details = SDL_TRUE; |
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49 } else if (status.ACLineStatus == 1) { |
3186 | 50 *state = SDL_POWERSTATE_CHARGED; /* on AC, not charging. */ |
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51 need_details = SDL_TRUE; |
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52 } else { |
3186 | 53 *state = SDL_POWERSTATE_ON_BATTERY; /* not on AC. */ |
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54 need_details = SDL_TRUE; |
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55 } |
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56 |
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57 *percent = -1; |
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58 *seconds = -1; |
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59 if (need_details) { |
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60 const int pct = (int) status.BatteryLifePercent; |
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61 const int secs = (int) status.BatteryLifeTime; |
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62 |
3186 | 63 if (pct != 255) { /* 255 == unknown */ |
64 *percent = (pct > 100) ? 100 : pct; /* clamp between 0%, 100% */ | |
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65 } |
3186 | 66 if (secs != 0xFFFFFFFF) { /* ((DWORD)-1) == unknown */ |
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67 *seconds = secs; |
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68 } |
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69 } |
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70 |
3186 | 71 return SDL_TRUE; /* always the definitive answer on Windows. */ |
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72 } |
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73 |
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74 #endif /* SDL_POWER_WINDOWS */ |
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75 #endif /* SDL_POWER_DISABLED */ |
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76 |
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77 /* vi: set ts=4 sw=4 expandtab: */ |