annotate src/video/SDL_glesfuncs.h @ 4425:a3e71b957215

Fixed bug #961 Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL 1.3. I grepped for them in the SDL source tree and these were the only hits: ./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA ./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA ./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA; ./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA; I don't know how compatible SDL 1.3 is supposed to be with applications designed for SDL 1.2. However, as you can see, SDL itself is still trying to use the removed constants, and that is clearly a bug. Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 Mar 2010 06:07:48 +0000
parents 0faae272a372
children
rev   line source
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6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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1 /* list of OpenGL ES functions sorted alphabetically
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2 If you need to use a GLES function from the SDL video subsystem,
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3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
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4 */
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5 #define SDL_PROC_UNUSED(ret,func,params)
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6
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7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref))
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8 SDL_PROC(void, glClearColor,
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9 (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
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10 SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth))
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11 SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat * equation))
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12 SDL_PROC(void, glColor4f,
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13 (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
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14 SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar))
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15 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
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16 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
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17 SDL_PROC_UNUSED(void, glFrustumf,
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18 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
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19 GLfloat zNear, GLfloat zFar))
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20 SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4]))
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21 SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params))
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22 SDL_PROC_UNUSED(void, glGetLightfv,
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23 (GLenum light, GLenum pname, GLfloat * params))
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24 SDL_PROC_UNUSED(void, glGetMaterialfv,
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25 (GLenum face, GLenum pname, GLfloat * params))
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26 SDL_PROC_UNUSED(void, glGetTexEnvfv,
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27 (GLenum env, GLenum pname, GLfloat * params))
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28 SDL_PROC_UNUSED(void, glGetTexParameterfv,
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29 (GLenum target, GLenum pname, GLfloat * params))
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30 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
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31 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
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32 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
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33 SDL_PROC_UNUSED(void, glLightfv,
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34 (GLenum light, GLenum pname, const GLfloat * params))
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35 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
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36 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
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37 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
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38 SDL_PROC_UNUSED(void, glMaterialfv,
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39 (GLenum face, GLenum pname, const GLfloat * params))
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40 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
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41 SDL_PROC_UNUSED(void, glMultiTexCoord4f,
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42 (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q))
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43 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
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44 SDL_PROC(void, glOrthof,
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45 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
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46 GLfloat zNear, GLfloat zFar))
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47 SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param))
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48 SDL_PROC_UNUSED(void, glPointParameterfv,
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49 (GLenum pname, const GLfloat * params))
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50 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
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51 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
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52 SDL_PROC_UNUSED(void, glRotatef,
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53 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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54 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
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55 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
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56 SDL_PROC_UNUSED(void, glTexEnvfv,
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57 (GLenum target, GLenum pname, const GLfloat * params))
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58 SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
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59 SDL_PROC_UNUSED(void, glTexParameterfv,
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60 (GLenum target, GLenum pname, const GLfloat * params))
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61 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
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62
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63 /* Available in both Common and Common-Lite profiles */
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64 SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture))
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65 SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref))
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66 SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer))
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67 SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture))
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68 SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
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69 SDL_PROC_UNUSED(void, glBufferData,
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70 (GLenum target, GLsizeiptr size, const GLvoid * data,
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71 GLenum usage))
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72 SDL_PROC_UNUSED(void, glBufferSubData,
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73 (GLenum target, GLintptr offset, GLsizeiptr size,
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74 const GLvoid * data))
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75 SDL_PROC(void, glClear, (GLbitfield mask))
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76 SDL_PROC_UNUSED(void, glClearColorx,
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77 (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha))
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78 SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth))
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79 SDL_PROC_UNUSED(void, glClearStencil, (GLint s))
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80 SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture))
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81 SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed * equation))
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82 SDL_PROC_UNUSED(void, glColor4ub,
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83 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
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84 SDL_PROC_UNUSED(void, glColor4x,
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85 (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha))
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86 SDL_PROC_UNUSED(void, glColorMask,
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87 (GLboolean red, GLboolean green, GLboolean blue,
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88 GLboolean alpha))
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89 SDL_PROC(void, glColorPointer,
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90 (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
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91 SDL_PROC_UNUSED(void, glCompressedTexImage2D,
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92 (GLenum target, GLint level, GLenum internalformat,
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93 GLsizei width, GLsizei height, GLint border,
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94 GLsizei imageSize, const GLvoid * data))
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95 SDL_PROC_UNUSED(void, glCompressedTexSubImage2D,
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96 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
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97 GLsizei width, GLsizei height, GLenum format,
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98 GLsizei imageSize, const GLvoid * data))
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99 SDL_PROC_UNUSED(void, glCopyTexImage2D,
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100 (GLenum target, GLint level, GLenum internalformat, GLint x,
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101 GLint y, GLsizei width, GLsizei height, GLint border))
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102 SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
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103 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
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104 GLint x, GLint y, GLsizei width, GLsizei height))
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105 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
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106 SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint * buffers))
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107 SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
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108 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
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109 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
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110 SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar))
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111 SDL_PROC(void, glDisable, (GLenum cap))
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112 SDL_PROC(void, glDisableClientState, (GLenum array))
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113 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
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114 SDL_PROC_UNUSED(void, glDrawElements,
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115 (GLenum mode, GLsizei count, GLenum type,
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116 const GLvoid * indices))
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117 SDL_PROC(void, glEnable, (GLenum cap))
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118 SDL_PROC(void, glEnableClientState, (GLenum array))
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119 SDL_PROC_UNUSED(void, glFinish, (void))
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120 SDL_PROC_UNUSED(void, glFlush, (void))
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121 SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param))
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122 SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed * params))
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123 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
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124 SDL_PROC_UNUSED(void, glFrustumx,
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125 (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
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126 GLfixed zNear, GLfixed zFar))
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127 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
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128 SDL_PROC_UNUSED(void, glGetBufferParameteriv,
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129 (GLenum target, GLenum pname, GLint * params))
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130 SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4]))
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131 SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint * buffers))
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132 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
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133 SDL_PROC(GLenum, glGetError, (void))
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134 SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed * params))
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135 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
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136 SDL_PROC_UNUSED(void, glGetLightxv,
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137 (GLenum light, GLenum pname, GLfixed * params))
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138 SDL_PROC_UNUSED(void, glGetMaterialxv,
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139 (GLenum face, GLenum pname, GLfixed * params))
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140 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params))
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141 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
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142 SDL_PROC_UNUSED(void, glGetTexEnviv,
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143 (GLenum env, GLenum pname, GLint * params))
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144 SDL_PROC_UNUSED(void, glGetTexEnvxv,
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145 (GLenum env, GLenum pname, GLfixed * params))
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146 SDL_PROC_UNUSED(void, glGetTexParameteriv,
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147 (GLenum target, GLenum pname, GLint * params))
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148 SDL_PROC_UNUSED(void, glGetTexParameterxv,
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149 (GLenum target, GLenum pname, GLfixed * params))
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150 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
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151 SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer))
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152 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
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153 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
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154 SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param))
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155 SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed * params))
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156 SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param))
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157 SDL_PROC_UNUSED(void, glLightxv,
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158 (GLenum light, GLenum pname, const GLfixed * params))
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159 SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width))
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160 SDL_PROC(void, glLoadIdentity, (void))
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161 SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed * m))
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162 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
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163 SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param))
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164 SDL_PROC_UNUSED(void, glMaterialxv,
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165 (GLenum face, GLenum pname, const GLfixed * params))
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166 SDL_PROC(void, glMatrixMode, (GLenum mode))
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167 SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed * m))
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168 SDL_PROC_UNUSED(void, glMultiTexCoord4x,
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169 (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q))
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170 SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz))
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171 SDL_PROC_UNUSED(void, glNormalPointer,
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172 (GLenum type, GLsizei stride, const GLvoid * pointer))
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173 SDL_PROC_UNUSED(void, glOrthox,
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174 (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
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175 GLfixed zNear, GLfixed zFar))
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176 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
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177 SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param))
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178 SDL_PROC_UNUSED(void, glPointParameterxv,
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179 (GLenum pname, const GLfixed * params))
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180 SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size))
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181 SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units))
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182 SDL_PROC_UNUSED(void, glPopMatrix, (void))
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183 SDL_PROC_UNUSED(void, glPushMatrix, (void))
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184 SDL_PROC_UNUSED(void, glReadPixels,
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185 (GLint x, GLint y, GLsizei width, GLsizei height,
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186 GLenum format, GLenum type, GLvoid * pixels))
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187 SDL_PROC_UNUSED(void, glRotatex,
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188 (GLfixed angle, GLfixed x, GLfixed y, GLfixed z))
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189 SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert))
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190 SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert))
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191 SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z))
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192 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
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193 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
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194 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
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195 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
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196 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
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197 SDL_PROC(void, glTexCoordPointer,
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198 (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
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199 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
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200 SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param))
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201 SDL_PROC_UNUSED(void, glTexEnviv,
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202 (GLenum target, GLenum pname, const GLint * params))
Sam Lantinga <slouken@libsdl.org>
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diff changeset
203 SDL_PROC_UNUSED(void, glTexEnvxv,
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diff changeset
204 (GLenum target, GLenum pname, const GLfixed * params))
Sam Lantinga <slouken@libsdl.org>
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diff changeset
205 SDL_PROC(void, glTexImage2D,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
206 (GLenum target, GLint level, GLint internalformat, GLsizei width,
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207 GLsizei height, GLint border, GLenum format, GLenum type,
Sam Lantinga <slouken@libsdl.org>
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208 const GLvoid * pixels))
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209 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
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Sam Lantinga <slouken@libsdl.org>
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210 SDL_PROC_UNUSED(void, glTexParameterx,
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diff changeset
211 (GLenum target, GLenum pname, GLfixed param))
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diff changeset
212 SDL_PROC(void, glTexParameteriv,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
213 (GLenum target, GLenum pname, const GLint * params))
Sam Lantinga <slouken@libsdl.org>
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diff changeset
214 SDL_PROC_UNUSED(void, glTexParameterxv,
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diff changeset
215 (GLenum target, GLenum pname, const GLfixed * params))
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diff changeset
216 SDL_PROC(void, glTexSubImage2D,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
217 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
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diff changeset
218 GLsizei width, GLsizei height, GLenum format, GLenum type,
Sam Lantinga <slouken@libsdl.org>
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219 const GLvoid * pixels))
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220 SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z))
2753
Sam Lantinga <slouken@libsdl.org>
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diff changeset
221 SDL_PROC(void, glVertexPointer,
Sam Lantinga <slouken@libsdl.org>
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222 (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
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diff changeset
223 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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224
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diff changeset
225 /* extension functions used */
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diff changeset
226 SDL_PROC(void, glDrawTexiOES,
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diff changeset
227 (GLint x, GLint y, GLint z, GLint width, GLint height))
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228
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229 /* vi: set ts=4 sw=4 expandtab: */