annotate src/events/SDL_mouse_c.h @ 2732:a3e3497305d4

Changed spaces to tabs.
author Edgar Simo <bobbens@gmail.com>
date Tue, 26 Aug 2008 11:40:37 +0000
parents 76c2fc9696ea
children f7872b7a8732
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_mouse_c_h
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25 #define _SDL_mouse_c_h
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26
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27 typedef struct SDL_Mouse SDL_Mouse;
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28
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29 struct SDL_Cursor
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30 {
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31 SDL_Mouse *mouse;
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32 SDL_Cursor *next;
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33 void *driverdata;
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34 };
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35
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36 struct SDL_Mouse
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37 {
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38 /* Create a cursor from a surface */
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39 SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
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40
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41 /* Show the specified cursor, or hide if cursor is NULL */
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42 int (*ShowCursor) (SDL_Cursor * cursor);
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43
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44 /* This is called when a mouse motion event occurs */
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45 void (*MoveCursor) (SDL_Cursor * cursor);
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46
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47 /* Free a window manager cursor */
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48 void (*FreeCursor) (SDL_Cursor * cursor);
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49
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50 /* Warp the mouse to (x,y) */
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51 void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x,
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52 int y);
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53
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54 /* Free the mouse when it's time */
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55 void (*FreeMouse) (SDL_Mouse * mouse);
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56
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57 /* data common for tablets */
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58 int pressure;
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59 int pressure_max;
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60 int pressure_min;
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61 int tilt; /* for future use */
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62 int rotation; /* for future use */
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63 int total_ends;
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64 int current_end;
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65
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66 /* Data common to all mice */
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67 SDL_WindowID focus;
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68 int which;
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69 int x;
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70 int y;
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71 int z; /* for future use */
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72 int xdelta;
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73 int ydelta;
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74 char *name;
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75 Uint8 buttonstate;
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76 SDL_bool relative_mode;
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77 SDL_bool proximity;
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78 SDL_bool flush_motion;
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79
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80 SDL_Cursor *cursors;
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81 SDL_Cursor *def_cursor;
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82 SDL_Cursor *cur_cursor;
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83 SDL_bool cursor_shown;
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84
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85 void *driverdata;
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86 };
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87
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88 /* Initialize the mouse subsystem */
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89 extern int SDL_MouseInit(void);
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90
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91 /* Assign an id to a mouse at an index */
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92 extern int SDL_SetMouseIndexId(int id, int index);
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93
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94 /* Get the index of a mouse specified by id */
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95 extern int SDL_GetMouseIndexId(int id);
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96
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97 /* Get the mouse at an index */
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98 extern SDL_Mouse *SDL_GetMouse(int index);
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99
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100 /* Add a mouse, possibly reattaching at a particular index (or -1),
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101 returning the index of the mouse, or -1 if there was an error.
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102 */
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103 extern int SDL_AddMouse(const SDL_Mouse * mouse, int index, char *name,
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104 int pressure_max, int pressure_min, int ends);
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105
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106 /* Remove a mouse at an index, clearing the slot for later */
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107 extern void SDL_DelMouse(int index);
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108
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109 /* Clear the button state of a mouse at an index */
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110 extern void SDL_ResetMouse(int index);
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111
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112 /* Set the mouse focus window */
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113 extern void SDL_SetMouseFocus(int id, SDL_WindowID windowID);
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114
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115 /* Send a mouse motion event for a mouse */
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116 extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z);
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117
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118 /* Send a mouse button event for a mouse */
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119 extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button);
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120
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121 /* Send a mouse wheel event for a mouse */
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122 extern int SDL_SendMouseWheel(int id, int x, int y);
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123
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124 /* Send a proximity event for a mouse */
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125 extern int SDL_SendProximity(int id, int x, int y, int type);
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126
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127 /* Shutdown the mouse subsystem */
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128 extern void SDL_MouseQuit(void);
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129
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130 /* FIXME: Where do these functions go in this header? */
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131 extern void SDL_UpdateCoordinates(int x, int y);
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132 extern void SDL_ChangeEnd(int id, int end);
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133
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134 #endif /* _SDL_mouse_c_h */
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135
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136 /* vi: set ts=4 sw=4 expandtab: */