annotate src/video/SDL_glesfuncs.h @ 2971:a3012c6652ff

Should we also set the icon in the task manager?
author Sam Lantinga <slouken@libsdl.org>
date Sat, 03 Jan 2009 01:20:55 +0000
parents 0faae272a372
children
rev   line source
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6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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1 /* list of OpenGL ES functions sorted alphabetically
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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2 If you need to use a GLES function from the SDL video subsystem,
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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4 */
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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5 #define SDL_PROC_UNUSED(ret,func,params)
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6
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref))
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8 SDL_PROC(void, glClearColor,
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9 (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
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6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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10 SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth))
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11 SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat * equation))
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12 SDL_PROC(void, glColor4f,
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13 (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
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14 SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar))
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15 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
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16 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
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17 SDL_PROC_UNUSED(void, glFrustumf,
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18 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
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19 GLfloat zNear, GLfloat zFar))
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20 SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4]))
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21 SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params))
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22 SDL_PROC_UNUSED(void, glGetLightfv,
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23 (GLenum light, GLenum pname, GLfloat * params))
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24 SDL_PROC_UNUSED(void, glGetMaterialfv,
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25 (GLenum face, GLenum pname, GLfloat * params))
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26 SDL_PROC_UNUSED(void, glGetTexEnvfv,
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27 (GLenum env, GLenum pname, GLfloat * params))
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28 SDL_PROC_UNUSED(void, glGetTexParameterfv,
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29 (GLenum target, GLenum pname, GLfloat * params))
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30 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
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31 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
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32 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
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33 SDL_PROC_UNUSED(void, glLightfv,
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34 (GLenum light, GLenum pname, const GLfloat * params))
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35 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
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36 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
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37 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
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38 SDL_PROC_UNUSED(void, glMaterialfv,
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39 (GLenum face, GLenum pname, const GLfloat * params))
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40 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
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41 SDL_PROC_UNUSED(void, glMultiTexCoord4f,
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42 (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q))
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43 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
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44 SDL_PROC(void, glOrthof,
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45 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
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46 GLfloat zNear, GLfloat zFar))
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47 SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param))
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48 SDL_PROC_UNUSED(void, glPointParameterfv,
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49 (GLenum pname, const GLfloat * params))
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50 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
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51 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
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52 SDL_PROC_UNUSED(void, glRotatef,
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53 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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54 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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55 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
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56 SDL_PROC_UNUSED(void, glTexEnvfv,
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57 (GLenum target, GLenum pname, const GLfloat * params))
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58 SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
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59 SDL_PROC_UNUSED(void, glTexParameterfv,
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60 (GLenum target, GLenum pname, const GLfloat * params))
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61 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
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62
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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63 /* Available in both Common and Common-Lite profiles */
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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64 SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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65 SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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66 SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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67 SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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68 SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
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69 SDL_PROC_UNUSED(void, glBufferData,
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70 (GLenum target, GLsizeiptr size, const GLvoid * data,
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71 GLenum usage))
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72 SDL_PROC_UNUSED(void, glBufferSubData,
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73 (GLenum target, GLintptr offset, GLsizeiptr size,
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74 const GLvoid * data))
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75 SDL_PROC(void, glClear, (GLbitfield mask))
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76 SDL_PROC_UNUSED(void, glClearColorx,
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77 (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha))
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78 SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth))
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79 SDL_PROC_UNUSED(void, glClearStencil, (GLint s))
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80 SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture))
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81 SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed * equation))
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82 SDL_PROC_UNUSED(void, glColor4ub,
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83 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
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84 SDL_PROC_UNUSED(void, glColor4x,
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85 (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha))
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86 SDL_PROC_UNUSED(void, glColorMask,
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87 (GLboolean red, GLboolean green, GLboolean blue,
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88 GLboolean alpha))
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89 SDL_PROC(void, glColorPointer,
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90 (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
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91 SDL_PROC_UNUSED(void, glCompressedTexImage2D,
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92 (GLenum target, GLint level, GLenum internalformat,
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93 GLsizei width, GLsizei height, GLint border,
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94 GLsizei imageSize, const GLvoid * data))
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95 SDL_PROC_UNUSED(void, glCompressedTexSubImage2D,
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96 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
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97 GLsizei width, GLsizei height, GLenum format,
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98 GLsizei imageSize, const GLvoid * data))
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99 SDL_PROC_UNUSED(void, glCopyTexImage2D,
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100 (GLenum target, GLint level, GLenum internalformat, GLint x,
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101 GLint y, GLsizei width, GLsizei height, GLint border))
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102 SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
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103 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
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104 GLint x, GLint y, GLsizei width, GLsizei height))
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105 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
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106 SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint * buffers))
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107 SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
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108 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
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109 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
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110 SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar))
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111 SDL_PROC(void, glDisable, (GLenum cap))
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112 SDL_PROC(void, glDisableClientState, (GLenum array))
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113 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
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114 SDL_PROC_UNUSED(void, glDrawElements,
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115 (GLenum mode, GLsizei count, GLenum type,
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116 const GLvoid * indices))
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117 SDL_PROC(void, glEnable, (GLenum cap))
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118 SDL_PROC(void, glEnableClientState, (GLenum array))
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119 SDL_PROC_UNUSED(void, glFinish, (void))
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120 SDL_PROC_UNUSED(void, glFlush, (void))
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121 SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param))
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122 SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed * params))
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123 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
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124 SDL_PROC_UNUSED(void, glFrustumx,
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125 (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
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126 GLfixed zNear, GLfixed zFar))
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127 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
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128 SDL_PROC_UNUSED(void, glGetBufferParameteriv,
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129 (GLenum target, GLenum pname, GLint * params))
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130 SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4]))
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131 SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint * buffers))
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132 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
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133 SDL_PROC(GLenum, glGetError, (void))
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134 SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed * params))
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135 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
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136 SDL_PROC_UNUSED(void, glGetLightxv,
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137 (GLenum light, GLenum pname, GLfixed * params))
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138 SDL_PROC_UNUSED(void, glGetMaterialxv,
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139 (GLenum face, GLenum pname, GLfixed * params))
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140 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params))
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141 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
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142 SDL_PROC_UNUSED(void, glGetTexEnviv,
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143 (GLenum env, GLenum pname, GLint * params))
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144 SDL_PROC_UNUSED(void, glGetTexEnvxv,
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145 (GLenum env, GLenum pname, GLfixed * params))
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146 SDL_PROC_UNUSED(void, glGetTexParameteriv,
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147 (GLenum target, GLenum pname, GLint * params))
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148 SDL_PROC_UNUSED(void, glGetTexParameterxv,
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149 (GLenum target, GLenum pname, GLfixed * params))
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150 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
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151 SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer))
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152 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
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153 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
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154 SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param))
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155 SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed * params))
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156 SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param))
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157 SDL_PROC_UNUSED(void, glLightxv,
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158 (GLenum light, GLenum pname, const GLfixed * params))
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159 SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width))
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160 SDL_PROC(void, glLoadIdentity, (void))
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161 SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed * m))
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162 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
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163 SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param))
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164 SDL_PROC_UNUSED(void, glMaterialxv,
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165 (GLenum face, GLenum pname, const GLfixed * params))
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166 SDL_PROC(void, glMatrixMode, (GLenum mode))
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167 SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed * m))
Sam Lantinga <slouken@libsdl.org>
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168 SDL_PROC_UNUSED(void, glMultiTexCoord4x,
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169 (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q))
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170 SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz))
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171 SDL_PROC_UNUSED(void, glNormalPointer,
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172 (GLenum type, GLsizei stride, const GLvoid * pointer))
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173 SDL_PROC_UNUSED(void, glOrthox,
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174 (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
Sam Lantinga <slouken@libsdl.org>
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175 GLfixed zNear, GLfixed zFar))
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176 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
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177 SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param))
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178 SDL_PROC_UNUSED(void, glPointParameterxv,
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179 (GLenum pname, const GLfixed * params))
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180 SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size))
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181 SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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182 SDL_PROC_UNUSED(void, glPopMatrix, (void))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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183 SDL_PROC_UNUSED(void, glPushMatrix, (void))
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184 SDL_PROC_UNUSED(void, glReadPixels,
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185 (GLint x, GLint y, GLsizei width, GLsizei height,
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186 GLenum format, GLenum type, GLvoid * pixels))
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187 SDL_PROC_UNUSED(void, glRotatex,
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188 (GLfixed angle, GLfixed x, GLfixed y, GLfixed z))
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189 SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert))
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190 SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert))
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191 SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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diff changeset
192 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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diff changeset
193 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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diff changeset
194 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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diff changeset
195 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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196 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
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197 SDL_PROC(void, glTexCoordPointer,
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198 (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
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199 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
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200 SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param))
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diff changeset
201 SDL_PROC_UNUSED(void, glTexEnviv,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
202 (GLenum target, GLenum pname, const GLint * params))
Sam Lantinga <slouken@libsdl.org>
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diff changeset
203 SDL_PROC_UNUSED(void, glTexEnvxv,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
204 (GLenum target, GLenum pname, const GLfixed * params))
Sam Lantinga <slouken@libsdl.org>
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diff changeset
205 SDL_PROC(void, glTexImage2D,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
206 (GLenum target, GLint level, GLint internalformat, GLsizei width,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
207 GLsizei height, GLint border, GLenum format, GLenum type,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
208 const GLvoid * pixels))
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diff changeset
209 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
2753
Sam Lantinga <slouken@libsdl.org>
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diff changeset
210 SDL_PROC_UNUSED(void, glTexParameterx,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
211 (GLenum target, GLenum pname, GLfixed param))
Sam Lantinga <slouken@libsdl.org>
parents: 2741
diff changeset
212 SDL_PROC(void, glTexParameteriv,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
213 (GLenum target, GLenum pname, const GLint * params))
Sam Lantinga <slouken@libsdl.org>
parents: 2741
diff changeset
214 SDL_PROC_UNUSED(void, glTexParameterxv,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
215 (GLenum target, GLenum pname, const GLfixed * params))
Sam Lantinga <slouken@libsdl.org>
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diff changeset
216 SDL_PROC(void, glTexSubImage2D,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
217 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
218 GLsizei width, GLsizei height, GLenum format, GLenum type,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
219 const GLvoid * pixels))
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diff changeset
220 SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z))
2753
Sam Lantinga <slouken@libsdl.org>
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diff changeset
221 SDL_PROC(void, glVertexPointer,
Sam Lantinga <slouken@libsdl.org>
parents: 2741
diff changeset
222 (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
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diff changeset
223 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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diff changeset
224
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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diff changeset
225 /* extension functions used */
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
226 SDL_PROC(void, glDrawTexiOES,
Sam Lantinga <slouken@libsdl.org>
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diff changeset
227 (GLint x, GLint y, GLint z, GLint width, GLint height))
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228
6d6c89513529 This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
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diff changeset
229 /* vi: set ts=4 sw=4 expandtab: */