Mercurial > sdl-ios-xcode
annotate src/video/quartz/Makefile.am @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | c4965af1d0e0 |
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Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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1 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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2 ## Makefile.am for SDL using the MacOS X Quartz video driver |
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Sam Lantinga <slouken@lokigames.com>
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3 |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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4 noinst_LTLIBRARIES = libvideo_quartz.la |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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5 libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS) |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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6 |
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Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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7 # The SDL MacOS X Quartz video driver sources |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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8 QUARTZ_SRCS = \ |
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9 CGS.h \ |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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10 SDL_QuartzEvents.m \ |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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11 SDL_QuartzGL.m \ |
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12 SDL_QuartzKeys.h \ |
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Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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13 SDL_QuartzVideo.h \ |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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14 SDL_QuartzVideo.m \ |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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15 SDL_QuartzWindow.h \ |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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16 SDL_QuartzWindow.m \ |
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Sam Lantinga <slouken@lokigames.com>
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17 SDL_QuartzWM.m \ |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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18 SDL_QuartzYUV.m |