Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzVideo.h @ 876:9e84d106ec19
(Said Max Horn on the SDL mailing list...)
Hi folks,
based on Eric Wing's patch, I created the attached patch which fixes
the OpenGL coordinate inversion bug in SDL. It works fine over here on
10.3 with Ryan's test program (which I also attached).
There is another change in it: I removed the "- 1" in the two lines
using CGDisplayPixelsHigh()... while I understand from a logical point
of view why they *should* be correct, I checked the actual values
computed that way, and they were off-by-one. After removing the " - 1",
the returned mouse coordinates are correct. I checked this by moving
the mouse to the screen top/bottom in fullscreen mode, BTW. With the
change, the proper values 0 and 479 are returned (in 640x480 mode).
Sam, you may still want to test on 10.1, it's very simple using Ryan's
minimal test code :-)
Cheers,
Max
(Here is the reproduction case for revision history's sake...)
/*
* To compile:
* gcc -o test test.c `sdl-config --cflags` `sdl-config --libs` -framework OpenGL
*
* --ryan.
*/
#include <stdio.h>
#include "SDL.h"
#include "SDL_opengl.h"
int main(int argc, char **argv)
{
Uint32 flags = SDL_OPENGL /* | SDL_FULLSCREEN */;
SDL_Surface *screen;
SDL_Event event;
int done = 0;
GLfloat ratio;
SDL_Init(SDL_INIT_VIDEO);
SDL_ShowCursor(0);
if ((argv[1]) && (strcmp(argv[1], "--grab") == 0))
SDL_WM_GrabInput(SDL_GRAB_ON);
screen = SDL_SetVideoMode(640, 480, 0, flags);
if (!screen)
return(42);
ratio = ((GLfloat) screen->w) / ((GLfloat) screen->h);
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClearDepth( 1.0f );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LEQUAL );
glViewport( 0, 0, screen->w, screen->h);
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( 45.0f, ratio, 0.1f, 100.0f );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapBuffers();
// eh, close enough.
#define MAX_X 6.12
#define MAX_Y 4.50
while (!done)
{
int x, y;
GLfloat glx, gly;
if (!SDL_WaitEvent(&event))
break;
switch (event.type)
{
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_ESCAPE)
done = 1;
break;
}
SDL_GetMouseState(&x, &y);
glx = ((((GLfloat) x) / ((GLfloat) screen->w)) - 0.5f) * MAX_X;
gly = ((((GLfloat) y) / ((GLfloat) screen->h)) - 0.5f) * MAX_Y;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(glx,-gly,-6.0f);
glBegin(GL_TRIANGLES);
glColor3f(1,0,0); glVertex3f( 0.00f, 0.25f, 0.00f);
glColor3f(0,1,0); glVertex3f(-0.25f, -0.25f, 0.00f);
glColor3f(0,0,1); glVertex3f( 0.25f, -0.25f, 0.00f);
glEnd();
SDL_GL_SwapBuffers();
}
SDL_Quit();
return(0);
}
/* end of test.c ... */
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 22 Mar 2004 09:38:20 +0000 |
parents | 68c8da837fc0 |
children | 49d3efec6651 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* |
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24 @file SDL_QuartzVideo.h |
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25 @author Darrell Walisser, Max Horn, et al. |
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26 |
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27 @abstract SDL video driver for Mac OS X. |
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28 |
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29 @discussion |
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30 |
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31 TODO |
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32 - Hardware Cursor support with NSCursor instead of Carbon |
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33 - Keyboard repeat/mouse speed adjust (if needed) |
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34 - Multiple monitor support (currently only main display) |
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35 - Accelerated blitting support |
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36 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) |
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37 - Find out what events should be sent/ignored if window is minimized |
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38 - Find a way to deal with external resolution/depth switch while app is running |
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39 - Check accuracy of QZ_SetGamma() |
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40 Problems: |
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41 - OGL not working in full screen with software renderer |
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42 - SetColors sets palette correctly but clears framebuffer |
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43 - Crash in CG after several mode switches (I think this has been fixed) |
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44 - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows) |
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45 - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon) |
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46 - Warping cursor delays mouse events for a fraction of a second, |
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47 there is a hack around this that helps a bit |
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48 */ |
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49 |
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50 #include <Cocoa/Cocoa.h> |
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51 #include <OpenGL/OpenGL.h> |
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52 #include <OpenGL/gl.h> |
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53 #include <OpenGL/glext.h> |
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54 #include <Carbon/Carbon.h> |
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55 #include <QuickTime/QuickTime.h> |
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56 #include <IOKit/IOKitLib.h> /* For powersave handling */ |
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57 #include <pthread.h> |
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58 |
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59 #include "SDL_thread.h" |
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60 #include "SDL_video.h" |
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61 #include "SDL_error.h" |
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62 #include "SDL_timer.h" |
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63 #include "SDL_syswm.h" |
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64 #include "SDL_sysvideo.h" |
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65 #include "SDL_pixels_c.h" |
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66 #include "SDL_events_c.h" |
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67 |
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68 /* |
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69 This is a workaround to directly access NSOpenGLContext's CGL context |
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70 We need this to check for errors NSOpenGLContext doesn't support |
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71 */ |
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72 @interface NSOpenGLContext (CGLContextAccess) |
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73 - (CGLContextObj) cglContext; |
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74 @end |
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75 |
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76 |
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77 /* Main driver structure to store required state information */ |
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78 typedef struct SDL_PrivateVideoData { |
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79 |
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80 CGDirectDisplayID display; /* 0 == main display (only support single display) */ |
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81 CFDictionaryRef mode; /* current mode of the display */ |
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82 CFDictionaryRef save_mode; /* original mode of the display */ |
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83 CFArrayRef mode_list; /* list of available fullscreen modes */ |
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84 CGDirectPaletteRef palette; /* palette of an 8-bit display */ |
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85 NSOpenGLContext *gl_context; /* OpenGL rendering context */ |
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86 Uint32 width, height, bpp; /* frequently used data about the display */ |
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87 Uint32 flags; /* flags for current mode, for teardown purposes */ |
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88 Uint32 video_set; /* boolean; indicates if video was set correctly */ |
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89 Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */ |
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90 Uint32 warp_ticks; /* timestamp when the warp occured */ |
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91 NSWindow *window; /* Cocoa window to implement the SDL window */ |
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92 NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */ |
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93 SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */ |
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94 SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */ |
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95 SDL_Rect **client_mode_list; /* resolution list to pass back to client */ |
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96 SDLKey keymap[256]; /* Mac OS X to SDL key mapping */ |
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97 Uint32 current_mods; /* current keyboard modifiers, to track modifier state */ |
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98 Uint32 last_virtual_button;/* last virtual mouse button pressed */ |
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99 io_connect_t power_connection; /* used with IOKit to detect wake from sleep */ |
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100 Uint8 expect_mouse_up; /* used to determine when to send mouse up events */ |
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101 Uint8 grab_state; /* used to manage grab behavior */ |
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102 NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */ |
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103 BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */ |
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104 BOOL cursor_visible; /* tells if cursor is *actually* visible or not */ |
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105 Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */ |
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106 SDL_Thread *thread; /* thread for async updates to the screen */ |
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107 SDL_sem *sem1, *sem2; /* synchronization for async screen updates */ |
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108 Uint8 *current_buffer; /* the buffer being copied to the screen */ |
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109 BOOL quit_thread; /* used to quit the async blitting thread */ |
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110 SInt32 system_version; /* used to dis-/enable workarounds depending on the system version */ |
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111 |
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112 ImageDescriptionHandle yuv_idh; |
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113 MatrixRecordPtr yuv_matrix; |
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114 DecompressorComponent yuv_codec; |
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115 ImageSequence yuv_seq; |
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116 PlanarPixmapInfoYUV420 *yuv_pixmap; |
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117 Sint16 yuv_width, yuv_height; |
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118 CGrafPtr yuv_port; |
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119 |
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120 } SDL_PrivateVideoData; |
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121 |
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122 #define _THIS SDL_VideoDevice *this |
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123 #define display_id (this->hidden->display) |
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124 #define mode (this->hidden->mode) |
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125 #define save_mode (this->hidden->save_mode) |
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126 #define mode_list (this->hidden->mode_list) |
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127 #define palette (this->hidden->palette) |
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128 #define gl_context (this->hidden->gl_context) |
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129 #define device_width (this->hidden->width) |
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130 #define device_height (this->hidden->height) |
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131 #define device_bpp (this->hidden->bpp) |
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132 #define mode_flags (this->hidden->flags) |
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133 #define qz_window (this->hidden->window) |
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134 #define window_view (this->hidden->view) |
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135 #define video_set (this->hidden->video_set) |
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136 #define warp_ticks (this->hidden->warp_ticks) |
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137 #define warp_flag (this->hidden->warp_flag) |
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138 #define resize_icon (this->hidden->resize_icon) |
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139 #define current_grab_mode (this->hidden->current_grab_mode) |
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140 #define client_mode_list (this->hidden->client_mode_list) |
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141 #define keymap (this->hidden->keymap) |
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142 #define current_mods (this->hidden->current_mods) |
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143 #define last_virtual_button (this->hidden->last_virtual_button) |
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144 #define power_connection (this->hidden->power_connection) |
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145 #define expect_mouse_up (this->hidden->expect_mouse_up) |
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146 #define grab_state (this->hidden->grab_state) |
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147 #define cursor_loc (this->hidden->cursor_loc) |
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148 #define cursor_should_be_visible (this->hidden->cursor_should_be_visible) |
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149 #define cursor_visible (this->hidden->cursor_visible) |
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150 #define sw_buffers (this->hidden->sw_buffers) |
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151 #define thread (this->hidden->thread) |
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152 #define sem1 (this->hidden->sem1) |
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153 #define sem2 (this->hidden->sem2) |
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154 #define current_buffer (this->hidden->current_buffer) |
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155 #define quit_thread (this->hidden->quit_thread) |
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156 #define system_version (this->hidden->system_version) |
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157 |
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158 /* grab states - the input is in one of these states */ |
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159 enum { |
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160 QZ_UNGRABBED = 0, |
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161 QZ_VISIBLE_GRAB, |
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162 QZ_INVISIBLE_GRAB |
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163 }; |
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164 |
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165 /* grab actions - these can change the grabbed state */ |
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166 enum { |
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167 QZ_ENABLE_GRAB = 0, |
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168 QZ_DISABLE_GRAB, |
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169 QZ_HIDECURSOR, |
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170 QZ_SHOWCURSOR |
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171 }; |
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172 |
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173 /* Gamma Functions */ |
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174 int QZ_SetGamma (_THIS, float red, float green, float blue); |
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175 int QZ_GetGamma (_THIS, float *red, float *green, float *blue); |
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176 int QZ_SetGammaRamp (_THIS, Uint16 *ramp); |
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177 int QZ_GetGammaRamp (_THIS, Uint16 *ramp); |
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178 |
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179 /* OpenGL functions */ |
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180 int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags); |
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181 void QZ_TearDownOpenGL (_THIS); |
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182 void* QZ_GL_GetProcAddress (_THIS, const char *proc); |
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183 int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value); |
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184 int QZ_GL_MakeCurrent (_THIS); |
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185 void QZ_GL_SwapBuffers (_THIS); |
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186 int QZ_GL_LoadLibrary (_THIS, const char *location); |
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187 |
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188 /* Cursor and Mouse functions */ |
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189 void QZ_FreeWMCursor (_THIS, WMcursor *cursor); |
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190 WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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191 int w, int h, int hot_x, int hot_y); |
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192 int QZ_ShowWMCursor (_THIS, WMcursor *cursor); |
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193 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y); |
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194 void QZ_MoveWMCursor (_THIS, int x, int y); |
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195 void QZ_CheckMouseMode (_THIS); |
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196 |
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197 /* Event functions */ |
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198 void QZ_InitOSKeymap (_THIS); |
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199 void QZ_PumpEvents (_THIS); |
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200 |
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201 /* Window Manager functions */ |
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202 void QZ_SetCaption (_THIS, const char *title, const char *icon); |
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203 void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask); |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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204 int QZ_IconifyWindow (_THIS); |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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205 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode); |
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206 /*int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/ |
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207 |
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Date: Sat, 1 Jun 2002 17:56:45 -0500
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208 /* YUV functions */ |
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209 SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, |
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Date: Sat, 14 Dec 2002 13:33:05 -0500
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210 Uint32 format, SDL_Surface *display); |
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211 |
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212 |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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213 /* Private functions (used internally) */ |
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214 void QZ_PrivateWarpCursor (_THIS, int x, int y); |
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215 void QZ_ChangeGrabState (_THIS, int action); |
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216 void QZ_RegisterForSleepNotifications (_THIS); |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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217 void QZ_ShowMouse (_THIS); |
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218 void QZ_HideMouse (_THIS); |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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219 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p); |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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220 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p); |
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Date: Tue, 6 Jan 2004 21:54:02 +0100
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221 BOOL QZ_IsMouseInWindow (_THIS); |