Mercurial > sdl-ios-xcode
annotate test/testendian.c @ 897:9e27fdb98eab
Date: Tue, 11 May 2004 22:05:32 -0400
From: Bob Ippolito
Subject: [SDL] SDL_QuartzWM patches
I've sent in two small patches to SDL_QuartzWM directly to Sam over the
past few months (well, I think I sent both anyway) and neither of them
have been implemented. I didn't receive a response, so I'm sure he was
just busy and/or they got lost, so I decided to sign up to the list and
post them here.
This patch rolls both of them together:
- Mouse cursor becomes visible if hidden when it moves outside of the
game window. If you want it to stay invisible you should warp it
because if it's not warped a user might click some random other
application! Commercial games behave in this way (or at least Warcraft
III does, which is the only one that uses a custom mouse cursor and no
warping that I've played in recent memory).
- Right mouse button emulation is changed from Command-Click to
Control-Click, which is how OS X behaves.
Consider copyright assigned to whomever needs it under whichever
license it needs to be under.. yadda yadda yadda.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 May 2004 00:16:24 +0000 |
parents | c203b4a42701 |
children | 983df4f9c1c6 |
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c203b4a42701
Added an endian detection and byte swapping test program
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1 |
c203b4a42701
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2 /* Test program to check SDL's CPU endian detection and byte swapping routines */ |
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3 |
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4 #include <stdio.h> |
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5 |
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6 #include "SDL.h" |
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7 #include "SDL_endian.h" |
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8 |
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9 int main(int argc, char *argv[]) |
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10 { |
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11 Uint16 value16 = 0xCDAB; |
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12 Uint32 value32 = 0xEFBEADDE; |
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13 #if defined(__GNUC__) && defined(SDL_HAS_64BIT_TYPE) |
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14 Uint64 value64 = 0xEFBEADDECDAB3412LL; |
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15 #endif |
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16 |
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17 printf("This is a %s endian machine.\n", |
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18 (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? "little" : "big"); |
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19 printf("Value 16 = 0x%X, swapped = 0x%X\n", value16, SDL_Swap16(value16)); |
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20 printf("Value 32 = 0x%X, swapped = 0x%X\n", value32, SDL_Swap32(value32)); |
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21 #if defined(__GNUC__) && defined(SDL_HAS_64BIT_TYPE) |
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22 printf("Value 64 = 0x%llX, swapped = 0x%llX\n", value64, SDL_Swap64(value64)); |
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23 #endif |
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24 return(0); |
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25 } |