view test/testendian.c @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents c203b4a42701
children 983df4f9c1c6
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/* Test program to check SDL's CPU endian detection and byte swapping routines */

#include <stdio.h>

#include "SDL.h"
#include "SDL_endian.h"

int main(int argc, char *argv[])
{
	Uint16 value16 = 0xCDAB;
	Uint32 value32 = 0xEFBEADDE;
#if defined(__GNUC__) && defined(SDL_HAS_64BIT_TYPE)
	Uint64 value64 = 0xEFBEADDECDAB3412LL;
#endif

	printf("This is a %s endian machine.\n",
		(SDL_BYTEORDER == SDL_LIL_ENDIAN) ? "little" : "big");
	printf("Value 16 = 0x%X, swapped = 0x%X\n", value16, SDL_Swap16(value16));
	printf("Value 32 = 0x%X, swapped = 0x%X\n", value32, SDL_Swap32(value32));
#if defined(__GNUC__) && defined(SDL_HAS_64BIT_TYPE)
	printf("Value 64 = 0x%llX, swapped = 0x%llX\n", value64, SDL_Swap64(value64));
#endif
	return(0);
}