Mercurial > sdl-ios-xcode
annotate src/thread/SDL_systhread.h @ 897:9e27fdb98eab
Date: Tue, 11 May 2004 22:05:32 -0400
From: Bob Ippolito
Subject: [SDL] SDL_QuartzWM patches
I've sent in two small patches to SDL_QuartzWM directly to Sam over the
past few months (well, I think I sent both anyway) and neither of them
have been implemented. I didn't receive a response, so I'm sure he was
just busy and/or they got lost, so I decided to sign up to the list and
post them here.
This patch rolls both of them together:
- Mouse cursor becomes visible if hidden when it moves outside of the
game window. If you want it to stay invisible you should warp it
because if it's not warped a user might click some random other
application! Commercial games behave in this way (or at least Warcraft
III does, which is the only one that uses a custom mouse cursor and no
warping that I've played in recent memory).
- Right mouse button emulation is changed from Command-Click to
Control-Click, which is how OS X behaves.
Consider copyright assigned to whomever needs it under whichever
license it needs to be under.. yadda yadda yadda.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 May 2004 00:16:24 +0000 |
parents | b8d311d90021 |
children | 173c063d4f55 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* These are functions that need to be implemented by a port of SDL */ | |
29 | |
30 #include "SDL_thread_c.h" | |
31 | |
32 /* This function creates a thread, passing args to SDL_RunThread(), | |
33 saves a system-dependent thread id in thread->id, and returns 0 | |
34 on success. | |
35 */ | |
36 extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args); | |
37 | |
38 /* This function does any necessary setup in the child thread */ | |
39 extern void SDL_SYS_SetupThread(void); | |
40 | |
41 /* This function waits for the thread to finish and frees any data | |
42 allocated by SDL_SYS_CreateThread() | |
43 */ | |
44 extern void SDL_SYS_WaitThread(SDL_Thread *thread); | |
45 | |
46 /* This function kills the thread and returns */ | |
47 extern void SDL_SYS_KillThread(SDL_Thread *thread); | |
48 |