Mercurial > sdl-ios-xcode
diff src/thread/SDL_systhread.h @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/thread/SDL_systhread.h Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,48 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* These are functions that need to be implemented by a port of SDL */ + +#include "SDL_thread_c.h" + +/* This function creates a thread, passing args to SDL_RunThread(), + saves a system-dependent thread id in thread->id, and returns 0 + on success. +*/ +extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args); + +/* This function does any necessary setup in the child thread */ +extern void SDL_SYS_SetupThread(void); + +/* This function waits for the thread to finish and frees any data + allocated by SDL_SYS_CreateThread() + */ +extern void SDL_SYS_WaitThread(SDL_Thread *thread); + +/* This function kills the thread and returns */ +extern void SDL_SYS_KillThread(SDL_Thread *thread); +