Mercurial > sdl-ios-xcode
annotate docs/html/sdlsyswmevent.html @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 12:00:00 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SysWMEvent</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Event Structures." | |
14 HREF="eventstructures.html"><LINK | |
15 REL="PREVIOUS" | |
181
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16 TITLE="SDL_ExposeEvent" |
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17 HREF="sdlexposeevent.html"><LINK |
0 | 18 REL="NEXT" |
19 TITLE="SDL_UserEvent" | |
20 HREF="sdluserevent.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
181
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48 HREF="sdlexposeevent.html" |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdluserevent.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLSYSWMEVENT" | |
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74 ></A |
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75 >SDL_SysWMEvent</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN4538" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_SysWMEvent -- Platform-dependent window manager event.</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN4541" |
0 | 88 ></A |
89 ><H2 | |
90 >Description</H2 | |
91 ><P | |
92 >The system window manager event contains a pointer to system-specific | |
93 information about unknown window manager events. If you enable this event | |
94 using | |
95 <A | |
96 HREF="sdleventstate.html" | |
97 ><TT | |
98 CLASS="FUNCTION" | |
99 >SDL_EventState()</TT | |
100 ></A | |
101 >, | |
102 it will be generated whenever unhandled events are received from the window | |
103 manager. This can be used, for example, to implement cut-and-paste in your | |
104 application. | |
105 | |
106 <PRE | |
107 CLASS="PROGRAMLISTING" | |
108 >typedef struct { | |
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109 Uint8 type; /* Always SDL_SYSWMEVENT */ |
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110 SDL_SysWMmsg *msg; |
0 | 111 } SDL_SysWMEvent;</PRE |
112 > | |
113 | |
114 If you want to obtain system-specific information about the window manager, | |
115 you can fill the version member of a <SPAN | |
116 CLASS="STRUCTNAME" | |
117 >SDL_SysWMinfo</SPAN | |
118 > | |
119 structure (details can be found in <TT | |
120 CLASS="FILENAME" | |
121 >SDL_syswm.h</TT | |
122 >, which must be included) using the <TT | |
123 CLASS="FUNCTION" | |
124 >SDL_VERSION()</TT | |
125 > macro found in | |
126 <TT | |
127 CLASS="FILENAME" | |
128 >SDL_version.h</TT | |
129 >, and pass it to the | |
130 function: | |
131 <DIV | |
132 CLASS="FUNCSYNOPSIS" | |
133 ><A | |
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134 NAME="AEN4551" |
0 | 135 ></A |
136 ><P | |
137 ></P | |
138 ><P | |
139 ><CODE | |
140 ><CODE | |
141 CLASS="FUNCDEF" | |
142 >int <B | |
143 CLASS="FSFUNC" | |
144 >SDL_GetWMInfo</B | |
145 ></CODE | |
146 >(SDL_SysWMinfo *info);</CODE | |
147 ></P | |
148 ><P | |
149 ></P | |
150 ></DIV | |
151 ></P | |
152 ></DIV | |
153 ><DIV | |
154 CLASS="REFSECT1" | |
155 ><A | |
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156 NAME="AEN4556" |
0 | 157 ></A |
158 ><H2 | |
159 >See Also</H2 | |
160 ><P | |
161 ><A | |
162 HREF="sdleventstate.html" | |
163 ><TT | |
164 CLASS="FUNCTION" | |
165 >SDL_EventState</TT | |
166 ></A | |
167 ></P | |
168 ></DIV | |
169 ><DIV | |
170 CLASS="NAVFOOTER" | |
171 ><HR | |
172 ALIGN="LEFT" | |
173 WIDTH="100%"><TABLE | |
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174 SUMMARY="Footer navigation table" |
0 | 175 WIDTH="100%" |
176 BORDER="0" | |
177 CELLPADDING="0" | |
178 CELLSPACING="0" | |
179 ><TR | |
180 ><TD | |
181 WIDTH="33%" | |
182 ALIGN="left" | |
183 VALIGN="top" | |
184 ><A | |
181
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185 HREF="sdlexposeevent.html" |
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186 ACCESSKEY="P" |
0 | 187 >Prev</A |
188 ></TD | |
189 ><TD | |
190 WIDTH="34%" | |
191 ALIGN="center" | |
192 VALIGN="top" | |
193 ><A | |
194 HREF="index.html" | |
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195 ACCESSKEY="H" |
0 | 196 >Home</A |
197 ></TD | |
198 ><TD | |
199 WIDTH="33%" | |
200 ALIGN="right" | |
201 VALIGN="top" | |
202 ><A | |
203 HREF="sdluserevent.html" | |
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204 ACCESSKEY="N" |
0 | 205 >Next</A |
206 ></TD | |
207 ></TR | |
208 ><TR | |
209 ><TD | |
210 WIDTH="33%" | |
211 ALIGN="left" | |
212 VALIGN="top" | |
181
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213 >SDL_ExposeEvent</TD |
0 | 214 ><TD |
215 WIDTH="34%" | |
216 ALIGN="center" | |
217 VALIGN="top" | |
218 ><A | |
219 HREF="eventstructures.html" | |
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220 ACCESSKEY="U" |
0 | 221 >Up</A |
222 ></TD | |
223 ><TD | |
224 WIDTH="33%" | |
225 ALIGN="right" | |
226 VALIGN="top" | |
227 >SDL_UserEvent</TD | |
228 ></TR | |
229 ></TABLE | |
230 ></DIV | |
231 ></BODY | |
232 ></HTML | |
233 > |