Mercurial > sdl-ios-xcode
annotate src/audio/dc/SDL_dcaudio.c @ 3816:9d070c1a45fa SDL-ryan-multiple-audio-device
Moved AudioBootstrap section in converted drivers to bottom of source, so I
could delete the predeclarations (one more thing to forget to update when
changing the API, otherwise). There're a few other cleanups that snuck into
this commit, too.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 06 Oct 2006 04:46:58 +0000 |
parents | c8b3d3d13ed1 |
children | b225d9820ee3 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 */ |
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23 #include "SDL_config.h" |
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24 |
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25 /* Output dreamcast aica */ |
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26 |
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27 #include "SDL_timer.h" |
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28 #include "SDL_audio.h" |
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29 #include "../SDL_audiomem.h" |
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30 #include "../SDL_audio_c.h" |
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31 #include "SDL_dcaudio.h" |
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32 |
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33 #include "aica.h" |
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34 #include <dc/spu.h> |
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35 |
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36 /* Audio driver functions */ |
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37 static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec * spec); |
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38 static void DCAUD_WaitAudio(_THIS); |
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39 static void DCAUD_PlayAudio(_THIS); |
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40 static Uint8 *DCAUD_GetAudioBuf(_THIS); |
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41 static void DCAUD_CloseAudio(_THIS); |
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42 |
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43 /* Audio driver bootstrap functions */ |
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44 static int |
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45 DCAUD_Available(void) |
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46 { |
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47 return 1; |
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48 } |
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49 |
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50 static void |
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51 DCAUD_DeleteDevice(SDL_AudioDevice * device) |
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52 { |
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53 SDL_free(device->hidden); |
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54 SDL_free(device); |
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55 } |
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56 |
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57 static SDL_AudioDevice * |
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58 DCAUD_CreateDevice(int devindex) |
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59 { |
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60 SDL_AudioDevice *this; |
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61 |
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62 /* Initialize all variables that we clean on shutdown */ |
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63 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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64 if (this) { |
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65 SDL_memset(this, 0, (sizeof *this)); |
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66 this->hidden = (struct SDL_PrivateAudioData *) |
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67 SDL_malloc((sizeof *this->hidden)); |
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68 } |
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69 if ((this == NULL) || (this->hidden == NULL)) { |
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70 SDL_OutOfMemory(); |
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71 if (this) { |
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72 SDL_free(this); |
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73 } |
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74 return (0); |
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75 } |
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76 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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77 |
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78 /* Set the function pointers */ |
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79 this->OpenAudio = DCAUD_OpenAudio; |
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80 this->WaitAudio = DCAUD_WaitAudio; |
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81 this->PlayAudio = DCAUD_PlayAudio; |
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82 this->GetAudioBuf = DCAUD_GetAudioBuf; |
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83 this->CloseAudio = DCAUD_CloseAudio; |
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84 |
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85 this->free = DCAUD_DeleteDevice; |
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86 |
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87 spu_init(); |
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88 |
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89 return this; |
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90 } |
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91 |
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92 AudioBootStrap DCAUD_bootstrap = { |
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93 "dcaudio", "Dreamcast AICA audio", |
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94 DCAUD_Available, DCAUD_CreateDevice, 0 |
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95 }; |
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96 |
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97 /* This function waits until it is possible to write a full sound buffer */ |
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98 static void |
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99 DCAUD_WaitAudio(_THIS) |
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100 { |
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101 if (this->hidden->playing) { |
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102 /* wait */ |
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103 while (aica_get_pos(0) / this->spec.samples == this->hidden->nextbuf) { |
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104 thd_pass(); |
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105 } |
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106 } |
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107 } |
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108 |
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109 #define SPU_RAM_BASE 0xa0800000 |
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110 |
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111 static void |
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112 spu_memload_stereo8(int leftpos, int rightpos, void *src0, size_t size) |
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113 { |
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114 uint8 *src = src0; |
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115 uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); |
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116 uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); |
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117 size = (size + 7) / 8; |
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118 while (size--) { |
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119 unsigned lval, rval; |
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120 lval = *src++; |
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121 rval = *src++; |
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122 lval |= (*src++) << 8; |
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123 rval |= (*src++) << 8; |
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124 lval |= (*src++) << 16; |
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125 rval |= (*src++) << 16; |
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126 lval |= (*src++) << 24; |
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127 rval |= (*src++) << 24; |
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128 g2_write_32(left++, lval); |
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129 g2_write_32(right++, rval); |
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130 g2_fifo_wait(); |
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131 } |
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132 } |
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133 |
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134 static void |
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135 spu_memload_stereo16(int leftpos, int rightpos, void *src0, size_t size) |
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136 { |
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137 uint16 *src = src0; |
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138 uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); |
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139 uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); |
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140 size = (size + 7) / 8; |
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141 while (size--) { |
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142 unsigned lval, rval; |
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143 lval = *src++; |
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144 rval = *src++; |
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145 lval |= (*src++) << 16; |
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146 rval |= (*src++) << 16; |
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147 g2_write_32(left++, lval); |
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148 g2_write_32(right++, rval); |
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149 g2_fifo_wait(); |
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150 } |
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151 } |
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152 |
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153 static void |
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154 DCAUD_PlayAudio(_THIS) |
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155 { |
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156 SDL_AudioSpec *spec = &this->spec; |
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157 unsigned int offset; |
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158 |
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159 if (this->hidden->playing) { |
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160 /* wait */ |
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161 while (aica_get_pos(0) / spec->samples == this->hidden->nextbuf) { |
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162 thd_pass(); |
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163 } |
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164 } |
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165 |
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166 offset = this->hidden->nextbuf * spec->size; |
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167 this->hidden->nextbuf ^= 1; |
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168 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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169 if (spec->channels == 1) { |
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170 spu_memload(this->hidden->leftpos + offset, this->hidden->mixbuf, |
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171 this->hidden->mixlen); |
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172 } else { |
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173 offset /= 2; |
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174 if ((this->spec.format & 255) == 8) { |
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175 spu_memload_stereo8(this->hidden->leftpos + offset, |
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176 this->hidden->rightpos + offset, |
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177 this->hidden->mixbuf, this->hidden->mixlen); |
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178 } else { |
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179 spu_memload_stereo16(this->hidden->leftpos + offset, |
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180 this->hidden->rightpos + offset, |
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181 this->hidden->mixbuf, this->hidden->mixlen); |
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182 } |
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183 } |
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184 |
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185 if (!this->hidden->playing) { |
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186 int mode; |
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187 this->hidden->playing = 1; |
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188 mode = (spec->format == AUDIO_S8) ? SM_8BIT : SM_16BIT; |
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189 if (spec->channels == 1) { |
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190 aica_play(0, mode, this->hidden->leftpos, 0, |
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191 spec->samples * 2, spec->freq, 255, 128, 1); |
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192 } else { |
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193 aica_play(0, mode, this->hidden->leftpos, 0, |
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194 spec->samples * 2, spec->freq, 255, 0, 1); |
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195 aica_play(1, mode, this->hidden->rightpos, 0, |
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196 spec->samples * 2, spec->freq, 255, 255, 1); |
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197 } |
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198 } |
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199 } |
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200 |
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201 static Uint8 * |
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202 DCAUD_GetAudioBuf(_THIS) |
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203 { |
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204 return (this->hidden->mixbuf); |
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205 } |
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206 |
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207 static void |
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208 DCAUD_CloseAudio(_THIS) |
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209 { |
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210 aica_stop(0); |
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211 if (this->spec.channels == 2) |
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212 aica_stop(1); |
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213 if (this->hidden->mixbuf != NULL) { |
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214 SDL_FreeAudioMem(this->hidden->mixbuf); |
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215 this->hidden->mixbuf = NULL; |
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216 } |
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217 } |
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218 |
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219 static int |
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220 DCAUD_OpenAudio(_THIS, SDL_AudioSpec * spec) |
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221 { |
2000
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222 SDL_AudioFormat test_format = SDL_FirstAudioFormat(spec->format); |
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223 int valid_datatype = 0; |
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224 while ((!valid_datatype) && (test_format)) { |
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225 spec->format = test_format; |
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226 switch (test_format) { |
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227 /* only formats Dreamcast accepts... */ |
2043 | 228 case AUDIO_S8: |
229 case AUDIO_S16LSB: | |
230 valid_datatype = 1; | |
231 break; | |
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232 |
2043 | 233 default: |
234 test_format = SDL_NextAudioFormat(); | |
235 break; | |
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236 } |
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237 } |
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238 |
2043 | 239 if (!valid_datatype) { /* shouldn't happen, but just in case... */ |
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240 SDL_SetError("Unsupported audio format"); |
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241 return (-1); |
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242 } |
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243 |
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244 if (spec->channels > 2) |
2043 | 245 spec->channels = 2; /* no more than stereo on the Dreamcast. */ |
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246 |
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247 /* Update the fragment size as size in bytes */ |
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248 SDL_CalculateAudioSpec(spec); |
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249 |
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250 /* Allocate mixing buffer */ |
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251 this->hidden->mixlen = spec->size; |
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252 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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253 if (this->hidden->mixbuf == NULL) { |
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254 return (-1); |
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255 } |
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256 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); |
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257 this->hidden->leftpos = 0x11000; |
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258 this->hidden->rightpos = 0x11000 + spec->size; |
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259 this->hidden->playing = 0; |
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260 this->hidden->nextbuf = 0; |
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261 |
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262 /* We're ready to rock and roll. :-) */ |
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263 return (0); |
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264 } |
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265 |
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266 /* vi: set ts=4 sw=4 expandtab: */ |