Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl.c @ 655:9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support
Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support. I only have the X11 and Win32 video patched. The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format. No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).
Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project. Now you can have and control FSAA in your SDL/GL apps at the
application level!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 22 Jul 2003 15:10:06 +0000 |
parents | a6fa62b1be09 |
children | 864e2d2a9a55 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
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28 #include <string.h> |
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29 |
0 | 30 /* WGL implementation of SDL OpenGL support */ |
31 | |
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32 #ifdef HAVE_OPENGL |
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33 #include "SDL_opengl.h" |
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34 #endif |
0 | 35 #include "SDL_error.h" |
36 #include "SDL_lowvideo.h" | |
37 #include "SDL_wingl_c.h" | |
38 | |
39 #ifdef HAVE_OPENGL | |
40 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" | |
41 #endif | |
42 | |
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43 /* If setting the HDC fails, we may need to recreate the window (MSDN) */ |
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44 static int WIN_GL_ResetWindow(_THIS) |
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45 { |
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46 int status = 0; |
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47 int can_reset = 1; |
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48 |
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49 /* If we were passed a window, then we can't create a new one */ |
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50 if ( SDL_windowid ) { |
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51 can_reset = 0; |
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52 } |
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53 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
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54 if ( can_reset ) { |
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55 /* Save the existing window attributes */ |
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56 LONG style; |
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57 RECT rect = { 0, 0, 0, 0 }; |
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58 style = GetWindowLong(SDL_Window, GWL_STYLE); |
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59 GetWindowRect(SDL_Window, &rect); |
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60 DestroyWindow(SDL_Window); |
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61 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, |
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62 style, |
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63 rect.left, rect.top, |
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64 (rect.right-rect.left)+1, |
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65 (rect.top-rect.bottom)+1, |
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66 NULL, NULL, SDL_Instance, NULL); |
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67 if ( SDL_Window ) { |
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68 this->SetCaption(this, this->wm_title, this->wm_icon); |
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69 } else { |
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70 SDL_SetError("Couldn't create window"); |
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71 status = -1; |
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72 } |
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73 } else |
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74 #endif /* !_WIN32_WCE */ |
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75 { |
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76 SDL_SetError("Unable to reset window for OpenGL context"); |
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77 status = -1; |
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78 } |
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79 return(status); |
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80 } |
0 | 81 |
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82 static int Init_WGL_ARB_extensions(_THIS) |
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83 { |
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84 HWND hwnd; |
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85 HDC hdc; |
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86 HGLRC hglrc; |
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87 int pformat; |
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88 const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; |
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89 |
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90 hwnd = CreateWindow(NULL, "PFormat", WS_POPUP | WS_DISABLED, |
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91 0, 0, 10, 10, |
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92 NULL, NULL, SDL_Instance,NULL); |
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93 hdc = GetDC(hwnd); |
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94 |
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95 pformat = ChoosePixelFormat(hdc, &GL_pfd); |
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96 SetPixelFormat(hdc, pformat, &GL_pfd); |
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97 |
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98 hglrc = this->gl_data->wglCreateContext(hdc); |
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99 this->gl_data->wglMakeCurrent(hdc, hglrc); |
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100 |
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101 wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) |
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102 this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); |
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103 |
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104 if(wglGetExtensionsStringARB && strstr(wglGetExtensionsStringARB(hdc),"WGL_ARB_pixel_format")) { |
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105 this->gl_data->wglChoosePixelFormatARB = |
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106 (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) |
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107 this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); |
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108 this->gl_data->wglGetPixelFormatAttribivARB = |
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109 (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) |
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110 this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
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111 |
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112 if( (this->gl_data->wglChoosePixelFormatARB != NULL) && |
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113 (this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) |
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114 this->gl_data->wgl_arb_pixel_format = 1; |
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115 else |
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116 this->gl_data->wgl_arb_pixel_format = 0; |
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117 } else { |
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118 this->gl_data->wgl_arb_pixel_format = 0; |
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119 } |
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120 |
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121 this->gl_data->wglMakeCurrent(NULL, NULL); |
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122 this->gl_data->wglDeleteContext(hglrc); |
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123 ReleaseDC(hwnd, hdc); |
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124 DestroyWindow(hwnd); |
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125 } |
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126 |
0 | 127 int WIN_GL_SetupWindow(_THIS) |
128 { | |
129 int retval; | |
130 #ifdef HAVE_OPENGL | |
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131 int i; |
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132 unsigned int matching; |
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133 int iAttribs[64]; |
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134 int *iAttr; |
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135 float fAttribs[1] = { 0 }; |
0 | 136 |
137 /* load the gl driver from a default path */ | |
138 if ( ! this->gl_config.driver_loaded ) { | |
139 /* no driver has been loaded, use default (ourselves) */ | |
140 if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { | |
141 return(-1); | |
142 } | |
143 } | |
144 | |
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145 for ( i=0; ; ++i ) { |
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146 /* Get the window device context for our OpenGL drawing */ |
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147 GL_hdc = GetDC(SDL_Window); |
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148 if ( GL_hdc == NULL ) { |
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149 SDL_SetError("Unable to get DC for SDL_Window"); |
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150 return(-1); |
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151 } |
0 | 152 |
373
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153 /* Set up the pixel format descriptor with our needed format */ |
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154 memset(&GL_pfd, 0, sizeof(GL_pfd)); |
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155 GL_pfd.nSize = sizeof(GL_pfd); |
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156 GL_pfd.nVersion = 1; |
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157 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); |
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158 if ( this->gl_config.double_buffer ) { |
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159 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; |
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160 } |
450
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161 if ( this->gl_config.stereo ) { |
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162 GL_pfd.dwFlags |= PFD_STEREO; |
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163 } |
373
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164 GL_pfd.iPixelType = PFD_TYPE_RGBA; |
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165 GL_pfd.cColorBits = this->gl_config.buffer_size; |
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166 GL_pfd.cRedBits = this->gl_config.red_size; |
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167 GL_pfd.cGreenBits = this->gl_config.green_size; |
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168 GL_pfd.cBlueBits = this->gl_config.blue_size; |
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169 GL_pfd.cAlphaBits = this->gl_config.alpha_size; |
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170 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; |
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171 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; |
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172 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; |
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173 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; |
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174 GL_pfd.cAccumBits = |
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175 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + |
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176 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); |
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177 GL_pfd.cDepthBits = this->gl_config.depth_size; |
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178 GL_pfd.cStencilBits = this->gl_config.stencil_size; |
0 | 179 |
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180 /* initialize WGL_ARB_pixel_format */ |
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181 Init_WGL_ARB_extensions(this); |
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182 |
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183 /* setup WGL_ARB_pixel_format attribs */ |
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184 iAttr = &iAttribs[0]; |
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185 |
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186 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; |
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187 *iAttr++ = GL_TRUE; |
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188 *iAttr++ = WGL_ACCELERATION_ARB; |
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189 *iAttr++ = WGL_FULL_ACCELERATION_ARB; |
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190 *iAttr++ = WGL_RED_BITS_ARB; |
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191 *iAttr++ = this->gl_config.red_size; |
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192 *iAttr++ = WGL_GREEN_BITS_ARB; |
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193 *iAttr++ = this->gl_config.green_size; |
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194 *iAttr++ = WGL_BLUE_BITS_ARB; |
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195 *iAttr++ = this->gl_config.blue_size; |
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196 |
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197 if ( this->gl_config.alpha_size ) { |
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198 *iAttr++ = WGL_ALPHA_BITS_ARB; |
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199 *iAttr++ = this->gl_config.alpha_size; |
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200 } |
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201 |
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202 if ( this->gl_config.double_buffer ) { |
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203 *iAttr ++ = WGL_DOUBLE_BUFFER_ARB; |
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204 *iAttr ++ = GL_TRUE; |
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205 } |
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206 |
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207 *iAttr++ = WGL_DEPTH_BITS_ARB; |
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208 *iAttr++ = this->gl_config.depth_size; |
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209 |
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210 if ( this->gl_config.stencil_size ) { |
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211 *iAttr++ = WGL_STENCIL_BITS_ARB; |
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212 *iAttr++ = this->gl_config.stencil_size; |
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213 } |
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214 |
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215 if ( this->gl_config.accum_red_size ) { |
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216 *iAttr++ = WGL_ACCUM_RED_BITS_ARB; |
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217 *iAttr++ = this->gl_config.accum_red_size; |
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218 } |
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219 |
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220 if ( this->gl_config.accum_green_size ) { |
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221 *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; |
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222 *iAttr++ = this->gl_config.accum_green_size; |
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223 } |
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224 |
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225 if ( this->gl_config.accum_blue_size ) { |
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226 *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; |
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227 *iAttr++ = this->gl_config.accum_blue_size; |
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228 } |
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229 |
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230 if ( this->gl_config.accum_alpha_size ) { |
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231 *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; |
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232 *iAttr++ = this->gl_config.accum_alpha_size; |
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233 } |
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234 |
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235 if ( this->gl_config.stereo ) { |
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236 *iAttr++ = WGL_STEREO_ARB; |
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237 *iAttr++ = this->gl_config.stereo; |
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238 } |
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239 |
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240 if ( this->gl_config.sample_buffers ) { |
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241 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; |
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242 *iAttr++ = this->gl_config.sample_buffers; |
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243 } |
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244 |
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245 if ( this->gl_config.samples ) { |
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246 *iAttr++ = WGL_SAMPLES_ARB; |
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247 *iAttr++ = this->gl_config.samples; |
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248 } |
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249 |
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250 *iAttr = 0; |
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251 |
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252 /* Choose and set the closest available pixel format */ |
655
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253 if ( !this->gl_data->wgl_arb_pixel_format || |
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254 !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || |
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255 !matching ) { |
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256 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); |
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257 this->gl_data->wgl_arb_pixel_format = 0; |
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258 } |
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259 if ( !pixel_format ) { |
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260 SDL_SetError("No matching GL pixel format available"); |
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261 return(-1); |
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262 } |
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263 if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { |
373
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264 if ( i == 0 ) { |
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265 /* First time through, try resetting the window */ |
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266 if ( WIN_GL_ResetWindow(this) < 0 ) { |
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267 return(-1); |
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268 } |
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269 continue; |
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270 } |
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271 SDL_SetError("Unable to set HDC pixel format"); |
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272 return(-1); |
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273 } |
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274 /* We either succeeded or failed by this point */ |
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275 break; |
0 | 276 } |
277 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); | |
278 | |
279 GL_hrc = this->gl_data->wglCreateContext(GL_hdc); | |
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280 if ( GL_hrc == NULL ) { |
0 | 281 SDL_SetError("Unable to create GL context"); |
282 return(-1); | |
283 } | |
284 gl_active = 1; | |
285 #else | |
286 SDL_SetError("WIN driver not configured with OpenGL"); | |
287 #endif | |
288 if ( gl_active ) { | |
289 retval = 0; | |
290 } else { | |
291 retval = -1; | |
292 } | |
293 return(retval); | |
294 } | |
295 | |
296 void WIN_GL_ShutDown(_THIS) | |
297 { | |
298 #ifdef HAVE_OPENGL | |
299 /* Clean up OpenGL */ | |
300 if ( GL_hrc ) { | |
301 this->gl_data->wglMakeCurrent(NULL, NULL); | |
302 this->gl_data->wglDeleteContext(GL_hrc); | |
303 GL_hrc = NULL; | |
304 } | |
305 if ( GL_hdc ) { | |
306 ReleaseDC(SDL_Window, GL_hdc); | |
307 GL_hdc = NULL; | |
308 } | |
309 gl_active = 0; | |
310 | |
311 WIN_GL_UnloadLibrary(this); | |
312 #endif /* HAVE_OPENGL */ | |
313 } | |
314 | |
315 #ifdef HAVE_OPENGL | |
316 | |
317 /* Make the current context active */ | |
318 int WIN_GL_MakeCurrent(_THIS) | |
319 { | |
320 int retval; | |
321 | |
322 retval = 0; | |
323 if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { | |
324 SDL_SetError("Unable to make GL context current"); | |
325 retval = -1; | |
326 } | |
327 return(retval); | |
328 } | |
329 | |
330 /* Get attribute data from glX. */ | |
331 int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) | |
332 { | |
333 int retval; | |
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334 |
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335 if ( this->gl_data->wgl_arb_pixel_format ) { |
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336 int wgl_attrib; |
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337 |
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338 switch(attrib) { |
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339 case SDL_GL_RED_SIZE: |
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340 wgl_attrib = WGL_RED_BITS_ARB; |
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341 break; |
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342 case SDL_GL_GREEN_SIZE: |
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343 wgl_attrib = WGL_GREEN_BITS_ARB; |
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344 break; |
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345 case SDL_GL_BLUE_SIZE: |
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346 wgl_attrib = WGL_BLUE_BITS_ARB; |
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347 break; |
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348 case SDL_GL_ALPHA_SIZE: |
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349 wgl_attrib = WGL_ALPHA_BITS_ARB; |
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350 break; |
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351 case SDL_GL_DOUBLEBUFFER: |
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352 wgl_attrib = WGL_DOUBLE_BUFFER_ARB; |
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353 break; |
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354 case SDL_GL_BUFFER_SIZE: |
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355 wgl_attrib = WGL_COLOR_BITS_ARB; |
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356 break; |
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357 case SDL_GL_DEPTH_SIZE: |
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358 wgl_attrib = WGL_DEPTH_BITS_ARB; |
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359 break; |
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360 case SDL_GL_STENCIL_SIZE: |
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361 wgl_attrib = WGL_STENCIL_BITS_ARB; |
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362 break; |
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363 case SDL_GL_ACCUM_RED_SIZE: |
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364 wgl_attrib = WGL_ACCUM_RED_BITS_ARB; |
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365 break; |
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366 case SDL_GL_ACCUM_GREEN_SIZE: |
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367 wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; |
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368 break; |
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369 case SDL_GL_ACCUM_BLUE_SIZE: |
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370 wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; |
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371 break; |
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372 case SDL_GL_ACCUM_ALPHA_SIZE: |
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373 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; |
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374 break; |
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375 case SDL_GL_STEREO: |
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376 wgl_attrib = WGL_STEREO_ARB; |
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377 break; |
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378 case SDL_GL_SAMPLE_BUFFERS: |
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379 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; |
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380 break; |
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381 case SDL_GL_SAMPLES: |
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382 wgl_attrib = WGL_SAMPLES_ARB; |
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383 break; |
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384 default: |
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385 return(-1); |
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386 } |
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387 this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); |
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388 |
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389 return 0; |
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390 } |
0 | 391 |
392 retval = 0; | |
655
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393 switch ( attrib ) { |
0 | 394 case SDL_GL_RED_SIZE: |
395 *value = GL_pfd.cRedBits; | |
396 break; | |
397 case SDL_GL_GREEN_SIZE: | |
398 *value = GL_pfd.cGreenBits; | |
399 break; | |
400 case SDL_GL_BLUE_SIZE: | |
401 *value = GL_pfd.cBlueBits; | |
402 break; | |
403 case SDL_GL_ALPHA_SIZE: | |
404 *value = GL_pfd.cAlphaBits; | |
405 break; | |
406 case SDL_GL_DOUBLEBUFFER: | |
407 if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { | |
408 *value = 1; | |
409 } else { | |
410 *value = 0; | |
411 } | |
412 break; | |
413 case SDL_GL_BUFFER_SIZE: | |
414 *value = GL_pfd.cColorBits; | |
415 break; | |
416 case SDL_GL_DEPTH_SIZE: | |
417 *value = GL_pfd.cDepthBits; | |
418 break; | |
419 case SDL_GL_STENCIL_SIZE: | |
420 *value = GL_pfd.cStencilBits; | |
421 break; | |
422 case SDL_GL_ACCUM_RED_SIZE: | |
423 *value = GL_pfd.cAccumRedBits; | |
424 break; | |
425 case SDL_GL_ACCUM_GREEN_SIZE: | |
426 *value = GL_pfd.cAccumGreenBits; | |
427 break; | |
428 case SDL_GL_ACCUM_BLUE_SIZE: | |
429 *value = GL_pfd.cAccumBlueBits; | |
430 break; | |
431 case SDL_GL_ACCUM_ALPHA_SIZE: | |
432 *value = GL_pfd.cAccumAlphaBits; | |
433 break; | |
450
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434 case SDL_GL_STEREO: |
8a43e0cbf02f
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435 if ( GL_pfd.dwFlags & PFD_STEREO ) { |
8a43e0cbf02f
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436 *value = 1; |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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437 } else { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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438 *value = 0; |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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439 } |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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|
440 break; |
0 | 441 default: |
442 retval = -1; | |
443 break; | |
444 } | |
445 return retval; | |
446 } | |
447 | |
448 void WIN_GL_SwapBuffers(_THIS) | |
449 { | |
450 SwapBuffers(GL_hdc); | |
451 } | |
452 | |
453 void WIN_GL_UnloadLibrary(_THIS) | |
454 { | |
455 if ( this->gl_config.driver_loaded ) { | |
456 FreeLibrary((HMODULE)this->gl_config.dll_handle); | |
457 | |
458 this->gl_data->wglGetProcAddress = NULL; | |
459 this->gl_data->wglCreateContext = NULL; | |
460 this->gl_data->wglDeleteContext = NULL; | |
461 this->gl_data->wglMakeCurrent = NULL; | |
655
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462 this->gl_data->wglChoosePixelFormatARB = NULL; |
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463 this->gl_data->wglGetPixelFormatAttribivARB = NULL; |
0 | 464 |
465 this->gl_config.dll_handle = NULL; | |
466 this->gl_config.driver_loaded = 0; | |
467 } | |
468 } | |
469 | |
470 /* Passing a NULL path means load pointers from the application */ | |
471 int WIN_GL_LoadLibrary(_THIS, const char* path) | |
472 { | |
473 HMODULE handle; | |
474 | |
475 if ( gl_active ) { | |
476 SDL_SetError("OpenGL context already created"); | |
477 return -1; | |
478 } | |
479 | |
480 if ( path == NULL ) { | |
481 path = DEFAULT_GL_DRIVER_PATH; | |
482 } | |
483 handle = LoadLibrary(path); | |
484 if ( handle == NULL ) { | |
485 SDL_SetError("Could not load OpenGL library"); | |
486 return -1; | |
487 } | |
488 | |
489 /* Unload the old driver and reset the pointers */ | |
490 WIN_GL_UnloadLibrary(this); | |
491 | |
492 /* Load new function pointers */ | |
655
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493 memset(this->gl_data, 0, sizeof(*this->gl_data)); |
0 | 494 this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) |
495 GetProcAddress(handle, "wglGetProcAddress"); | |
496 this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) | |
497 GetProcAddress(handle, "wglCreateContext"); | |
498 this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) | |
499 GetProcAddress(handle, "wglDeleteContext"); | |
500 this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) | |
501 GetProcAddress(handle, "wglMakeCurrent"); | |
502 | |
503 if ( (this->gl_data->wglGetProcAddress == NULL) || | |
504 (this->gl_data->wglCreateContext == NULL) || | |
505 (this->gl_data->wglDeleteContext == NULL) || | |
506 (this->gl_data->wglMakeCurrent == NULL) ) { | |
507 SDL_SetError("Could not retrieve OpenGL functions"); | |
508 FreeLibrary(handle); | |
509 return -1; | |
510 } | |
511 | |
512 this->gl_config.dll_handle = handle; | |
513 strcpy(this->gl_config.driver_path, path); | |
514 this->gl_config.driver_loaded = 1; | |
515 return 0; | |
516 } | |
517 | |
518 void *WIN_GL_GetProcAddress(_THIS, const char* proc) | |
519 { | |
520 void *func; | |
521 | |
522 /* This is to pick up extensions */ | |
523 func = this->gl_data->wglGetProcAddress(proc); | |
524 if ( ! func ) { | |
525 /* This is probably a normal GL function */ | |
526 func = GetProcAddress(this->gl_config.dll_handle, proc); | |
527 } | |
528 return func; | |
529 } | |
530 | |
531 #endif /* HAVE_OPENGL */ |