Mercurial > sdl-ios-xcode
annotate README.DC @ 655:9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support
Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support. I only have the X11 and Win32 video patched. The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format. No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).
Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project. Now you can have and control FSAA in your SDL/GL apps at the
application level!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 22 Jul 2003 15:10:06 +0000 |
parents | dad72daf44b3 |
children | d79e6b0c2c19 |
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1 SDL for Dreamcast (beta2) |
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2 |
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3 BERO |
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4 bero@geocities.co.jp |
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5 |
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6 http://www.geocities.co.jp/Playtown/2004/ |
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7 |
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8 this work with kos-newlib |
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9 http://sourceforge.net/projects/dcquake/ |
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10 |
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11 compile |
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12 - edit KOS_BASE in Makefie.dc for your enviroment |
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13 - make -f Makefile.dc |
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14 |
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15 FIXME: The KOS thread files can be found on HERO's site - not in the SDL source. |
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16 - overwrite thread/*.c to kos-1.1.7/kernel/thread |
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17 - rebuild kos |
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18 |
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19 compile with gl support |
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20 - install latest libgl from http://sourceforge.net/projects/dcquake/ |
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21 - uncomment GL=1 in Makefile.dc |
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22 - make -f Makefile.dc clean |
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23 - make -f Makefile.dc |
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24 |
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25 install |
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26 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment |
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27 |
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28 changelog: |
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29 |
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30 beta2 |
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31 - OpenGL support |
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32 - Hardware page flip support |
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33 |
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34 beta |
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35 - thread, timer don't tested so much. |
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36 - not support OpenGL |
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37 |