annotate src/video/SDL_yuv.c @ 4393:9afe12fb4c41 SDL-1.2

Fixed bug #901 Tim Angus 2009-12-11 11:45:46 PST Disable mouse event generation when state is not SDL_APPMOUSEFOCUS If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS is lost as part of the minimisation. Unfortunately, the directx driver doesn't pay any attention to this state when generating mouse button events, so clicking on the Desktop can cause mouse clicks in the SDL application, while it's still minimised. The attached patch fixes this. It looks much more complicated than it actually is due to indentation; here it is ignoring whitespace: tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b Index: src/video/windx5/SDL_dx5events.c =================================================================== --- src/video/windx5/SDL_dx5events.c (revision 5376) +++ src/video/windx5/SDL_dx5events.c (working copy) @@ -374,10 +374,9 @@ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { mouse_lost = 1; ClipCursor(NULL); - } - + } else { /* If the mouse was lost, regain some sense of mouse state */ - if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; @@ -548,6 +547,7 @@ if ( xrel || yrel ) { post_mouse_motion(1, xrel, yrel); } + } } /* The main Win32 event handler */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 14 Dec 2009 22:41:31 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* This is the implementation of the YUV video surface support */
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25
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26 #include "SDL_video.h"
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27 #include "SDL_sysvideo.h"
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28 #include "SDL_yuvfuncs.h"
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29 #include "SDL_yuv_sw_c.h"
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30
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31
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32 SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format,
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33 SDL_Surface *display)
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34 {
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35 SDL_VideoDevice *video = current_video;
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36 SDL_VideoDevice *this = current_video;
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37 const char *yuv_hwaccel;
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38 SDL_Overlay *overlay;
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39
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40 if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) {
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41 SDL_SetError("YUV overlays are not supported in OpenGL mode");
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42 return NULL;
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43 }
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44
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45 /* Display directly on video surface, if possible */
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46 if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) {
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47 if ( (display == SDL_PublicSurface) &&
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48 ((SDL_VideoSurface->format->BytesPerPixel == 2) ||
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49 (SDL_VideoSurface->format->BytesPerPixel == 4)) ) {
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50 display = SDL_VideoSurface;
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51 }
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52 }
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53 overlay = NULL;
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54 yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL");
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55 if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) &&
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56 (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0)) ) {
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57 overlay = video->CreateYUVOverlay(this, w, h, format, display);
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58 }
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59 /* If hardware YUV overlay failed ... */
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60 if ( overlay == NULL ) {
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61 overlay = SDL_CreateYUV_SW(this, w, h, format, display);
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62 }
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63 return overlay;
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64 }
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65
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66 int SDL_LockYUVOverlay(SDL_Overlay *overlay)
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67 {
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68 if ( overlay == NULL ) {
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69 SDL_SetError("Passed NULL overlay");
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70 return -1;
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71 }
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72 return overlay->hwfuncs->Lock(current_video, overlay);
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73 }
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74
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75 void SDL_UnlockYUVOverlay(SDL_Overlay *overlay)
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76 {
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77 if ( overlay == NULL ) {
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78 return;
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79 }
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80 overlay->hwfuncs->Unlock(current_video, overlay);
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81 }
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82
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83 int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect)
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84 {
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85 SDL_Rect src, dst;
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86 int srcx, srcy, srcw, srch;
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87 int dstx, dsty, dstw, dsth;
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88
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89 if ( overlay == NULL || dstrect == NULL ) {
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90 SDL_SetError("Passed NULL overlay or dstrect");
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91 return -1;
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92 }
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93
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94 /* Clip the rectangle to the screen area */
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95 srcx = 0;
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96 srcy = 0;
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97 srcw = overlay->w;
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98 srch = overlay->h;
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99 dstx = dstrect->x;
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100 dsty = dstrect->y;
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101 dstw = dstrect->w;
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102 dsth = dstrect->h;
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103 if ( dstx < 0 ) {
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104 srcw += (dstx * overlay->w) / dstrect->w;
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105 dstw += dstx;
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106 srcx -= (dstx * overlay->w) / dstrect->w;
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107 dstx = 0;
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108 }
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109 if ( (dstx+dstw) > current_video->screen->w ) {
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110 int extra = (dstx+dstw - current_video->screen->w);
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111 srcw -= (extra * overlay->w) / dstrect->w;
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112 dstw -= extra;
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113 }
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114 if ( dsty < 0 ) {
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115 srch += (dsty * overlay->h) / dstrect->h;
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116 dsth += dsty;
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117 srcy -= (dsty * overlay->h) / dstrect->h;
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118 dsty = 0;
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119 }
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120 if ( (dsty+dsth) > current_video->screen->h ) {
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121 int extra = (dsty+dsth - current_video->screen->h);
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122 srch -= (extra * overlay->h) / dstrect->h;
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123 dsth -= extra;
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124 }
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125 if ( srcw <= 0 || srch <= 0 ||
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126 srch <= 0 || dsth <= 0 ) {
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127 return 0;
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128 }
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129 /* Ugh, I can't wait for SDL_Rect to be int values */
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130 src.x = srcx;
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131 src.y = srcy;
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132 src.w = srcw;
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133 src.h = srch;
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134 dst.x = dstx;
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135 dst.y = dsty;
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136 dst.w = dstw;
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137 dst.h = dsth;
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138 return overlay->hwfuncs->Display(current_video, overlay, &src, &dst);
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139 }
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140
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141 void SDL_FreeYUVOverlay(SDL_Overlay *overlay)
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142 {
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143 if ( overlay == NULL ) {
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144 return;
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Sam Lantinga <slouken@lokigames.com>
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145 }
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9a7c62bbc8b3 Fixed bug #457
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parents: 1643
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146 if ( overlay->hwfuncs ) {
9a7c62bbc8b3 Fixed bug #457
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parents: 1643
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147 overlay->hwfuncs->FreeHW(current_video, overlay);
9a7c62bbc8b3 Fixed bug #457
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parents: 1643
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148 }
9a7c62bbc8b3 Fixed bug #457
Sam Lantinga <slouken@libsdl.org>
parents: 1643
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149 SDL_free(overlay);
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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150 }