Mercurial > sdl-ios-xcode
annotate README @ 4393:9afe12fb4c41 SDL-1.2
Fixed bug #901
Tim Angus 2009-12-11 11:45:46 PST
Disable mouse event generation when state is not SDL_APPMOUSEFOCUS
If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS
is lost as part of the minimisation. Unfortunately, the directx driver doesn't
pay any attention to this state when generating mouse button events, so
clicking on the Desktop can cause mouse clicks in the SDL application, while
it's still minimised. The attached patch fixes this. It looks much more
complicated than it actually is due to indentation; here it is ignoring
whitespace:
tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b
Index: src/video/windx5/SDL_dx5events.c
===================================================================
--- src/video/windx5/SDL_dx5events.c (revision 5376)
+++ src/video/windx5/SDL_dx5events.c (working copy)
@@ -374,10 +374,9 @@
if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
mouse_lost = 1;
ClipCursor(NULL);
- }
-
+ } else {
/* If the mouse was lost, regain some sense of mouse state */
- if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
+ if ( mouse_lost ) {
POINT mouse_pos;
Uint8 old_state;
Uint8 new_state;
@@ -548,6 +547,7 @@
if ( xrel || yrel ) {
post_mouse_motion(1, xrel, yrel);
}
+ }
}
/* The main Win32 event handler */
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 14 Dec 2009 22:41:31 +0000 |
parents | 8582c6a5ca16 |
children |
rev | line source |
---|---|
0 | 1 |
2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
6 Version 1.2 | |
7 | |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
602
a24bd700f92e
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
579
diff
changeset
|
11 This is the Simple DirectMedia Layer, a general API that provides low |
0 | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | |
14 | |
3976
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
diff
changeset
|
15 The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS, |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
diff
changeset
|
16 MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
diff
changeset
|
17 and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
diff
changeset
|
18 RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3888
diff
changeset
|
19 supported. |
0 | 20 |
1763
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
21 SDL is written in C, but works with C++ natively, and has bindings to |
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
22 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
23 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
24 Pike, Pliant, Python, Ruby, and Smalltalk. |
0 | 25 |
26 This library is distributed under GNU LGPL version 2, which can be | |
27 found in the file "COPYING". This license allows you to use SDL | |
28 freely in commercial programs as long as you link with the dynamic | |
29 library. | |
30 | |
31 The best way to learn how to use SDL is to check out the header files in | |
32 the "include" subdirectory and the programs in the "test" subdirectory. | |
33 The header files and test programs are well commented and always up to date. | |
1763
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
34 More documentation is available in HTML format in "docs/index.html", and |
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
35 a documentation wiki is available online at: |
1c8672065e3b
Updated to include new languages and platform support
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
36 http://www.libsdl.org/cgi/docwiki.cgi |
0 | 37 |
38 The test programs in the "test" subdirectory are in the public domain. | |
39 | |
40 Frequently asked questions are answered online: | |
369
e405cf8bf580
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
362
diff
changeset
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41 http://www.libsdl.org/faq.php |
0 | 42 |
43 If you need help with the library, or just want to discuss SDL related | |
44 issues, you can join the developers mailing list: | |
369
e405cf8bf580
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
362
diff
changeset
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45 http://www.libsdl.org/mailing-list.php |
0 | 46 |
47 Enjoy! | |
48 Sam Lantinga (slouken@libsdl.org) | |
49 |