Mercurial > sdl-ios-xcode
annotate VisualC.html @ 4076:9a7c62bbc8b3 SDL-1.2
Fixed bug #457
Don't crash if passed a NULL overlay. The app crashes anyway, since
it's not checking the return value of the create call, but at least it's
not crashing in SDL anymore. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Jul 2007 21:50:07 +0000 |
parents | b004c6c24a98 |
children | d63e9f5944ae |
rev | line source |
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0 | 1 <HTML> |
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2 <HEAD> |
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3 <TITLE>Using SDL with Microsoft Visual C++</TITLE> |
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4 </HEAD> |
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5 <BODY> |
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6 <H1> |
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7 Using SDL with Microsoft Visual C++ 5,6 and 7 |
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8 </H1> |
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9 <H3> |
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10 by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net"> |
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11 James Turk</A> |
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12 </H3> |
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13 <p> |
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14 You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> |
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15 the SDL Download web site </A>, or you can build SDL yourself. |
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16 </p> |
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17 <H3> |
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18 Building SDL |
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19 </H3> |
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20 <P> |
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21 Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this |
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22 file (<CODE>VisualC.html</CODE>). |
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23 </P> |
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24 <P> |
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25 Be certain that you unzip the zip file for your compiler into <strong>this</strong> |
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26 directory and not any other directory. If you are using WinZip, be careful to |
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27 make sure that it extracts to <strong>this</strong> folder, because it's |
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28 convenient feature of unzipping to a folder with the name of the file currently |
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29 being unzipped will get you in trouble if you use it right now. And that's all |
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30 I have to say about that. |
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31 </P> |
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32 <P> |
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33 Now that it's unzipped, go into the VisualC |
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34 directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900"> |
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35 ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE. |
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36 </P> |
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37 <P> |
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38 You may be prompted at this point to upgrade the workspace, should you be using |
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39 a more recent version of Visual C++. If so, allow the workspace to be upgraded. |
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40 </P> |
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41 <P> |
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42 Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. |
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43 </P> |
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44 <P> |
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45 This is done by right clicking on each project in turn (Projects are listed in |
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46 the Workspace panel in the FileView tab), and selecting "Build". |
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47 </P> |
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48 <P> |
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49 If you get an error about SDL_config.h being missing, you should |
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50 copy include/SDL_config.h.default to include/SDL_config.h and try again. |
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51 </P> |
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52 <P> |
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53 You may get a few warnings, but you should not get any errors. You do have to |
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54 have at least the DirectX 5 SDK installed, however. The latest |
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55 version of DirectX can be downloaded or purchased on a cheap CD (my |
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56 recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>. |
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57 </P> |
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58 <P> |
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59 Later, we will refer to the following .lib and .dll files that have just been |
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60 generated: |
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61 </P> |
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62 <ul> |
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63 <li> SDL.dll</li> |
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64 <li> SDL.lib</li> |
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65 <li> SDLmain.lib</li> |
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66 </ul> |
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67 <P> |
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68 Search for these using the Windows Find (Windows-F) utility, if you don't |
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69 already know where they should be. For those of you with a clue, look inside |
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70 the Debug or Release directories of the subdirectories of the Project folder. |
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71 (It might be easier to just use Windows Find if this sounds confusing. And |
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72 don't worry about needing a clue; we all need visits from the clue fairy |
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73 frequently.) |
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74 </P> |
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75 <H3> |
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76 Creating a Project with SDL |
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77 </H3> |
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78 <P> |
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79 Create a project as a Win32 Application. |
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80 </P> |
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81 <P> |
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82 Create a C++ file for your project. |
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83 </P> |
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84 <P> |
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85 Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ |
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86 tab|Code Generation|Runtime Library </CODE>. |
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87 </P> |
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88 <P> |
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89 Add the SDL <CODE>include</CODE> directory to your list of includes in the |
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90 menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> |
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91 . |
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92 <br> |
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93 <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to |
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94 add the include and library directories to the list that VC7 keeps. Do this by |
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95 selecting Tools|Options|Projects|VC++ Directories and under the "Show |
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96 Directories For:" dropbox select "Include Files", and click the "New Directory |
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97 Icon" and add the [SDLROOT]\include directory (ex. If you installed to |
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98 c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the |
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99 dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> |
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100 </P> |
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101 <P> |
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102 The "include directory" I am referring to is the <CODE>include</CODE> folder |
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103 within the main SDL directory (the one that this HTML file located within). |
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104 </P> |
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105 <P> |
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106 Now we're going to use the files that we had created earlier in the Build SDL |
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107 step. |
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108 </P> |
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109 <P> |
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110 Copy the following files into your Project directory: |
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111 </P> |
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112 <ul> |
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113 <li> SDL.dll</li> |
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114 </ul> |
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115 <P> |
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116 Add the following files to your project (It is not necessary to copy them to |
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117 your project directory): |
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118 </P> |
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119 <ul> |
0 | 120 <li> SDL.lib </li> |
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121 <li> SDLmain.lib</li> |
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122 </ul> |
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123 <P> |
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124 (To add them to your project, right click on your project, and select "Add |
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125 files to project") |
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126 </P> |
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127 <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more |
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128 desireable to add them to the linker options: Project|Properties|Linker|Command |
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129 Line and type the names of the libraries to link with in the "Additional |
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130 Options:" box. Note: This must be done for each build |
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131 configuration (eg. Release,Debug).</FONT></STRONG></P> |
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132 <H3> |
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133 SDL 101, First Day of Class |
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134 </H3> |
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135 <P> |
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136 Now create the basic body of your project. The body of your program should take |
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137 the following form: <CODE> |
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138 <PRE> |
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139 #include "SDL.h" |
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141 int main( int argc, char* argv[] ) | |
142 { | |
143 // Body of the program goes here. | |
144 return 0; | |
145 } | |
146 </PRE> | |
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147 </CODE> |
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148 <P></P> |
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149 <H3> |
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150 That's it! |
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151 </H3> |
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152 <P> |
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153 I hope that this document has helped you get through the most difficult part of |
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154 using the SDL: installing it. Suggestions for improvements to this document |
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155 should be sent to the writers of this document. |
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156 </P> |
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157 <P> |
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158 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. |
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159 </P> |
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160 <P> |
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161 This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org"> |
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162 Sam Lantinga</A>. |
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163 </P> |
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164 <P> |
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165 Later, it was converted to HTML and expanded into the document that you see |
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166 today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. |
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167 </P> |
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168 <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A> |
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169 </P> |
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170 </BODY> |
0 | 171 </HTML> |