Mercurial > sdl-ios-xcode
annotate src/video/quartz/Makefile.am @ 1219:9a7a016d5a71
Quartz driver: Correctly handle SDL_DOUBLEBUF|SDL_FULLSCREEN when the
resolution is too small and thus emulated by SDL.
Fixes http://www.devolution.com/pipermail/sdl/2005-December/071765.html ...
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 12:37:40 +0000 |
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45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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1 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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2 ## Makefile.am for SDL using the MacOS X Quartz video driver |
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Sam Lantinga <slouken@lokigames.com>
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3 |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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4 noinst_LTLIBRARIES = libvideo_quartz.la |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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5 libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS) |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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6 |
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Sam Lantinga <slouken@lokigames.com>
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7 # The SDL MacOS X Quartz video driver sources |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
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8 QUARTZ_SRCS = \ |
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9 CGS.h \ |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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10 SDL_QuartzEvents.m \ |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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11 SDL_QuartzGL.m \ |
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12 SDL_QuartzKeys.h \ |
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13 SDL_QuartzVideo.h \ |
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14 SDL_QuartzVideo.m \ |
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15 SDL_QuartzWindow.h \ |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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16 SDL_QuartzWindow.m \ |
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17 SDL_QuartzWM.m \ |
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18 SDL_QuartzYUV.m |