annotate src/video/maccommon/SDL_macgl.c @ 1374:998b7f9a287a

QuickTime depends on Carbon and ApplicationServices
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Feb 2006 17:38:32 +0000
parents 19418e4422cb
children d910939febfa
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* AGL implementation of SDL OpenGL support */
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24
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25 #include "SDL_lowvideo.h"
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26 #include "SDL_macgl_c.h"
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27 #include "SDL_loadso.h"
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28
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29
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30 /* krat: adding OpenGL support */
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31 int Mac_GL_Init(_THIS)
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32 {
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33 #if SDL_VIDEO_OPENGL
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34 AGLPixelFormat format;
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35 int i = 0;
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36 GLint attributes [ 24 ]; /* 24 is max possible in this setup */
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37 GLboolean noerr;
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38
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39 attributes[i++] = AGL_RGBA;
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40 if ( this->gl_config.red_size != 0 &&
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41 this->gl_config.blue_size != 0 &&
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42 this->gl_config.green_size != 0 ) {
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43 attributes[i++] = AGL_RED_SIZE;
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44 attributes[i++] = this->gl_config.red_size;
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45 attributes[i++] = AGL_GREEN_SIZE;
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46 attributes[i++] = this->gl_config.green_size;
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47 attributes[i++] = AGL_BLUE_SIZE;
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48 attributes[i++] = this->gl_config.blue_size;
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49 attributes[i++] = AGL_ALPHA_SIZE;
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50 attributes[i++] = this->gl_config.alpha_size;
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51 }
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52 if ( this->gl_config.double_buffer ) {
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53 attributes[i++] = AGL_DOUBLEBUFFER;
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54 }
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55 if ( this->gl_config.depth_size != 0 ) {
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56 attributes[i++] = AGL_DEPTH_SIZE;
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57 attributes[i++] = this->gl_config.depth_size;
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58 }
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59 if ( this->gl_config.stencil_size != 0 ) {
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60 attributes[i++] = AGL_STENCIL_SIZE;
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61 attributes[i++] = this->gl_config.stencil_size;
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62 }
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63 if ( this->gl_config.accum_red_size != 0 &&
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64 this->gl_config.accum_blue_size != 0 &&
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65 this->gl_config.accum_green_size != 0 ) {
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66
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67 attributes[i++] = AGL_ACCUM_RED_SIZE;
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68 attributes[i++] = this->gl_config.accum_red_size;
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69 attributes[i++] = AGL_ACCUM_GREEN_SIZE;
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70 attributes[i++] = this->gl_config.accum_green_size;
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71 attributes[i++] = AGL_ACCUM_BLUE_SIZE;
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72 attributes[i++] = this->gl_config.accum_blue_size;
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73 attributes[i++] = AGL_ACCUM_ALPHA_SIZE;
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74 attributes[i++] = this->gl_config.accum_alpha_size;
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75 }
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76 if ( this->gl_config.stereo ) {
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77 attributes[i++] = AGL_STEREO;
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78 }
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79 #if defined(AGL_SAMPLE_BUFFERS_ARB) && defined(AGL_SAMPLES_ARB)
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80 if ( this->gl_config.multisamplebuffers != 0 ) {
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81 attributes[i++] = AGL_SAMPLE_BUFFERS_ARB;
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82 attributes[i++] = this->gl_config.multisamplebuffers;
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83 }
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84 if ( this->gl_config.multisamplesamples != 0 ) {
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85 attributes[i++] = AGL_SAMPLES_ARB;
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86 attributes[i++] = this->gl_config.multisamplesamples;
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87 }
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88 #endif
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89 attributes[i++] = AGL_ALL_RENDERERS;
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90 attributes[i] = AGL_NONE;
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91
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92 format = aglChoosePixelFormat(NULL, 0, attributes);
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93 if ( format == NULL ) {
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94 SDL_SetError("Couldn't match OpenGL desired format");
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95 return(-1);
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96 }
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97
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98 glContext = aglCreateContext(format, NULL);
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99 if ( glContext == NULL ) {
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100 SDL_SetError("Couldn't create OpenGL context");
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101 return(-1);
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102 }
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103 aglDestroyPixelFormat(format);
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104
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105 #if TARGET_API_MAC_CARBON
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106 noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window));
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107 #else
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108 noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window);
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109 #endif
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110
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111 if(!noerr) {
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112 SDL_SetError("Unable to bind GL context to window");
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113 return(-1);
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114 }
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115 return(0);
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116 #else
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117 SDL_SetError("OpenGL support not configured");
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118 return(-1);
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119 #endif
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120 }
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121
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122 void Mac_GL_Quit(_THIS)
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123 {
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124 #if SDL_VIDEO_OPENGL
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125 if ( glContext != NULL ) {
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126 aglSetCurrentContext(NULL);
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127 aglSetDrawable(glContext, NULL);
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128 aglDestroyContext(glContext);
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129 glContext = NULL;
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130 }
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131 #endif
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132 }
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133
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134 #if SDL_VIDEO_OPENGL
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135
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136 /* Make the current context active */
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137 int Mac_GL_MakeCurrent(_THIS)
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138 {
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139 int retval;
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140
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141 retval = 0;
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142 if( ! aglSetCurrentContext(glContext) ) {
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143 SDL_SetError("Unable to make GL context current");
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144 retval = -1;
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145 }
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146 return(retval);
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147 }
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148
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149 void Mac_GL_SwapBuffers(_THIS)
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150 {
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151 aglSwapBuffers(glContext);
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152 }
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153
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154 int Mac_GL_LoadLibrary(_THIS, const char *location)
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155 {
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156 if (location == NULL)
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157 location = "OpenGLLibrary";
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158
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159 this->hidden->libraryHandle = SDL_LoadObject(location);
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160
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161 this->gl_config.driver_loaded = 1;
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162 return (this->hidden->libraryHandle != NULL) ? 0 : -1;
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163 }
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164
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165 void Mac_GL_UnloadLibrary(_THIS)
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166 {
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167 SDL_UnloadObject(this->hidden->libraryHandle);
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168
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169 this->hidden->libraryHandle = NULL;
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170 this->gl_config.driver_loaded = 0;
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171 }
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172
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173 void* Mac_GL_GetProcAddress(_THIS, const char *proc)
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174 {
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175 return SDL_LoadFunction( this->hidden->libraryHandle, proc );
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176 }
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177
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
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178 #endif /* SDL_VIDEO_OPENGL */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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179