annotate include/SDL_video.h @ 1669:9857d21967bb SDL-1.3

The test programs compile again. The dummy video driver is partially functional now.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 29 May 2006 05:08:33 +0000
parents 4da1ee79c9af
children eef792d31de8
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_video.h
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25 *
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26 * Header file for access to the SDL raw framebuffer window
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27 */
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28
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29 #ifndef _SDL_video_h
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30 #define _SDL_video_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_pixels.h"
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35 #include "SDL_rwops.h"
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36
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37 #include "begin_code.h"
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38 /* Set up for C function definitions, even when using C++ */
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39 #ifdef __cplusplus
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40 /* *INDENT-OFF* */
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41 extern "C" {
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42 /* *INDENT-ON* */
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43 #endif
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44
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45 /* Transparency definitions: These define alpha as the opacity of a surface */
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46 #define SDL_ALPHA_OPAQUE 255
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47 #define SDL_ALPHA_TRANSPARENT 0
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48
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49 /* Useful data types */
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50 typedef struct SDL_Rect
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51 {
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52 Sint16 x, y;
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53 Uint16 w, h;
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54 } SDL_Rect;
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55
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56 /* This structure should be treated as read-only, except for 'pixels',
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57 which, if not NULL, contains the raw pixel data for the surface.
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58 */
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59 typedef struct SDL_Surface
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60 {
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61 Uint32 flags; /* Read-only */
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62 SDL_PixelFormat *format; /* Read-only */
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63 int w, h; /* Read-only */
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64 Uint16 pitch; /* Read-only */
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65 void *pixels; /* Read-write */
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66 int offset; /* Private */
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67
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68 /* Hardware-specific surface info */
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69 struct private_hwdata *hwdata;
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70
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71 /* clipping information */
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72 SDL_Rect clip_rect; /* Read-only */
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73 Uint32 unused1; /* for binary compatibility */
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74
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75 /* Allow recursive locks */
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76 Uint32 locked; /* Private */
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77
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78 /* info for fast blit mapping to other surfaces */
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79 struct SDL_BlitMap *map; /* Private */
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80
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81 /* format version, bumped at every change to invalidate blit maps */
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82 unsigned int format_version; /* Private */
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83
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84 /* Reference count -- used when freeing surface */
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85 int refcount; /* Read-mostly */
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86 } SDL_Surface;
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87
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88 /* The most common video overlay formats.
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89 For an explanation of these pixel formats, see:
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90 http://www.webartz.com/fourcc/indexyuv.htm
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91
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92 For information on the relationship between color spaces, see:
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93 http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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94 */
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95 #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
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96 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
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97 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
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98 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
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99 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
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100
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101 /* The YUV hardware video overlay */
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102 typedef struct SDL_Overlay
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103 {
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104 Uint32 format; /* Read-only */
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105 int w, h; /* Read-only */
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106 int planes; /* Read-only */
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107 Uint16 *pitches; /* Read-only */
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108 Uint8 **pixels; /* Read-write */
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109
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110 /* Hardware-specific surface info */
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111 struct private_yuvhwfuncs *hwfuncs;
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112 struct private_yuvhwdata *hwdata;
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113
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114 /* Special flags */
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115 Uint32 hw_overlay:1; /* Flag: This overlay hardware accelerated? */
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116 Uint32 UnusedBits:31;
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117 } SDL_Overlay;
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118
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119 /* Evaluates to true if the surface needs to be locked before access */
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120 #define SDL_MUSTLOCK(surface) \
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121 (surface->offset || \
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122 ((surface->flags & (SDL_HWSURFACE|SDL_RLEACCEL)) != 0))
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123
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124 /* typedef for private surface blitting functions */
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125 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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126 struct SDL_Surface * dst, SDL_Rect * dstrect);
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127
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128
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129 /**
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130 * \struct SDL_VideoInfo
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131 *
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132 * \brief Useful for determining the video hardware capabilities
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133 */
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134 typedef struct SDL_VideoInfo
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135 {
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136 Uint32 hw_available:1; /**< Flag: Can you create hardware surfaces? */
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137 Uint32 wm_available:1; /**< Flag: Can you talk to a window manager? */
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138 Uint32 UnusedBits1:6;
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139 Uint32 UnusedBits2:1;
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140 Uint32 blit_hw:1; /**< Flag: Accelerated blits HW --> HW */
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141 Uint32 blit_hw_CC:1; /**< Flag: Accelerated blits with Colorkey */
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142 Uint32 blit_hw_A:1; /**< Flag: Accelerated blits with Alpha */
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143 Uint32 blit_sw:1; /**< Flag: Accelerated blits SW --> HW */
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144 Uint32 blit_sw_CC:1; /**< Flag: Accelerated blits with Colorkey */
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145 Uint32 blit_sw_A:1; /**< Flag: Accelerated blits with Alpha */
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146 Uint32 blit_fill:1; /**< Flag: Accelerated color fill */
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147 Uint32 UnusedBits3:16;
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148 Uint32 video_mem; /* The total amount of video memory (in K) */
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149
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150 /* Here for backwards compatibility */
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151 SDL_PixelFormat *vfmt;
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152 } SDL_VideoInfo;
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153
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154 /**
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155 * \struct SDL_DisplayMode
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156 *
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157 * \brief The structure that defines a display mode
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158 *
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159 * \sa SDL_GetNumDisplayModes()
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160 * \sa SDL_GetDisplayMode()
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161 * \sa SDL_GetDesktopDisplayMode()
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162 * \sa SDL_GetCurrentDisplayMode()
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163 * \sa SDL_GetClosestDisplayMode()
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164 * \sa SDL_SetDisplayMode()
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165 */
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166 typedef struct
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167 {
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168 Uint32 format; /**< pixel format */
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169 int w; /**< width */
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170 int h; /**< height */
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171 int refresh_rate; /**< refresh rate (or zero for unspecified) */
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172 } SDL_DisplayMode;
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173
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174 /**
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175 * \typedef SDL_WindowID
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176 *
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177 * \brief The type used to identify a window
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178 *
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179 * \sa SDL_CreateWindow()
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180 * \sa SDL_CreateWindowFrom()
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181 * \sa SDL_DestroyWindow()
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182 * \sa SDL_GetWindowData()
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183 * \sa SDL_GetWindowFlags()
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184 * \sa SDL_GetWindowGrab()
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185 * \sa SDL_GetWindowPosition()
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186 * \sa SDL_GetWindowSize()
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187 * \sa SDL_GetWindowTitle()
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188 * \sa SDL_HideWindow()
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189 * \sa SDL_MaximizeWindow()
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190 * \sa SDL_MinimizeWindow()
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191 * \sa SDL_RaiseWindow()
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192 * \sa SDL_RestoreWindow()
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193 * \sa SDL_SetWindowData()
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194 * \sa SDL_SetWindowGrab()
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195 * \sa SDL_SetWindowIcon()
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196 * \sa SDL_SetWindowPosition()
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197 * \sa SDL_SetWindowSize()
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198 * \sa SDL_SetWindowTitle()
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199 * \sa SDL_ShowWindow()
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200 */
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201 typedef Uint32 SDL_WindowID;
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202
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203 /**
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204 * \enum SDL_WindowFlags
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205 *
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206 * \brief The flags on a window
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207 */
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208 typedef enum
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209 {
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210 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */
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211 SDL_WINDOW_BORDERLESS = 0x00000002, /**< no window decoration */
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212 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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213 SDL_WINDOW_OPENGL = 0x00000008, /**< window usable with OpenGL context */
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214 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */
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215 SDL_WINDOW_MAXIMIZED = 0x00000020, /**< maximized */
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216 SDL_WINDOW_MINIMIZED = 0x00000040, /**< minimized */
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217 SDL_WINDOW_INPUT_GRABBED = 0x00000080, /**< window has grabbed input focus */
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218 SDL_WINDOW_KEYBOARD_FOCUS = 0x00000100, /**< window has keyboard focus */
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219 SDL_WINDOW_MOUSE_FOCUS = 0x00000200, /**< window has mouse focus */
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220 } SDL_WindowFlags;
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221
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222 /**
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223 * \enum SDL_WindowEventID
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224 *
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225 * \brief Event subtype for window events
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226 */
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227 typedef enum
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228 {
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229 SDL_WINDOWEVENT_NONE, /**< Never used */
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230 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
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231 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
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232 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1,data2 */
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233 SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */
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234 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
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235 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
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236 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size and position */
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237 SDL_WINDOWEVENT_ENTER, /**< The window has gained mouse focus */
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238 SDL_WINDOWEVENT_LEAVE, /**< The window has lost mouse focus */
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239 SDL_WINDOWEVENT_FOCUS_GAINED, /**< The window has gained keyboard focus */
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240 SDL_WINDOWEVENT_FOCUS_LOST, /**< The window has lost keyboard focus */
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241 } SDL_WindowEventID;
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242
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243 /**
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244 * \enum SDL_GLattr
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245 *
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246 * \brief OpenGL configuration attributes
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247 */
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248 typedef enum
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249 {
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250 SDL_GL_RED_SIZE,
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251 SDL_GL_GREEN_SIZE,
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252 SDL_GL_BLUE_SIZE,
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253 SDL_GL_ALPHA_SIZE,
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254 SDL_GL_BUFFER_SIZE,
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255 SDL_GL_DOUBLEBUFFER,
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256 SDL_GL_DEPTH_SIZE,
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257 SDL_GL_STENCIL_SIZE,
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258 SDL_GL_ACCUM_RED_SIZE,
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259 SDL_GL_ACCUM_GREEN_SIZE,
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260 SDL_GL_ACCUM_BLUE_SIZE,
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261 SDL_GL_ACCUM_ALPHA_SIZE,
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262 SDL_GL_STEREO,
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263 SDL_GL_MULTISAMPLEBUFFERS,
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264 SDL_GL_MULTISAMPLESAMPLES,
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265 SDL_GL_ACCELERATED_VISUAL,
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266 SDL_GL_SWAP_CONTROL
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267 } SDL_GLattr;
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268
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269 /* These are the currently supported flags for the SDL_surface */
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270 #define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
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271 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
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272 /* Available for SDL_CreateWindowSurface() */
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273 #define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
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274 #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
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275 #define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered surface */
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276 /* Used internally (read-only) */
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277 #define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */
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278 #define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
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279 #define SDL_RLEACCELOK 0x00002000 /* Private flag */
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280 #define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */
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281 #define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */
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282 #define SDL_PREALLOC 0x00100000 /* Surface uses preallocated memory */
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283 #define SDL_SCREEN_SURFACE 0x01000000 /* Surface is a window screen surface */
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284 #define SDL_SHADOW_SURFACE 0x02000000 /* Surface is a window shadow surface */
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285
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286 /* Function prototypes */
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287
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288 /**
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289 * \fn int SDL_GetNumVideoDrivers(void)
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290 *
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291 * \brief Get the number of video drivers compiled into SDL
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292 *
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293 * \sa SDL_GetVideoDriver()
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294 */
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295 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
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296
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297 /**
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298 * \fn const char *SDL_GetVideoDriver(int index)
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299 *
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300 * \brief Get the name of a built in video driver.
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301 *
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302 * \note The video drivers are presented in the order in which they are
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303 * normally checked during initialization.
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304 *
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305 * \sa SDL_GetNumVideoDrivers()
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306 */
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307 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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308
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309 /**
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310 * \fn int SDL_VideoInit(const char *driver_name, Uint32 flags)
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311 *
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312 * \brief Initialize the video subsystem, optionally specifying a video driver.
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313 *
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314 * \param driver_name Initialize a specific driver by name, or NULL for the default video driver.
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315 * \param flags FIXME: Still needed?
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316 *
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317 * \return 0 on success, -1 on error
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318 *
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319 * This function initializes the video subsystem; setting up a connection
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320 * to the window manager, etc, and determines the available display modes
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321 * and pixel formats, but does not initialize a window or graphics mode.
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322 *
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323 * \sa SDL_VideoQuit()
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324 */
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325 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name,
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326 Uint32 flags);
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327
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328 /**
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329 * \fn void SDL_VideoQuit(void)
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330 *
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331 * \brief Shuts down the video subsystem.
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332 *
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333 * This function closes all windows, and restores the original video mode.
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334 *
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335 * \sa SDL_VideoInit()
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336 */
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337 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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338
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339 /**
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340 * \fn const char *SDL_GetCurrentVideoDriver(void)
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341 *
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342 * \brief Returns the name of the currently initialized video driver.
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343 *
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344 * \return The name of the current video driver or NULL if no driver
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345 * has been initialized
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346 *
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347 * \sa SDL_GetNumVideoDrivers()
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348 * \sa SDL_GetVideoDriver()
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349 */
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350 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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351
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352 /**
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353 * \fn const SDL_VideoInfo *SDL_GetVideoInfo(void)
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354 *
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355 * \brief Returns information about the currently initialized video driver.
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356 *
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357 * \return A read-only pointer to information about the video hardware,
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358 * or NULL if no video driver has been initialized.
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359 */
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360 extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void);
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361
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362 /**
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363 * \fn int SDL_GetNumVideoDisplays(void)
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364 *
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365 * \brief Returns the number of available video displays.
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366 *
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367 * \sa SDL_SelectVideoDisplay()
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368 */
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369 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
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370
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371 /**
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372 * \fn int SDL_SelectVideoDisplay(int index)
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373 *
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374 * \brief Set the index of the currently selected display.
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375 *
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376 * \note You can query the currently selected display by passing an index of -1.
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377 *
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378 * \sa SDL_GetNumVideoDisplays()
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379 */
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380 extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index);
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381
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382 /**
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383 * \fn int SDL_GetNumDisplayModes(void)
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384 *
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385 * \brief Returns the number of available display modes for the current display.
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386 *
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387 * \sa SDL_GetDisplayMode()
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388 */
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389 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void);
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390
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391 /**
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392 * \fn const SDL_DisplayMode *SDL_GetDisplayMode(int index)
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393 *
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394 * \brief Retrieve information about a specific display mode.
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395 *
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396 * \note The display modes are sorted in this priority:
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397 * \li bits per pixel -> more colors to fewer colors
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398 * \li width -> largest to smallest
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399 * \li height -> largest to smallest
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400 * \li refresh rate -> highest to lowest
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401 *
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402 * \sa SDL_GetNumDisplayModes()
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403 */
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404 extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDisplayMode(int index);
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405
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406 /**
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407 * \fn const SDL_DisplayMode *SDL_GetDesktopDisplayMode(void)
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408 *
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409 * \brief Retrieve information about the desktop display mode for the current display.
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410 */
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411 extern DECLSPEC const SDL_DisplayMode *SDLCALL
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412 SDL_GetDesktopDisplayMode(void);
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413
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414 /**
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415 * \fn const SDL_DisplayMode *SDL_GetCurrentDisplayMode(void)
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416 *
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417 * \brief Retrieve information about the current display mode.
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418 */
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419 extern DECLSPEC const SDL_DisplayMode *SDLCALL
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420 SDL_GetCurrentDisplayMode(void);
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421
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422 /**
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423 * \fn SDL_DisplayMode *SDL_GetClosestDisplayMode(const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
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424 *
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425 * \brief Get the closest match to the requested display mode.
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426 *
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427 * \param mode The desired display mode
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428 * \param closest A pointer to a display mode to be filled in with the closest match of the available display modes.
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429 *
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430 * \return The passed in value 'closest', or NULL if no matching video mode was available.
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431 *
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432 * The available display modes are scanned, and 'closest' is filled in with the closest mode matching the requested mode and returned. The mode format and refresh_rate default to the desktop mode if they are 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh_rate. If all the available modes are too small, then NULL is returned.
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433 *
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434 * \sa SDL_GetNumDisplayModes()
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435 * \sa SDL_GetDisplayMode()
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436 */
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437 extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const
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438 SDL_DisplayMode
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439 * mode,
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440 SDL_DisplayMode
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441 * closest);
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442
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443 /**
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444 * \fn int SDL_SetDisplayMode(const SDL_DisplayMode *mode)
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445 *
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446 * \brief Set up the closest available mode on the current display.
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447 *
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448 * \param mode The desired display mode
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449 *
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450 * \return 0 on success, or -1 if setting the display mode failed.
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451 */
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452 extern DECLSPEC int SDLCALL SDL_SetDisplayMode(const SDL_DisplayMode * mode);
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453
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454 /**
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455 * \fn SDL_WindowID SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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456 *
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457 * \brief Create a window with the specified position, dimensions, and flags.
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458 *
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459 * \param title The title of the window
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460 * \param x The x position of the window
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461 * \param y The y position of the window
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462 * \param w The width of the window
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463 * \param h The height of the window
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464 * \param flags The flags for the window
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465 *
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466 * \return The id of the window created, or zero if window creation failed.
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467 *
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468 * \note Setting the position to -1, -1, indicates any position is fine.
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469 *
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470 * \sa SDL_DestroyWindow()
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471 */
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472 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindow(const char *title,
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473 int x, int y, int w,
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474 int h, Uint32 flags);
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475
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476 /**
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477 * \fn SDL_WindowID SDL_CreateWindowFrom(void *data)
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478 *
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479 * \brief Create an SDL window struct from an existing native window.
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480 *
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481 * \param data A pointer to driver-dependent window creation data
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482 *
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483 * \return The id of the window created, or zero if window creation failed.
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484 *
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485 * \warning This function is NOT SUPPORTED, use at your own risk!
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486 *
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487 * \sa SDL_DestroyWindow()
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488 */
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489 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindowFrom(void *data);
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490
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491 /**
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492 * \fn Uint32 SDL_GetWindowFlags(SDL_WindowID windowID)
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493 *
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494 * \brief Get the window flags.
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495 */
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496 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_WindowID windowID);
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497
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498 /**
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499 * \fn void SDL_SetWindowTitle(SDL_WindowID windowID, const char *title)
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500 *
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501 * \brief Set the title of the window, in UTF-8 format.
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502 *
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503 * \sa SDL_GetWindowTitle()
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504 */
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505 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_WindowID windowID,
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506 const char *title);
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507
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508 /**
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509 * \fn const char *SDL_GetWindowTitle(SDL_WindowID windowID)
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510 *
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511 * \brief Get the title of the window, in UTF-8 format.
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512 *
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513 * \sa SDL_SetWindowTitle()
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514 */
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515 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_WindowID windowID);
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516
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517 /**
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518 * \fn void SDL_SetWindowIcon(SDL_Surface *icon)
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519 *
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520 * \brief Set the icon of the window.
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521 *
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522 * \param icon The icon for the window
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523 *
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524 * FIXME: The icon needs to be set before the window is first shown. Should some icon representation be part of the window creation data?
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525 */
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526 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Surface * icon);
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527
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528 /**
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529 * \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata)
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530 *
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531 * \brief Associate an arbitrary pointer with the window.
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532 *
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533 * \sa SDL_GetWindowData()
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534 */
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535 extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_WindowID windowID,
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536 void *userdata);
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537
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538 /**
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539 * \fn void *SDL_GetWindowData(SDL_WindowID windowID)
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540 *
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541 * \brief Retrieve the data pointer associated with the window.
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542 *
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543 * \sa SDL_SetWindowData()
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544 */
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545 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_WindowID windowID);
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546
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547 /**
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548 * \fn void SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y)
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549 *
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550 * \brief Set the position of the window.
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551 *
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552 * \sa SDL_GetWindowPosition()
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553 */
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554 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_WindowID windowID,
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555 int x, int y);
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556
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557 /**
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558 * \fn void SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y)
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559 *
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560 * \brief Get the position of the window.
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561 *
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562 * \sa SDL_SetWindowPosition()
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563 */
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564 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_WindowID windowID,
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565 int *x, int *y);
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566
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567 /**
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568 * \fn void SDL_SetWindowSize(SDL_WindowID windowID, int w, int w)
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569 *
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570 * \brief Set the size of the window's client area.
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571 *
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572 * \note You can't change the size of a fullscreen window, it automatically
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573 * matches the size of the display mode.
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574 *
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575 * \sa SDL_GetWindowSize()
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576 */
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577 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_WindowID windowID, int w,
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578 int h);
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579
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580 /**
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581 * \fn void SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *w)
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582 *
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583 * \brief Get the size of the window's client area.
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584 *
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585 * \sa SDL_SetWindowSize()
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586 */
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587 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_WindowID windowID, int *w,
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588 int *h);
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589
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590 /**
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591 * \fn void SDL_ShowWindow(SDL_WindowID windowID)
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592 *
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593 * \brief Show the window
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594 *
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595 * \sa SDL_HideWindow()
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596 */
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597 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_WindowID windowID);
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598
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599 /**
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600 * \fn void SDL_HideWindow(SDL_WindowID windowID)
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601 *
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602 * \brief Hide the window
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603 *
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604 * \sa SDL_ShowWindow()
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605 */
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606 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_WindowID windowID);
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607
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608 /**
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609 * \fn void SDL_RaiseWindow(SDL_WindowID windowID)
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610 *
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611 * \brief Raise the window so it's above other windows.
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612 */
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613 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID);
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614
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615 /**
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616 * \fn void SDL_MaximizeWindow(SDL_WindowID windowID)
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617 *
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618 * \brief Make the window as large as possible.
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619 *
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620 * \sa SDL_RestoreWindow()
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621 */
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622 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_WindowID windowID);
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623
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624 /**
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625 * \fn void SDL_MinimizeWindow(SDL_WindowID windowID)
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626 *
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627 * \brief Minimize the window to an iconic representation.
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628 *
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629 * \sa SDL_RestoreWindow()
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630 */
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631 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_WindowID windowID);
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632
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633 /**
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634 * \fn void SDL_RestoreWindow(SDL_WindowID windowID)
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635 *
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636 * \brief Restore the size and position of a minimized or maximized window.
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637 *
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638 * \sa SDL_MaximizeWindow()
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639 * \sa SDL_MinimizeWindow()
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640 */
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641 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_WindowID windowID);
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642
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643 /**
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644 * \fn void SDL_SetWindowGrab(SDL_WindowID windowID, int mode)
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645 *
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646 * \brief Set the window's input grab mode.
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647 *
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648 * \param mode This is 1 to grab input, and 0 to release input.
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649 *
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650 * \sa SDL_GrabMode
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651 * \sa SDL_GetWindowGrab()
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652 */
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653 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_WindowID windowID,
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654 int mode);
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655
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656 /**
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657 * \fn int SDL_GetWindowGrab(SDL_WindowID windowID)
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658 *
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659 * \brief Get the window's input grab mode.
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660 *
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661 * \return This returns 1 if input is grabbed, and 0 otherwise.
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662 *
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663 * \sa SDL_GrabMode
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664 * \sa SDL_SetWindowGrab()
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665 */
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666 extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_WindowID windowID);
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667
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668 /**
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669 * \fn void SDL_DestroyWindow(SDL_WindowID windowID)
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670 *
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671 * \brief Destroy a window.
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672 */
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673 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_WindowID windowID);
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674
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675 /**
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676 * \fn SDL_Surface *SDL_CreateWindowSurface (SDL_WindowID windowID, Uint32 format, Uint32 flags)
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677 *
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678 * \brief Create an SDL_Surface representing the drawing area of the window.
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679 */
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680 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateWindowSurface(SDL_WindowID
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681 windowID,
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682 Uint32 format,
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683 Uint32 flags);
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684
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685 /*
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686 * Makes sure the given list of rectangles is updated on the given screen.
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687 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
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688 * screen.
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689 * These functions should not be called while 'screen' is locked.
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690 */
337
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691 extern DECLSPEC void SDLCALL SDL_UpdateRects
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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692 (SDL_Surface * screen, int numrects, SDL_Rect * rects);
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693 extern DECLSPEC void SDLCALL SDL_UpdateRect
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694 (SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
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695
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696 /*
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697 * On hardware that supports double-buffering, this function sets up a flip
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diff changeset
698 * and returns. The hardware will wait for vertical retrace, and then swap
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diff changeset
699 * video buffers before the next video surface blit or lock will return.
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700 * On hardware that doesn not support double-buffering, this is equivalent
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701 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
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702 * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
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703 * setting the video mode for this function to perform hardware flipping.
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704 * This function returns 0 if successful, or -1 if there was an error.
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705 */
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706 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen);
0
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707
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708 /*
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709 * Set the gamma correction for each of the color channels.
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710 * The gamma values range (approximately) between 0.1 and 10.0
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711 *
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712 * If this function isn't supported directly by the hardware, it will
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713 * be emulated using gamma ramps, if available. If successful, this
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714 * function returns 0, otherwise it returns -1.
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715 */
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716 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
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717
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718 /*
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719 * Set the gamma translation table for the red, green, and blue channels
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720 * of the video hardware. Each table is an array of 256 16-bit quantities,
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721 * representing a mapping between the input and output for that channel.
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722 * The input is the index into the array, and the output is the 16-bit
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723 * gamma value at that index, scaled to the output color precision.
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724 *
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725 * You may pass NULL for any of the channels to leave it unchanged.
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726 * If the call succeeds, it will return 0. If the display driver or
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727 * hardware does not support gamma translation, or otherwise fails,
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728 * this function will return -1.
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729 */
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730 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red,
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731 const Uint16 * green,
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732 const Uint16 * blue);
0
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733
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734 /*
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diff changeset
735 * Retrieve the current values of the gamma translation tables.
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736 *
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737 * You must pass in valid pointers to arrays of 256 16-bit quantities.
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diff changeset
738 * Any of the pointers may be NULL to ignore that channel.
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739 * If the call succeeds, it will return 0. If the display driver or
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diff changeset
740 * hardware does not support gamma translation, or otherwise fails,
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diff changeset
741 * this function will return -1.
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742 */
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743 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green,
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diff changeset
744 Uint16 * blue);
0
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parents:
diff changeset
745
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parents:
diff changeset
746 /*
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parents:
diff changeset
747 * Sets a portion of the colormap for the given 8-bit surface. If 'surface'
74212992fb08 Initial revision
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parents:
diff changeset
748 * is not a palettized surface, this function does nothing, returning 0.
74212992fb08 Initial revision
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parents:
diff changeset
749 * If all of the colors were set as passed to SDL_SetColors(), it will
74212992fb08 Initial revision
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parents:
diff changeset
750 * return 1. If not all the color entries were set exactly as given,
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parents:
diff changeset
751 * it will return 0, and you should look at the surface palette to
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parents:
diff changeset
752 * determine the actual color palette.
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parents:
diff changeset
753 *
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parents:
diff changeset
754 * When 'surface' is the surface associated with the current display, the
74212992fb08 Initial revision
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parents:
diff changeset
755 * display colormap will be updated with the requested colors. If
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
756 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
74212992fb08 Initial revision
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parents:
diff changeset
757 * will always return 1, and the palette is guaranteed to be set the way
74212992fb08 Initial revision
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parents:
diff changeset
758 * you desire, even if the window colormap has to be warped or run under
74212992fb08 Initial revision
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parents:
diff changeset
759 * emulation.
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parents:
diff changeset
760 */
1668
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diff changeset
761 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface,
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diff changeset
762 SDL_Color * colors, int firstcolor,
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parents: 1662
diff changeset
763 int ncolors);
0
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diff changeset
764
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parents:
diff changeset
765 /*
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parents:
diff changeset
766 * Maps an RGB triple to an opaque pixel value for a given pixel format
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parents:
diff changeset
767 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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diff changeset
768 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
769 (SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b);
0
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parents:
diff changeset
770
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parents:
diff changeset
771 /*
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parents:
diff changeset
772 * Maps an RGBA quadruple to a pixel value for a given pixel format
74212992fb08 Initial revision
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parents:
diff changeset
773 */
1668
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774 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat * format,
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diff changeset
775 Uint8 r, Uint8 g, Uint8 b,
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parents: 1662
diff changeset
776 Uint8 a);
0
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parents:
diff changeset
777
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parents:
diff changeset
778 /*
74212992fb08 Initial revision
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parents:
diff changeset
779 * Maps a pixel value into the RGB components for a given pixel format
74212992fb08 Initial revision
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parents:
diff changeset
780 */
1668
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781 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt,
4da1ee79c9af more tweaking indent options
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diff changeset
782 Uint8 * r, Uint8 * g, Uint8 * b);
0
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parents:
diff changeset
783
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parents:
diff changeset
784 /*
74212992fb08 Initial revision
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parents:
diff changeset
785 * Maps a pixel value into the RGBA components for a given pixel format
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parents:
diff changeset
786 */
1668
4da1ee79c9af more tweaking indent options
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diff changeset
787 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt,
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diff changeset
788 Uint8 * r, Uint8 * g, Uint8 * b,
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parents: 1662
diff changeset
789 Uint8 * a);
0
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parents:
diff changeset
790
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parents:
diff changeset
791 /*
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parents:
diff changeset
792 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
74212992fb08 Initial revision
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parents:
diff changeset
793 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
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parents:
diff changeset
794 * If the depth is greater than 8 bits, the pixel format is set using the
74212992fb08 Initial revision
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parents:
diff changeset
795 * flags '[RGB]mask'.
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parents:
diff changeset
796 * If the function runs out of memory, it will return NULL.
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parents:
diff changeset
797 *
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parents:
diff changeset
798 * The 'flags' tell what kind of surface to create.
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parents:
diff changeset
799 * SDL_SWSURFACE means that the surface should be created in system memory.
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parents:
diff changeset
800 * SDL_HWSURFACE means that the surface should be created in video memory,
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parents:
diff changeset
801 * with the same format as the display surface. This is useful for surfaces
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parents:
diff changeset
802 * that will not change much, to take advantage of hardware acceleration
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parents:
diff changeset
803 * when being blitted to the display surface.
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parents:
diff changeset
804 * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
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parents:
diff changeset
805 * this surface, but you must always lock it before accessing the pixels.
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parents:
diff changeset
806 * SDL will wait for current blits to finish before returning from the lock.
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parents:
diff changeset
807 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
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parents:
diff changeset
808 * If the hardware supports acceleration of colorkey blits between
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parents:
diff changeset
809 * two surfaces in video memory, SDL will try to place the surface in
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parents:
diff changeset
810 * video memory. If this isn't possible or if there is no hardware
74212992fb08 Initial revision
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parents:
diff changeset
811 * acceleration available, the surface will be placed in system memory.
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parents:
diff changeset
812 * SDL_SRCALPHA means that the surface will be used for alpha blits and
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parents:
diff changeset
813 * if the hardware supports hardware acceleration of alpha blits between
74212992fb08 Initial revision
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parents:
diff changeset
814 * two surfaces in video memory, to place the surface in video memory
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parents:
diff changeset
815 * if possible, otherwise it will be placed in system memory.
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parents:
diff changeset
816 * If the surface is created in video memory, blits will be _much_ faster,
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parents:
diff changeset
817 * but the surface format must be identical to the video surface format,
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parents:
diff changeset
818 * and the only way to access the pixels member of the surface is to use
74212992fb08 Initial revision
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parents:
diff changeset
819 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
74212992fb08 Initial revision
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parents:
diff changeset
820 * If the requested surface actually resides in video memory, SDL_HWSURFACE
74212992fb08 Initial revision
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parents:
diff changeset
821 * will be set in the flags member of the returned surface. If for some
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parents:
diff changeset
822 * reason the surface could not be placed in video memory, it will not have
74212992fb08 Initial revision
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parents:
diff changeset
823 * the SDL_HWSURFACE flag set, and will be created in system memory instead.
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parents:
diff changeset
824 */
74212992fb08 Initial revision
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parents:
diff changeset
825 #define SDL_AllocSurface SDL_CreateRGBSurface
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
826 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
827 (Uint32 flags, int width, int height, int depth,
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
828 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
1668
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diff changeset
829 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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830 int width,
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diff changeset
831 int height,
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832 int depth,
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diff changeset
833 int pitch,
4da1ee79c9af more tweaking indent options
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834 Uint32 Rmask,
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diff changeset
835 Uint32 Gmask,
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diff changeset
836 Uint32 Bmask,
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diff changeset
837 Uint32 Amask);
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838 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
0
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parents:
diff changeset
839
74212992fb08 Initial revision
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parents:
diff changeset
840 /*
74212992fb08 Initial revision
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parents:
diff changeset
841 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
74212992fb08 Initial revision
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parents:
diff changeset
842 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
74212992fb08 Initial revision
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parents:
diff changeset
843 * to and read from 'surface->pixels', using the pixel format stored in
74212992fb08 Initial revision
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parents:
diff changeset
844 * 'surface->format'. Once you are done accessing the surface, you should
74212992fb08 Initial revision
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parents:
diff changeset
845 * use SDL_UnlockSurface() to release it.
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parents:
diff changeset
846 *
74212992fb08 Initial revision
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parents:
diff changeset
847 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
74212992fb08 Initial revision
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parents:
diff changeset
848 * to 0, then you can read and write to the surface at any time, and the
74212992fb08 Initial revision
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parents:
diff changeset
849 * pixel format of the surface will not change. In particular, if the
74212992fb08 Initial revision
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parents:
diff changeset
850 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
74212992fb08 Initial revision
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parents:
diff changeset
851 * will not need to lock the display surface before accessing it.
74212992fb08 Initial revision
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parents:
diff changeset
852 *
74212992fb08 Initial revision
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parents:
diff changeset
853 * No operating system or library calls should be made between lock/unlock
74212992fb08 Initial revision
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parents:
diff changeset
854 * pairs, as critical system locks may be held during this time.
74212992fb08 Initial revision
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parents:
diff changeset
855 *
74212992fb08 Initial revision
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parents:
diff changeset
856 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
74212992fb08 Initial revision
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parents:
diff changeset
857 */
1668
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858 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
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859 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
0
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parents:
diff changeset
860
74212992fb08 Initial revision
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diff changeset
861 /*
74212992fb08 Initial revision
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parents:
diff changeset
862 * Load a surface from a seekable SDL data source (memory or file.)
74212992fb08 Initial revision
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parents:
diff changeset
863 * If 'freesrc' is non-zero, the source will be closed after being read.
74212992fb08 Initial revision
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parents:
diff changeset
864 * Returns the new surface, or NULL if there was an error.
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parents:
diff changeset
865 * The new surface should be freed with SDL_FreeSurface().
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parents:
diff changeset
866 */
1668
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867 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
4da1ee79c9af more tweaking indent options
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diff changeset
868 int freesrc);
0
74212992fb08 Initial revision
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parents:
diff changeset
869
74212992fb08 Initial revision
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parents:
diff changeset
870 /* Convenience macro -- load a surface from a file */
74212992fb08 Initial revision
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parents:
diff changeset
871 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
74212992fb08 Initial revision
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parents:
diff changeset
872
74212992fb08 Initial revision
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parents:
diff changeset
873 /*
74212992fb08 Initial revision
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parents:
diff changeset
874 * Save a surface to a seekable SDL data source (memory or file.)
74212992fb08 Initial revision
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parents:
diff changeset
875 * If 'freedst' is non-zero, the source will be closed after being written.
74212992fb08 Initial revision
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parents:
diff changeset
876 * Returns 0 if successful or -1 if there was an error.
74212992fb08 Initial revision
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parents:
diff changeset
877 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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diff changeset
878 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents: 1660
diff changeset
879 (SDL_Surface * surface, SDL_RWops * dst, int freedst);
0
74212992fb08 Initial revision
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parents:
diff changeset
880
74212992fb08 Initial revision
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parents:
diff changeset
881 /* Convenience macro -- save a surface to a file */
74212992fb08 Initial revision
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parents:
diff changeset
882 #define SDL_SaveBMP(surface, file) \
74212992fb08 Initial revision
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parents:
diff changeset
883 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
74212992fb08 Initial revision
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parents:
diff changeset
884
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
885 /*
74212992fb08 Initial revision
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parents:
diff changeset
886 * Sets the color key (transparent pixel) in a blittable surface.
74212992fb08 Initial revision
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parents:
diff changeset
887 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
74212992fb08 Initial revision
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parents:
diff changeset
888 * 'key' will be the transparent pixel in the source image of a blit.
74212992fb08 Initial revision
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parents:
diff changeset
889 * SDL_RLEACCEL requests RLE acceleration for the surface if present,
74212992fb08 Initial revision
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parents:
diff changeset
890 * and removes RLE acceleration if absent.
74212992fb08 Initial revision
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parents:
diff changeset
891 * If 'flag' is 0, this function clears any current color key.
74212992fb08 Initial revision
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parents:
diff changeset
892 * This function returns 0, or -1 if there was an error.
74212992fb08 Initial revision
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parents:
diff changeset
893 */
337
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diff changeset
894 extern DECLSPEC int SDLCALL SDL_SetColorKey
1662
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895 (SDL_Surface * surface, Uint32 flag, Uint32 key);
0
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parents:
diff changeset
896
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parents:
diff changeset
897 /*
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parents:
diff changeset
898 * This function sets the alpha value for the entire surface, as opposed to
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parents:
diff changeset
899 * using the alpha component of each pixel. This value measures the range
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
900 * of transparency of the surface, 0 being completely transparent to 255
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parents:
diff changeset
901 * being completely opaque. An 'alpha' value of 255 causes blits to be
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parents:
diff changeset
902 * opaque, the source pixels copied to the destination (the default). Note
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
903 * that per-surface alpha can be combined with colorkey transparency.
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parents:
diff changeset
904 *
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parents:
diff changeset
905 * If 'flag' is 0, alpha blending is disabled for the surface.
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parents:
diff changeset
906 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
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parents:
diff changeset
907 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
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parents:
diff changeset
908 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
432
80a35d43a58f *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 431
diff changeset
909 *
80a35d43a58f *** empty log message ***
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diff changeset
910 * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
0
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parents:
diff changeset
911 */
1668
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diff changeset
912 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, Uint32 flag,
4da1ee79c9af more tweaking indent options
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parents: 1662
diff changeset
913 Uint8 alpha);
0
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parents:
diff changeset
914
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parents:
diff changeset
915 /*
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parents:
diff changeset
916 * Sets the clipping rectangle for the destination surface in a blit.
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parents:
diff changeset
917 *
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parents:
diff changeset
918 * If the clip rectangle is NULL, clipping will be disabled.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
919 * If the clip rectangle doesn't intersect the surface, the function will
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parents:
diff changeset
920 * return SDL_FALSE and blits will be completely clipped. Otherwise the
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parents:
diff changeset
921 * function returns SDL_TRUE and blits to the surface will be clipped to
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parents:
diff changeset
922 * the intersection of the surface area and the clipping rectangle.
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parents:
diff changeset
923 *
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parents:
diff changeset
924 * Note that blits are automatically clipped to the edges of the source
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
925 * and destination surfaces.
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parents:
diff changeset
926 */
1668
4da1ee79c9af more tweaking indent options
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parents: 1662
diff changeset
927 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
4da1ee79c9af more tweaking indent options
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parents: 1662
diff changeset
928 const SDL_Rect * rect);
0
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parents:
diff changeset
929
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parents:
diff changeset
930 /*
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parents:
diff changeset
931 * Gets the clipping rectangle for the destination surface in a blit.
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parents:
diff changeset
932 * 'rect' must be a pointer to a valid rectangle which will be filled
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
933 * with the correct values.
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parents:
diff changeset
934 */
1668
4da1ee79c9af more tweaking indent options
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diff changeset
935 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
4da1ee79c9af more tweaking indent options
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parents: 1662
diff changeset
936 SDL_Rect * rect);
0
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parents:
diff changeset
937
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parents:
diff changeset
938 /*
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parents:
diff changeset
939 * Creates a new surface of the specified format, and then copies and maps
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
940 * the given surface to it so the blit of the converted surface will be as
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parents:
diff changeset
941 * fast as possible. If this function fails, it returns NULL.
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parents:
diff changeset
942 *
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
943 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
74212992fb08 Initial revision
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parents:
diff changeset
944 * semantics. You can also pass SDL_RLEACCEL in the flags parameter and
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
945 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
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parents:
diff changeset
946 * surface.
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parents:
diff changeset
947 *
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parents:
diff changeset
948 * This function is used internally by SDL_DisplayFormat().
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parents:
diff changeset
949 */
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents: 1660
diff changeset
950 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
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951 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
0
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parents:
diff changeset
952
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parents:
diff changeset
953 /*
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parents:
diff changeset
954 * This performs a fast blit from the source surface to the destination
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parents:
diff changeset
955 * surface. It assumes that the source and destination rectangles are
74212992fb08 Initial revision
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parents:
diff changeset
956 * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
74212992fb08 Initial revision
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parents:
diff changeset
957 * surface (src or dst) is copied. The final blit rectangles are saved
74212992fb08 Initial revision
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parents:
diff changeset
958 * in 'srcrect' and 'dstrect' after all clipping is performed.
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parents:
diff changeset
959 * If the blit is successful, it returns 0, otherwise it returns -1.
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parents:
diff changeset
960 *
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parents:
diff changeset
961 * The blit function should not be called on a locked surface.
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parents:
diff changeset
962 *
74212992fb08 Initial revision
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parents:
diff changeset
963 * The blit semantics for surfaces with and without alpha and colorkey
74212992fb08 Initial revision
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parents:
diff changeset
964 * are defined as follows:
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parents:
diff changeset
965 *
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parents:
diff changeset
966 * RGBA->RGB:
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parents:
diff changeset
967 * SDL_SRCALPHA set:
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parents:
diff changeset
968 * alpha-blend (using alpha-channel).
74212992fb08 Initial revision
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parents:
diff changeset
969 * SDL_SRCCOLORKEY ignored.
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parents:
diff changeset
970 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
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parents:
diff changeset
971 * copy RGB.
74212992fb08 Initial revision
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parents:
diff changeset
972 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
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parents:
diff changeset
973 * RGB values of the source colour key, ignoring alpha in the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
974 * comparison.
74212992fb08 Initial revision
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parents:
diff changeset
975 *
74212992fb08 Initial revision
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parents:
diff changeset
976 * RGB->RGBA:
74212992fb08 Initial revision
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parents:
diff changeset
977 * SDL_SRCALPHA set:
74212992fb08 Initial revision
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parents:
diff changeset
978 * alpha-blend (using the source per-surface alpha value);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
979 * set destination alpha to opaque.
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parents:
diff changeset
980 * SDL_SRCALPHA not set:
431
41cadcba32e8 Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
Sam Lantinga <slouken@libsdl.org>
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diff changeset
981 * copy RGB, set destination alpha to source per-surface alpha value.
0
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parents:
diff changeset
982 * both:
74212992fb08 Initial revision
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parents:
diff changeset
983 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
984 * source colour key.
74212992fb08 Initial revision
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parents:
diff changeset
985 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
986 * RGBA->RGBA:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
987 * SDL_SRCALPHA set:
74212992fb08 Initial revision
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parents:
diff changeset
988 * alpha-blend (using the source alpha channel) the RGB values;
74212992fb08 Initial revision
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parents:
diff changeset
989 * leave destination alpha untouched. [Note: is this correct?]
74212992fb08 Initial revision
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parents:
diff changeset
990 * SDL_SRCCOLORKEY ignored.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
991 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
992 * copy all of RGBA to the destination.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
993 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
994 * RGB values of the source colour key, ignoring alpha in the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
995 * comparison.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
996 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
997 * RGB->RGB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
998 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
999 * alpha-blend (using the source per-surface alpha value).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1000 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1001 * copy RGB.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1002 * both:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1003 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1004 * source colour key.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1005 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1006 * If either of the surfaces were in video memory, and the blit returns -2,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1007 * the video memory was lost, so it should be reloaded with artwork and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1008 * re-blitted:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1009 while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1010 while ( SDL_LockSurface(image) < 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1011 Sleep(10);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1012 -- Write image pixels to image->pixels --
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1013 SDL_UnlockSurface(image);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1014 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1015 * This happens under DirectX 5.0 when the system switches away from your
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1016 * fullscreen application. The lock will also fail until you have access
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1017 * to the video memory again.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1018 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1019 /* You should call SDL_BlitSurface() unless you know exactly how SDL
74212992fb08 Initial revision
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parents:
diff changeset
1020 blitting works internally and how to use the other blit functions.
74212992fb08 Initial revision
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parents:
diff changeset
1021 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1022 #define SDL_BlitSurface SDL_UpperBlit
74212992fb08 Initial revision
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parents:
diff changeset
1023
74212992fb08 Initial revision
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parents:
diff changeset
1024 /* This is the public blit function, SDL_BlitSurface(), and it performs
74212992fb08 Initial revision
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parents:
diff changeset
1025 rectangle validation and clipping before passing it to SDL_LowerBlit()
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parents:
diff changeset
1026 */
337
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diff changeset
1027 extern DECLSPEC int SDLCALL SDL_UpperBlit
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diff changeset
1028 (SDL_Surface * src, SDL_Rect * srcrect,
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diff changeset
1029 SDL_Surface * dst, SDL_Rect * dstrect);
0
74212992fb08 Initial revision
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parents:
diff changeset
1030 /* This is a semi-private blit function and it performs low-level surface
74212992fb08 Initial revision
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parents:
diff changeset
1031 blitting only.
74212992fb08 Initial revision
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parents:
diff changeset
1032 */
337
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diff changeset
1033 extern DECLSPEC int SDLCALL SDL_LowerBlit
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents: 1660
diff changeset
1034 (SDL_Surface * src, SDL_Rect * srcrect,
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff changeset
1035 SDL_Surface * dst, SDL_Rect * dstrect);
0
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parents:
diff changeset
1036
74212992fb08 Initial revision
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parents:
diff changeset
1037 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1038 * This function performs a fast fill of the given rectangle with 'color'
74212992fb08 Initial revision
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parents:
diff changeset
1039 * The given rectangle is clipped to the destination surface clip area
74212992fb08 Initial revision
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parents:
diff changeset
1040 * and the final fill rectangle is saved in the passed in pointer.
74212992fb08 Initial revision
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parents:
diff changeset
1041 * If 'dstrect' is NULL, the whole surface will be filled with 'color'
74212992fb08 Initial revision
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parents:
diff changeset
1042 * The color should be a pixel of the format used by the surface, and
74212992fb08 Initial revision
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parents:
diff changeset
1043 * can be generated by the SDL_MapRGB() function.
74212992fb08 Initial revision
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parents:
diff changeset
1044 * This function returns 0 on success, or -1 on error.
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parents:
diff changeset
1045 */
337
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diff changeset
1046 extern DECLSPEC int SDLCALL SDL_FillRect
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diff changeset
1047 (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
0
74212992fb08 Initial revision
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parents:
diff changeset
1048
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parents:
diff changeset
1049 /*
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parents:
diff changeset
1050 * This function takes a surface and copies it to a new surface of the
74212992fb08 Initial revision
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parents:
diff changeset
1051 * pixel format and colors of the video framebuffer, suitable for fast
74212992fb08 Initial revision
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parents:
diff changeset
1052 * blitting onto the display surface. It calls SDL_ConvertSurface()
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parents:
diff changeset
1053 *
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parents:
diff changeset
1054 * If you want to take advantage of hardware colorkey or alpha blit
74212992fb08 Initial revision
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parents:
diff changeset
1055 * acceleration, you should set the colorkey and alpha value before
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1056 * calling this function.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1057 *
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parents:
diff changeset
1058 * If the conversion fails or runs out of memory, it returns NULL
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parents:
diff changeset
1059 */
1668
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1060 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface);
0
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parents:
diff changeset
1061
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parents:
diff changeset
1062 /*
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parents:
diff changeset
1063 * This function takes a surface and copies it to a new surface of the
74212992fb08 Initial revision
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parents:
diff changeset
1064 * pixel format and colors of the video framebuffer (if possible),
74212992fb08 Initial revision
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parents:
diff changeset
1065 * suitable for fast alpha blitting onto the display surface.
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parents:
diff changeset
1066 * The new surface will always have an alpha channel.
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parents:
diff changeset
1067 *
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parents:
diff changeset
1068 * If you want to take advantage of hardware colorkey or alpha blit
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1069 * acceleration, you should set the colorkey and alpha value before
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1070 * calling this function.
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parents:
diff changeset
1071 *
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parents:
diff changeset
1072 * If the conversion fails or runs out of memory, it returns NULL
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parents:
diff changeset
1073 */
1668
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parents: 1662
diff changeset
1074 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *
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parents: 1662
diff changeset
1075 surface);
0
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parents:
diff changeset
1076
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parents:
diff changeset
1077
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parents:
diff changeset
1078 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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parents:
diff changeset
1079 /* YUV video surface overlay functions */
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parents:
diff changeset
1080 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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parents:
diff changeset
1081
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1082 /* This function creates a video output overlay
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parents:
diff changeset
1083 Calling the returned surface an overlay is something of a misnomer because
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1084 the contents of the display surface underneath the area where the overlay
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1085 is shown is undefined - it may be overwritten with the converted YUV data.
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parents:
diff changeset
1086 */
1668
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parents: 1662
diff changeset
1087 extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width,
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Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1088 int height,
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Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1089 Uint32 format,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1090 SDL_Surface *
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Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1091 display);
0
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1092
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1093 /* Lock an overlay for direct access, and unlock it when you are done */
1668
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Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1094 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay);
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Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1095 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1096
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1097 /* Blit a video overlay to the display surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1098 The contents of the video surface underneath the blit destination are
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1099 not defined.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1100 The width and height of the destination rectangle may be different from
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1101 that of the overlay, but currently only 2x scaling is supported.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1102 */
1668
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parents: 1662
diff changeset
1103 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay,
4da1ee79c9af more tweaking indent options
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parents: 1662
diff changeset
1104 SDL_Rect * dstrect);
0
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parents:
diff changeset
1105
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parents:
diff changeset
1106 /* Free a video overlay */
1668
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parents: 1662
diff changeset
1107 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay);
0
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parents:
diff changeset
1108
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parents:
diff changeset
1109
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parents:
diff changeset
1110 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
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parents:
diff changeset
1111 /* OpenGL support functions. */
74212992fb08 Initial revision
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parents:
diff changeset
1112 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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parents:
diff changeset
1113
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parents:
diff changeset
1114 /*
1490
8f3e602904d1 Dynamic OpenGL loading is the default now. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
1115 * Dynamically load an OpenGL library, or the default one if path is NULL
0
74212992fb08 Initial revision
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parents:
diff changeset
1116 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1117 * If you do this, you need to retrieve all of the GL functions used in
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1118 * your program from the dynamic library using SDL_GL_GetProcAddress().
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parents:
diff changeset
1119 */
1668
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1120 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
0
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parents:
diff changeset
1121
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parents:
diff changeset
1122 /*
1490
8f3e602904d1 Dynamic OpenGL loading is the default now. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
1123 * Get the address of a GL function
0
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parents:
diff changeset
1124 */
1668
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diff changeset
1125 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
0
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parents:
diff changeset
1126
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parents:
diff changeset
1127 /*
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff changeset
1128 * Set an attribute of the OpenGL subsystem before window creation.
0
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parents:
diff changeset
1129 */
1668
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1130 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
0
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parents:
diff changeset
1131
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parents:
diff changeset
1132 /*
74212992fb08 Initial revision
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parents:
diff changeset
1133 * Get an attribute of the OpenGL subsystem from the windowing
74212992fb08 Initial revision
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parents:
diff changeset
1134 * interface, such as glX. This is of course different from getting
74212992fb08 Initial revision
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parents:
diff changeset
1135 * the values from SDL's internal OpenGL subsystem, which only
74212992fb08 Initial revision
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parents:
diff changeset
1136 * stores the values you request before initialization.
74212992fb08 Initial revision
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parents:
diff changeset
1137 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1138 * Developers should track the values they pass into SDL_GL_SetAttribute
74212992fb08 Initial revision
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parents:
diff changeset
1139 * themselves if they want to retrieve these values.
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parents:
diff changeset
1140 */
1668
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diff changeset
1141 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
0
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parents:
diff changeset
1142
74212992fb08 Initial revision
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parents:
diff changeset
1143 /*
74212992fb08 Initial revision
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parents:
diff changeset
1144 * Swap the OpenGL buffers, if double-buffering is supported.
74212992fb08 Initial revision
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parents:
diff changeset
1145 */
1668
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diff changeset
1146 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
0
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parents:
diff changeset
1147
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
1148 /* Not in public API at the moment - do not use! */
1668
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diff changeset
1149 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
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parents: 1662
diff changeset
1150 SDL_Rect * srcrect,
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diff changeset
1151 SDL_Surface * dst,
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diff changeset
1152 SDL_Rect * dstrect);
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents: 1660
diff changeset
1153
0
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parents:
diff changeset
1154 /* Ends C function definitions when using C++ */
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parents:
diff changeset
1155 #ifdef __cplusplus
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents: 1660
diff changeset
1156 /* *INDENT-OFF* */
0
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parents:
diff changeset
1157 }
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff changeset
1158 /* *INDENT-ON* */
0
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diff changeset
1159 #endif
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parents:
diff changeset
1160 #include "close_code.h"
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parents:
diff changeset
1161
74212992fb08 Initial revision
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diff changeset
1162 #endif /* _SDL_video_h */
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782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents: 1660
diff changeset
1163
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff changeset
1164 /* vi: set ts=4 sw=4 expandtab: */