Mercurial > sdl-ios-xcode
annotate include/SDL_video.h @ 1669:9857d21967bb SDL-1.3
The test programs compile again.
The dummy video driver is partially functional now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 05:08:33 +0000 |
parents | 4da1ee79c9af |
children | eef792d31de8 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_video.h |
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25 * |
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26 * Header file for access to the SDL raw framebuffer window |
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27 */ |
0 | 28 |
29 #ifndef _SDL_video_h | |
30 #define _SDL_video_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_pixels.h" |
0 | 35 #include "SDL_rwops.h" |
36 | |
37 #include "begin_code.h" | |
38 /* Set up for C function definitions, even when using C++ */ | |
39 #ifdef __cplusplus | |
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40 /* *INDENT-OFF* */ |
0 | 41 extern "C" { |
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42 /* *INDENT-ON* */ |
0 | 43 #endif |
44 | |
45 /* Transparency definitions: These define alpha as the opacity of a surface */ | |
46 #define SDL_ALPHA_OPAQUE 255 | |
47 #define SDL_ALPHA_TRANSPARENT 0 | |
48 | |
49 /* Useful data types */ | |
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50 typedef struct SDL_Rect |
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51 { |
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52 Sint16 x, y; |
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53 Uint16 w, h; |
0 | 54 } SDL_Rect; |
55 | |
56 /* This structure should be treated as read-only, except for 'pixels', | |
57 which, if not NULL, contains the raw pixel data for the surface. | |
58 */ | |
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59 typedef struct SDL_Surface |
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60 { |
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61 Uint32 flags; /* Read-only */ |
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62 SDL_PixelFormat *format; /* Read-only */ |
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63 int w, h; /* Read-only */ |
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64 Uint16 pitch; /* Read-only */ |
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65 void *pixels; /* Read-write */ |
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66 int offset; /* Private */ |
0 | 67 |
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68 /* Hardware-specific surface info */ |
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69 struct private_hwdata *hwdata; |
0 | 70 |
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71 /* clipping information */ |
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72 SDL_Rect clip_rect; /* Read-only */ |
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73 Uint32 unused1; /* for binary compatibility */ |
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74 |
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75 /* Allow recursive locks */ |
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76 Uint32 locked; /* Private */ |
0 | 77 |
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78 /* info for fast blit mapping to other surfaces */ |
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79 struct SDL_BlitMap *map; /* Private */ |
0 | 80 |
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81 /* format version, bumped at every change to invalidate blit maps */ |
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82 unsigned int format_version; /* Private */ |
0 | 83 |
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84 /* Reference count -- used when freeing surface */ |
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85 int refcount; /* Read-mostly */ |
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86 } SDL_Surface; |
0 | 87 |
88 /* The most common video overlay formats. | |
89 For an explanation of these pixel formats, see: | |
90 http://www.webartz.com/fourcc/indexyuv.htm | |
91 | |
92 For information on the relationship between color spaces, see: | |
93 http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html | |
94 */ | |
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95 #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ |
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96 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ |
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97 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ |
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98 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ |
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99 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ |
0 | 100 |
101 /* The YUV hardware video overlay */ | |
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102 typedef struct SDL_Overlay |
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103 { |
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104 Uint32 format; /* Read-only */ |
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105 int w, h; /* Read-only */ |
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106 int planes; /* Read-only */ |
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107 Uint16 *pitches; /* Read-only */ |
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108 Uint8 **pixels; /* Read-write */ |
0 | 109 |
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110 /* Hardware-specific surface info */ |
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111 struct private_yuvhwfuncs *hwfuncs; |
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112 struct private_yuvhwdata *hwdata; |
0 | 113 |
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114 /* Special flags */ |
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115 Uint32 hw_overlay:1; /* Flag: This overlay hardware accelerated? */ |
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116 Uint32 UnusedBits:31; |
0 | 117 } SDL_Overlay; |
118 | |
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119 /* Evaluates to true if the surface needs to be locked before access */ |
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120 #define SDL_MUSTLOCK(surface) \ |
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121 (surface->offset || \ |
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122 ((surface->flags & (SDL_HWSURFACE|SDL_RLEACCEL)) != 0)) |
0 | 123 |
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124 /* typedef for private surface blitting functions */ |
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125 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, |
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126 struct SDL_Surface * dst, SDL_Rect * dstrect); |
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127 |
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128 |
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129 /** |
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130 * \struct SDL_VideoInfo |
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131 * |
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132 * \brief Useful for determining the video hardware capabilities |
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133 */ |
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134 typedef struct SDL_VideoInfo |
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135 { |
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136 Uint32 hw_available:1; /**< Flag: Can you create hardware surfaces? */ |
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137 Uint32 wm_available:1; /**< Flag: Can you talk to a window manager? */ |
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138 Uint32 UnusedBits1:6; |
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139 Uint32 UnusedBits2:1; |
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140 Uint32 blit_hw:1; /**< Flag: Accelerated blits HW --> HW */ |
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141 Uint32 blit_hw_CC:1; /**< Flag: Accelerated blits with Colorkey */ |
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142 Uint32 blit_hw_A:1; /**< Flag: Accelerated blits with Alpha */ |
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143 Uint32 blit_sw:1; /**< Flag: Accelerated blits SW --> HW */ |
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144 Uint32 blit_sw_CC:1; /**< Flag: Accelerated blits with Colorkey */ |
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145 Uint32 blit_sw_A:1; /**< Flag: Accelerated blits with Alpha */ |
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146 Uint32 blit_fill:1; /**< Flag: Accelerated color fill */ |
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147 Uint32 UnusedBits3:16; |
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148 Uint32 video_mem; /* The total amount of video memory (in K) */ |
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149 |
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150 /* Here for backwards compatibility */ |
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151 SDL_PixelFormat *vfmt; |
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152 } SDL_VideoInfo; |
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153 |
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154 /** |
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155 * \struct SDL_DisplayMode |
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156 * |
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157 * \brief The structure that defines a display mode |
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158 * |
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159 * \sa SDL_GetNumDisplayModes() |
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160 * \sa SDL_GetDisplayMode() |
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161 * \sa SDL_GetDesktopDisplayMode() |
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162 * \sa SDL_GetCurrentDisplayMode() |
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163 * \sa SDL_GetClosestDisplayMode() |
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164 * \sa SDL_SetDisplayMode() |
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165 */ |
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166 typedef struct |
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167 { |
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168 Uint32 format; /**< pixel format */ |
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169 int w; /**< width */ |
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170 int h; /**< height */ |
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171 int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
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172 } SDL_DisplayMode; |
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173 |
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174 /** |
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175 * \typedef SDL_WindowID |
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176 * |
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177 * \brief The type used to identify a window |
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178 * |
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179 * \sa SDL_CreateWindow() |
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180 * \sa SDL_CreateWindowFrom() |
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181 * \sa SDL_DestroyWindow() |
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182 * \sa SDL_GetWindowData() |
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183 * \sa SDL_GetWindowFlags() |
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184 * \sa SDL_GetWindowGrab() |
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185 * \sa SDL_GetWindowPosition() |
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186 * \sa SDL_GetWindowSize() |
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187 * \sa SDL_GetWindowTitle() |
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188 * \sa SDL_HideWindow() |
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189 * \sa SDL_MaximizeWindow() |
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190 * \sa SDL_MinimizeWindow() |
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191 * \sa SDL_RaiseWindow() |
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192 * \sa SDL_RestoreWindow() |
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193 * \sa SDL_SetWindowData() |
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194 * \sa SDL_SetWindowGrab() |
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195 * \sa SDL_SetWindowIcon() |
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196 * \sa SDL_SetWindowPosition() |
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197 * \sa SDL_SetWindowSize() |
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198 * \sa SDL_SetWindowTitle() |
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199 * \sa SDL_ShowWindow() |
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200 */ |
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201 typedef Uint32 SDL_WindowID; |
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202 |
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203 /** |
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204 * \enum SDL_WindowFlags |
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205 * |
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206 * \brief The flags on a window |
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207 */ |
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208 typedef enum |
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209 { |
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210 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */ |
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211 SDL_WINDOW_BORDERLESS = 0x00000002, /**< no window decoration */ |
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212 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
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213 SDL_WINDOW_OPENGL = 0x00000008, /**< window usable with OpenGL context */ |
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214 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ |
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215 SDL_WINDOW_MAXIMIZED = 0x00000020, /**< maximized */ |
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216 SDL_WINDOW_MINIMIZED = 0x00000040, /**< minimized */ |
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217 SDL_WINDOW_INPUT_GRABBED = 0x00000080, /**< window has grabbed input focus */ |
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218 SDL_WINDOW_KEYBOARD_FOCUS = 0x00000100, /**< window has keyboard focus */ |
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219 SDL_WINDOW_MOUSE_FOCUS = 0x00000200, /**< window has mouse focus */ |
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220 } SDL_WindowFlags; |
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221 |
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222 /** |
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223 * \enum SDL_WindowEventID |
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224 * |
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225 * \brief Event subtype for window events |
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226 */ |
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227 typedef enum |
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228 { |
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229 SDL_WINDOWEVENT_NONE, /**< Never used */ |
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230 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
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231 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
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232 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1,data2 */ |
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233 SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */ |
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234 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
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235 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
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236 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size and position */ |
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237 SDL_WINDOWEVENT_ENTER, /**< The window has gained mouse focus */ |
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238 SDL_WINDOWEVENT_LEAVE, /**< The window has lost mouse focus */ |
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239 SDL_WINDOWEVENT_FOCUS_GAINED, /**< The window has gained keyboard focus */ |
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240 SDL_WINDOWEVENT_FOCUS_LOST, /**< The window has lost keyboard focus */ |
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241 } SDL_WindowEventID; |
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242 |
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243 /** |
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244 * \enum SDL_GLattr |
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245 * |
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246 * \brief OpenGL configuration attributes |
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247 */ |
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248 typedef enum |
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249 { |
0 | 250 SDL_GL_RED_SIZE, |
251 SDL_GL_GREEN_SIZE, | |
252 SDL_GL_BLUE_SIZE, | |
253 SDL_GL_ALPHA_SIZE, | |
254 SDL_GL_BUFFER_SIZE, | |
255 SDL_GL_DOUBLEBUFFER, | |
256 SDL_GL_DEPTH_SIZE, | |
257 SDL_GL_STENCIL_SIZE, | |
258 SDL_GL_ACCUM_RED_SIZE, | |
259 SDL_GL_ACCUM_GREEN_SIZE, | |
260 SDL_GL_ACCUM_BLUE_SIZE, | |
450
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261 SDL_GL_ACCUM_ALPHA_SIZE, |
655
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262 SDL_GL_STEREO, |
656
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263 SDL_GL_MULTISAMPLEBUFFERS, |
1656 | 264 SDL_GL_MULTISAMPLESAMPLES, |
265 SDL_GL_ACCELERATED_VISUAL, | |
266 SDL_GL_SWAP_CONTROL | |
0 | 267 } SDL_GLattr; |
268 | |
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269 /* These are the currently supported flags for the SDL_surface */ |
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270 #define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ |
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271 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ |
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272 /* Available for SDL_CreateWindowSurface() */ |
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273 #define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ |
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274 #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ |
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275 #define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered surface */ |
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276 /* Used internally (read-only) */ |
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277 #define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ |
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278 #define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ |
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279 #define SDL_RLEACCELOK 0x00002000 /* Private flag */ |
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280 #define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ |
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281 #define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ |
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282 #define SDL_PREALLOC 0x00100000 /* Surface uses preallocated memory */ |
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283 #define SDL_SCREEN_SURFACE 0x01000000 /* Surface is a window screen surface */ |
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284 #define SDL_SHADOW_SURFACE 0x02000000 /* Surface is a window shadow surface */ |
0 | 285 |
286 /* Function prototypes */ | |
287 | |
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288 /** |
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289 * \fn int SDL_GetNumVideoDrivers(void) |
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290 * |
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291 * \brief Get the number of video drivers compiled into SDL |
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292 * |
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293 * \sa SDL_GetVideoDriver() |
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294 */ |
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295 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
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296 |
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297 /** |
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298 * \fn const char *SDL_GetVideoDriver(int index) |
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299 * |
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300 * \brief Get the name of a built in video driver. |
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301 * |
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302 * \note The video drivers are presented in the order in which they are |
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303 * normally checked during initialization. |
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304 * |
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305 * \sa SDL_GetNumVideoDrivers() |
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306 */ |
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307 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
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308 |
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309 /** |
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310 * \fn int SDL_VideoInit(const char *driver_name, Uint32 flags) |
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311 * |
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312 * \brief Initialize the video subsystem, optionally specifying a video driver. |
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313 * |
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314 * \param driver_name Initialize a specific driver by name, or NULL for the default video driver. |
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315 * \param flags FIXME: Still needed? |
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316 * |
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317 * \return 0 on success, -1 on error |
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318 * |
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319 * This function initializes the video subsystem; setting up a connection |
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320 * to the window manager, etc, and determines the available display modes |
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321 * and pixel formats, but does not initialize a window or graphics mode. |
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322 * |
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323 * \sa SDL_VideoQuit() |
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324 */ |
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325 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, |
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326 Uint32 flags); |
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327 |
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328 /** |
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329 * \fn void SDL_VideoQuit(void) |
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330 * |
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331 * \brief Shuts down the video subsystem. |
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332 * |
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333 * This function closes all windows, and restores the original video mode. |
0 | 334 * |
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335 * \sa SDL_VideoInit() |
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336 */ |
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337 extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
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338 |
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339 /** |
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340 * \fn const char *SDL_GetCurrentVideoDriver(void) |
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341 * |
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342 * \brief Returns the name of the currently initialized video driver. |
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343 * |
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344 * \return The name of the current video driver or NULL if no driver |
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345 * has been initialized |
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346 * |
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347 * \sa SDL_GetNumVideoDrivers() |
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348 * \sa SDL_GetVideoDriver() |
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349 */ |
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350 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
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351 |
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352 /** |
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353 * \fn const SDL_VideoInfo *SDL_GetVideoInfo(void) |
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354 * |
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355 * \brief Returns information about the currently initialized video driver. |
0 | 356 * |
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357 * \return A read-only pointer to information about the video hardware, |
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358 * or NULL if no video driver has been initialized. |
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359 */ |
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360 extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void); |
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361 |
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362 /** |
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363 * \fn int SDL_GetNumVideoDisplays(void) |
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364 * |
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365 * \brief Returns the number of available video displays. |
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366 * |
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367 * \sa SDL_SelectVideoDisplay() |
0 | 368 */ |
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369 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
0 | 370 |
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371 /** |
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372 * \fn int SDL_SelectVideoDisplay(int index) |
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373 * |
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374 * \brief Set the index of the currently selected display. |
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375 * |
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376 * \note You can query the currently selected display by passing an index of -1. |
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377 * |
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378 * \sa SDL_GetNumVideoDisplays() |
0 | 379 */ |
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380 extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index); |
0 | 381 |
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382 /** |
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383 * \fn int SDL_GetNumDisplayModes(void) |
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384 * |
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385 * \brief Returns the number of available display modes for the current display. |
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386 * |
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387 * \sa SDL_GetDisplayMode() |
0 | 388 */ |
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389 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void); |
0 | 390 |
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391 /** |
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392 * \fn const SDL_DisplayMode *SDL_GetDisplayMode(int index) |
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393 * |
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394 * \brief Retrieve information about a specific display mode. |
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395 * |
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396 * \note The display modes are sorted in this priority: |
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397 * \li bits per pixel -> more colors to fewer colors |
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398 * \li width -> largest to smallest |
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399 * \li height -> largest to smallest |
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400 * \li refresh rate -> highest to lowest |
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401 * |
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402 * \sa SDL_GetNumDisplayModes() |
0 | 403 */ |
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404 extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDisplayMode(int index); |
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405 |
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406 /** |
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407 * \fn const SDL_DisplayMode *SDL_GetDesktopDisplayMode(void) |
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408 * |
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409 * \brief Retrieve information about the desktop display mode for the current display. |
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410 */ |
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411 extern DECLSPEC const SDL_DisplayMode *SDLCALL |
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412 SDL_GetDesktopDisplayMode(void); |
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413 |
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414 /** |
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415 * \fn const SDL_DisplayMode *SDL_GetCurrentDisplayMode(void) |
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416 * |
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417 * \brief Retrieve information about the current display mode. |
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418 */ |
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419 extern DECLSPEC const SDL_DisplayMode *SDLCALL |
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420 SDL_GetCurrentDisplayMode(void); |
0 | 421 |
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422 /** |
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423 * \fn SDL_DisplayMode *SDL_GetClosestDisplayMode(const SDL_DisplayMode *mode, SDL_DisplayMode *closest) |
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424 * |
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425 * \brief Get the closest match to the requested display mode. |
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426 * |
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427 * \param mode The desired display mode |
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428 * \param closest A pointer to a display mode to be filled in with the closest match of the available display modes. |
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429 * |
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430 * \return The passed in value 'closest', or NULL if no matching video mode was available. |
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431 * |
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432 * The available display modes are scanned, and 'closest' is filled in with the closest mode matching the requested mode and returned. The mode format and refresh_rate default to the desktop mode if they are 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh_rate. If all the available modes are too small, then NULL is returned. |
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433 * |
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434 * \sa SDL_GetNumDisplayModes() |
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435 * \sa SDL_GetDisplayMode() |
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436 */ |
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437 extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const |
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438 SDL_DisplayMode |
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439 * mode, |
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440 SDL_DisplayMode |
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441 * closest); |
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442 |
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443 /** |
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444 * \fn int SDL_SetDisplayMode(const SDL_DisplayMode *mode) |
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445 * |
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446 * \brief Set up the closest available mode on the current display. |
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447 * |
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448 * \param mode The desired display mode |
0 | 449 * |
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450 * \return 0 on success, or -1 if setting the display mode failed. |
0 | 451 */ |
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452 extern DECLSPEC int SDLCALL SDL_SetDisplayMode(const SDL_DisplayMode * mode); |
0 | 453 |
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454 /** |
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455 * \fn SDL_WindowID SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) |
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456 * |
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457 * \brief Create a window with the specified position, dimensions, and flags. |
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458 * |
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459 * \param title The title of the window |
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460 * \param x The x position of the window |
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461 * \param y The y position of the window |
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462 * \param w The width of the window |
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463 * \param h The height of the window |
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464 * \param flags The flags for the window |
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465 * |
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466 * \return The id of the window created, or zero if window creation failed. |
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467 * |
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468 * \note Setting the position to -1, -1, indicates any position is fine. |
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469 * |
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470 * \sa SDL_DestroyWindow() |
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471 */ |
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472 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindow(const char *title, |
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473 int x, int y, int w, |
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474 int h, Uint32 flags); |
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475 |
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476 /** |
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477 * \fn SDL_WindowID SDL_CreateWindowFrom(void *data) |
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478 * |
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479 * \brief Create an SDL window struct from an existing native window. |
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480 * |
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481 * \param data A pointer to driver-dependent window creation data |
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482 * |
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483 * \return The id of the window created, or zero if window creation failed. |
0 | 484 * |
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485 * \warning This function is NOT SUPPORTED, use at your own risk! |
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486 * |
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487 * \sa SDL_DestroyWindow() |
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488 */ |
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489 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindowFrom(void *data); |
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490 |
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491 /** |
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492 * \fn Uint32 SDL_GetWindowFlags(SDL_WindowID windowID) |
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493 * |
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494 * \brief Get the window flags. |
0 | 495 */ |
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496 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_WindowID windowID); |
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497 |
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498 /** |
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499 * \fn void SDL_SetWindowTitle(SDL_WindowID windowID, const char *title) |
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500 * |
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501 * \brief Set the title of the window, in UTF-8 format. |
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502 * |
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503 * \sa SDL_GetWindowTitle() |
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504 */ |
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505 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_WindowID windowID, |
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506 const char *title); |
0 | 507 |
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508 /** |
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509 * \fn const char *SDL_GetWindowTitle(SDL_WindowID windowID) |
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510 * |
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511 * \brief Get the title of the window, in UTF-8 format. |
0 | 512 * |
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513 * \sa SDL_SetWindowTitle() |
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514 */ |
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515 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_WindowID windowID); |
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516 |
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517 /** |
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518 * \fn void SDL_SetWindowIcon(SDL_Surface *icon) |
0 | 519 * |
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520 * \brief Set the icon of the window. |
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521 * |
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522 * \param icon The icon for the window |
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523 * |
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524 * FIXME: The icon needs to be set before the window is first shown. Should some icon representation be part of the window creation data? |
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525 */ |
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526 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Surface * icon); |
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527 |
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528 /** |
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529 * \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata) |
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530 * |
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531 * \brief Associate an arbitrary pointer with the window. |
0 | 532 * |
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533 * \sa SDL_GetWindowData() |
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534 */ |
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535 extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_WindowID windowID, |
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536 void *userdata); |
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537 |
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538 /** |
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539 * \fn void *SDL_GetWindowData(SDL_WindowID windowID) |
0 | 540 * |
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541 * \brief Retrieve the data pointer associated with the window. |
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542 * |
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543 * \sa SDL_SetWindowData() |
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544 */ |
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545 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_WindowID windowID); |
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546 |
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547 /** |
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548 * \fn void SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y) |
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549 * |
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550 * \brief Set the position of the window. |
0 | 551 * |
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552 * \sa SDL_GetWindowPosition() |
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553 */ |
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554 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_WindowID windowID, |
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555 int x, int y); |
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556 |
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557 /** |
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558 * \fn void SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y) |
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559 * |
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560 * \brief Get the position of the window. |
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561 * |
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562 * \sa SDL_SetWindowPosition() |
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563 */ |
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564 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_WindowID windowID, |
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565 int *x, int *y); |
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566 |
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567 /** |
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568 * \fn void SDL_SetWindowSize(SDL_WindowID windowID, int w, int w) |
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569 * |
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570 * \brief Set the size of the window's client area. |
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571 * |
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572 * \note You can't change the size of a fullscreen window, it automatically |
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573 * matches the size of the display mode. |
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574 * |
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575 * \sa SDL_GetWindowSize() |
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576 */ |
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577 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_WindowID windowID, int w, |
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578 int h); |
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579 |
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580 /** |
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581 * \fn void SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *w) |
0 | 582 * |
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583 * \brief Get the size of the window's client area. |
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584 * |
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585 * \sa SDL_SetWindowSize() |
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586 */ |
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587 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_WindowID windowID, int *w, |
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588 int *h); |
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589 |
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590 /** |
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591 * \fn void SDL_ShowWindow(SDL_WindowID windowID) |
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592 * |
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593 * \brief Show the window |
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594 * |
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595 * \sa SDL_HideWindow() |
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596 */ |
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597 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_WindowID windowID); |
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598 |
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599 /** |
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600 * \fn void SDL_HideWindow(SDL_WindowID windowID) |
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601 * |
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602 * \brief Hide the window |
0 | 603 * |
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604 * \sa SDL_ShowWindow() |
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605 */ |
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606 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_WindowID windowID); |
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607 |
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608 /** |
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609 * \fn void SDL_RaiseWindow(SDL_WindowID windowID) |
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610 * |
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611 * \brief Raise the window so it's above other windows. |
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612 */ |
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613 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID); |
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614 |
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615 /** |
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616 * \fn void SDL_MaximizeWindow(SDL_WindowID windowID) |
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617 * |
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618 * \brief Make the window as large as possible. |
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619 * |
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620 * \sa SDL_RestoreWindow() |
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621 */ |
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622 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_WindowID windowID); |
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623 |
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624 /** |
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625 * \fn void SDL_MinimizeWindow(SDL_WindowID windowID) |
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626 * |
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627 * \brief Minimize the window to an iconic representation. |
0 | 628 * |
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629 * \sa SDL_RestoreWindow() |
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630 */ |
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631 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_WindowID windowID); |
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632 |
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633 /** |
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634 * \fn void SDL_RestoreWindow(SDL_WindowID windowID) |
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635 * |
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636 * \brief Restore the size and position of a minimized or maximized window. |
0 | 637 * |
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638 * \sa SDL_MaximizeWindow() |
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639 * \sa SDL_MinimizeWindow() |
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640 */ |
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641 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_WindowID windowID); |
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642 |
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643 /** |
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644 * \fn void SDL_SetWindowGrab(SDL_WindowID windowID, int mode) |
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645 * |
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646 * \brief Set the window's input grab mode. |
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647 * |
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648 * \param mode This is 1 to grab input, and 0 to release input. |
0 | 649 * |
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650 * \sa SDL_GrabMode |
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651 * \sa SDL_GetWindowGrab() |
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652 */ |
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653 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_WindowID windowID, |
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654 int mode); |
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655 |
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656 /** |
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657 * \fn int SDL_GetWindowGrab(SDL_WindowID windowID) |
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658 * |
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659 * \brief Get the window's input grab mode. |
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660 * |
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661 * \return This returns 1 if input is grabbed, and 0 otherwise. |
0 | 662 * |
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663 * \sa SDL_GrabMode |
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664 * \sa SDL_SetWindowGrab() |
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665 */ |
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666 extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_WindowID windowID); |
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667 |
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668 /** |
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669 * \fn void SDL_DestroyWindow(SDL_WindowID windowID) |
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670 * |
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671 * \brief Destroy a window. |
0 | 672 */ |
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673 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_WindowID windowID); |
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674 |
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675 /** |
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676 * \fn SDL_Surface *SDL_CreateWindowSurface (SDL_WindowID windowID, Uint32 format, Uint32 flags) |
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677 * |
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678 * \brief Create an SDL_Surface representing the drawing area of the window. |
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679 */ |
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680 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateWindowSurface(SDL_WindowID |
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681 windowID, |
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682 Uint32 format, |
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683 Uint32 flags); |
0 | 684 |
685 /* | |
686 * Makes sure the given list of rectangles is updated on the given screen. | |
687 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire | |
688 * screen. | |
689 * These functions should not be called while 'screen' is locked. | |
690 */ | |
337
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691 extern DECLSPEC void SDLCALL SDL_UpdateRects |
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692 (SDL_Surface * screen, int numrects, SDL_Rect * rects); |
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693 extern DECLSPEC void SDLCALL SDL_UpdateRect |
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694 (SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); |
0 | 695 |
696 /* | |
697 * On hardware that supports double-buffering, this function sets up a flip | |
698 * and returns. The hardware will wait for vertical retrace, and then swap | |
699 * video buffers before the next video surface blit or lock will return. | |
700 * On hardware that doesn not support double-buffering, this is equivalent | |
701 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); | |
702 * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when | |
703 * setting the video mode for this function to perform hardware flipping. | |
704 * This function returns 0 if successful, or -1 if there was an error. | |
705 */ | |
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706 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen); |
0 | 707 |
708 /* | |
709 * Set the gamma correction for each of the color channels. | |
710 * The gamma values range (approximately) between 0.1 and 10.0 | |
711 * | |
712 * If this function isn't supported directly by the hardware, it will | |
713 * be emulated using gamma ramps, if available. If successful, this | |
714 * function returns 0, otherwise it returns -1. | |
715 */ | |
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716 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); |
0 | 717 |
718 /* | |
719 * Set the gamma translation table for the red, green, and blue channels | |
720 * of the video hardware. Each table is an array of 256 16-bit quantities, | |
721 * representing a mapping between the input and output for that channel. | |
722 * The input is the index into the array, and the output is the 16-bit | |
723 * gamma value at that index, scaled to the output color precision. | |
724 * | |
725 * You may pass NULL for any of the channels to leave it unchanged. | |
726 * If the call succeeds, it will return 0. If the display driver or | |
727 * hardware does not support gamma translation, or otherwise fails, | |
728 * this function will return -1. | |
729 */ | |
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730 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red, |
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731 const Uint16 * green, |
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732 const Uint16 * blue); |
0 | 733 |
734 /* | |
735 * Retrieve the current values of the gamma translation tables. | |
736 * | |
737 * You must pass in valid pointers to arrays of 256 16-bit quantities. | |
738 * Any of the pointers may be NULL to ignore that channel. | |
739 * If the call succeeds, it will return 0. If the display driver or | |
740 * hardware does not support gamma translation, or otherwise fails, | |
741 * this function will return -1. | |
742 */ | |
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743 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green, |
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744 Uint16 * blue); |
0 | 745 |
746 /* | |
747 * Sets a portion of the colormap for the given 8-bit surface. If 'surface' | |
748 * is not a palettized surface, this function does nothing, returning 0. | |
749 * If all of the colors were set as passed to SDL_SetColors(), it will | |
750 * return 1. If not all the color entries were set exactly as given, | |
751 * it will return 0, and you should look at the surface palette to | |
752 * determine the actual color palette. | |
753 * | |
754 * When 'surface' is the surface associated with the current display, the | |
755 * display colormap will be updated with the requested colors. If | |
756 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() | |
757 * will always return 1, and the palette is guaranteed to be set the way | |
758 * you desire, even if the window colormap has to be warped or run under | |
759 * emulation. | |
760 */ | |
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761 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface, |
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762 SDL_Color * colors, int firstcolor, |
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763 int ncolors); |
0 | 764 |
765 /* | |
766 * Maps an RGB triple to an opaque pixel value for a given pixel format | |
767 */ | |
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768 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB |
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769 (SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b); |
0 | 770 |
771 /* | |
772 * Maps an RGBA quadruple to a pixel value for a given pixel format | |
773 */ | |
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774 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat * format, |
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775 Uint8 r, Uint8 g, Uint8 b, |
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776 Uint8 a); |
0 | 777 |
778 /* | |
779 * Maps a pixel value into the RGB components for a given pixel format | |
780 */ | |
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781 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt, |
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782 Uint8 * r, Uint8 * g, Uint8 * b); |
0 | 783 |
784 /* | |
785 * Maps a pixel value into the RGBA components for a given pixel format | |
786 */ | |
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787 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt, |
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788 Uint8 * r, Uint8 * g, Uint8 * b, |
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789 Uint8 * a); |
0 | 790 |
791 /* | |
792 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) | |
793 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. | |
794 * If the depth is greater than 8 bits, the pixel format is set using the | |
795 * flags '[RGB]mask'. | |
796 * If the function runs out of memory, it will return NULL. | |
797 * | |
798 * The 'flags' tell what kind of surface to create. | |
799 * SDL_SWSURFACE means that the surface should be created in system memory. | |
800 * SDL_HWSURFACE means that the surface should be created in video memory, | |
801 * with the same format as the display surface. This is useful for surfaces | |
802 * that will not change much, to take advantage of hardware acceleration | |
803 * when being blitted to the display surface. | |
804 * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with | |
805 * this surface, but you must always lock it before accessing the pixels. | |
806 * SDL will wait for current blits to finish before returning from the lock. | |
807 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. | |
808 * If the hardware supports acceleration of colorkey blits between | |
809 * two surfaces in video memory, SDL will try to place the surface in | |
810 * video memory. If this isn't possible or if there is no hardware | |
811 * acceleration available, the surface will be placed in system memory. | |
812 * SDL_SRCALPHA means that the surface will be used for alpha blits and | |
813 * if the hardware supports hardware acceleration of alpha blits between | |
814 * two surfaces in video memory, to place the surface in video memory | |
815 * if possible, otherwise it will be placed in system memory. | |
816 * If the surface is created in video memory, blits will be _much_ faster, | |
817 * but the surface format must be identical to the video surface format, | |
818 * and the only way to access the pixels member of the surface is to use | |
819 * the SDL_LockSurface() and SDL_UnlockSurface() calls. | |
820 * If the requested surface actually resides in video memory, SDL_HWSURFACE | |
821 * will be set in the flags member of the returned surface. If for some | |
822 * reason the surface could not be placed in video memory, it will not have | |
823 * the SDL_HWSURFACE flag set, and will be created in system memory instead. | |
824 */ | |
825 #define SDL_AllocSurface SDL_CreateRGBSurface | |
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826 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
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827 (Uint32 flags, int width, int height, int depth, |
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828 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
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829 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
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830 int width, |
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831 int height, |
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832 int depth, |
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833 int pitch, |
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834 Uint32 Rmask, |
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835 Uint32 Gmask, |
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836 Uint32 Bmask, |
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837 Uint32 Amask); |
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838 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
0 | 839 |
840 /* | |
841 * SDL_LockSurface() sets up a surface for directly accessing the pixels. | |
842 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write | |
843 * to and read from 'surface->pixels', using the pixel format stored in | |
844 * 'surface->format'. Once you are done accessing the surface, you should | |
845 * use SDL_UnlockSurface() to release it. | |
846 * | |
847 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates | |
848 * to 0, then you can read and write to the surface at any time, and the | |
849 * pixel format of the surface will not change. In particular, if the | |
850 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you | |
851 * will not need to lock the display surface before accessing it. | |
852 * | |
853 * No operating system or library calls should be made between lock/unlock | |
854 * pairs, as critical system locks may be held during this time. | |
855 * | |
856 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. | |
857 */ | |
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858 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
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859 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
0 | 860 |
861 /* | |
862 * Load a surface from a seekable SDL data source (memory or file.) | |
863 * If 'freesrc' is non-zero, the source will be closed after being read. | |
864 * Returns the new surface, or NULL if there was an error. | |
865 * The new surface should be freed with SDL_FreeSurface(). | |
866 */ | |
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867 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
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868 int freesrc); |
0 | 869 |
870 /* Convenience macro -- load a surface from a file */ | |
871 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) | |
872 | |
873 /* | |
874 * Save a surface to a seekable SDL data source (memory or file.) | |
875 * If 'freedst' is non-zero, the source will be closed after being written. | |
876 * Returns 0 if successful or -1 if there was an error. | |
877 */ | |
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878 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
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879 (SDL_Surface * surface, SDL_RWops * dst, int freedst); |
0 | 880 |
881 /* Convenience macro -- save a surface to a file */ | |
882 #define SDL_SaveBMP(surface, file) \ | |
883 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) | |
884 | |
885 /* | |
886 * Sets the color key (transparent pixel) in a blittable surface. | |
887 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), | |
888 * 'key' will be the transparent pixel in the source image of a blit. | |
889 * SDL_RLEACCEL requests RLE acceleration for the surface if present, | |
890 * and removes RLE acceleration if absent. | |
891 * If 'flag' is 0, this function clears any current color key. | |
892 * This function returns 0, or -1 if there was an error. | |
893 */ | |
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894 extern DECLSPEC int SDLCALL SDL_SetColorKey |
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895 (SDL_Surface * surface, Uint32 flag, Uint32 key); |
0 | 896 |
897 /* | |
898 * This function sets the alpha value for the entire surface, as opposed to | |
899 * using the alpha component of each pixel. This value measures the range | |
900 * of transparency of the surface, 0 being completely transparent to 255 | |
901 * being completely opaque. An 'alpha' value of 255 causes blits to be | |
902 * opaque, the source pixels copied to the destination (the default). Note | |
903 * that per-surface alpha can be combined with colorkey transparency. | |
904 * | |
905 * If 'flag' is 0, alpha blending is disabled for the surface. | |
906 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. | |
907 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the | |
908 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. | |
432
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909 * |
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910 * The 'alpha' parameter is ignored for surfaces that have an alpha channel. |
0 | 911 */ |
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912 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, Uint32 flag, |
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913 Uint8 alpha); |
0 | 914 |
915 /* | |
916 * Sets the clipping rectangle for the destination surface in a blit. | |
917 * | |
918 * If the clip rectangle is NULL, clipping will be disabled. | |
919 * If the clip rectangle doesn't intersect the surface, the function will | |
920 * return SDL_FALSE and blits will be completely clipped. Otherwise the | |
921 * function returns SDL_TRUE and blits to the surface will be clipped to | |
922 * the intersection of the surface area and the clipping rectangle. | |
923 * | |
924 * Note that blits are automatically clipped to the edges of the source | |
925 * and destination surfaces. | |
926 */ | |
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927 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
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928 const SDL_Rect * rect); |
0 | 929 |
930 /* | |
931 * Gets the clipping rectangle for the destination surface in a blit. | |
932 * 'rect' must be a pointer to a valid rectangle which will be filled | |
933 * with the correct values. | |
934 */ | |
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935 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
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936 SDL_Rect * rect); |
0 | 937 |
938 /* | |
939 * Creates a new surface of the specified format, and then copies and maps | |
940 * the given surface to it so the blit of the converted surface will be as | |
941 * fast as possible. If this function fails, it returns NULL. | |
942 * | |
943 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those | |
944 * semantics. You can also pass SDL_RLEACCEL in the flags parameter and | |
945 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting | |
946 * surface. | |
947 * | |
948 * This function is used internally by SDL_DisplayFormat(). | |
949 */ | |
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950 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
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951 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); |
0 | 952 |
953 /* | |
954 * This performs a fast blit from the source surface to the destination | |
955 * surface. It assumes that the source and destination rectangles are | |
956 * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire | |
957 * surface (src or dst) is copied. The final blit rectangles are saved | |
958 * in 'srcrect' and 'dstrect' after all clipping is performed. | |
959 * If the blit is successful, it returns 0, otherwise it returns -1. | |
960 * | |
961 * The blit function should not be called on a locked surface. | |
962 * | |
963 * The blit semantics for surfaces with and without alpha and colorkey | |
964 * are defined as follows: | |
965 * | |
966 * RGBA->RGB: | |
967 * SDL_SRCALPHA set: | |
968 * alpha-blend (using alpha-channel). | |
969 * SDL_SRCCOLORKEY ignored. | |
970 * SDL_SRCALPHA not set: | |
971 * copy RGB. | |
972 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
973 * RGB values of the source colour key, ignoring alpha in the | |
974 * comparison. | |
975 * | |
976 * RGB->RGBA: | |
977 * SDL_SRCALPHA set: | |
978 * alpha-blend (using the source per-surface alpha value); | |
979 * set destination alpha to opaque. | |
980 * SDL_SRCALPHA not set: | |
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981 * copy RGB, set destination alpha to source per-surface alpha value. |
0 | 982 * both: |
983 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
984 * source colour key. | |
985 * | |
986 * RGBA->RGBA: | |
987 * SDL_SRCALPHA set: | |
988 * alpha-blend (using the source alpha channel) the RGB values; | |
989 * leave destination alpha untouched. [Note: is this correct?] | |
990 * SDL_SRCCOLORKEY ignored. | |
991 * SDL_SRCALPHA not set: | |
992 * copy all of RGBA to the destination. | |
993 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
994 * RGB values of the source colour key, ignoring alpha in the | |
995 * comparison. | |
996 * | |
997 * RGB->RGB: | |
998 * SDL_SRCALPHA set: | |
999 * alpha-blend (using the source per-surface alpha value). | |
1000 * SDL_SRCALPHA not set: | |
1001 * copy RGB. | |
1002 * both: | |
1003 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
1004 * source colour key. | |
1005 * | |
1006 * If either of the surfaces were in video memory, and the blit returns -2, | |
1007 * the video memory was lost, so it should be reloaded with artwork and | |
1008 * re-blitted: | |
1009 while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { | |
1010 while ( SDL_LockSurface(image) < 0 ) | |
1011 Sleep(10); | |
1012 -- Write image pixels to image->pixels -- | |
1013 SDL_UnlockSurface(image); | |
1014 } | |
1015 * This happens under DirectX 5.0 when the system switches away from your | |
1016 * fullscreen application. The lock will also fail until you have access | |
1017 * to the video memory again. | |
1018 */ | |
1019 /* You should call SDL_BlitSurface() unless you know exactly how SDL | |
1020 blitting works internally and how to use the other blit functions. | |
1021 */ | |
1022 #define SDL_BlitSurface SDL_UpperBlit | |
1023 | |
1024 /* This is the public blit function, SDL_BlitSurface(), and it performs | |
1025 rectangle validation and clipping before passing it to SDL_LowerBlit() | |
1026 */ | |
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1027 extern DECLSPEC int SDLCALL SDL_UpperBlit |
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1028 (SDL_Surface * src, SDL_Rect * srcrect, |
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1029 SDL_Surface * dst, SDL_Rect * dstrect); |
0 | 1030 /* This is a semi-private blit function and it performs low-level surface |
1031 blitting only. | |
1032 */ | |
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1033 extern DECLSPEC int SDLCALL SDL_LowerBlit |
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1034 (SDL_Surface * src, SDL_Rect * srcrect, |
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1035 SDL_Surface * dst, SDL_Rect * dstrect); |
0 | 1036 |
1037 /* | |
1038 * This function performs a fast fill of the given rectangle with 'color' | |
1039 * The given rectangle is clipped to the destination surface clip area | |
1040 * and the final fill rectangle is saved in the passed in pointer. | |
1041 * If 'dstrect' is NULL, the whole surface will be filled with 'color' | |
1042 * The color should be a pixel of the format used by the surface, and | |
1043 * can be generated by the SDL_MapRGB() function. | |
1044 * This function returns 0 on success, or -1 on error. | |
1045 */ | |
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1046 extern DECLSPEC int SDLCALL SDL_FillRect |
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1047 (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color); |
0 | 1048 |
1049 /* | |
1050 * This function takes a surface and copies it to a new surface of the | |
1051 * pixel format and colors of the video framebuffer, suitable for fast | |
1052 * blitting onto the display surface. It calls SDL_ConvertSurface() | |
1053 * | |
1054 * If you want to take advantage of hardware colorkey or alpha blit | |
1055 * acceleration, you should set the colorkey and alpha value before | |
1056 * calling this function. | |
1057 * | |
1058 * If the conversion fails or runs out of memory, it returns NULL | |
1059 */ | |
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1060 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface); |
0 | 1061 |
1062 /* | |
1063 * This function takes a surface and copies it to a new surface of the | |
1064 * pixel format and colors of the video framebuffer (if possible), | |
1065 * suitable for fast alpha blitting onto the display surface. | |
1066 * The new surface will always have an alpha channel. | |
1067 * | |
1068 * If you want to take advantage of hardware colorkey or alpha blit | |
1069 * acceleration, you should set the colorkey and alpha value before | |
1070 * calling this function. | |
1071 * | |
1072 * If the conversion fails or runs out of memory, it returns NULL | |
1073 */ | |
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1074 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface * |
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1075 surface); |
0 | 1076 |
1077 | |
1078 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
1079 /* YUV video surface overlay functions */ | |
1080 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
1081 | |
1082 /* This function creates a video output overlay | |
1083 Calling the returned surface an overlay is something of a misnomer because | |
1084 the contents of the display surface underneath the area where the overlay | |
1085 is shown is undefined - it may be overwritten with the converted YUV data. | |
1086 */ | |
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1087 extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width, |
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1088 int height, |
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1089 Uint32 format, |
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1090 SDL_Surface * |
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1091 display); |
0 | 1092 |
1093 /* Lock an overlay for direct access, and unlock it when you are done */ | |
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1094 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay); |
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1095 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay); |
0 | 1096 |
1097 /* Blit a video overlay to the display surface. | |
1098 The contents of the video surface underneath the blit destination are | |
1099 not defined. | |
1100 The width and height of the destination rectangle may be different from | |
1101 that of the overlay, but currently only 2x scaling is supported. | |
1102 */ | |
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1103 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay, |
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1104 SDL_Rect * dstrect); |
0 | 1105 |
1106 /* Free a video overlay */ | |
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1107 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay); |
0 | 1108 |
1109 | |
1110 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
1111 /* OpenGL support functions. */ | |
1112 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
1113 | |
1114 /* | |
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1115 * Dynamically load an OpenGL library, or the default one if path is NULL |
0 | 1116 * |
1117 * If you do this, you need to retrieve all of the GL functions used in | |
1118 * your program from the dynamic library using SDL_GL_GetProcAddress(). | |
1119 */ | |
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1120 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
0 | 1121 |
1122 /* | |
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1123 * Get the address of a GL function |
0 | 1124 */ |
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1125 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
0 | 1126 |
1127 /* | |
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1128 * Set an attribute of the OpenGL subsystem before window creation. |
0 | 1129 */ |
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1130 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
0 | 1131 |
1132 /* | |
1133 * Get an attribute of the OpenGL subsystem from the windowing | |
1134 * interface, such as glX. This is of course different from getting | |
1135 * the values from SDL's internal OpenGL subsystem, which only | |
1136 * stores the values you request before initialization. | |
1137 * | |
1138 * Developers should track the values they pass into SDL_GL_SetAttribute | |
1139 * themselves if they want to retrieve these values. | |
1140 */ | |
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1141 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
0 | 1142 |
1143 /* | |
1144 * Swap the OpenGL buffers, if double-buffering is supported. | |
1145 */ | |
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1146 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); |
0 | 1147 |
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1148 /* Not in public API at the moment - do not use! */ |
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1149 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
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1150 SDL_Rect * srcrect, |
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1151 SDL_Surface * dst, |
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1152 SDL_Rect * dstrect); |
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1153 |
0 | 1154 /* Ends C function definitions when using C++ */ |
1155 #ifdef __cplusplus | |
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1156 /* *INDENT-OFF* */ |
0 | 1157 } |
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1158 /* *INDENT-ON* */ |
0 | 1159 #endif |
1160 #include "close_code.h" | |
1161 | |
1162 #endif /* _SDL_video_h */ | |
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1163 |
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1164 /* vi: set ts=4 sw=4 expandtab: */ |