annotate docs/html/sdldisplayformat.html @ 1585:980d2a0dc2a3

Date: Tue, 4 Mar 2003 15:05:31 -0800 From: "Jim" Subject: [SDL] Frame Buffer patches... Okay I'm new at patch generation - so please tell me if there's a better way I could have done this. Attached are two patch files generated with 'cvs diff -u' SDL-fb-open-lock.patch applies to SDL_fbvideo.c Modifies the open loop to check /dev/fb/0 found on devfs... Modifies the lock code to return failure if the current virtual terminal is not the one opened for frame buffer writing... Lock would hang forever if switched away (ctrl-alt-F1) ... SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c Switches default mouse mode based on SDL_MOUSEDRV - currently only accepts PS2 - otherwise default is MS Mouse. When the screen is switched - exisiting code (wrapped in ifdef SAVE_SCREEN_COTENTS) would save the wrong bit of the screen.... ( I run frame buffer 1600x1200, the size I requested was 800x600 - the save would save the top 800 lines (non biased) and restore them... Adding screen->offset fixed that ) However, if that option is not set, then a call to SDL_UpdateRect (full screen) is made. (which may have had it's contents changed since the screen is not entirely locked because of lock-failure patch) Jim [patches slightly tweaked for SDL 1.2.10]
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 07:48:22 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_DisplayFormat</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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15 REL="PREVIOUS"
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17 HREF="sdlfillrect.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_DisplayFormatAlpha"
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20 HREF="sdldisplayformatalpha.html"></HEAD
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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44 WIDTH="10%"
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48 HREF="sdlfillrect.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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61 ><A
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62 HREF="sdldisplayformatalpha.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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67 ></TABLE
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLDISPLAYFORMAT"
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74 ></A
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75 >SDL_DisplayFormat</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_DisplayFormat&nbsp;--&nbsp;Convert a surface to the display format</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >SDL_Surface *<B
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106 CLASS="FSFUNC"
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107 >SDL_DisplayFormat</B
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108 ></CODE
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109 >(SDL_Surface *surface);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >This function takes a surface and copies it to a new surface of the
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124 pixel format and colors of the video framebuffer, suitable for fast
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125 blitting onto the display surface. It calls
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126 <A
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127 HREF="sdlconvertsurface.html"
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128 >SDL_ConvertSurface</A
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129 ></P
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130 ><P
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131 >If you want to take advantage of hardware colorkey or alpha blit
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132 acceleration, you should set the colorkey and alpha value before
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133 calling this function.</P
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134 ><P
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135 >If you want an alpha channel, see <A
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136 HREF="sdldisplayformatalpha.html"
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137 >SDL_DisplayFormatAlpha</A
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138 >.</P
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139 ></DIV
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140 ><DIV
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141 CLASS="REFSECT1"
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142 ><A
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143 NAME="AEN2411"
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144 ></A
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145 ><H2
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146 >Return Value</H2
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147 ><P
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148 >If the conversion fails or runs out of memory, it returns
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149 <SPAN
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150 CLASS="RETURNVALUE"
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151 >NULL</SPAN
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152 ></P
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153 ></DIV
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154 ><DIV
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155 CLASS="REFSECT1"
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156 ><A
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157 NAME="AEN2415"
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158 ></A
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159 ><H2
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160 >See Also</H2
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161 ><P
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162 ><A
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163 HREF="sdlconvertsurface.html"
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164 ><TT
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165 CLASS="FUNCTION"
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166 >SDL_ConvertSurface</TT
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167 ></A
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168 >,
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169 <A
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170 HREF="sdldisplayformatalpha.html"
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171 ><TT
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172 CLASS="FUNCTION"
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173 >SDL_DisplayFormatAlpha</TT
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174 ></A
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175 >
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176 <A
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177 HREF="sdlsetalpha.html"
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178 ><TT
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179 CLASS="FUNCTION"
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180 >SDL_SetAlpha</TT
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181 ></A
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182 >,
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183 <A
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184 HREF="sdlsetcolorkey.html"
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185 ><TT
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186 CLASS="FUNCTION"
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187 >SDL_SetColorKey</TT
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188 ></A
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189 >,
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190 <A
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191 HREF="sdlsurface.html"
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192 ><SPAN
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193 CLASS="STRUCTNAME"
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194 >SDL_Surface</SPAN
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195 ></A
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196 ></P
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197 ></DIV
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198 ><DIV
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199 CLASS="NAVFOOTER"
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200 ><HR
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201 ALIGN="LEFT"
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202 WIDTH="100%"><TABLE
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203 SUMMARY="Footer navigation table"
0
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204 WIDTH="100%"
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205 BORDER="0"
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206 CELLPADDING="0"
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207 CELLSPACING="0"
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208 ><TR
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209 ><TD
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210 WIDTH="33%"
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211 ALIGN="left"
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212 VALIGN="top"
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213 ><A
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214 HREF="sdlfillrect.html"
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215 ACCESSKEY="P"
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216 >Prev</A
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217 ></TD
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218 ><TD
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219 WIDTH="34%"
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220 ALIGN="center"
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221 VALIGN="top"
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222 ><A
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223 HREF="index.html"
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224 ACCESSKEY="H"
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225 >Home</A
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226 ></TD
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227 ><TD
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228 WIDTH="33%"
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229 ALIGN="right"
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230 VALIGN="top"
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231 ><A
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232 HREF="sdldisplayformatalpha.html"
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233 ACCESSKEY="N"
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234 >Next</A
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235 ></TD
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236 ></TR
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237 ><TR
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238 ><TD
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239 WIDTH="33%"
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240 ALIGN="left"
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241 VALIGN="top"
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242 >SDL_FillRect</TD
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243 ><TD
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244 WIDTH="34%"
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245 ALIGN="center"
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246 VALIGN="top"
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247 ><A
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248 HREF="video.html"
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249 ACCESSKEY="U"
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250 >Up</A
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251 ></TD
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252 ><TD
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253 WIDTH="33%"
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254 ALIGN="right"
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255 VALIGN="top"
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256 >SDL_DisplayFormatAlpha</TD
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257 ></TR
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258 ></TABLE
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259 ></DIV
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260 ></BODY
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261 ></HTML
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262 >