Mercurial > sdl-ios-xcode
annotate src/events/SDL_mouse_c.h @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | f7872b7a8732 |
children | 523b10db69f8 |
rev | line source |
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1895
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_mouse_c_h |
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25 #define _SDL_mouse_c_h |
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26 |
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27 typedef struct SDL_Mouse SDL_Mouse; |
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28 |
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29 struct SDL_Cursor |
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30 { |
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31 SDL_Mouse *mouse; |
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32 SDL_Cursor *next; |
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33 void *driverdata; |
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34 }; |
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35 |
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36 struct SDL_Mouse |
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37 { |
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38 /* Create a cursor from a surface */ |
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39 SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); |
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40 |
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41 /* Show the specified cursor, or hide if cursor is NULL */ |
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42 int (*ShowCursor) (SDL_Cursor * cursor); |
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43 |
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44 /* This is called when a mouse motion event occurs */ |
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45 void (*MoveCursor) (SDL_Cursor * cursor); |
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46 |
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47 /* Free a window manager cursor */ |
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48 void (*FreeCursor) (SDL_Cursor * cursor); |
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49 |
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50 /* Warp the mouse to (x,y) */ |
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51 void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x, |
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52 int y); |
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53 |
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54 /* Free the mouse when it's time */ |
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55 void (*FreeMouse) (SDL_Mouse * mouse); |
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56 |
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57 /* data common for tablets */ |
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58 int pressure; |
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59 int pressure_max; |
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60 int pressure_min; |
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61 int tilt; /* for future use */ |
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62 int rotation; /* for future use */ |
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63 int total_ends; |
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64 int current_end; |
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65 |
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66 /* Data common to all mice */ |
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67 SDL_WindowID focus; |
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68 int which; |
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69 int x, x_max; |
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70 int y, y_max; |
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71 int z; /* for future use */ |
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72 int xdelta; |
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73 int ydelta; |
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74 char *name; |
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75 Uint8 buttonstate; |
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76 SDL_bool relative_mode; |
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77 SDL_bool proximity; |
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78 SDL_bool flush_motion; |
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79 |
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80 SDL_Cursor *cursors; |
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81 SDL_Cursor *def_cursor; |
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82 SDL_Cursor *cur_cursor; |
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83 SDL_bool cursor_shown; |
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84 |
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85 void *driverdata; |
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86 }; |
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87 |
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88 /* Initialize the mouse subsystem */ |
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89 extern int SDL_MouseInit(void); |
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90 |
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91 /* Assign an id to a mouse at an index */ |
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92 extern int SDL_SetMouseIndexId(int id, int index); |
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93 |
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94 /* Get the index of a mouse specified by id */ |
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95 extern int SDL_GetMouseIndexId(int id); |
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96 |
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97 /* Get the mouse at an index */ |
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98 extern SDL_Mouse *SDL_GetMouse(int index); |
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99 |
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100 /* Add a mouse, possibly reattaching at a particular index (or -1), |
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101 returning the index of the mouse, or -1 if there was an error. |
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102 */ |
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103 extern int SDL_AddMouse(const SDL_Mouse * mouse, int index, char *name, |
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104 int pressure_max, int pressure_min, int ends); |
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105 |
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106 /* Remove a mouse at an index, clearing the slot for later */ |
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107 extern void SDL_DelMouse(int index); |
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108 |
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109 /* Clear the button state of a mouse at an index */ |
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110 extern void SDL_ResetMouse(int index); |
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111 |
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112 /* Set the mouse focus window */ |
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113 extern void SDL_SetMouseFocus(int id, SDL_WindowID windowID); |
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114 |
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115 /* Set the size of the mouse focus window */ |
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116 extern void SDL_SetMouseFocusSize(SDL_WindowID windowID, int w, int h); |
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117 |
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118 /* Send a mouse motion event for a mouse */ |
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119 extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z); |
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120 |
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121 /* Send a mouse button event for a mouse */ |
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122 extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button); |
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123 |
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124 /* Send a mouse wheel event for a mouse */ |
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125 extern int SDL_SendMouseWheel(int id, int x, int y); |
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126 |
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127 /* Send a proximity event for a mouse */ |
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128 extern int SDL_SendProximity(int id, int x, int y, int type); |
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129 |
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130 /* Shutdown the mouse subsystem */ |
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131 extern void SDL_MouseQuit(void); |
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132 |
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133 /* FIXME: Where do these functions go in this header? */ |
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134 extern void SDL_ChangeEnd(int id, int end); |
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135 |
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136 #endif /* _SDL_mouse_c_h */ |
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137 |
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138 /* vi: set ts=4 sw=4 expandtab: */ |