annotate test/threadwin.c @ 4204:976bc19f8f6b SDL-1.2

1.2 Quartz video: Ripped out QuickDraw and QuickTime. Now we use the software path for YUV, and CoreGraphics for 2D stuff. There are several other 10.6 fixes in here, too...now we can build a 64-bit SDL for Snow Leopard!
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 21 Sep 2009 06:08:23 +0000
parents 3868bebb9f5b
children
rev   line source
0
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1
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2 /* Test out the multi-threaded event handling functions */
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3
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4 #include <stdlib.h>
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5 #include <stdio.h>
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6 #include <string.h>
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7
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8 #include "SDL.h"
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9 #include "SDL_thread.h"
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10
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11 /* Are we done yet? */
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12 static int done = 0;
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13
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14 /* Is the cursor visible? */
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15 static int visible = 1;
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16
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17 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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18 static void quit(int rc)
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19 {
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20 SDL_Quit();
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21 exit(rc);
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22 }
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23
0
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24 SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp)
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25 {
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26 SDL_Surface *icon;
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27 Uint8 *pixels;
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28 Uint8 *mask;
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29 int mlen, i;
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30
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31 *maskp = NULL;
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32
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33 /* Load the icon surface */
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34 icon = SDL_LoadBMP(file);
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35 if ( icon == NULL ) {
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36 fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
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37 return(NULL);
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38 }
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39
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40 /* Check width and height */
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41 if ( (icon->w%8) != 0 ) {
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42 fprintf(stderr, "Icon width must be a multiple of 8!\n");
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43 SDL_FreeSurface(icon);
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44 return(NULL);
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45 }
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46 if ( icon->format->palette == NULL ) {
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47 fprintf(stderr, "Icon must have a palette!\n");
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48 SDL_FreeSurface(icon);
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49 return(NULL);
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50 }
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51
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52 /* Set the colorkey */
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53 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels));
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54
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55 /* Create the mask */
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56 pixels = (Uint8 *)icon->pixels;
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57 printf("Transparent pixel: (%d,%d,%d)\n",
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58 icon->format->palette->colors[*pixels].r,
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59 icon->format->palette->colors[*pixels].g,
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60 icon->format->palette->colors[*pixels].b);
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61 mlen = icon->w*icon->h;
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62 mask = (Uint8 *)malloc(mlen/8);
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63 if ( mask == NULL ) {
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64 fprintf(stderr, "Out of memory!\n");
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65 SDL_FreeSurface(icon);
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66 return(NULL);
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67 }
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68 memset(mask, 0, mlen/8);
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69 for ( i=0; i<mlen; ) {
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70 if ( pixels[i] != *pixels )
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71 mask[i/8] |= 0x01;
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72 ++i;
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73 if ( (i%8) != 0 )
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74 mask[i/8] <<= 1;
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75 }
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76 *maskp = mask;
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77 return(icon);
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78 }
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79
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80 int SDLCALL FilterEvents(const SDL_Event *event)
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81 {
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82 static int reallyquit = 0;
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83
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84 switch (event->type) {
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85
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86 case SDL_ACTIVEEVENT:
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87 /* See what happened */
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88 printf("App %s ",
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89 event->active.gain ? "gained" : "lost");
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90 if ( event->active.state & SDL_APPACTIVE )
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91 printf("active ");
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92 if ( event->active.state & SDL_APPMOUSEFOCUS )
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93 printf("mouse ");
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94 if ( event->active.state & SDL_APPINPUTFOCUS )
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95 printf("input ");
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96 printf("focus\n");
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97
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98 /* See if we are iconified or restored */
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99 if ( event->active.state & SDL_APPACTIVE ) {
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100 printf("App has been %s\n",
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101 event->active.gain ?
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102 "restored" : "iconified");
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103 }
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104 return(0);
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105
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106 /* This is important! Queue it if we want to quit. */
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107 case SDL_QUIT:
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108 if ( ! reallyquit ) {
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109 reallyquit = 1;
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110 printf("Quit requested\n");
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111 return(0);
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112 }
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113 printf("Quit demanded\n");
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114 return(1);
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115
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116 /* Mouse and keyboard events go to threads */
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117 case SDL_MOUSEMOTION:
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118 case SDL_MOUSEBUTTONDOWN:
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119 case SDL_MOUSEBUTTONUP:
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120 case SDL_KEYDOWN:
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121 case SDL_KEYUP:
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122 return(1);
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123
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124 /* Drop all other events */
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125 default:
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126 return(0);
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127 }
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128 }
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129
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130 int SDLCALL HandleMouse(void *unused)
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131 {
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132 SDL_Event events[10];
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133 int i, found;
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134 Uint32 mask;
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135
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136 /* Handle mouse events here */
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137 mask = (SDL_MOUSEMOTIONMASK|SDL_MOUSEBUTTONDOWNMASK|SDL_MOUSEBUTTONUPMASK);
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138 while ( ! done ) {
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139 found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
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140 for ( i=0; i<found; ++i ) {
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141 switch(events[i].type) {
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142 /* We want to toggle visibility on buttonpress */
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143 case SDL_MOUSEBUTTONDOWN:
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144 case SDL_MOUSEBUTTONUP:
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145 if ( events[i].button.state == SDL_PRESSED ) {
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146 visible = !visible;
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147 SDL_ShowCursor(visible);
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148 }
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149 printf("Mouse button %d has been %s\n",
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150 events[i].button.button,
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151 (events[i].button.state == SDL_PRESSED) ?
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152 "pressed" : "released");
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153 break;
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154 /* Show relative mouse motion */
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155 case SDL_MOUSEMOTION:
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156 printf("Mouse relative motion: {%d,%d}\n",
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157 events[i].motion.xrel, events[i].motion.yrel);
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158 break;
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159 }
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160 }
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161 /* Give up some CPU to allow events to arrive */
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162 SDL_Delay(20);
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163 }
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164 return(0);
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165 }
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166
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167 int SDLCALL HandleKeyboard(void *unused)
0
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168 {
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169 SDL_Event events[10];
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170 int i, found;
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171 Uint32 mask;
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172
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173 /* Handle mouse events here */
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174 mask = (SDL_KEYDOWNMASK|SDL_KEYUPMASK);
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175 while ( ! done ) {
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176 found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
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177 for ( i=0; i<found; ++i ) {
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178 switch(events[i].type) {
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179 /* We want to toggle visibility on buttonpress */
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180 case SDL_KEYDOWN:
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181 case SDL_KEYUP:
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182 printf("Key '%c' (keysym==%d) has been %s\n",
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183 events[i].key.keysym.unicode,
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184 (int) events[i].key.keysym.sym,
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185 (events[i].key.state == SDL_PRESSED) ?
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186 "pressed" : "released");
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187
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188 /* Allow hitting <ESC> to quit the app */
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189 if ( events[i].key.keysym.sym == SDLK_ESCAPE ) {
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190 done = 1;
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191 }
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192
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193 /* skip events now that aren't KEYUPs... */
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194 if (events[i].key.state == SDL_PRESSED)
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195 break;
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196
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197 if ( events[i].key.keysym.sym == SDLK_f ) {
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198 int rc = 0;
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199 printf("attempting to toggle fullscreen...\n");
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200 rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
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201 printf("SDL_WM_ToggleFullScreen returned %d.\n", rc);
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202 }
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203
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204 if ( events[i].key.keysym.sym == SDLK_g ) {
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205 SDL_GrabMode m;
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206 m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ?
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207 SDL_GRAB_OFF : SDL_GRAB_ON;
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208 printf("attempting to toggle input grab to %s...\n",
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209 m == SDL_GRAB_ON ? "ON" : "OFF");
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210 SDL_WM_GrabInput(m);
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211 printf("attempt finished.\n");
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212 }
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213
0
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214 break;
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215 }
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216 }
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217 /* Give up some CPU to allow events to arrive */
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218 SDL_Delay(20);
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219 }
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220 return(0);
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221 }
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222
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223 int main(int argc, char *argv[])
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224 {
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225 SDL_Surface *screen;
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226 SDL_Surface *icon;
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227 Uint8 *icon_mask;
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228 int i, parsed;
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229 Uint8 *buffer;
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230 SDL_Color palette[256];
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231 Uint32 init_flags;
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232 Uint8 video_bpp;
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233 Uint32 video_flags;
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234 SDL_Thread *mouse_thread;
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235 SDL_Thread *keybd_thread;
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236
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237 /* Set the options, based on command line arguments */
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238 init_flags = SDL_INIT_VIDEO;
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239 video_bpp = 8;
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240 video_flags = SDL_SWSURFACE;
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241 parsed = 1;
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242 while ( parsed ) {
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243 /* If the threaded option is enabled, and the SDL library hasn't
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244 been compiled with threaded events enabled, then the mouse and
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245 keyboard won't respond.
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246 */
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247 if ( (argc >= 2) && (strcmp(argv[1], "-threaded") == 0) ) {
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248 init_flags |= SDL_INIT_EVENTTHREAD;
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249 argc -= 1;
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250 argv += 1;
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251 printf("Running with threaded events\n");
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252 } else
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253 if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) {
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254 video_flags |= SDL_FULLSCREEN;
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255 argc -= 1;
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256 argv += 1;
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257 } else
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258 if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) {
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259 video_bpp = atoi(argv[2]);
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260 argc -= 2;
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261 argv += 2;
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262 } else {
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263 parsed = 0;
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264 }
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265 }
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266
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267 /* Initialize SDL with the requested flags */
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268 if ( SDL_Init(init_flags) < 0 ) {
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269 fprintf(stderr,
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270 "Couldn't initialize SDL: %s\n", SDL_GetError());
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271 return(1);
0
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272 }
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273
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274 /* Set the icon -- this must be done before the first mode set */
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275 icon = LoadIconSurface("icon.bmp", &icon_mask);
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276 if ( icon != NULL ) {
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277 SDL_WM_SetIcon(icon, icon_mask);
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278 }
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279 if ( icon_mask != NULL )
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280 free(icon_mask);
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281
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282 /* Initialize the display */
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283 screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags);
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284 if ( screen == NULL ) {
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285 fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
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286 video_bpp, SDL_GetError());
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287 quit(1);
0
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288 }
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289 printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
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290 "fullscreen" : "windowed");
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291
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292 /* Enable printable characters */
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293 SDL_EnableUNICODE(1);
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294
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295 /* Set an event filter that discards everything but QUIT */
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296 SDL_SetEventFilter(FilterEvents);
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297
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298 /* Create the event handling threads */
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299 mouse_thread = SDL_CreateThread(HandleMouse, NULL);
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300 keybd_thread = SDL_CreateThread(HandleKeyboard, NULL);
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301
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302 /* Set the surface pixels and refresh! */
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303 for ( i=0; i<256; ++i ) {
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304 palette[i].r = 255-i;
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305 palette[i].g = 255-i;
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306 palette[i].b = 255-i;
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307 }
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308 SDL_SetColors(screen, palette, 0, 256);
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309 if ( SDL_LockSurface(screen) < 0 ) {
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310 fprintf(stderr, "Couldn't lock display surface: %s\n",
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311 SDL_GetError());
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312 quit(2);
0
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313 }
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314 buffer = (Uint8 *)screen->pixels;
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315 for ( i=0; i<screen->h; ++i ) {
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316 memset(buffer,(i*255)/screen->h,
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317 screen->w*screen->format->BytesPerPixel);
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318 buffer += screen->pitch;
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319 }
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320 SDL_UnlockSurface(screen);
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321 SDL_UpdateRect(screen, 0, 0, 0, 0);
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322
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323 /* Loop, waiting for QUIT */
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324 while ( ! done ) {
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325 if ( ! (init_flags & SDL_INIT_EVENTTHREAD) ) {
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326 SDL_PumpEvents(); /* Needed when event thread is off */
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327 }
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328 if ( SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK) ) {
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329 done = 1;
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330 }
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331 /* Give up some CPU so the events can accumulate */
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332 SDL_Delay(20);
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333 }
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334 SDL_WaitThread(mouse_thread, NULL);
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335 SDL_WaitThread(keybd_thread, NULL);
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
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336 SDL_Quit();
0
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337 return(0);
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338 }