Mercurial > sdl-ios-xcode
annotate test/testkeys.c @ 4204:976bc19f8f6b SDL-1.2
1.2 Quartz video: Ripped out QuickDraw and QuickTime.
Now we use the software path for YUV, and CoreGraphics for 2D stuff.
There are several other 10.6 fixes in here, too...now we can build a 64-bit
SDL for Snow Leopard!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 21 Sep 2009 06:08:23 +0000 |
parents | d93862a3d821 |
children | 782fd950bd46 c121d94672cb |
rev | line source |
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0 | 1 |
2 /* Print out all the keysyms we have, just to verify them */ | |
3 | |
4 #include <stdio.h> | |
5 #include <ctype.h> | |
1154
d93862a3d821
Fixed compiler warnings in Watcom C.
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
6 #include <stdlib.h> |
d93862a3d821
Fixed compiler warnings in Watcom C.
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
7 #include <string.h> |
0 | 8 |
9 #include "SDL.h" | |
10 | |
11 int main(int argc, char *argv[]) | |
12 { | |
13 SDLKey key; | |
14 | |
15 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { | |
16 fprintf(stderr, "Couldn't initialize SDL: %s\n", | |
17 SDL_GetError()); | |
18 exit(1); | |
19 } | |
20 for ( key=SDLK_FIRST; key<SDLK_LAST; ++key ) { | |
21 printf("Key #%d, \"%s\"\n", key, SDL_GetKeyName(key)); | |
22 } | |
23 SDL_Quit(); | |
24 return(0); | |
25 } |