Mercurial > sdl-ios-xcode
annotate src/render/software/SDL_drawline.c @ 5167:97423d858a1a
Added an intro to the features and goals of the 2D rendering API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 10:03:55 -0800 |
parents | d72793305335 |
children | 4d39eeaad00b |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_draw.h" |
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25 #include "SDL_drawline.h" |
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26 |
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27 |
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28 static void |
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29 SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, |
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30 SDL_bool draw_end) |
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31 { |
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32 if (y1 == y2) { |
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33 //HLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); |
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34 int length; |
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35 int pitch = (dst->pitch / dst->format->BytesPerPixel); |
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36 Uint8 *pixel; |
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37 if (x1 <= x2) { |
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38 pixel = (Uint8 *)dst->pixels + y1 * pitch + x1; |
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39 length = draw_end ? (x2-x1+1) : (x2-x1); |
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40 } else { |
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41 pixel = (Uint8 *)dst->pixels + y1 * pitch + x2; |
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42 if (!draw_end) { |
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43 ++pixel; |
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44 } |
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45 length = draw_end ? (x1-x2+1) : (x1-x2); |
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46 } |
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47 SDL_memset(pixel, color, length); |
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48 } else if (x1 == x2) { |
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49 VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); |
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50 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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51 DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); |
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52 } else { |
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53 BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end); |
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54 } |
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55 } |
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56 |
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57 static void |
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58 SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, |
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59 SDL_bool draw_end) |
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60 { |
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61 if (y1 == y2) { |
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62 HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); |
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63 } else if (x1 == x2) { |
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64 VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); |
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65 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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66 DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); |
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67 } else { |
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68 Uint8 _r, _g, _b, _a; |
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69 const SDL_PixelFormat * fmt = dst->format; |
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70 SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a); |
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71 if (fmt->Rmask == 0x7C00) { |
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72 AALINE(x1, y1, x2, y2, |
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73 DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555, |
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74 draw_end); |
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75 } else if (fmt->Rmask == 0xF800) { |
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76 AALINE(x1, y1, x2, y2, |
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77 DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565, |
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78 draw_end); |
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79 } else { |
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80 AALINE(x1, y1, x2, y2, |
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81 DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB, |
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82 draw_end); |
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83 } |
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84 } |
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85 } |
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86 |
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87 static void |
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88 SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, |
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89 SDL_bool draw_end) |
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90 { |
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91 if (y1 == y2) { |
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92 HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); |
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93 } else if (x1 == x2) { |
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94 VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); |
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95 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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96 DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); |
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97 } else { |
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98 Uint8 _r, _g, _b, _a; |
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99 const SDL_PixelFormat * fmt = dst->format; |
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100 SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a); |
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101 if (fmt->Rmask == 0x00FF0000) { |
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102 if (!fmt->Amask) { |
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103 AALINE(x1, y1, x2, y2, |
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104 DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_RGB888, |
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105 draw_end); |
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106 } else { |
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107 AALINE(x1, y1, x2, y2, |
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108 DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888, |
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109 draw_end); |
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110 } |
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111 } else { |
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112 AALINE(x1, y1, x2, y2, |
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113 DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB, |
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114 draw_end); |
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115 } |
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116 } |
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117 } |
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118 |
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119 typedef void (*DrawLineFunc) (SDL_Surface * dst, |
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120 int x1, int y1, int x2, int y2, |
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121 Uint32 color, SDL_bool draw_end); |
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122 |
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123 static DrawLineFunc |
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124 SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt) |
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125 { |
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126 switch (fmt->BytesPerPixel) { |
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127 case 1: |
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128 if (fmt->BitsPerPixel < 8) { |
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129 break; |
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130 } |
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131 return SDL_DrawLine1; |
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132 case 2: |
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133 return SDL_DrawLine2; |
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134 case 4: |
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135 return SDL_DrawLine4; |
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136 } |
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137 return NULL; |
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138 } |
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139 |
2901 | 140 int |
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141 SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color) |
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142 { |
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143 DrawLineFunc func; |
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144 |
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145 if (!dst) { |
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146 SDL_SetError("SDL_DrawLine(): Passed NULL destination surface"); |
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147 return -1; |
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148 } |
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149 |
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150 func = SDL_CalculateDrawLineFunc(dst->format); |
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151 if (!func) { |
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152 SDL_SetError("SDL_DrawLine(): Unsupported surface format"); |
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153 return -1; |
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154 } |
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155 |
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156 /* Perform clipping */ |
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157 /* FIXME: We don't actually want to clip, as it may change line slope */ |
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158 if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { |
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159 return 0; |
2909 | 160 } |
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161 |
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162 func(dst, x1, y1, x2, y2, color, SDL_TRUE); |
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163 return 0; |
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164 } |
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165 |
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166 int |
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167 SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count, |
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168 Uint32 color) |
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169 { |
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170 int i; |
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171 int x1, y1; |
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172 int x2, y2; |
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173 SDL_bool draw_end; |
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174 DrawLineFunc func; |
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175 |
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176 if (!dst) { |
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177 SDL_SetError("SDL_DrawLines(): Passed NULL destination surface"); |
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178 return -1; |
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179 } |
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180 |
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181 func = SDL_CalculateDrawLineFunc(dst->format); |
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182 if (!func) { |
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183 SDL_SetError("SDL_DrawLines(): Unsupported surface format"); |
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184 return -1; |
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185 } |
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186 |
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187 for (i = 1; i < count; ++i) { |
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188 x1 = points[i-1].x; |
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189 y1 = points[i-1].y; |
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190 x2 = points[i].x; |
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191 y2 = points[i].y; |
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192 |
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193 /* Perform clipping */ |
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194 /* FIXME: We don't actually want to clip, as it may change line slope */ |
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195 if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { |
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196 continue; |
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197 } |
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198 |
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199 /* Draw the end if it was clipped */ |
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200 draw_end = (x2 != points[i].x || y2 != points[i].y); |
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201 |
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202 func(dst, x1, y1, x2, y2, color, draw_end); |
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203 } |
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204 if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) { |
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205 SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color); |
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206 } |
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207 return 0; |
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208 } |
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209 |
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210 /* vi: set ts=4 sw=4 expandtab: */ |