Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_BView.h @ 610:95433459fbd2
Date: Mon, 14 Apr 2003 22:08:27 +0100
From: Patrice Mandin
Subject: [SDL][PATCH] 2 patches for sdl
Here are 2 patches for SDL:
- One is to put the dummy video drivers at the end of the
video drivers list. It gave me problems, when
SDL_VIDEODRIVER is not set, and the dummy driver is used
instead of the platform's driver, just because it is
always available. So the dummy driver must always be at
the end of the list. I suppose picogui and dc video
drivers also don't work.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 15 Apr 2003 15:46:56 +0000 |
parents | f6ffac90895c |
children | 10332c6fad2e |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* This is the event handling and graphics update portion of SDL_BWin */ | |
29 | |
30 extern "C" { | |
31 #include "SDL_events_c.h" | |
32 }; | |
33 | |
34 class SDL_BView : public BView | |
35 { | |
36 public: | |
37 SDL_BView(BRect frame) : | |
38 BView(frame, "SDL View", B_FOLLOW_ALL_SIDES, | |
39 (B_WILL_DRAW|B_FRAME_EVENTS)) { | |
40 image = NULL; | |
41 xoff = yoff = 0; | |
42 SetViewColor(0,0,0,0); | |
43 SetHighColor(0,0,0,0); | |
44 } | |
45 virtual ~SDL_BView() { | |
46 SetBitmap(NULL); | |
47 } | |
48 /* Set drawing offsets for fullscreen mode */ | |
49 virtual void SetXYOffset(int x, int y) { | |
50 xoff = x; | |
51 yoff = y; | |
52 } | |
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Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
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53 virtual void GetXYOffset(int &x, int &y) { |
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
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54 x = xoff; |
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
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55 y = yoff; |
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
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56 } |
0 | 57 /* The view changed size. If it means we're in fullscreen, we |
58 * draw a nice black box in the entire view to get black borders. | |
59 */ | |
60 virtual void FrameResized(float width, float height) { | |
61 BRect bounds; | |
62 bounds.top = bounds.left = 0; | |
63 bounds.right = width; | |
64 bounds.bottom = height; | |
65 /* Fill the entire view with black */ | |
66 FillRect(bounds, B_SOLID_HIGH); | |
67 /* And if there's an image, redraw it. */ | |
68 if( image ) { | |
69 bounds = image->Bounds(); | |
70 Draw(bounds); | |
71 } | |
72 } | |
73 | |
74 /* Drawing portion of this complete breakfast. :) */ | |
75 virtual void SetBitmap(BBitmap *bitmap) { | |
76 if ( image ) { | |
77 delete image; | |
78 } | |
79 image = bitmap; | |
80 } | |
81 virtual void Draw(BRect updateRect) { | |
82 if ( image ) { | |
83 if(xoff || yoff) { | |
84 BRect dest; | |
85 dest.top = updateRect.top + yoff; | |
86 dest.left = updateRect.left + xoff; | |
87 dest.bottom = updateRect.bottom + yoff; | |
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dabc453ce7f7
Now returns an error if unable to open audio on BeOS
Sam Lantinga <slouken@lokigames.com>
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88 dest.right = updateRect.right + xoff; |
0 | 89 DrawBitmap(image, updateRect, dest); |
90 } else { | |
91 DrawBitmap(image, updateRect, updateRect); | |
92 } | |
93 } | |
94 } | |
95 virtual void DrawAsync(BRect updateRect) { | |
96 if(xoff || yoff) { | |
97 BRect dest; | |
98 dest.top = updateRect.top + yoff; | |
99 dest.left = updateRect.left + xoff; | |
100 dest.bottom = updateRect.bottom + yoff; | |
101 dest.right = updateRect.right + xoff;; | |
102 DrawBitmapAsync(image, updateRect, dest); | |
103 } else { | |
104 DrawBitmapAsync(image, updateRect, updateRect); | |
105 } | |
106 } | |
107 | |
108 private: | |
109 BBitmap *image; | |
110 int xoff, yoff; | |
111 }; |