Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_lowvideo.h @ 1302:94643e9bad18
Date: Sat, 14 Jan 2006 15:16:01 -0500
From: Andrew Fuller
Subject: [SDL] [PATCH] ML-8866 PS2->USB converter
This converter seems to go by several names -- Super Dual Box, Dual
USB Joypad, and who knows what else. Also branded differently with
different colour cases, etc. But it seems to all be the same
internals. It is a common converter used for StepMania, with several
posts Googleable trying to make it work in Linux. I got mine
yesterday and wanted to play stepmania, so I went ahead and made a
crude patch for libsdl to split this baby into two logical joysticks.
A couple notes about the patch:
This patch works well for two dance mats hooked up and playing
stepmania, however the mapping of the other buttons may be off. I
have no joystick which uses all the buttons the converter reports, so
I have no way of testing them.
The name I used 0925:8866 which is the USB ID, and what SDLjoytest-GL
reported is the name, even though lsusb shows Wisegroup, Ltd MP-8866
Dual USB Joypad, and the existing virtual joystick mapping uses the
Wisegroup... name. Not sure why the discrepency.
I'm not subscribed to this mailing list, so please CC me on any
comments to this.
-Andrew
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 31 Jan 2006 14:59:43 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #ifndef _SDL_lowvideo_h |
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29 #define _SDL_lowvideo_h |
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30 |
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31 #include "SDL_mouse.h" |
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32 #include "SDL_sysvideo.h" |
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33 |
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34 /* Hidden "this" pointer for the video functions */ |
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35 #define _THIS SDL_VideoDevice *_this |
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36 |
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37 /* Private display data */ |
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38 struct SDL_PrivateVideoData { |
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39 /* The main window */ |
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40 SDL_QWin *SDL_Win; |
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41 |
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42 /* The fullscreen mode list */ |
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43 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ |
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44 int SDL_nummodes[NUM_MODELISTS]; |
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45 SDL_Rect **SDL_modelist[NUM_MODELISTS]; |
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46 |
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47 /* A completely clear cursor */ |
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48 WMcursor *BlankCursor; |
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49 |
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50 /* Mouse state variables */ |
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51 Uint32 last_buttons; |
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52 QPoint last_point; |
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53 |
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54 /* Keyboard state variables */ |
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55 int key_flip; |
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56 //struct key_info keyinfo[2]; |
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57 }; |
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58 /* Old variable names */ |
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59 #define SDL_Win (_this->hidden->SDL_Win) |
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60 #define saved_mode (_this->hidden->saved_mode) |
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61 #define SDL_nummodes (_this->hidden->SDL_nummodes) |
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62 #define SDL_modelist (_this->hidden->SDL_modelist) |
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63 #define SDL_BlankCursor (_this->hidden->BlankCursor) |
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64 #define last_buttons (_this->hidden->last_buttons) |
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65 #define last_point (_this->hidden->last_point) |
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66 #define key_flip (_this->hidden->key_flip) |
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67 #define keyinfo (_this->hidden->keyinfo) |
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68 |
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69 #endif /* _SDL_lowvideo_h */ |