Mercurial > sdl-ios-xcode
annotate include/SDL_main.h @ 1302:94643e9bad18
Date: Sat, 14 Jan 2006 15:16:01 -0500
From: Andrew Fuller
Subject: [SDL] [PATCH] ML-8866 PS2->USB converter
This converter seems to go by several names -- Super Dual Box, Dual
USB Joypad, and who knows what else. Also branded differently with
different colour cases, etc. But it seems to all be the same
internals. It is a common converter used for StepMania, with several
posts Googleable trying to make it work in Linux. I got mine
yesterday and wanted to play stepmania, so I went ahead and made a
crude patch for libsdl to split this baby into two logical joysticks.
A couple notes about the patch:
This patch works well for two dance mats hooked up and playing
stepmania, however the mapping of the other buttons may be off. I
have no joystick which uses all the buttons the converter reports, so
I have no way of testing them.
The name I used 0925:8866 which is the USB ID, and what SDLjoytest-GL
reported is the name, even though lsusb shows Wisegroup, Ltd MP-8866
Dual USB Joypad, and the existing virtual joystick mapping uses the
Wisegroup... name. Not sure why the discrepency.
I'm not subscribed to this mailing list, so please CC me on any
comments to this.
-Andrew
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 31 Jan 2006 14:59:43 +0000 |
parents | d31afac94eff |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_main_h | |
29 #define _SDL_main_h | |
30 | |
31 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ | |
32 | |
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33 #if defined(WIN32) || defined(_WIN32) || \ |
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34 (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
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35 defined(macintosh) || defined(__APPLE__) || \ |
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36 defined(__SYMBIAN32__) || defined(QWS) |
0 | 37 |
38 #ifdef __cplusplus | |
39 #define C_LINKAGE "C" | |
40 #else | |
41 #define C_LINKAGE | |
42 #endif /* __cplusplus */ | |
43 | |
44 /* The application's main() function must be called with C linkage, | |
45 and should be declared like this: | |
46 #ifdef __cplusplus | |
47 extern "C" | |
48 #endif | |
49 int main(int argc, char *argv[]) | |
50 { | |
51 } | |
52 */ | |
53 #define main SDL_main | |
54 | |
55 /* The prototype for the application's main() function */ | |
56 extern C_LINKAGE int SDL_main(int argc, char *argv[]); | |
57 | |
58 | |
59 /* From the SDL library code -- needed for registering the app on Win32 */ | |
60 #if defined(WIN32) | |
61 #include "SDL_types.h" | |
62 #include "begin_code.h" | |
63 | |
64 #ifdef __cplusplus | |
65 extern "C" { | |
66 #endif | |
67 | |
68 /* This should be called from your WinMain() function, if any */ | |
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69 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
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70 /* This can also be called, but is no longer necessary */ |
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71 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
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72 /* This can also be called, but is no longer necessary (SDL_Quit calls it) */ |
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73 extern DECLSPEC void SDLCALL SDL_UnregisterApp(); |
0 | 74 #ifdef __cplusplus |
75 } | |
76 #endif | |
77 #include "close_code.h" | |
78 #endif | |
79 | |
80 /* From the SDL library code -- needed for registering QuickDraw on MacOS */ | |
81 #if defined(macintosh) | |
82 #include "begin_code.h" | |
83 | |
84 #ifdef __cplusplus | |
85 extern "C" { | |
86 #endif | |
87 | |
88 /* Forward declaration so we don't need to include QuickDraw.h */ | |
89 struct QDGlobals; | |
90 | |
91 /* This should be called from your main() function, if any */ | |
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92 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
0 | 93 |
94 #ifdef __cplusplus | |
95 } | |
96 #endif | |
97 #include "close_code.h" | |
98 #endif | |
99 | |
100 #endif /* Need to redefine main()? */ | |
101 | |
102 #endif /* _SDL_main_h */ |