Mercurial > sdl-ios-xcode
annotate src/video/dummy/SDL_nullrender.c @ 2247:93994f65c74c
Removed hermes since it's LGPL and not compatible with a commercial license.
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
exploit the parallelism of loading into multiple SIMD registers. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Aug 2007 08:21:10 +0000 |
parents | bb67fd5ccfdb |
children | bee005ace1bf |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_sysvideo.h" |
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26 #include "../SDL_yuv_sw_c.h" |
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27 #include "../SDL_renderer_sw.h" |
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28 #include "../SDL_rendercopy.h" |
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29 |
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30 |
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31 /* SDL surface based renderer implementation */ |
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32 |
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33 static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, |
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34 Uint32 flags); |
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35 static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, |
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36 Uint8 b, Uint8 a, const SDL_Rect * rect); |
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37 static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, |
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38 SDL_Texture * texture, |
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39 const SDL_Rect * srcrect, |
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40 const SDL_Rect * dstrect); |
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41 static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); |
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42 static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); |
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43 |
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44 |
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45 SDL_RenderDriver SDL_DUMMY_RenderDriver = { |
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46 SDL_DUMMY_CreateRenderer, |
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47 { |
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48 "dummy", |
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49 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | |
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50 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | |
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51 SDL_RENDERER_PRESENTDISCARD), |
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52 } |
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53 }; |
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54 |
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55 typedef struct |
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56 { |
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57 int current_screen; |
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58 SDL_Surface *screens[3]; |
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59 } SDL_DUMMY_RenderData; |
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60 |
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61 SDL_Renderer * |
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62 SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) |
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63 { |
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64 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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65 SDL_DisplayMode *displayMode = &display->current_mode; |
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66 SDL_Renderer *renderer; |
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67 SDL_DUMMY_RenderData *data; |
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68 int i, n; |
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69 int bpp; |
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70 Uint32 Rmask, Gmask, Bmask, Amask; |
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71 |
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72 if (!SDL_PixelFormatEnumToMasks |
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73 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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74 SDL_SetError("Unknown display format"); |
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75 return NULL; |
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76 } |
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77 |
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78 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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79 if (!renderer) { |
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80 SDL_OutOfMemory(); |
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81 return NULL; |
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82 } |
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83 |
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84 data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); |
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85 if (!data) { |
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86 SDL_DUMMY_DestroyRenderer(renderer); |
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87 SDL_OutOfMemory(); |
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88 return NULL; |
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89 } |
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90 SDL_zerop(data); |
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91 |
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92 renderer->RenderFill = SDL_DUMMY_RenderFill; |
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93 renderer->RenderCopy = SDL_DUMMY_RenderCopy; |
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94 renderer->RenderPresent = SDL_DUMMY_RenderPresent; |
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95 renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; |
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96 renderer->info.name = SDL_DUMMY_RenderDriver.info.name; |
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97 renderer->info.flags = 0; |
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98 renderer->window = window->id; |
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99 renderer->driverdata = data; |
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100 Setup_SoftwareRenderer(renderer); |
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101 |
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102 if (flags & SDL_RENDERER_PRESENTFLIP2) { |
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103 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; |
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104 n = 2; |
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105 } else if (flags & SDL_RENDERER_PRESENTFLIP3) { |
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106 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; |
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107 n = 3; |
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108 } else { |
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109 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
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110 n = 1; |
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111 } |
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112 for (i = 0; i < n; ++i) { |
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113 data->screens[i] = |
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114 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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115 Bmask, Amask); |
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116 if (!data->screens[i]) { |
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117 SDL_DUMMY_DestroyRenderer(renderer); |
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118 return NULL; |
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119 } |
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120 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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121 } |
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122 data->current_screen = 0; |
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123 |
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124 return renderer; |
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125 } |
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126 |
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127 static int |
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128 SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
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129 Uint8 a, const SDL_Rect * rect) |
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130 { |
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131 SDL_DUMMY_RenderData *data = |
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132 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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133 SDL_Surface *target = data->screens[data->current_screen]; |
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134 Uint32 color; |
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135 SDL_Rect real_rect = *rect; |
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136 |
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137 color = SDL_MapRGBA(target->format, r, g, b, a); |
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138 |
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139 return SDL_FillRect(target, &real_rect, color); |
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140 } |
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141 |
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142 static int |
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143 SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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144 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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145 { |
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146 SDL_DUMMY_RenderData *data = |
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147 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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148 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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149 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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150 |
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151 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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152 SDL_Surface *target = data->screens[data->current_screen]; |
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153 void *pixels = |
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154 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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155 dstrect->x * target->format->BytesPerPixel; |
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156 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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157 srcrect, display->current_mode.format, |
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158 dstrect->w, dstrect->h, pixels, |
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159 target->pitch); |
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160 } else { |
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161 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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162 SDL_Surface *target = data->screens[data->current_screen]; |
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163 SDL_RenderCopyFunc copyfunc = (SDL_RenderCopyFunc) surface->userdata; |
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164 |
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165 if (copyfunc) { |
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166 SDL_RenderCopyData copydata; |
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167 |
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168 copydata.src = |
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169 (Uint8 *) surface->pixels + srcrect->y * surface->pitch + |
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170 srcrect->x * surface->format->BytesPerPixel; |
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171 copydata.src_w = srcrect->w; |
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172 copydata.src_h = srcrect->h; |
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173 copydata.src_pitch = surface->pitch; |
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174 copydata.dst = |
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175 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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176 dstrect->x * target->format->BytesPerPixel; |
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177 copydata.dst_w = dstrect->w; |
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178 copydata.dst_h = dstrect->h; |
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179 copydata.dst_pitch = target->pitch; |
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180 copydata.flags = 0; |
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181 if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { |
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182 copydata.flags |= SDL_RENDERCOPY_MODULATE_COLOR; |
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183 copydata.r = texture->r; |
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184 copydata.g = texture->g; |
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185 copydata.b = texture->b; |
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186 } |
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187 if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) { |
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188 copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA; |
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189 copydata.a = texture->a; |
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190 } |
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191 if (texture->blendMode & SDL_TEXTUREBLENDMODE_MASK) { |
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192 copydata.flags |= SDL_RENDERCOPY_MASK; |
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193 } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_BLEND) { |
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194 copydata.flags |= SDL_RENDERCOPY_BLEND; |
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195 } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) { |
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196 copydata.flags |= SDL_RENDERCOPY_ADD; |
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197 } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_MOD) { |
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198 copydata.flags |= SDL_RENDERCOPY_MOD; |
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199 } |
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200 if (texture->scaleMode) { |
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201 copydata.flags |= SDL_RENDERCOPY_NEAREST; |
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202 } |
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203 return copyfunc(©data); |
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204 } else { |
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|
205 SDL_Rect real_srcrect = *srcrect; |
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206 SDL_Rect real_dstrect = *dstrect; |
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207 |
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208 return SDL_LowerBlit(surface, &real_srcrect, target, |
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209 &real_dstrect); |
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210 } |
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211 } |
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212 } |
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213 |
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214 static void |
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215 SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) |
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216 { |
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217 static int frame_number; |
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218 SDL_DUMMY_RenderData *data = |
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219 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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220 |
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221 /* Send the data to the display */ |
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222 if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { |
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223 char file[128]; |
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224 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", |
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225 renderer->window, ++frame_number); |
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226 SDL_SaveBMP(data->screens[data->current_screen], file); |
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227 } |
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228 |
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229 /* Update the flipping chain, if any */ |
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230 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
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|
231 data->current_screen = (data->current_screen + 1) % 2; |
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|
232 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
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233 data->current_screen = (data->current_screen + 1) % 3; |
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234 } |
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235 } |
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236 |
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237 static void |
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238 SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) |
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239 { |
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240 SDL_DUMMY_RenderData *data = |
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241 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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242 int i; |
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243 |
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244 if (data) { |
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245 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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246 if (data->screens[i]) { |
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247 SDL_FreeSurface(data->screens[i]); |
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248 } |
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249 } |
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250 SDL_free(data); |
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251 } |
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252 SDL_free(renderer); |
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253 } |
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254 |
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255 /* vi: set ts=4 sw=4 expandtab: */ |