annotate src/video/SDL_sysvideo.h @ 2247:93994f65c74c

Removed hermes since it's LGPL and not compatible with a commercial license. Prepping for using MMX and SSE intrinsics instead of inline assembly. .. except for memcpy equivalents which only get faster if they can exploit the parallelism of loading into multiple SIMD registers. :)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Aug 2007 08:21:10 +0000
parents 989fb86ad1ec
children 4baee598306d
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_sysvideo_h
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25 #define _SDL_sysvideo_h
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26
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27 #include "SDL_mouse.h"
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28
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29 /* The SDL video driver */
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30
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31 typedef struct SDL_Window SDL_Window;
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32 typedef struct SDL_Texture SDL_Texture;
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33 typedef struct SDL_Renderer SDL_Renderer;
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34 typedef struct SDL_RenderDriver SDL_RenderDriver;
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35 typedef struct SDL_VideoDisplay SDL_VideoDisplay;
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36 typedef struct SDL_VideoDevice SDL_VideoDevice;
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37
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38 /* Define the SDL texture structure */
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39 struct SDL_Texture
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40 {
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41 Uint32 id;
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42
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43 Uint32 format; /**< The pixel format of the texture */
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44 int access; /**< SDL_TextureAccess */
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45 int w; /**< The width of the texture */
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46 int h; /**< The height of the texture */
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47 int modMode; /**< The texture modulation mode */
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48 int blendMode; /**< The texture blend mode */
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49 int scaleMode; /**< The texture scale mode */
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50 Uint8 r, g, b, a; /**< Texture modulation values */
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51
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52 SDL_Renderer *renderer;
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53
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54 void *driverdata; /**< Driver specific texture representation */
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55
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56 SDL_Texture *next;
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57 };
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58
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59 /* Define the SDL renderer structure */
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60 struct SDL_Renderer
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61 {
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62 int (*ActivateRenderer) (SDL_Renderer * renderer);
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63 int (*DisplayModeChanged) (SDL_Renderer * renderer);
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64 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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65 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
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66 void **pixels, int *pitch);
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67 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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68 const SDL_Color * colors, int firstcolor,
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69 int ncolors);
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70 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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71 SDL_Color * colors, int firstcolor,
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72 int ncolors);
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73 int (*SetTextureColorMod) (SDL_Renderer * renderer,
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74 SDL_Texture * texture);
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75 int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
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76 SDL_Texture * texture);
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77 int (*SetTextureBlendMode) (SDL_Renderer * renderer,
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78 SDL_Texture * texture);
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79 int (*SetTextureScaleMode) (SDL_Renderer * renderer,
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80 SDL_Texture * texture);
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81 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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82 const SDL_Rect * rect, const void *pixels,
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83 int pitch);
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84 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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85 const SDL_Rect * rect, int markDirty, void **pixels,
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86 int *pitch);
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87 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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88 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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89 int numrects, const SDL_Rect * rects);
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90 int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
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91 Uint8 a, const SDL_Rect * rect);
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92 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
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93 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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94 void (*RenderPresent) (SDL_Renderer * renderer);
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95 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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96
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97 void (*DestroyRenderer) (SDL_Renderer * renderer);
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98
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99 /* The current renderer info */
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100 SDL_RendererInfo info;
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101
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102 /* The window associated with the renderer */
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103 SDL_WindowID window;
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104
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105 void *driverdata;
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106 };
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107
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108 /* Define the SDL render driver structure */
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109 struct SDL_RenderDriver
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110 {
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111 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
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112
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113 /* Info about the renderer capabilities */
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114 SDL_RendererInfo info;
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115 };
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116
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117 /* Define the SDL window structure, corresponding to toplevel windows */
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118 struct SDL_Window
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119 {
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120 Uint32 id;
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121
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122 char *title;
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123 int x, y;
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124 int w, h;
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125 Uint32 flags;
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126
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127 int display;
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128 SDL_Renderer *renderer;
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129 SDL_GLContext context;
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130
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131 void *userdata;
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132 void *driverdata;
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133 };
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134 #define FULLSCREEN_VISIBLE(W) \
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135 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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136 ((W)->flags & SDL_WINDOW_SHOWN) && \
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137 !((W)->flags & SDL_WINDOW_MINIMIZED))
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138
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139 /* Define the SDL display structure
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140 This corresponds to physical monitors attached to the system.
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141 */
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142 struct SDL_VideoDisplay
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143 {
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144 int max_display_modes;
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145 int num_display_modes;
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146 SDL_DisplayMode *display_modes;
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147 SDL_DisplayMode desktop_mode;
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148 SDL_DisplayMode current_mode;
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149 SDL_DisplayMode fullscreen_mode;
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150 SDL_Palette *palette;
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151
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152 Uint16 *gamma;
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153 Uint16 *saved_gamma; /* (just offset into gamma) */
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154
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155 int num_render_drivers;
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156 SDL_RenderDriver *render_drivers;
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157
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158 int num_windows;
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159 SDL_Window *windows;
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160
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161 SDL_Renderer *current_renderer;
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162
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163 /* The hash list of textures */
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164 SDL_Texture *textures[64];
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165
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166 SDL_VideoDevice *device;
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167
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168 void *driverdata;
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169 };
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170
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171 /* Define the SDL video driver structure */
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172 #define _THIS SDL_VideoDevice *_this
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173
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174 struct SDL_VideoDevice
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175 {
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176 /* * * */
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177 /* The name of this video driver */
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178 const char *name;
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179
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180 /* * * */
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181 /* Initialization/Query functions */
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182
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183 /* Initialize the native video subsystem, filling in the list
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184 of displays for this driver, returning 0 or -1 if there's an error.
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185 */
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186 int (*VideoInit) (_THIS);
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187
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188 /* Reverse the effects VideoInit() -- called if VideoInit() fails
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189 or if the application is shutting down the video subsystem.
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190 */
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191 void (*VideoQuit) (_THIS);
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192
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193 /* * * */
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194 /* Display functions
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195 */
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196
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197 /* Get a list of the available display modes.
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198 * e.g. SDL_AddDisplayMode(_this->current_display, mode)
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199 */
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200 void (*GetDisplayModes) (_THIS);
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201
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202 /* Setting the display mode is independent of creating windows,
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203 * so when the display mode is changed, all existing windows
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204 * should have their data updated accordingly, including the
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205 * display surfaces associated with them.
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206 */
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207 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
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208
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209 /* Set the color entries of the display palette */
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210 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
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211
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212 /* Get the color entries of the display palette */
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213 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
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214
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215 /* Set the gamma ramp */
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216 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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217
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218 /* Get the gamma ramp */
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219 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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220
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221 /* * * */
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222 /* Window functions
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223 */
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224 int (*CreateWindow) (_THIS, SDL_Window * window);
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225 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
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226 void (*SetWindowTitle) (_THIS, SDL_Window * window);
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227 void (*SetWindowPosition) (_THIS, SDL_Window * window);
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228 void (*SetWindowSize) (_THIS, SDL_Window * window);
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229 void (*ShowWindow) (_THIS, SDL_Window * window);
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230 void (*HideWindow) (_THIS, SDL_Window * window);
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231 void (*RaiseWindow) (_THIS, SDL_Window * window);
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232 void (*MaximizeWindow) (_THIS, SDL_Window * window);
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233 void (*MinimizeWindow) (_THIS, SDL_Window * window);
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234 void (*RestoreWindow) (_THIS, SDL_Window * window);
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235 void (*SetWindowGrab) (_THIS, SDL_Window * window);
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236 void (*DestroyWindow) (_THIS, SDL_Window * window);
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237
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238 /* Get some platform dependent window information */
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239 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
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240 struct SDL_SysWMinfo * info);
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241
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242 /* * * */
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243 /* OpenGL support
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244 */
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245 int (*GL_LoadLibrary) (_THIS, const char *path);
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246 void *(*GL_GetProcAddress) (_THIS, const char *proc);
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247 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
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248 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
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249 int (*GL_SetSwapInterval) (_THIS, int interval);
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250 int (*GL_GetSwapInterval) (_THIS);
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251 void (*GL_SwapWindow) (_THIS, SDL_Window * window);
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252 void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
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253
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254 /* * * */
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255 /* Event manager functions
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256 */
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257 void (*PumpEvents) (_THIS);
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258
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259 /* * * */
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260 /* Data common to all drivers */
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261 int num_displays;
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262 SDL_VideoDisplay *displays;
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263 int current_display;
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264 Uint32 next_object_id;
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265
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266 /* * * */
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267 /* Data used by the GL drivers */
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268 struct
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269 {
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270 int red_size;
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271 int green_size;
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272 int blue_size;
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273 int alpha_size;
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274 int depth_size;
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275 int buffer_size;
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276 int stencil_size;
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277 int double_buffer;
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278 int accum_red_size;
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279 int accum_green_size;
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280 int accum_blue_size;
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281 int accum_alpha_size;
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282 int stereo;
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283 int multisamplebuffers;
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284 int multisamplesamples;
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285 int accelerated;
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286 int driver_loaded;
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287 char driver_path[256];
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288 void *dll_handle;
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289 } gl_config;
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290
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291 /* * * */
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292 /* Data private to this driver */
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293 void *driverdata;
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294 struct SDL_GLDriverData *gl_data;
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295
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296 /* * * */
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297 /* The function used to dispose of this structure */
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298 void (*free) (_THIS);
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299 };
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300
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301 typedef struct VideoBootStrap
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302 {
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303 const char *name;
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304 const char *desc;
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305 int (*available) (void);
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306 SDL_VideoDevice *(*create) (int devindex);
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307 } VideoBootStrap;
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308
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309 #if SDL_VIDEO_DRIVER_COCOA
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310 extern VideoBootStrap COCOA_bootstrap;
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311 #endif
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312 #if SDL_VIDEO_DRIVER_X11
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313 extern VideoBootStrap X11_bootstrap;
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314 #endif
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315 #if SDL_VIDEO_DRIVER_NANOX
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316 extern VideoBootStrap NX_bootstrap;
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317 #endif
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318 #if SDL_VIDEO_DRIVER_IPOD
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319 extern VideoBootStrap iPod_bootstrap;
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320 #endif
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321 #if SDL_VIDEO_DRIVER_WSCONS
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322 extern VideoBootStrap WSCONS_bootstrap;
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323 #endif
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324 #if SDL_VIDEO_DRIVER_FBCON
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325 extern VideoBootStrap FBCON_bootstrap;
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326 #endif
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327 #if SDL_VIDEO_DRIVER_DIRECTFB
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328 extern VideoBootStrap DirectFB_bootstrap;
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329 #endif
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330 #if SDL_VIDEO_DRIVER_PS2GS
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331 extern VideoBootStrap PS2GS_bootstrap;
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332 #endif
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333 #if SDL_VIDEO_DRIVER_VGL
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334 extern VideoBootStrap VGL_bootstrap;
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335 #endif
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336 #if SDL_VIDEO_DRIVER_SVGALIB
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337 extern VideoBootStrap SVGALIB_bootstrap;
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338 #endif
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339 #if SDL_VIDEO_DRIVER_GAPI
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340 extern VideoBootStrap GAPI_bootstrap;
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341 #endif
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342 #if SDL_VIDEO_DRIVER_WIN32
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343 extern VideoBootStrap WIN32_bootstrap;
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344 #endif
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345 #if SDL_VIDEO_DRIVER_BWINDOW
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346 extern VideoBootStrap BWINDOW_bootstrap;
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347 #endif
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348 #if SDL_VIDEO_DRIVER_PHOTON
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349 extern VideoBootStrap ph_bootstrap;
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350 #endif
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351 #if SDL_VIDEO_DRIVER_EPOC
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352 extern VideoBootStrap EPOC_bootstrap;
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353 #endif
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354 #if SDL_VIDEO_DRIVER_XBIOS
281
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355 extern VideoBootStrap XBIOS_bootstrap;
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356 #endif
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357 #if SDL_VIDEO_DRIVER_GEM
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358 extern VideoBootStrap GEM_bootstrap;
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359 #endif
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360 #if SDL_VIDEO_DRIVER_DC
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361 extern VideoBootStrap DC_bootstrap;
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362 #endif
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363 #if SDL_VIDEO_DRIVER_RISCOS
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364 extern VideoBootStrap RISCOS_bootstrap;
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365 #endif
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366 #if SDL_VIDEO_DRIVER_OS2FS
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367 extern VideoBootStrap OS2FSLib_bootstrap;
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368 #endif
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369 #if SDL_VIDEO_DRIVER_DUMMY
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370 extern VideoBootStrap DUMMY_bootstrap;
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371 #endif
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372
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373 #define SDL_CurrentDisplay (_this->displays[_this->current_display])
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374
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375 extern SDL_VideoDevice *SDL_GetVideoDevice();
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376 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
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377 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
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378 extern SDL_bool SDL_AddDisplayMode(int displayIndex,
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379 const SDL_DisplayMode * mode);
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380 extern void SDL_AddRenderDriver(int displayIndex,
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381 const SDL_RenderDriver * driver);
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382
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383 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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384 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
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385 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
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386
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387 extern void SDL_OnWindowShown(SDL_Window * window);
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388 extern void SDL_OnWindowHidden(SDL_Window * window);
1970
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389 extern void SDL_OnWindowResized(SDL_Window * window);
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390 extern void SDL_OnWindowFocusGained(SDL_Window * window);
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391 extern void SDL_OnWindowFocusLost(SDL_Window * window);
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392 extern SDL_WindowID SDL_GetFocusWindow(void);
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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74212992fb08 Initial revision
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394 #endif /* _SDL_sysvideo_h */
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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396 /* vi: set ts=4 sw=4 expandtab: */