Mercurial > sdl-ios-xcode
annotate src/audio/arts/SDL_artsaudio.c @ 2247:93994f65c74c
Removed hermes since it's LGPL and not compatible with a commercial license.
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
exploit the parallelism of loading into multiple SIMD registers. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Aug 2007 08:21:10 +0000 |
parents | 31269eb74914 |
children | 99210400e8b9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
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26 #ifdef HAVE_SIGNAL_H |
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27 #include <signal.h> |
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28 #endif |
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29 #include <unistd.h> |
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30 |
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31 #include "SDL_timer.h" |
0 | 32 #include "SDL_audio.h" |
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33 #include "../SDL_audiomem.h" |
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34 #include "../SDL_audio_c.h" |
0 | 35 #include "SDL_artsaudio.h" |
36 | |
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37 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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38 #include "SDL_name.h" |
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39 #include "SDL_loadso.h" |
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40 #else |
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41 #define SDL_NAME(X) X |
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42 #endif |
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43 |
0 | 44 /* The tag name used by artsc audio */ |
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45 #define ARTS_DRIVER_NAME "arts" |
0 | 46 |
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47 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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48 |
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49 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
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50 static void *arts_handle = NULL; |
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51 |
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52 /* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ |
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53 static int (*SDL_NAME(arts_init)) (void); |
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54 static void (*SDL_NAME(arts_free)) (void); |
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55 static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, |
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56 int channels, |
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57 const char *name); |
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58 static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, |
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59 arts_parameter_t param, int value); |
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60 static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, |
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61 arts_parameter_t param); |
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62 static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, |
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63 int count); |
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64 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); |
2141 | 65 static int (*SDL_NAME(arts_suspended)) (void); |
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66 static const char *(*SDL_NAME(arts_error_text)) (int errorcode); |
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67 |
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68 #define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } |
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69 static struct |
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70 { |
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71 const char *name; |
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72 void **func; |
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73 } arts_functions[] = { |
2141 | 74 /* *INDENT-OFF* */ |
75 SDL_ARTS_SYM(arts_init), | |
76 SDL_ARTS_SYM(arts_free), | |
77 SDL_ARTS_SYM(arts_play_stream), | |
78 SDL_ARTS_SYM(arts_stream_set), | |
79 SDL_ARTS_SYM(arts_stream_get), | |
80 SDL_ARTS_SYM(arts_write), | |
81 SDL_ARTS_SYM(arts_close_stream), | |
82 SDL_ARTS_SYM(arts_suspended), | |
83 SDL_ARTS_SYM(arts_error_text), | |
84 /* *INDENT-ON* */ | |
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85 }; |
2141 | 86 |
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87 #undef SDL_ARTS_SYM |
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88 |
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89 static void |
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90 UnloadARTSLibrary() |
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91 { |
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92 if (arts_handle != NULL) { |
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93 SDL_UnloadObject(arts_handle); |
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94 arts_handle = NULL; |
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95 } |
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96 } |
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97 |
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98 static int |
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99 LoadARTSLibrary(void) |
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100 { |
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101 int i, retval = -1; |
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102 |
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103 if (arts_handle == NULL) { |
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104 arts_handle = SDL_LoadObject(arts_library); |
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105 if (arts_handle != NULL) { |
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106 retval = 0; |
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107 for (i = 0; i < SDL_arraysize(arts_functions); ++i) { |
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108 *arts_functions[i].func = |
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109 SDL_LoadFunction(arts_handle, arts_functions[i].name); |
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110 if (!*arts_functions[i].func) { |
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111 retval = -1; |
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112 UnloadARTSLibrary(); |
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113 break; |
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114 } |
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115 } |
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116 } |
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117 } |
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118 |
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119 return retval; |
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120 } |
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121 |
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122 #else |
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123 |
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124 static void |
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125 UnloadARTSLibrary() |
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126 { |
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127 return; |
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128 } |
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129 |
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130 static int |
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131 LoadARTSLibrary(void) |
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132 { |
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133 return 0; |
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134 } |
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135 |
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136 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
294
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137 |
0 | 138 /* This function waits until it is possible to write a full sound buffer */ |
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139 static void |
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140 ARTS_WaitDevice(_THIS) |
0 | 141 { |
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142 Sint32 ticks; |
0 | 143 |
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144 /* Check to see if the thread-parent process is still alive */ |
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145 { |
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146 static int cnt = 0; |
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147 /* Note that this only works with thread implementations |
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148 that use a different process id for each thread. |
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149 */ |
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150 /* Check every 10 loops */ |
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151 if (this->hidden->parent && (((++cnt) % 10) == 0)) { |
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152 if (kill(this->hidden->parent, 0) < 0) { |
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153 this->enabled = 0; |
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154 } |
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155 } |
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156 } |
0 | 157 |
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158 /* Use timer for general audio synchronization */ |
2060 | 159 ticks = |
160 ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; | |
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161 if (ticks > 0) { |
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162 SDL_Delay(ticks); |
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163 } |
0 | 164 } |
165 | |
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166 static void |
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167 ARTS_PlayDevice(_THIS) |
0 | 168 { |
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169 /* Write the audio data */ |
2060 | 170 int written = SDL_NAME(arts_write) (this->hidden->stream, |
171 this->hidden->mixbuf, | |
172 this->hidden->mixlen); | |
0 | 173 |
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174 /* If timer synchronization is enabled, set the next write frame */ |
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175 if (this->hidden->frame_ticks) { |
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176 this->hidden->next_frame += this->hidden->frame_ticks; |
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177 } |
0 | 178 |
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179 /* If we couldn't write, assume fatal error for now */ |
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180 if (written < 0) { |
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181 this->enabled = 0; |
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182 } |
0 | 183 #ifdef DEBUG_AUDIO |
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184 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
0 | 185 #endif |
186 } | |
187 | |
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188 static void |
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189 ARTS_WaitDone(_THIS) |
0 | 190 { |
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191 /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */ |
0 | 192 } |
193 | |
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194 |
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195 static Uint8 * |
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196 ARTS_GetDeviceBuf(_THIS) |
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197 { |
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198 return (this->hidden->mixbuf); |
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199 } |
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200 |
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201 |
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202 static void |
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203 ARTS_CloseDevice(_THIS) |
0 | 204 { |
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205 if (this->hidden != NULL) { |
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206 if (this->hidden->mixbuf != NULL) { |
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207 SDL_FreeAudioMem(this->hidden->mixbuf); |
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208 this->hidden->mixbuf = NULL; |
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209 } |
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210 if (this->hidden->stream) { |
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211 SDL_NAME(arts_close_stream) (this->hidden->stream); |
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212 this->hidden->stream = 0; |
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213 } |
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214 SDL_NAME(arts_free) (); |
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215 SDL_free(this->hidden); |
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216 this->hidden = NULL; |
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217 } |
0 | 218 } |
219 | |
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220 |
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221 static int |
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222 ARTS_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 223 { |
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224 int rc = 0; |
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225 int bits = 0, frag_spec = 0; |
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226 SDL_AudioFormat test_format = 0, format = 0; |
0 | 227 |
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228 /* Initialize all variables that we clean on shutdown */ |
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229 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 230 SDL_malloc((sizeof *this->hidden)); |
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231 if (this->hidden == NULL) { |
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232 SDL_OutOfMemory(); |
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233 return 0; |
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234 } |
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235 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 236 |
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237 /* Try for a closest match on audio format */ |
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238 for (test_format = SDL_FirstAudioFormat(this->spec.format); |
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239 !format && test_format;) { |
0 | 240 #ifdef DEBUG_AUDIO |
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241 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
0 | 242 #endif |
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243 switch (test_format) { |
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244 case AUDIO_U8: |
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245 bits = 8; |
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246 format = 1; |
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247 break; |
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248 case AUDIO_S16LSB: |
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249 bits = 16; |
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250 format = 1; |
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251 break; |
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252 default: |
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253 format = 0; |
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254 break; |
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255 } |
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256 if (!format) { |
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257 test_format = SDL_NextAudioFormat(); |
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258 } |
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259 } |
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260 if (format == 0) { |
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261 ARTS_CloseDevice(this); |
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262 SDL_SetError("Couldn't find any hardware audio formats"); |
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263 return 0; |
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264 } |
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265 this->spec.format = test_format; |
0 | 266 |
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267 if ((rc = SDL_NAME(arts_init) ()) != 0) { |
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268 ARTS_CloseDevice(this); |
2060 | 269 SDL_SetError("Unable to initialize ARTS: %s", |
270 SDL_NAME(arts_error_text) (rc)); | |
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271 return 0; |
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272 } |
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273 |
2141 | 274 if (!SDL_NAME(arts_suspended) ()) { |
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275 ARTS_CloseDevice(this); |
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276 SDL_SetError("ARTS can not open audio device"); |
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277 return 0; |
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278 } |
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279 |
2060 | 280 this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq, |
281 bits, | |
282 this->spec.channels, | |
283 "SDL"); | |
0 | 284 |
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285 /* Play nothing so we have at least one write (server bug workaround). */ |
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286 SDL_NAME(arts_write) (this->hidden->stream, "", 0); |
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287 |
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288 /* Calculate the final parameters for this audio specification */ |
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289 SDL_CalculateAudioSpec(&this->spec); |
0 | 290 |
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291 /* Determine the power of two of the fragment size */ |
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292 for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); |
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293 if ((0x01 << frag_spec) != this->spec.size) { |
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294 ARTS_CloseDevice(this); |
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295 SDL_SetError("Fragment size must be a power of two"); |
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296 return 0; |
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297 } |
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298 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 299 |
300 #ifdef ARTS_P_PACKET_SETTINGS | |
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301 SDL_NAME(arts_stream_set) (this->hidden->stream, |
2060 | 302 ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 303 #else |
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304 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE, |
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305 frag_spec & 0xffff); |
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306 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT, |
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307 frag_spec >> 16); |
0 | 308 #endif |
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309 this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream, |
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310 ARTS_P_PACKET_SIZE); |
0 | 311 |
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312 /* Allocate mixing buffer */ |
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313 this->hidden->mixlen = this->spec.size; |
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314 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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315 if (this->hidden->mixbuf == NULL) { |
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316 ARTS_CloseDevice(this); |
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317 SDL_OutOfMemory(); |
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318 return 0; |
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319 } |
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320 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
0 | 321 |
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322 /* Get the parent process id (we're the parent of the audio thread) */ |
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323 this->hidden->parent = getpid(); |
0 | 324 |
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325 /* We're ready to rock and roll. :-) */ |
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326 return 1; |
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327 } |
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328 |
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329 |
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330 static void |
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331 ARTS_Deinitialize(void) |
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332 { |
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333 UnloadARTSLibrary(); |
0 | 334 } |
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335 |
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336 |
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337 static int |
2060 | 338 ARTS_Init(SDL_AudioDriverImpl * impl) |
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339 { |
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340 if (LoadARTSLibrary() < 0) { |
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341 return 0; |
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342 } else { |
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343 if (SDL_NAME(arts_init) () != 0) { |
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344 UnloadARTSLibrary(); |
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345 SDL_SetError("ARTS: arts_init failed (no audio server?)"); |
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346 return 0; |
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347 } |
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348 |
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349 /* Play a stream so aRts doesn't crash */ |
2141 | 350 if (SDL_NAME(arts_suspended) ()) { |
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351 arts_stream_t stream; |
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352 stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); |
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353 SDL_NAME(arts_write) (stream, "", 0); |
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354 SDL_NAME(arts_close_stream) (stream); |
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355 } |
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356 |
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357 SDL_NAME(arts_free) (); |
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358 } |
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359 |
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360 /* Set the function pointers */ |
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361 impl->OpenDevice = ARTS_OpenDevice; |
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362 impl->PlayDevice = ARTS_PlayDevice; |
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363 impl->WaitDevice = ARTS_WaitDevice; |
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364 impl->GetDeviceBuf = ARTS_GetDeviceBuf; |
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365 impl->CloseDevice = ARTS_CloseDevice; |
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366 impl->WaitDone = ARTS_WaitDone; |
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367 impl->Deinitialize = ARTS_Deinitialize; |
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368 impl->OnlyHasDefaultOutputDevice = 1; |
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369 |
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370 return 1; |
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371 } |
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372 |
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373 |
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374 AudioBootStrap ARTS_bootstrap = { |
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375 ARTS_DRIVER_NAME, "Analog RealTime Synthesizer", ARTS_Init, 0 |
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376 }; |
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377 |
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378 /* vi: set ts=4 sw=4 expandtab: */ |