annotate docs/html/eventfunctions.html @ 2328:91e601d9df8b

re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface.
author Bob Pendleton <bob@pendleton.com>
date Fri, 14 Mar 2008 18:17:49 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >Event Functions.</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Events"
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14 HREF="event.html"><LINK
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15 REL="PREVIOUS"
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17 HREF="sdlkey.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_PumpEvents"
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20 HREF="sdlpumpevents.html"></HEAD
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlkey.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 >Chapter 8. Events</TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlpumpevents.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><DIV
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72 CLASS="SECT1"
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73 ><H1
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74 CLASS="SECT1"
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75 ><A
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76 NAME="EVENTFUNCTIONS"
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77 ></A
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78 >Event Functions.</H1
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79 ><DIV
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80 CLASS="TOC"
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81 ><DL
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82 ><DT
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83 ><B
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84 >Table of Contents</B
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85 ></DT
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86 ><DT
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87 ><A
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88 HREF="sdlpumpevents.html"
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89 >SDL_PumpEvents</A
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90 >&nbsp;--&nbsp;Pumps the event loop, gathering events from the input devices.</DT
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91 ><DT
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92 ><A
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93 HREF="sdlpeepevents.html"
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94 >SDL_PeepEvents</A
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95 >&nbsp;--&nbsp;Checks the event queue for messages and optionally returns them.</DT
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96 ><DT
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97 ><A
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98 HREF="sdlpollevent.html"
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99 >SDL_PollEvent</A
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100 >&nbsp;--&nbsp;Polls for currently pending events.</DT
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101 ><DT
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102 ><A
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103 HREF="sdlwaitevent.html"
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104 >SDL_WaitEvent</A
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105 >&nbsp;--&nbsp;Waits indefinitely for the next available event.</DT
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106 ><DT
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107 ><A
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108 HREF="sdlpushevent.html"
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109 >SDL_PushEvent</A
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110 >&nbsp;--&nbsp;Pushes an event onto the event queue</DT
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111 ><DT
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112 ><A
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113 HREF="sdlseteventfilter.html"
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114 >SDL_SetEventFilter</A
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115 >&nbsp;--&nbsp;Sets up a filter to process all events before they are posted
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116 to the event queue.</DT
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117 ><DT
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118 ><A
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119 HREF="sdlgeteventfilter.html"
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120 >SDL_GetEventFilter</A
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121 >&nbsp;--&nbsp;Retrieves a pointer to he event filter</DT
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122 ><DT
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123 ><A
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124 HREF="sdleventstate.html"
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125 >SDL_EventState</A
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126 >&nbsp;--&nbsp;This function allows you to set the state of processing certain events.</DT
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127 ><DT
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128 ><A
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129 HREF="sdlgetkeystate.html"
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130 >SDL_GetKeyState</A
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131 >&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DT
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132 ><DT
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133 ><A
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134 HREF="sdlgetmodstate.html"
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135 >SDL_GetModState</A
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136 >&nbsp;--&nbsp;Get the state of modifier keys.</DT
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137 ><DT
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138 ><A
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139 HREF="sdlsetmodstate.html"
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140 >SDL_SetModState</A
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141 >&nbsp;--&nbsp;Set the current key modifier state</DT
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142 ><DT
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143 ><A
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144 HREF="sdlgetkeyname.html"
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145 >SDL_GetKeyName</A
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146 >&nbsp;--&nbsp;Get the name of an SDL virtual keysym</DT
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147 ><DT
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148 ><A
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149 HREF="sdlenableunicode.html"
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150 >SDL_EnableUNICODE</A
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151 >&nbsp;--&nbsp;Enable UNICODE translation</DT
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152 ><DT
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153 ><A
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154 HREF="sdlenablekeyrepeat.html"
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155 >SDL_EnableKeyRepeat</A
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156 >&nbsp;--&nbsp;Set keyboard repeat rate.</DT
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157 ><DT
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158 ><A
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159 HREF="sdlgetmousestate.html"
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160 >SDL_GetMouseState</A
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161 >&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
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162 ><DT
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163 ><A
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164 HREF="sdlgetrelativemousestate.html"
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165 >SDL_GetRelativeMouseState</A
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166 >&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
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167 ><DT
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168 ><A
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169 HREF="sdlgetappstate.html"
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170 >SDL_GetAppState</A
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171 >&nbsp;--&nbsp;Get the state of the application</DT
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172 ><DT
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173 ><A
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174 HREF="sdljoystickeventstate.html"
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175 >SDL_JoystickEventState</A
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176 >&nbsp;--&nbsp;Enable/disable joystick event polling</DT
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177 ></DL
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178 ></DIV
181
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179 ><DIV
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180 CLASS="INFORMALTABLE"
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181 ><A
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182 NAME="AEN5312"
181
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183 ></A
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184 ><P
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185 ></P
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186 ><TABLE
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187 BORDER="0"
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188 CLASS="CALSTABLE"
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189 ><TBODY
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190 ><TR
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191 ><TD
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192 ALIGN="LEFT"
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193 VALIGN="TOP"
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194 ><A
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195 HREF="sdlpumpevents.html"
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196 >SDL_PumpEvents</A
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197 ></TD
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198 ><TD
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199 ALIGN="LEFT"
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200 VALIGN="TOP"
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201 >Pumps the event loop, gathering events from the input devices</TD
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202 ></TR
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203 ><TR
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204 ><TD
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205 ALIGN="LEFT"
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206 VALIGN="TOP"
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207 ><A
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208 HREF="sdlpeepevents.html"
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209 >SDL_PeepEvents</A
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210 ></TD
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211 ><TD
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212 ALIGN="LEFT"
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213 VALIGN="TOP"
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214 >Checks the event queue for messages and optionally returns them</TD
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215 ></TR
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216 ><TR
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217 ><TD
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218 ALIGN="LEFT"
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219 VALIGN="TOP"
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220 ><A
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221 HREF="sdlpollevent.html"
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222 >SDL_PollEvent</A
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223 ></TD
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224 ><TD
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225 ALIGN="LEFT"
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226 VALIGN="TOP"
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227 >Polls for currently pending events</TD
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228 ></TR
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229 ><TR
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230 ><TD
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231 ALIGN="LEFT"
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232 VALIGN="TOP"
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233 ><A
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234 HREF="sdlwaitevent.html"
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235 >SDL_WaitEvent</A
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236 ></TD
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237 ><TD
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238 ALIGN="LEFT"
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239 VALIGN="TOP"
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240 >Waits indefinitely for the next available event</TD
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241 ></TR
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242 ><TR
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243 ><TD
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244 ALIGN="LEFT"
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245 VALIGN="TOP"
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246 ><A
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247 HREF="sdlpushevent.html"
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248 >SDL_PushEvent</A
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249 ></TD
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250 ><TD
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251 ALIGN="LEFT"
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252 VALIGN="TOP"
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253 >Pushes an event onto the event queue</TD
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254 ></TR
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255 ><TR
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256 ><TD
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257 ALIGN="LEFT"
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258 VALIGN="TOP"
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259 ><A
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260 HREF="sdlseteventfilter.html"
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261 >SDL_SetEventFilter</A
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262 ></TD
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263 ><TD
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264 ALIGN="LEFT"
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265 VALIGN="TOP"
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266 >Sets up a filter to process all events</TD
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267 ></TR
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268 ><TR
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269 ><TD
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270 ALIGN="LEFT"
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271 VALIGN="TOP"
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272 ><A
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273 HREF="sdleventstate.html"
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274 >SDL_EventState</A
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275 ></TD
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276 ><TD
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277 ALIGN="LEFT"
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278 VALIGN="TOP"
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279 >Allows you to set the state of processing certain events</TD
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280 ></TR
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281 ><TR
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282 ><TD
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283 ALIGN="LEFT"
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284 VALIGN="TOP"
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285 ><A
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286 HREF="sdlgetkeystate.html"
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287 >SDL_GetKeyState</A
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288 ></TD
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289 ><TD
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290 ALIGN="LEFT"
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291 VALIGN="TOP"
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292 >Get a snapshot of the current keyboard state</TD
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293 ></TR
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294 ><TR
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295 ><TD
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296 ALIGN="LEFT"
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297 VALIGN="TOP"
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298 ><A
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299 HREF="sdlgetmodstate.html"
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300 >SDL_GetModState</A
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301 ></TD
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302 ><TD
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303 ALIGN="LEFT"
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304 VALIGN="TOP"
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305 >Get the state of modifier keys</TD
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306 ></TR
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307 ><TR
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308 ><TD
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309 ALIGN="LEFT"
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310 VALIGN="TOP"
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311 ><A
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312 HREF="sdlsetmodstate.html"
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313 >SDL_SetModState</A
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314 ></TD
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315 ><TD
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316 ALIGN="LEFT"
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317 VALIGN="TOP"
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318 >Set the state of modifier keys</TD
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319 ></TR
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320 ><TR
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321 ><TD
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322 ALIGN="LEFT"
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323 VALIGN="TOP"
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324 ><A
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325 HREF="sdlgetkeyname.html"
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326 >SDL_GetKeyName</A
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327 ></TD
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328 ><TD
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329 ALIGN="LEFT"
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330 VALIGN="TOP"
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331 >Get the name of an SDL virtual keysym</TD
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332 ></TR
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333 ><TR
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334 ><TD
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335 ALIGN="LEFT"
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336 VALIGN="TOP"
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337 ><A
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338 HREF="sdlenableunicode.html"
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339 >SDL_EnableUNICODE</A
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340 ></TD
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341 ><TD
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342 ALIGN="LEFT"
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343 VALIGN="TOP"
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344 >Enable UNICODE translation</TD
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345 ></TR
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346 ><TR
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347 ><TD
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348 ALIGN="LEFT"
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349 VALIGN="TOP"
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350 ><A
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351 HREF="sdlenablekeyrepeat.html"
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352 >SDL_EnableKeyRepeat</A
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Sam Lantinga <slouken@libsdl.org>
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353 ></TD
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354 ><TD
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355 ALIGN="LEFT"
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356 VALIGN="TOP"
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357 >Set keyboard repeat rate</TD
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358 ></TR
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359 ><TR
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360 ><TD
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361 ALIGN="LEFT"
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362 VALIGN="TOP"
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363 ><A
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364 HREF="sdlgetmousestate.html"
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Sam Lantinga <slouken@libsdl.org>
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365 >SDL_GetMouseState</A
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Sam Lantinga <slouken@libsdl.org>
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366 ></TD
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367 ><TD
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368 ALIGN="LEFT"
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369 VALIGN="TOP"
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370 >Retrieve the current state of the mouse</TD
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Sam Lantinga <slouken@libsdl.org>
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371 ></TR
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Sam Lantinga <slouken@libsdl.org>
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372 ><TR
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Sam Lantinga <slouken@libsdl.org>
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373 ><TD
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374 ALIGN="LEFT"
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375 VALIGN="TOP"
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376 ><A
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377 HREF="sdlgetrelativemousestate.html"
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378 >SDL_GetRelativeMouseState</A
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Sam Lantinga <slouken@libsdl.org>
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379 ></TD
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380 ><TD
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381 ALIGN="LEFT"
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382 VALIGN="TOP"
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383 >Retrieve the current state of the mouse</TD
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Sam Lantinga <slouken@libsdl.org>
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384 ></TR
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Sam Lantinga <slouken@libsdl.org>
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385 ><TR
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Sam Lantinga <slouken@libsdl.org>
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386 ><TD
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diff changeset
387 ALIGN="LEFT"
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388 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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389 ><A
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diff changeset
390 HREF="sdlgetappstate.html"
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391 >SDL_GetAppState</A
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Sam Lantinga <slouken@libsdl.org>
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392 ></TD
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Sam Lantinga <slouken@libsdl.org>
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393 ><TD
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diff changeset
394 ALIGN="LEFT"
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395 VALIGN="TOP"
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396 >Get the state of the application</TD
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Sam Lantinga <slouken@libsdl.org>
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397 ></TR
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Sam Lantinga <slouken@libsdl.org>
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398 ><TR
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Sam Lantinga <slouken@libsdl.org>
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399 ><TD
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
400 ALIGN="LEFT"
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Sam Lantinga <slouken@libsdl.org>
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401 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
402 ><A
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diff changeset
403 HREF="sdljoystickeventstate.html"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
404 >SDL_JoystickEventState</A
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Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
405 ></TD
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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406 ><TD
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
407 ALIGN="LEFT"
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diff changeset
408 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
409 >Enable/disable joystick event polling</TD
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
410 ></TR
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
411 ></TBODY
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
412 ></TABLE
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
413 ><P
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414 ></P
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diff changeset
415 ></DIV
0
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416 ></DIV
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417 ><DIV
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418 CLASS="NAVFOOTER"
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419 ><HR
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420 ALIGN="LEFT"
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421 WIDTH="100%"><TABLE
803
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422 SUMMARY="Footer navigation table"
0
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423 WIDTH="100%"
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424 BORDER="0"
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425 CELLPADDING="0"
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426 CELLSPACING="0"
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427 ><TR
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428 ><TD
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429 WIDTH="33%"
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430 ALIGN="left"
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431 VALIGN="top"
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432 ><A
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433 HREF="sdlkey.html"
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diff changeset
434 ACCESSKEY="P"
0
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435 >Prev</A
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436 ></TD
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437 ><TD
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438 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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439 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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440 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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441 ><A
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442 HREF="index.html"
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diff changeset
443 ACCESSKEY="H"
0
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444 >Home</A
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445 ></TD
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446 ><TD
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447 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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448 ALIGN="right"
74212992fb08 Initial revision
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449 VALIGN="top"
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450 ><A
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451 HREF="sdlpumpevents.html"
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452 ACCESSKEY="N"
0
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453 >Next</A
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454 ></TD
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455 ></TR
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Sam Lantinga <slouken@lokigames.com>
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456 ><TR
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Sam Lantinga <slouken@lokigames.com>
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457 ><TD
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
458 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
459 ALIGN="left"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 VALIGN="top"
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461 >SDLKey</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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462 ><TD
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Sam Lantinga <slouken@lokigames.com>
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463 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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464 ALIGN="center"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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465 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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466 ><A
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Sam Lantinga <slouken@lokigames.com>
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467 HREF="event.html"
803
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diff changeset
468 ACCESSKEY="U"
0
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469 >Up</A
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470 ></TD
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471 ><TD
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Sam Lantinga <slouken@lokigames.com>
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472 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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473 ALIGN="right"
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474 VALIGN="top"
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475 >SDL_PumpEvents</TD
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parents:
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476 ></TR
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477 ></TABLE
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478 ></DIV
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479 ></BODY
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Sam Lantinga <slouken@lokigames.com>
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480 ></HTML
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481 >