annotate src/video/x11/SDL_x11mouse.c @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents 0deb3e94c251
children 08747e24a50f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23 #include "SDL_x11video.h"
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24 #include "SDL_x11mouse.h"
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25 #include "../../events/SDL_mouse_c.h"
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26
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27 #if SDL_VIDEO_DRIVER_X11_XINPUT
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28 static void
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29 X11_FreeMouse(SDL_Mouse * mouse)
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30 {
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31 X11_MouseData *data = (X11_MouseData *) mouse->driverdata;
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32
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33 if (data) {
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34 XCloseDevice(data->display, data->device);
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35 SDL_free(data);
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36 }
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37 }
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38 #endif
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39
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40 void
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41 X11_InitMouse(_THIS)
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42 {
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43 SDL_Mouse mouse;
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44 #if SDL_VIDEO_DRIVER_X11_XINPUT
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45 Display *display = ((SDL_VideoData *) _this->driverdata)->display;
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46 X11_MouseData *data;
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47 int i, j, n;
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48 XDeviceInfo *DevList;
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49 XAnyClassPtr deviceClass;
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50 int event_code;
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51 XEventClass xEvent;
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52 #endif
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53 int num_mice = 0;
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54
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55 #if SDL_VIDEO_DRIVER_X11_XINPUT
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56 /* we're getting the list of input devices */
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57 n = 0;
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58 if (SDL_X11_HAVE_XINPUT) {
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59 DevList = XListInputDevices(display, &n);
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60 }
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61
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62 /* we're aquiring valuators: mice, tablets, etc. */
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63 for (i = 0; i < n; ++i) {
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64 /* if it's the core pointer or core keyborard we don't want it */
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65 if ((DevList[i].use != IsXPointer && DevList[i].use != IsXKeyboard)) {
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66 /* we have to check all of the device classes */
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67 deviceClass = DevList[i].inputclassinfo;
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68 for (j = 0; j < DevList[i].num_classes; ++j) {
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69 if (deviceClass->class == ValuatorClass) { /* bingo ;) */
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70 XValuatorInfo *valInfo;
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71
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72 data = (X11_MouseData *) SDL_calloc(1, sizeof(*data));
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73 if (!data) {
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74 continue;
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75 }
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76 data->display = display;
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77 data->device = XOpenDevice(display, DevList[i].id);
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78
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79 /* motion events */
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80 DeviceMotionNotify(data->device, event_code, xEvent);
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81 if (xEvent) {
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82 data->xevents[data->num_xevents++] = xEvent;
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83 data->motion = event_code;
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84 }
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85
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86 /* button events */
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87 DeviceButtonPress(data->device, event_code, xEvent);
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88 if (xEvent) {
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89 data->xevents[data->num_xevents++] = xEvent;
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90 data->button_pressed = event_code;
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91 }
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92 DeviceButtonRelease(data->device, event_code, xEvent);
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93 if (xEvent) {
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94 data->xevents[data->num_xevents++] = xEvent;
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95 data->button_released = event_code;
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96 }
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97
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98 /* proximity events */
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99 ProximityIn(data->device, event_code, xEvent);
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100 if (xEvent) {
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101 data->xevents[data->num_xevents++] = xEvent;
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102 data->proximity_in = event_code;
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103 }
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104 ProximityOut(data->device, event_code, xEvent);
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105 if (xEvent) {
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106 data->xevents[data->num_xevents++] = xEvent;
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107 data->proximity_out = event_code;
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108 }
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109
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110 SDL_zero(mouse);
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111 mouse.id = DevList[i].id;
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112 mouse.FreeMouse = X11_FreeMouse;
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113 mouse.driverdata = data;
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114
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115 /* lets get the device parameters */
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116 valInfo = (XValuatorInfo *) deviceClass;
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117 /* if the device reports pressure, lets check it parameteres */
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118 if (valInfo->num_axes > 2) {
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119 SDL_AddMouse(&mouse, DevList[i].name,
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120 valInfo->axes[2].max_value,
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121 valInfo->axes[2].min_value, 1);
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122 } else {
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123 SDL_AddMouse(&mouse, DevList[i].name, 0, 0, 1);
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124 }
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125 #ifndef IsXExtensionPointer
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126 #define IsXExtensionPointer 4
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127 #endif
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128 if (DevList[i].use == IsXExtensionPointer) {
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129 ++num_mice;
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130 }
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131 break;
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132 }
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133 /* if it's not class we're interested in, lets go further */
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134 deviceClass =
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135 (XAnyClassPtr) ((char *) deviceClass +
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136 deviceClass->length);
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137 }
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138 }
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139 }
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140 XFreeDeviceList(DevList);
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141 #endif
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142
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143 if (num_mice == 0) {
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144 SDL_zero(mouse);
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145 SDL_AddMouse(&mouse, "CorePointer", 0, 0, 1);
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146 }
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147 }
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148
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149 void
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150 X11_QuitMouse(_THIS)
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151 {
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152 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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153
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154 /* !!! FIXME: use XCloseDevice()? Or maybe handle under SDL_MouseQuit()? */
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155
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156 /* let's delete all of the mice */
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157 SDL_MouseQuit();
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158 }
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159
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160 /* vi: set ts=4 sw=4 expandtab: */