Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetKeyState.3 @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
3 SDL_GetKeyState \- Get a snapshot of the current keyboard state |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
11 Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&. |
0 | 12 .PP |
13 .RS | |
14 \fBNote: | |
15 .PP | |
16 Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&. | |
17 .RE | |
18 .SH "EXAMPLE" | |
19 .PP | |
20 .PP | |
21 .nf | |
22 \f(CWUint8 *keystate = SDL_GetKeyState(NULL); | |
23 if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&. | |
24 ");\fR | |
25 .fi | |
26 .PP | |
27 .SH "SEE ALSO" | |
28 .PP | |
29 \fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
30 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |