Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbvideo.c @ 218:91a5db3e930a
Hack workaround to fix MacOS X install problems
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 26 Oct 2001 14:51:22 +0000 |
parents | 5d4bafca35cd |
children | e8157fcb3114 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Framebuffer console based SDL video driver implementation. | |
29 */ | |
30 | |
31 #include <stdlib.h> | |
32 #include <stdio.h> | |
33 #include <string.h> | |
34 #include <fcntl.h> | |
35 #include <unistd.h> | |
36 #include <sys/ioctl.h> | |
37 #include <sys/mman.h> | |
38 #include <asm/page.h> /* For definition of PAGE_SIZE */ | |
39 | |
40 #include "SDL.h" | |
41 #include "SDL_error.h" | |
42 #include "SDL_video.h" | |
43 #include "SDL_mouse.h" | |
44 #include "SDL_sysvideo.h" | |
45 #include "SDL_pixels_c.h" | |
46 #include "SDL_events_c.h" | |
47 #include "SDL_fbvideo.h" | |
48 #include "SDL_fbmouse_c.h" | |
49 #include "SDL_fbevents_c.h" | |
50 #include "SDL_fb3dfx.h" | |
51 #include "SDL_fbmatrox.h" | |
133
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106
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52 #include "SDL_fbriva.h" |
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53 |
0 | 54 |
55 #if defined(i386) && defined(FB_TYPE_VGA_PLANES) | |
56 #define VGA16_FBCON_SUPPORT | |
57 #ifndef FB_AUX_VGA_PLANES_VGA4 | |
58 #define FB_AUX_VGA_PLANES_VGA4 0 | |
59 #endif | |
60 static inline void outb (unsigned char value, unsigned short port) | |
61 { | |
62 __asm__ __volatile__ ("outb %b0,%w1"::"a" (value), "Nd" (port)); | |
63 } | |
64 #endif /* FB_TYPE_VGA_PLANES */ | |
65 | |
66 /* A list of video resolutions that we query for (sorted largest to smallest) */ | |
91
e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
6
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changeset
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67 static const SDL_Rect checkres[] = { |
0 | 68 { 0, 0, 1600, 1200 }, /* 16 bpp: 0x11E, or 286 */ |
69 { 0, 0, 1408, 1056 }, /* 16 bpp: 0x19A, or 410 */ | |
70 { 0, 0, 1280, 1024 }, /* 16 bpp: 0x11A, or 282 */ | |
71 { 0, 0, 1152, 864 }, /* 16 bpp: 0x192, or 402 */ | |
72 { 0, 0, 1024, 768 }, /* 16 bpp: 0x117, or 279 */ | |
73 { 0, 0, 960, 720 }, /* 16 bpp: 0x18A, or 394 */ | |
74 { 0, 0, 800, 600 }, /* 16 bpp: 0x114, or 276 */ | |
75 { 0, 0, 768, 576 }, /* 16 bpp: 0x182, or 386 */ | |
76 { 0, 0, 640, 480 }, /* 16 bpp: 0x111, or 273 */ | |
77 { 0, 0, 640, 400 }, /* 8 bpp: 0x100, or 256 */ | |
78 { 0, 0, 512, 384 }, | |
79 { 0, 0, 320, 240 }, | |
80 { 0, 0, 320, 200 } | |
81 }; | |
91
e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
6
diff
changeset
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82 static const struct { |
0 | 83 int xres; |
84 int yres; | |
85 int pixclock; | |
86 int left; | |
87 int right; | |
88 int upper; | |
89 int lower; | |
90 int hslen; | |
91 int vslen; | |
92 int sync; | |
93 int vmode; | |
94 } vesa_timings[] = { | |
95 #ifdef USE_VESA_TIMINGS /* Only tested on Matrox Millenium I */ | |
96 { 640, 400, 39771, 48, 16, 39, 8, 96, 2, 2, 0 }, /* 70 Hz */ | |
97 { 640, 480, 39683, 48, 16, 33, 10, 96, 2, 0, 0 }, /* 60 Hz */ | |
98 { 768, 576, 26101, 144, 16, 28, 6, 112, 4, 0, 0 }, /* 60 Hz */ | |
99 { 800, 600, 24038, 144, 24, 28, 8, 112, 6, 0, 0 }, /* 60 Hz */ | |
100 { 960, 720, 17686, 144, 24, 28, 8, 112, 4, 0, 0 }, /* 60 Hz */ | |
101 { 1024, 768, 15386, 160, 32, 30, 4, 128, 4, 0, 0 }, /* 60 Hz */ | |
102 { 1152, 864, 12286, 192, 32, 30, 4, 128, 4, 0, 0 }, /* 60 Hz */ | |
103 { 1280, 1024, 9369, 224, 32, 32, 4, 136, 4, 0, 0 }, /* 60 Hz */ | |
104 { 1408, 1056, 8214, 256, 40, 32, 5, 144, 5, 0, 0 }, /* 60 Hz */ | |
105 { 1600, 1200,/*?*/0, 272, 48, 32, 5, 152, 5, 0, 0 }, /* 60 Hz */ | |
106 #else | |
107 /* You can generate these timings from your XF86Config file using | |
108 the 'modeline2fb' perl script included with the fbset package. | |
109 These timings were generated for Matrox Millenium I, 15" monitor. | |
110 */ | |
111 { 320, 200, 79440, 16, 16, 20, 4, 48, 1, 0, 2 }, /* 70 Hz */ | |
112 { 320, 240, 63492, 16, 16, 16, 4, 48, 2, 0, 2 }, /* 72 Hz */ | |
113 { 512, 384, 49603, 48, 16, 16, 1, 64, 3, 0, 0 }, /* 78 Hz */ | |
114 { 640, 400, 31746, 96, 32, 41, 1, 64, 3, 2, 0 }, /* 85 Hz */ | |
115 { 640, 480, 31746, 120, 16, 16, 1, 64, 3, 0, 0 }, /* 75 Hz */ | |
116 { 768, 576, 26101, 144, 16, 28, 6, 112, 4, 0, 0 }, /* 60 Hz */ | |
117 { 800, 600, 20000, 64, 56, 23, 37, 120, 6, 3, 0 }, /* 72 Hz */ | |
118 { 960, 720, 17686, 144, 24, 28, 8, 112, 4, 0, 0 }, /* 60 Hz */ | |
119 { 1024, 768, 13333, 144, 24, 29, 3, 136, 6, 0, 0 }, /* 70 Hz */ | |
120 { 1152, 864, 12286, 192, 32, 30, 4, 128, 4, 0, 0 }, /* 60 Hz */ | |
121 { 1280, 1024, 9369, 224, 32, 32, 4, 136, 4, 0, 0 }, /* 60 Hz */ | |
122 { 1408, 1056, 8214, 256, 40, 32, 5, 144, 5, 0, 0 }, /* 60 Hz */ | |
123 { 1600, 1200,/*?*/0, 272, 48, 32, 5, 152, 5, 0, 0 }, /* 60 Hz */ | |
124 #endif | |
125 }; | |
126 | |
127 /* Initialization/Query functions */ | |
128 static int FB_VideoInit(_THIS, SDL_PixelFormat *vformat); | |
129 static SDL_Rect **FB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); | |
130 static SDL_Surface *FB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
131 #ifdef VGA16_FBCON_SUPPORT | |
132 static SDL_Surface *FB_SetVGA16Mode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
133 #endif | |
134 static int FB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); | |
135 static void FB_VideoQuit(_THIS); | |
136 | |
137 /* Hardware surface functions */ | |
106
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Merged DGA video surface handling improvements, unified locking code.
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138 static int FB_InitHWSurfaces(_THIS, SDL_Surface *screen, char *base, int size); |
0 | 139 static void FB_FreeHWSurfaces(_THIS); |
140 static int FB_AllocHWSurface(_THIS, SDL_Surface *surface); | |
141 static int FB_LockHWSurface(_THIS, SDL_Surface *surface); | |
142 static void FB_UnlockHWSurface(_THIS, SDL_Surface *surface); | |
143 static void FB_FreeHWSurface(_THIS, SDL_Surface *surface); | |
144 static void FB_WaitVBL(_THIS); | |
106
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Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
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145 static void FB_WaitIdle(_THIS); |
0 | 146 static int FB_FlipHWSurface(_THIS, SDL_Surface *surface); |
147 | |
148 /* Internal palette functions */ | |
149 static void FB_SavePalette(_THIS, struct fb_fix_screeninfo *finfo, | |
150 struct fb_var_screeninfo *vinfo); | |
151 static void FB_RestorePalette(_THIS); | |
152 | |
153 /* FB driver bootstrap functions */ | |
154 | |
155 static int FB_Available(void) | |
156 { | |
157 int console; | |
158 const char *SDL_fbdev; | |
159 | |
160 SDL_fbdev = getenv("SDL_FBDEV"); | |
161 if ( SDL_fbdev == NULL ) { | |
162 SDL_fbdev = "/dev/fb0"; | |
163 } | |
164 console = open(SDL_fbdev, O_RDWR, 0); | |
165 if ( console >= 0 ) { | |
166 close(console); | |
167 } | |
168 return(console >= 0); | |
169 } | |
170 | |
171 static void FB_DeleteDevice(SDL_VideoDevice *device) | |
172 { | |
173 free(device->hidden); | |
174 free(device); | |
175 } | |
176 | |
177 static SDL_VideoDevice *FB_CreateDevice(int devindex) | |
178 { | |
179 SDL_VideoDevice *this; | |
180 | |
181 /* Initialize all variables that we clean on shutdown */ | |
182 this = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); | |
183 if ( this ) { | |
184 memset(this, 0, (sizeof *this)); | |
185 this->hidden = (struct SDL_PrivateVideoData *) | |
186 malloc((sizeof *this->hidden)); | |
187 } | |
188 if ( (this == NULL) || (this->hidden == NULL) ) { | |
189 SDL_OutOfMemory(); | |
190 if ( this ) { | |
191 free(this); | |
192 } | |
193 return(0); | |
194 } | |
195 memset(this->hidden, 0, (sizeof *this->hidden)); | |
196 wait_vbl = FB_WaitVBL; | |
106
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Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
91
diff
changeset
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197 wait_idle = FB_WaitIdle; |
0 | 198 mouse_fd = -1; |
199 keyboard_fd = -1; | |
200 | |
201 /* Set the function pointers */ | |
202 this->VideoInit = FB_VideoInit; | |
203 this->ListModes = FB_ListModes; | |
204 this->SetVideoMode = FB_SetVideoMode; | |
205 this->SetColors = FB_SetColors; | |
206 this->UpdateRects = NULL; | |
207 this->VideoQuit = FB_VideoQuit; | |
208 this->AllocHWSurface = FB_AllocHWSurface; | |
209 this->CheckHWBlit = NULL; | |
210 this->FillHWRect = NULL; | |
211 this->SetHWColorKey = NULL; | |
212 this->SetHWAlpha = NULL; | |
213 this->LockHWSurface = FB_LockHWSurface; | |
214 this->UnlockHWSurface = FB_UnlockHWSurface; | |
215 this->FlipHWSurface = FB_FlipHWSurface; | |
216 this->FreeHWSurface = FB_FreeHWSurface; | |
217 this->SetCaption = NULL; | |
218 this->SetIcon = NULL; | |
219 this->IconifyWindow = NULL; | |
220 this->GrabInput = NULL; | |
221 this->GetWMInfo = NULL; | |
222 this->InitOSKeymap = FB_InitOSKeymap; | |
223 this->PumpEvents = FB_PumpEvents; | |
224 | |
225 this->free = FB_DeleteDevice; | |
226 | |
227 return this; | |
228 } | |
229 | |
230 VideoBootStrap FBCON_bootstrap = { | |
231 "fbcon", "Linux Framebuffer Console", | |
232 FB_Available, FB_CreateDevice | |
233 }; | |
234 | |
235 static int FB_CheckMode(_THIS, struct fb_var_screeninfo *vinfo, | |
236 int index, unsigned int *w, unsigned int *h) | |
237 { | |
238 int mode_okay; | |
239 | |
240 mode_okay = 0; | |
241 vinfo->bits_per_pixel = (index+1)*8; | |
242 vinfo->xres = *w; | |
243 vinfo->xres_virtual = *w; | |
244 vinfo->yres = *h; | |
245 vinfo->yres_virtual = *h; | |
246 vinfo->activate = FB_ACTIVATE_TEST; | |
247 if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, vinfo) == 0 ) { | |
248 #ifdef FBCON_DEBUG | |
249 fprintf(stderr, "Checked mode %dx%d at %d bpp, got mode %dx%d at %d bpp\n", *w, *h, (index+1)*8, vinfo->xres, vinfo->yres, vinfo->bits_per_pixel); | |
250 #endif | |
251 if ( (((vinfo->bits_per_pixel+7)/8)-1) == index ) { | |
252 *w = vinfo->xres; | |
253 *h = vinfo->yres; | |
254 mode_okay = 1; | |
255 } | |
256 } | |
257 return mode_okay; | |
258 } | |
259 | |
260 static int FB_AddMode(_THIS, int index, unsigned int w, unsigned int h) | |
261 { | |
262 SDL_Rect *mode; | |
263 int i; | |
264 int next_mode; | |
265 | |
266 /* Check to see if we already have this mode */ | |
267 if ( SDL_nummodes[index] > 0 ) { | |
268 mode = SDL_modelist[index][SDL_nummodes[index]-1]; | |
269 if ( (mode->w == w) && (mode->h == h) ) { | |
270 #ifdef FBCON_DEBUG | |
271 fprintf(stderr, "We already have mode %dx%d at %d bytes per pixel\n", w, h, index+1); | |
272 #endif | |
273 return(0); | |
274 } | |
275 } | |
276 | |
277 /* Only allow a mode if we have a valid timing for it */ | |
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Fixed 320x200 video mode on framebuffer console
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278 next_mode = -1; |
0 | 279 for ( i=0; i<(sizeof(vesa_timings)/sizeof(vesa_timings[0])); ++i ) { |
280 if ( (w == vesa_timings[i].xres) && | |
281 (h == vesa_timings[i].yres) && vesa_timings[i].pixclock ) { | |
282 next_mode = i; | |
283 break; | |
284 } | |
285 } | |
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Fixed 320x200 video mode on framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
0
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changeset
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286 if ( next_mode == -1 ) { |
0 | 287 #ifdef FBCON_DEBUG |
288 fprintf(stderr, "No valid timing line for mode %dx%d\n", w, h); | |
289 #endif | |
290 return(0); | |
291 } | |
292 | |
293 /* Set up the new video mode rectangle */ | |
294 mode = (SDL_Rect *)malloc(sizeof *mode); | |
295 if ( mode == NULL ) { | |
296 SDL_OutOfMemory(); | |
297 return(-1); | |
298 } | |
299 mode->x = 0; | |
300 mode->y = 0; | |
301 mode->w = w; | |
302 mode->h = h; | |
303 #ifdef FBCON_DEBUG | |
304 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); | |
305 #endif | |
306 | |
307 /* Allocate the new list of modes, and fill in the new mode */ | |
308 next_mode = SDL_nummodes[index]; | |
309 SDL_modelist[index] = (SDL_Rect **) | |
310 realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); | |
311 if ( SDL_modelist[index] == NULL ) { | |
312 SDL_OutOfMemory(); | |
313 SDL_nummodes[index] = 0; | |
314 free(mode); | |
315 return(-1); | |
316 } | |
317 SDL_modelist[index][next_mode] = mode; | |
318 SDL_modelist[index][next_mode+1] = NULL; | |
319 SDL_nummodes[index]++; | |
320 | |
321 return(0); | |
322 } | |
323 | |
324 static int FB_VideoInit(_THIS, SDL_PixelFormat *vformat) | |
325 { | |
326 struct fb_fix_screeninfo finfo; | |
327 struct fb_var_screeninfo vinfo; | |
328 int i, j; | |
329 int current_index; | |
330 unsigned int current_w; | |
331 unsigned int current_h; | |
332 const char *SDL_fbdev; | |
333 | |
334 /* Initialize the library */ | |
335 SDL_fbdev = getenv("SDL_FBDEV"); | |
336 if ( SDL_fbdev == NULL ) { | |
337 SDL_fbdev = "/dev/fb0"; | |
338 } | |
339 console_fd = open(SDL_fbdev, O_RDWR, 0); | |
340 if ( console_fd < 0 ) { | |
341 SDL_SetError("Unable to open %s", SDL_fbdev); | |
342 return(-1); | |
343 } | |
344 | |
345 #ifndef DISABLE_THREADS | |
346 /* Create the hardware surface lock mutex */ | |
347 hw_lock = SDL_CreateMutex(); | |
348 if ( hw_lock == NULL ) { | |
349 SDL_SetError("Unable to create lock mutex"); | |
350 FB_VideoQuit(this); | |
351 return(-1); | |
352 } | |
353 #endif | |
354 | |
355 /* Get the type of video hardware */ | |
356 if ( ioctl(console_fd, FBIOGET_FSCREENINFO, &finfo) < 0 ) { | |
357 SDL_SetError("Couldn't get console hardware info"); | |
358 FB_VideoQuit(this); | |
359 return(-1); | |
360 } | |
361 switch (finfo.type) { | |
362 case FB_TYPE_PACKED_PIXELS: | |
363 /* Supported, no worries.. */ | |
364 break; | |
365 #ifdef VGA16_FBCON_SUPPORT | |
366 case FB_TYPE_VGA_PLANES: | |
367 /* VGA16 is supported, but that's it */ | |
368 if ( finfo.type_aux == FB_AUX_VGA_PLANES_VGA4 ) { | |
369 if ( ioperm(0x3b4, 0x3df - 0x3b4 + 1, 1) < 0 ) { | |
370 SDL_SetError("No I/O port permissions"); | |
371 FB_VideoQuit(this); | |
372 return(-1); | |
373 } | |
374 this->SetVideoMode = FB_SetVGA16Mode; | |
375 break; | |
376 } | |
377 /* Fall through to unsupported case */ | |
378 #endif /* VGA16_FBCON_SUPPORT */ | |
379 default: | |
380 SDL_SetError("Unsupported console hardware"); | |
381 FB_VideoQuit(this); | |
382 return(-1); | |
383 } | |
384 switch (finfo.visual) { | |
385 case FB_VISUAL_TRUECOLOR: | |
386 case FB_VISUAL_PSEUDOCOLOR: | |
387 case FB_VISUAL_STATIC_PSEUDOCOLOR: | |
388 case FB_VISUAL_DIRECTCOLOR: | |
389 break; | |
390 default: | |
391 SDL_SetError("Unsupported console hardware"); | |
392 FB_VideoQuit(this); | |
393 return(-1); | |
394 } | |
395 | |
396 /* Check if the user wants to disable hardware acceleration */ | |
397 { const char *fb_accel; | |
398 fb_accel = getenv("SDL_FBACCEL"); | |
399 if ( fb_accel ) { | |
400 finfo.accel = atoi(fb_accel); | |
401 } | |
402 } | |
403 | |
404 /* Memory map the device, compensating for buggy PPC mmap() */ | |
405 mapped_offset = (((long)finfo.smem_start) - | |
406 (((long)finfo.smem_start)&~(PAGE_SIZE-1))); | |
407 mapped_memlen = finfo.smem_len+mapped_offset; | |
408 mapped_mem = mmap(NULL, mapped_memlen, | |
409 PROT_READ|PROT_WRITE, MAP_SHARED, console_fd, 0); | |
410 if ( mapped_mem == (char *)-1 ) { | |
411 SDL_SetError("Unable to memory map the video hardware"); | |
412 mapped_mem = NULL; | |
413 FB_VideoQuit(this); | |
414 return(-1); | |
415 } | |
416 | |
417 /* Determine the current screen depth */ | |
418 if ( ioctl(console_fd, FBIOGET_VSCREENINFO, &vinfo) < 0 ) { | |
419 SDL_SetError("Couldn't get console pixel format"); | |
420 FB_VideoQuit(this); | |
421 return(-1); | |
422 } | |
423 vformat->BitsPerPixel = vinfo.bits_per_pixel; | |
424 if ( vformat->BitsPerPixel < 8 ) { | |
425 /* Assuming VGA16, we handle this via a shadow framebuffer */ | |
426 vformat->BitsPerPixel = 8; | |
427 } | |
428 for ( i=0; i<vinfo.red.length; ++i ) { | |
429 vformat->Rmask <<= 1; | |
430 vformat->Rmask |= (0x00000001<<vinfo.red.offset); | |
431 } | |
432 for ( i=0; i<vinfo.green.length; ++i ) { | |
433 vformat->Gmask <<= 1; | |
434 vformat->Gmask |= (0x00000001<<vinfo.green.offset); | |
435 } | |
436 for ( i=0; i<vinfo.blue.length; ++i ) { | |
437 vformat->Bmask <<= 1; | |
438 vformat->Bmask |= (0x00000001<<vinfo.blue.offset); | |
439 } | |
440 saved_vinfo = vinfo; | |
441 | |
442 /* Save hardware palette, if needed */ | |
443 FB_SavePalette(this, &finfo, &vinfo); | |
444 | |
445 /* If the I/O registers are available, memory map them so we | |
446 can take advantage of any supported hardware acceleration. | |
447 */ | |
448 vinfo.accel_flags = 0; /* Temporarily reserve registers */ | |
449 ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo); | |
450 if ( finfo.accel && finfo.mmio_len ) { | |
451 mapped_iolen = finfo.mmio_len; | |
452 mapped_io = mmap(NULL, mapped_iolen, PROT_READ|PROT_WRITE, | |
453 MAP_SHARED, console_fd, mapped_memlen); | |
454 if ( mapped_io == (char *)-1 ) { | |
455 /* Hmm, failed to memory map I/O registers */ | |
456 mapped_io = NULL; | |
457 } | |
458 } | |
459 | |
460 /* Query for the list of available video modes */ | |
461 current_w = vinfo.xres; | |
462 current_h = vinfo.yres; | |
463 current_index = ((vinfo.bits_per_pixel+7)/8)-1; | |
464 for ( i=0; i<NUM_MODELISTS; ++i ) { | |
465 SDL_nummodes[i] = 0; | |
466 SDL_modelist[i] = NULL; | |
467 for ( j=0; j<(sizeof(checkres)/sizeof(checkres[0])); ++j ) { | |
468 unsigned int w, h; | |
469 | |
470 /* See if we are querying for the current mode */ | |
471 w = checkres[j].w; | |
472 h = checkres[j].h; | |
473 if ( i == current_index ) { | |
474 if ( (current_w > w) || (current_h > h) ) { | |
475 /* Only check once */ | |
476 FB_AddMode(this, i,current_w,current_h); | |
477 current_index = -1; | |
478 } | |
479 } | |
480 if ( FB_CheckMode(this, &vinfo, i, &w, &h) ) { | |
481 FB_AddMode(this, i, w, h); | |
482 } | |
483 } | |
484 } | |
485 | |
486 /* Fill in our hardware acceleration capabilities */ | |
487 this->info.wm_available = 0; | |
488 this->info.hw_available = 1; | |
489 this->info.video_mem = finfo.smem_len/1024; | |
490 if ( mapped_io ) { | |
491 switch (finfo.accel) { | |
492 case FB_ACCEL_MATROX_MGA2064W: | |
493 case FB_ACCEL_MATROX_MGA1064SG: | |
494 case FB_ACCEL_MATROX_MGA2164W: | |
495 case FB_ACCEL_MATROX_MGA2164W_AGP: | |
496 case FB_ACCEL_MATROX_MGAG100: | |
497 /*case FB_ACCEL_MATROX_MGAG200: G200 acceleration broken! */ | |
498 case FB_ACCEL_MATROX_MGAG400: | |
499 #ifdef FBACCEL_DEBUG | |
500 printf("Matrox hardware accelerator!\n"); | |
501 #endif | |
502 FB_MatroxAccel(this, finfo.accel); | |
503 break; | |
504 case FB_ACCEL_3DFX_BANSHEE: | |
505 #ifdef FBACCEL_DEBUG | |
506 printf("3DFX hardware accelerator!\n"); | |
507 #endif | |
508 FB_3DfxAccel(this, finfo.accel); | |
509 break; | |
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510 case FB_ACCEL_NV3: |
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511 case FB_ACCEL_NV4: |
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512 #ifdef FBACCEL_DEBUG |
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513 printf("NVidia hardware accelerator!\n"); |
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514 #endif |
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515 FB_RivaAccel(this, finfo.accel); |
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516 break; |
0 | 517 default: |
518 #ifdef FBACCEL_DEBUG | |
519 printf("Unknown hardware accelerator.\n"); | |
520 #endif | |
521 break; | |
522 } | |
523 } | |
524 | |
525 /* Enable mouse and keyboard support */ | |
526 if ( FB_OpenKeyboard(this) < 0 ) { | |
527 FB_VideoQuit(this); | |
528 return(-1); | |
529 } | |
530 if ( FB_OpenMouse(this) < 0 ) { | |
531 const char *sdl_nomouse; | |
532 | |
533 sdl_nomouse = getenv("SDL_NOMOUSE"); | |
534 if ( ! sdl_nomouse ) { | |
535 SDL_SetError("Unable to open mouse"); | |
536 FB_VideoQuit(this); | |
537 return(-1); | |
538 } | |
539 } | |
540 | |
541 /* We're done! */ | |
542 return(0); | |
543 } | |
544 | |
545 static SDL_Rect **FB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) | |
546 { | |
547 return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); | |
548 } | |
549 | |
550 /* Various screen update functions available */ | |
551 static void FB_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); | |
552 #ifdef VGA16_FBCON_SUPPORT | |
553 static void FB_VGA16Update(_THIS, int numrects, SDL_Rect *rects); | |
554 #endif | |
555 | |
556 #ifdef FBCON_DEBUG | |
557 static void print_vinfo(struct fb_var_screeninfo *vinfo) | |
558 { | |
559 fprintf(stderr, "Printing vinfo:\n"); | |
560 fprintf(stderr, "\txres: %d\n", vinfo->xres); | |
561 fprintf(stderr, "\tyres: %d\n", vinfo->yres); | |
562 fprintf(stderr, "\txres_virtual: %d\n", vinfo->xres_virtual); | |
563 fprintf(stderr, "\tyres_virtual: %d\n", vinfo->yres_virtual); | |
564 fprintf(stderr, "\txoffset: %d\n", vinfo->xoffset); | |
565 fprintf(stderr, "\tyoffset: %d\n", vinfo->yoffset); | |
566 fprintf(stderr, "\tbits_per_pixel: %d\n", vinfo->bits_per_pixel); | |
567 fprintf(stderr, "\tgrayscale: %d\n", vinfo->grayscale); | |
568 fprintf(stderr, "\tnonstd: %d\n", vinfo->nonstd); | |
569 fprintf(stderr, "\tactivate: %d\n", vinfo->activate); | |
570 fprintf(stderr, "\theight: %d\n", vinfo->height); | |
571 fprintf(stderr, "\twidth: %d\n", vinfo->width); | |
572 fprintf(stderr, "\taccel_flags: %d\n", vinfo->accel_flags); | |
573 fprintf(stderr, "\tpixclock: %d\n", vinfo->pixclock); | |
574 fprintf(stderr, "\tleft_margin: %d\n", vinfo->left_margin); | |
575 fprintf(stderr, "\tright_margin: %d\n", vinfo->right_margin); | |
576 fprintf(stderr, "\tupper_margin: %d\n", vinfo->upper_margin); | |
577 fprintf(stderr, "\tlower_margin: %d\n", vinfo->lower_margin); | |
578 fprintf(stderr, "\thsync_len: %d\n", vinfo->hsync_len); | |
579 fprintf(stderr, "\tvsync_len: %d\n", vinfo->vsync_len); | |
580 fprintf(stderr, "\tsync: %d\n", vinfo->sync); | |
581 fprintf(stderr, "\tvmode: %d\n", vinfo->vmode); | |
582 fprintf(stderr, "\tred: %d/%d\n", vinfo->red.length, vinfo->red.offset); | |
583 fprintf(stderr, "\tgreen: %d/%d\n", vinfo->green.length, vinfo->green.offset); | |
584 fprintf(stderr, "\tblue: %d/%d\n", vinfo->blue.length, vinfo->blue.offset); | |
585 fprintf(stderr, "\talpha: %d/%d\n", vinfo->transp.length, vinfo->transp.offset); | |
586 } | |
587 static void print_finfo(struct fb_fix_screeninfo *finfo) | |
588 { | |
589 fprintf(stderr, "Printing finfo:\n"); | |
590 fprintf(stderr, "\tsmem_start = %p\n", (char *)finfo->smem_start); | |
591 fprintf(stderr, "\tsmem_len = %d\n", finfo->smem_len); | |
592 fprintf(stderr, "\ttype = %d\n", finfo->type); | |
593 fprintf(stderr, "\ttype_aux = %d\n", finfo->type_aux); | |
594 fprintf(stderr, "\tvisual = %d\n", finfo->visual); | |
595 fprintf(stderr, "\txpanstep = %d\n", finfo->xpanstep); | |
596 fprintf(stderr, "\typanstep = %d\n", finfo->ypanstep); | |
597 fprintf(stderr, "\tywrapstep = %d\n", finfo->ywrapstep); | |
598 fprintf(stderr, "\tline_length = %d\n", finfo->line_length); | |
599 fprintf(stderr, "\tmmio_start = %p\n", (char *)finfo->mmio_start); | |
600 fprintf(stderr, "\tmmio_len = %d\n", finfo->mmio_len); | |
601 fprintf(stderr, "\taccel = %d\n", finfo->accel); | |
602 } | |
603 #endif | |
604 | |
605 static int choose_fbmodes_mode(struct fb_var_screeninfo *vinfo) | |
606 { | |
607 int matched; | |
608 FILE *fbmodes; | |
609 | |
610 matched = 0; | |
611 fbmodes = fopen("/etc/fb.modes", "r"); | |
612 if ( fbmodes ) { | |
613 /* FIXME: Parse the mode definition file */ | |
614 fclose(fbmodes); | |
615 } | |
616 return(matched); | |
617 } | |
618 | |
619 static int choose_vesa_mode(struct fb_var_screeninfo *vinfo) | |
620 { | |
621 int matched; | |
622 int i; | |
623 | |
624 /* Check for VESA timings */ | |
625 matched = 0; | |
626 for ( i=0; i<(sizeof(vesa_timings)/sizeof(vesa_timings[0])); ++i ) { | |
627 if ( (vinfo->xres == vesa_timings[i].xres) && | |
628 (vinfo->yres == vesa_timings[i].yres) ) { | |
629 #ifdef FBCON_DEBUG | |
630 fprintf(stderr, "Using VESA timings for %dx%d\n", | |
631 vinfo->xres, vinfo->yres); | |
632 #endif | |
633 if ( vesa_timings[i].pixclock ) { | |
634 vinfo->pixclock = vesa_timings[i].pixclock; | |
635 } | |
636 vinfo->left_margin = vesa_timings[i].left; | |
637 vinfo->right_margin = vesa_timings[i].right; | |
638 vinfo->upper_margin = vesa_timings[i].upper; | |
639 vinfo->lower_margin = vesa_timings[i].lower; | |
640 vinfo->hsync_len = vesa_timings[i].hslen; | |
641 vinfo->vsync_len = vesa_timings[i].vslen; | |
642 vinfo->sync = vesa_timings[i].sync; | |
643 vinfo->vmode = vesa_timings[i].vmode; | |
644 matched = 1; | |
645 break; | |
646 } | |
647 } | |
648 return(matched); | |
649 } | |
650 | |
651 #ifdef VGA16_FBCON_SUPPORT | |
652 static SDL_Surface *FB_SetVGA16Mode(_THIS, SDL_Surface *current, | |
653 int width, int height, int bpp, Uint32 flags) | |
654 { | |
655 struct fb_fix_screeninfo finfo; | |
656 struct fb_var_screeninfo vinfo; | |
657 | |
658 /* Set the terminal into graphics mode */ | |
659 if ( FB_EnterGraphicsMode(this) < 0 ) { | |
660 return(NULL); | |
661 } | |
662 | |
663 /* Restore the original palette */ | |
664 FB_RestorePalette(this); | |
665 | |
666 /* Set the video mode and get the final screen format */ | |
667 if ( ioctl(console_fd, FBIOGET_VSCREENINFO, &vinfo) < 0 ) { | |
668 SDL_SetError("Couldn't get console screen info"); | |
669 return(NULL); | |
670 } | |
671 cache_vinfo = vinfo; | |
672 #ifdef FBCON_DEBUG | |
673 fprintf(stderr, "Printing actual vinfo:\n"); | |
674 print_vinfo(&vinfo); | |
675 #endif | |
676 if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { | |
677 return(NULL); | |
678 } | |
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679 current->format->palette->ncolors = 16; |
0 | 680 |
681 /* Get the fixed information about the console hardware. | |
682 This is necessary since finfo.line_length changes. | |
683 */ | |
684 if ( ioctl(console_fd, FBIOGET_FSCREENINFO, &finfo) < 0 ) { | |
685 SDL_SetError("Couldn't get console hardware info"); | |
686 return(NULL); | |
687 } | |
688 #ifdef FBCON_DEBUG | |
689 fprintf(stderr, "Printing actual finfo:\n"); | |
690 print_finfo(&finfo); | |
691 #endif | |
692 | |
693 /* Save hardware palette, if needed */ | |
694 FB_SavePalette(this, &finfo, &vinfo); | |
695 | |
696 /* Set up the new mode framebuffer */ | |
697 current->flags = SDL_FULLSCREEN; | |
698 current->w = vinfo.xres; | |
699 current->h = vinfo.yres; | |
700 current->pitch = current->w; | |
701 current->pixels = malloc(current->h*current->pitch); | |
702 | |
703 /* Set the update rectangle function */ | |
704 this->UpdateRects = FB_VGA16Update; | |
705 | |
706 /* We're done */ | |
707 return(current); | |
708 } | |
709 #endif /* VGA16_FBCON_SUPPORT */ | |
710 | |
711 static SDL_Surface *FB_SetVideoMode(_THIS, SDL_Surface *current, | |
712 int width, int height, int bpp, Uint32 flags) | |
713 { | |
714 struct fb_fix_screeninfo finfo; | |
715 struct fb_var_screeninfo vinfo; | |
716 int i; | |
717 Uint32 Rmask; | |
718 Uint32 Gmask; | |
719 Uint32 Bmask; | |
720 char *surfaces_mem; | |
721 int surfaces_len; | |
722 | |
723 /* Set the terminal into graphics mode */ | |
724 if ( FB_EnterGraphicsMode(this) < 0 ) { | |
725 return(NULL); | |
726 } | |
727 | |
728 /* Restore the original palette */ | |
729 FB_RestorePalette(this); | |
730 | |
731 /* Set the video mode and get the final screen format */ | |
732 if ( ioctl(console_fd, FBIOGET_VSCREENINFO, &vinfo) < 0 ) { | |
733 SDL_SetError("Couldn't get console screen info"); | |
734 return(NULL); | |
735 } | |
736 #ifdef FBCON_DEBUG | |
737 fprintf(stderr, "Printing original vinfo:\n"); | |
738 print_vinfo(&vinfo); | |
739 #endif | |
740 if ( (vinfo.xres != width) || (vinfo.yres != height) || | |
741 (vinfo.bits_per_pixel != bpp) || (flags & SDL_DOUBLEBUF) ) { | |
742 vinfo.activate = FB_ACTIVATE_NOW; | |
743 vinfo.accel_flags = 0; | |
744 vinfo.bits_per_pixel = bpp; | |
745 vinfo.xres = width; | |
746 vinfo.xres_virtual = width; | |
747 vinfo.yres = height; | |
748 if ( flags & SDL_DOUBLEBUF ) { | |
749 vinfo.yres_virtual = height*2; | |
750 } else { | |
751 vinfo.yres_virtual = height; | |
752 } | |
753 vinfo.xoffset = 0; | |
754 vinfo.yoffset = 0; | |
755 vinfo.red.length = vinfo.red.offset = 0; | |
756 vinfo.green.length = vinfo.green.offset = 0; | |
757 vinfo.blue.length = vinfo.blue.offset = 0; | |
758 vinfo.transp.length = vinfo.transp.offset = 0; | |
759 if ( ! choose_fbmodes_mode(&vinfo) ) { | |
760 choose_vesa_mode(&vinfo); | |
761 } | |
762 #ifdef FBCON_DEBUG | |
763 fprintf(stderr, "Printing wanted vinfo:\n"); | |
764 print_vinfo(&vinfo); | |
765 #endif | |
766 if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo) < 0 ) { | |
767 vinfo.yres_virtual = height; | |
768 if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo) < 0 ) { | |
769 SDL_SetError("Couldn't set console screen info"); | |
770 return(NULL); | |
771 } | |
772 } | |
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773 } else { |
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774 int maxheight; |
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775 |
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776 /* Figure out how much video memory is available */ |
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777 if ( flags & SDL_DOUBLEBUF ) { |
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778 maxheight = height*2; |
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779 } else { |
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780 maxheight = height; |
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781 } |
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782 if ( vinfo.yres_virtual > maxheight ) { |
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783 vinfo.yres_virtual = maxheight; |
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784 } |
0 | 785 } |
786 cache_vinfo = vinfo; | |
787 #ifdef FBCON_DEBUG | |
788 fprintf(stderr, "Printing actual vinfo:\n"); | |
789 print_vinfo(&vinfo); | |
790 #endif | |
791 Rmask = 0; | |
792 for ( i=0; i<vinfo.red.length; ++i ) { | |
793 Rmask <<= 1; | |
794 Rmask |= (0x00000001<<vinfo.red.offset); | |
795 } | |
796 Gmask = 0; | |
797 for ( i=0; i<vinfo.green.length; ++i ) { | |
798 Gmask <<= 1; | |
799 Gmask |= (0x00000001<<vinfo.green.offset); | |
800 } | |
801 Bmask = 0; | |
802 for ( i=0; i<vinfo.blue.length; ++i ) { | |
803 Bmask <<= 1; | |
804 Bmask |= (0x00000001<<vinfo.blue.offset); | |
805 } | |
806 if ( ! SDL_ReallocFormat(current, vinfo.bits_per_pixel, | |
807 Rmask, Gmask, Bmask, 0) ) { | |
808 return(NULL); | |
809 } | |
810 | |
811 /* Get the fixed information about the console hardware. | |
812 This is necessary since finfo.line_length changes. | |
813 */ | |
814 if ( ioctl(console_fd, FBIOGET_FSCREENINFO, &finfo) < 0 ) { | |
815 SDL_SetError("Couldn't get console hardware info"); | |
816 return(NULL); | |
817 } | |
818 | |
819 /* Save hardware palette, if needed */ | |
820 FB_SavePalette(this, &finfo, &vinfo); | |
821 | |
822 /* Set up the new mode framebuffer */ | |
823 current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); | |
824 current->w = vinfo.xres; | |
825 current->h = vinfo.yres; | |
826 current->pitch = finfo.line_length; | |
827 current->pixels = mapped_mem+mapped_offset; | |
828 | |
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829 /* Set up the information for hardware surfaces */ |
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830 surfaces_mem = (char *)current->pixels + |
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831 vinfo.yres_virtual*current->pitch; |
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832 surfaces_len = (mapped_memlen-(surfaces_mem-mapped_mem)); |
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833 FB_FreeHWSurfaces(this); |
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834 FB_InitHWSurfaces(this, current, surfaces_mem, surfaces_len); |
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835 |
0 | 836 /* Let the application know we have a hardware palette */ |
837 switch (finfo.visual) { | |
838 case FB_VISUAL_PSEUDOCOLOR: | |
839 current->flags |= SDL_HWPALETTE; | |
840 break; | |
841 default: | |
842 break; | |
843 } | |
844 | |
845 /* Update for double-buffering, if we can */ | |
846 if ( flags & SDL_DOUBLEBUF ) { | |
847 if ( vinfo.yres_virtual == (height*2) ) { | |
848 current->flags |= SDL_DOUBLEBUF; | |
849 flip_page = 0; | |
850 flip_address[0] = (char *)current->pixels; | |
851 flip_address[1] = (char *)current->pixels+ | |
852 current->h*current->pitch; | |
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853 this->screen = current; |
0 | 854 FB_FlipHWSurface(this, current); |
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855 this->screen = NULL; |
0 | 856 } |
857 } | |
858 | |
859 /* Set the update rectangle function */ | |
860 this->UpdateRects = FB_DirectUpdate; | |
861 | |
862 /* We're done */ | |
863 return(current); | |
864 } | |
865 | |
866 #ifdef FBCON_DEBUG | |
867 void FB_DumpHWSurfaces(_THIS) | |
868 { | |
869 vidmem_bucket *bucket; | |
870 | |
871 printf("Memory left: %d (%d total)\n", surfaces_memleft, surfaces_memtotal); | |
872 printf("\n"); | |
873 printf(" Base Size\n"); | |
874 for ( bucket=&surfaces; bucket; bucket=bucket->next ) { | |
875 printf("Bucket: %p, %d (%s)\n", bucket->base, bucket->size, bucket->used ? "used" : "free"); | |
876 if ( bucket->prev ) { | |
877 if ( bucket->base != bucket->prev->base+bucket->prev->size ) { | |
878 printf("Warning, corrupt bucket list! (prev)\n"); | |
879 } | |
880 } else { | |
881 if ( bucket != &surfaces ) { | |
882 printf("Warning, corrupt bucket list! (!prev)\n"); | |
883 } | |
884 } | |
885 if ( bucket->next ) { | |
886 if ( bucket->next->base != bucket->base+bucket->size ) { | |
887 printf("Warning, corrupt bucket list! (next)\n"); | |
888 } | |
889 } | |
890 } | |
891 printf("\n"); | |
892 } | |
893 #endif | |
894 | |
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895 static int FB_InitHWSurfaces(_THIS, SDL_Surface *screen, char *base, int size) |
0 | 896 { |
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897 vidmem_bucket *bucket; |
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898 |
0 | 899 surfaces_memtotal = size; |
900 surfaces_memleft = size; | |
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901 |
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902 if ( surfaces_memleft > 0 ) { |
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903 bucket = (vidmem_bucket *)malloc(sizeof(*bucket)); |
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904 if ( bucket == NULL ) { |
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905 SDL_OutOfMemory(); |
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906 return(-1); |
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907 } |
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908 bucket->prev = &surfaces; |
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909 bucket->used = 0; |
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910 bucket->dirty = 0; |
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911 bucket->base = base; |
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912 bucket->size = size; |
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913 bucket->next = NULL; |
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914 } else { |
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915 bucket = NULL; |
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916 } |
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917 |
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918 surfaces.prev = NULL; |
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919 surfaces.used = 1; |
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920 surfaces.dirty = 0; |
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921 surfaces.base = screen->pixels; |
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922 surfaces.size = (unsigned int)((long)base - (long)surfaces.base); |
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923 surfaces.next = bucket; |
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924 screen->hwdata = (struct private_hwdata *)&surfaces; |
0 | 925 return(0); |
926 } | |
927 static void FB_FreeHWSurfaces(_THIS) | |
928 { | |
929 vidmem_bucket *bucket, *freeable; | |
930 | |
931 bucket = surfaces.next; | |
932 while ( bucket ) { | |
933 freeable = bucket; | |
934 bucket = bucket->next; | |
935 free(freeable); | |
936 } | |
937 surfaces.next = NULL; | |
938 } | |
939 | |
940 static int FB_AllocHWSurface(_THIS, SDL_Surface *surface) | |
941 { | |
942 vidmem_bucket *bucket; | |
943 int size; | |
944 int extra; | |
945 | |
946 /* Temporarily, we only allow surfaces the same width as display. | |
947 Some blitters require the pitch between two hardware surfaces | |
948 to be the same. Others have interesting alignment restrictions. | |
949 Until someone who knows these details looks at the code... | |
950 */ | |
951 if ( surface->pitch > SDL_VideoSurface->pitch ) { | |
952 SDL_SetError("Surface requested wider than screen"); | |
953 return(-1); | |
954 } | |
955 surface->pitch = SDL_VideoSurface->pitch; | |
956 size = surface->h * surface->pitch; | |
957 #ifdef FBCON_DEBUG | |
958 fprintf(stderr, "Allocating bucket of %d bytes\n", size); | |
959 #endif | |
960 | |
961 /* Quick check for available mem */ | |
962 if ( size > surfaces_memleft ) { | |
963 SDL_SetError("Not enough video memory"); | |
964 return(-1); | |
965 } | |
966 | |
967 /* Search for an empty bucket big enough */ | |
968 for ( bucket=&surfaces; bucket; bucket=bucket->next ) { | |
969 if ( ! bucket->used && (size <= bucket->size) ) { | |
970 break; | |
971 } | |
972 } | |
973 if ( bucket == NULL ) { | |
974 SDL_SetError("Video memory too fragmented"); | |
975 return(-1); | |
976 } | |
977 | |
978 /* Create a new bucket for left-over memory */ | |
979 extra = (bucket->size - size); | |
980 if ( extra ) { | |
981 vidmem_bucket *newbucket; | |
982 | |
983 #ifdef FBCON_DEBUG | |
984 fprintf(stderr, "Adding new free bucket of %d bytes\n", extra); | |
985 #endif | |
986 newbucket = (vidmem_bucket *)malloc(sizeof(*newbucket)); | |
987 if ( newbucket == NULL ) { | |
988 SDL_OutOfMemory(); | |
989 return(-1); | |
990 } | |
991 newbucket->prev = bucket; | |
992 newbucket->used = 0; | |
993 newbucket->base = bucket->base+size; | |
994 newbucket->size = extra; | |
995 newbucket->next = bucket->next; | |
996 if ( bucket->next ) { | |
997 bucket->next->prev = newbucket; | |
998 } | |
999 bucket->next = newbucket; | |
1000 } | |
1001 | |
1002 /* Set the current bucket values and return it! */ | |
1003 bucket->used = 1; | |
1004 bucket->size = size; | |
106
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1005 bucket->dirty = 0; |
0 | 1006 #ifdef FBCON_DEBUG |
1007 fprintf(stderr, "Allocated %d bytes at %p\n", bucket->size, bucket->base); | |
1008 #endif | |
1009 surfaces_memleft -= size; | |
1010 surface->flags |= SDL_HWSURFACE; | |
1011 surface->pixels = bucket->base; | |
106
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1012 surface->hwdata = (struct private_hwdata *)bucket; |
0 | 1013 return(0); |
1014 } | |
1015 static void FB_FreeHWSurface(_THIS, SDL_Surface *surface) | |
1016 { | |
1017 vidmem_bucket *bucket, *freeable; | |
1018 | |
1019 /* Look for the bucket in the current list */ | |
1020 for ( bucket=&surfaces; bucket; bucket=bucket->next ) { | |
106
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1021 if ( bucket == (vidmem_bucket *)surface->hwdata ) { |
0 | 1022 break; |
1023 } | |
1024 } | |
106
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1025 if ( bucket && bucket->used ) { |
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1026 /* Add the memory back to the total */ |
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1027 #ifdef DGA_DEBUG |
0 | 1028 printf("Freeing bucket of %d bytes\n", bucket->size); |
1029 #endif | |
106
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1030 surfaces_memleft += bucket->size; |
0 | 1031 |
106
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1032 /* Can we merge the space with surrounding buckets? */ |
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1033 bucket->used = 0; |
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1034 if ( bucket->next && ! bucket->next->used ) { |
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1035 #ifdef DGA_DEBUG |
0 | 1036 printf("Merging with next bucket, for %d total bytes\n", bucket->size+bucket->next->size); |
1037 #endif | |
106
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1038 freeable = bucket->next; |
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1039 bucket->size += bucket->next->size; |
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1040 bucket->next = bucket->next->next; |
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1041 if ( bucket->next ) { |
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1042 bucket->next->prev = bucket; |
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1043 } |
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1044 free(freeable); |
0 | 1045 } |
106
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1046 if ( bucket->prev && ! bucket->prev->used ) { |
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1047 #ifdef DGA_DEBUG |
0 | 1048 printf("Merging with previous bucket, for %d total bytes\n", bucket->prev->size+bucket->size); |
1049 #endif | |
106
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1050 freeable = bucket; |
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1051 bucket->prev->size += bucket->size; |
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1052 bucket->prev->next = bucket->next; |
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1053 if ( bucket->next ) { |
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1054 bucket->next->prev = bucket->prev; |
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1055 } |
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1056 free(freeable); |
0 | 1057 } |
1058 } | |
1059 surface->pixels = NULL; | |
106
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1060 surface->hwdata = NULL; |
0 | 1061 } |
1062 static int FB_LockHWSurface(_THIS, SDL_Surface *surface) | |
1063 { | |
106
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1064 if ( surface == this->screen ) { |
0 | 1065 SDL_mutexP(hw_lock); |
106
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1066 if ( FB_IsSurfaceBusy(surface) ) { |
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1067 FB_WaitBusySurfaces(this); |
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1068 } |
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1069 } else { |
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1070 if ( FB_IsSurfaceBusy(surface) ) { |
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1071 FB_WaitBusySurfaces(this); |
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1072 } |
0 | 1073 } |
1074 return(0); | |
1075 } | |
1076 static void FB_UnlockHWSurface(_THIS, SDL_Surface *surface) | |
1077 { | |
106
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1078 if ( surface == this->screen ) { |
0 | 1079 SDL_mutexV(hw_lock); |
1080 } | |
1081 } | |
1082 | |
1083 static void FB_WaitVBL(_THIS) | |
1084 { | |
1085 #ifdef FBIOWAITRETRACE /* Heheh, this didn't make it into the main kernel */ | |
1086 ioctl(console_fd, FBIOWAITRETRACE, 0); | |
1087 #endif | |
1088 return; | |
1089 } | |
1090 | |
106
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1091 static void FB_WaitIdle(_THIS) |
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1092 { |
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1093 return; |
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1094 } |
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1095 |
0 | 1096 static int FB_FlipHWSurface(_THIS, SDL_Surface *surface) |
1097 { | |
1098 /* Wait for vertical retrace and then flip display */ | |
1099 cache_vinfo.yoffset = flip_page*surface->h; | |
106
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1100 if ( FB_IsSurfaceBusy(this->screen) ) { |
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1101 FB_WaitBusySurfaces(this); |
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1102 } |
0 | 1103 wait_vbl(this); |
1104 if ( ioctl(console_fd, FBIOPAN_DISPLAY, &cache_vinfo) < 0 ) { | |
1105 SDL_SetError("ioctl(FBIOPAN_DISPLAY) failed"); | |
1106 return(-1); | |
1107 } | |
1108 flip_page = !flip_page; | |
1109 | |
1110 surface->pixels = flip_address[flip_page]; | |
1111 return(0); | |
1112 } | |
1113 | |
1114 static void FB_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) | |
1115 { | |
1116 /* The application is already updating the visible video memory */ | |
1117 return; | |
1118 } | |
1119 | |
1120 #ifdef VGA16_FBCON_SUPPORT | |
1121 /* Code adapted with thanks from the XFree86 VGA16 driver! :) */ | |
1122 #define writeGr(index, value) \ | |
1123 outb(index, 0x3CE); \ | |
1124 outb(value, 0x3CF); | |
1125 #define writeSeq(index, value) \ | |
1126 outb(index, 0x3C4); \ | |
1127 outb(value, 0x3C5); | |
1128 | |
1129 static void FB_VGA16Update(_THIS, int numrects, SDL_Rect *rects) | |
1130 { | |
1131 SDL_Surface *screen; | |
1132 int width, height, FBPitch, left, i, j, SRCPitch, phase; | |
1133 register Uint32 m; | |
1134 Uint8 s1, s2, s3, s4; | |
1135 Uint32 *src, *srcPtr; | |
1136 Uint8 *dst, *dstPtr; | |
1137 | |
1138 screen = this->screen; | |
1139 FBPitch = screen->w >> 3; | |
1140 SRCPitch = screen->pitch >> 2; | |
1141 | |
1142 writeGr(0x03, 0x00); | |
1143 writeGr(0x05, 0x00); | |
1144 writeGr(0x01, 0x00); | |
1145 writeGr(0x08, 0xFF); | |
1146 | |
1147 while(numrects--) { | |
1148 left = rects->x & ~7; | |
1149 width = (rects->w + 7) >> 3; | |
1150 height = rects->h; | |
1151 src = (Uint32*)screen->pixels + (rects->y * SRCPitch) + (left >> 2); | |
1152 dst = (Uint8*)mapped_mem + (rects->y * FBPitch) + (left >> 3); | |
1153 | |
1154 if((phase = (long)dst & 3L)) { | |
1155 phase = 4 - phase; | |
1156 if(phase > width) phase = width; | |
1157 width -= phase; | |
1158 } | |
1159 | |
1160 while(height--) { | |
1161 writeSeq(0x02, 1 << 0); | |
1162 dstPtr = dst; | |
1163 srcPtr = src; | |
1164 i = width; | |
1165 j = phase; | |
1166 while(j--) { | |
1167 m = (srcPtr[1] & 0x01010101) | ((srcPtr[0] & 0x01010101) << 4); | |
1168 *dstPtr++ = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3); | |
1169 srcPtr += 2; | |
1170 } | |
1171 while(i >= 4) { | |
1172 m = (srcPtr[1] & 0x01010101) | ((srcPtr[0] & 0x01010101) << 4); | |
1173 s1 = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3); | |
1174 m = (srcPtr[3] & 0x01010101) | ((srcPtr[2] & 0x01010101) << 4); | |
1175 s2 = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3); | |
1176 m = (srcPtr[5] & 0x01010101) | ((srcPtr[4] & 0x01010101) << 4); | |
1177 s3 = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3); | |
1178 m = (srcPtr[7] & 0x01010101) | ((srcPtr[6] & 0x01010101) << 4); | |
1179 s4 = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3); | |
1180 *((Uint32*)dstPtr) = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24); | |
1181 srcPtr += 8; | |
1182 dstPtr += 4; | |
1183 i -= 4; | |
1184 } | |
1185 while(i--) { | |
1186 m = (srcPtr[1] & 0x01010101) | ((srcPtr[0] & 0x01010101) << 4); | |
1187 *dstPtr++ = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3); | |
1188 srcPtr += 2; | |
1189 } | |
1190 | |
1191 writeSeq(0x02, 1 << 1); | |
1192 dstPtr = dst; | |
1193 srcPtr = src; | |
1194 i = width; | |
1195 j = phase; | |
1196 while(j--) { | |
1197 m = (srcPtr[1] & 0x02020202) | ((srcPtr[0] & 0x02020202) << 4); | |
1198 *dstPtr++ = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2); | |
1199 srcPtr += 2; | |
1200 } | |
1201 while(i >= 4) { | |
1202 m = (srcPtr[1] & 0x02020202) | ((srcPtr[0] & 0x02020202) << 4); | |
1203 s1 = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2); | |
1204 m = (srcPtr[3] & 0x02020202) | ((srcPtr[2] & 0x02020202) << 4); | |
1205 s2 = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2); | |
1206 m = (srcPtr[5] & 0x02020202) | ((srcPtr[4] & 0x02020202) << 4); | |
1207 s3 = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2); | |
1208 m = (srcPtr[7] & 0x02020202) | ((srcPtr[6] & 0x02020202) << 4); | |
1209 s4 = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2); | |
1210 *((Uint32*)dstPtr) = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24); | |
1211 srcPtr += 8; | |
1212 dstPtr += 4; | |
1213 i -= 4; | |
1214 } | |
1215 while(i--) { | |
1216 m = (srcPtr[1] & 0x02020202) | ((srcPtr[0] & 0x02020202) << 4); | |
1217 *dstPtr++ = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2); | |
1218 srcPtr += 2; | |
1219 } | |
1220 | |
1221 writeSeq(0x02, 1 << 2); | |
1222 dstPtr = dst; | |
1223 srcPtr = src; | |
1224 i = width; | |
1225 j = phase; | |
1226 while(j--) { | |
1227 m = (srcPtr[1] & 0x04040404) | ((srcPtr[0] & 0x04040404) << 4); | |
1228 *dstPtr++ = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1); | |
1229 srcPtr += 2; | |
1230 } | |
1231 while(i >= 4) { | |
1232 m = (srcPtr[1] & 0x04040404) | ((srcPtr[0] & 0x04040404) << 4); | |
1233 s1 = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1); | |
1234 m = (srcPtr[3] & 0x04040404) | ((srcPtr[2] & 0x04040404) << 4); | |
1235 s2 = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1); | |
1236 m = (srcPtr[5] & 0x04040404) | ((srcPtr[4] & 0x04040404) << 4); | |
1237 s3 = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1); | |
1238 m = (srcPtr[7] & 0x04040404) | ((srcPtr[6] & 0x04040404) << 4); | |
1239 s4 = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1); | |
1240 *((Uint32*)dstPtr) = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24); | |
1241 srcPtr += 8; | |
1242 dstPtr += 4; | |
1243 i -= 4; | |
1244 } | |
1245 while(i--) { | |
1246 m = (srcPtr[1] & 0x04040404) | ((srcPtr[0] & 0x04040404) << 4); | |
1247 *dstPtr++ = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1); | |
1248 srcPtr += 2; | |
1249 } | |
1250 | |
1251 writeSeq(0x02, 1 << 3); | |
1252 dstPtr = dst; | |
1253 srcPtr = src; | |
1254 i = width; | |
1255 j = phase; | |
1256 while(j--) { | |
1257 m = (srcPtr[1] & 0x08080808) | ((srcPtr[0] & 0x08080808) << 4); | |
1258 *dstPtr++ = (m >> 27) | (m >> 18) | (m >> 9) | m; | |
1259 srcPtr += 2; | |
1260 } | |
1261 while(i >= 4) { | |
1262 m = (srcPtr[1] & 0x08080808) | ((srcPtr[0] & 0x08080808) << 4); | |
1263 s1 = (m >> 27) | (m >> 18) | (m >> 9) | m; | |
1264 m = (srcPtr[3] & 0x08080808) | ((srcPtr[2] & 0x08080808) << 4); | |
1265 s2 = (m >> 27) | (m >> 18) | (m >> 9) | m; | |
1266 m = (srcPtr[5] & 0x08080808) | ((srcPtr[4] & 0x08080808) << 4); | |
1267 s3 = (m >> 27) | (m >> 18) | (m >> 9) | m; | |
1268 m = (srcPtr[7] & 0x08080808) | ((srcPtr[6] & 0x08080808) << 4); | |
1269 s4 = (m >> 27) | (m >> 18) | (m >> 9) | m; | |
1270 *((Uint32*)dstPtr) = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24); | |
1271 srcPtr += 8; | |
1272 dstPtr += 4; | |
1273 i -= 4; | |
1274 } | |
1275 while(i--) { | |
1276 m = (srcPtr[1] & 0x08080808) | ((srcPtr[0] & 0x08080808) << 4); | |
1277 *dstPtr++ = (m >> 27) | (m >> 18) | (m >> 9) | m; | |
1278 srcPtr += 2; | |
1279 } | |
1280 | |
1281 dst += FBPitch; | |
1282 src += SRCPitch; | |
1283 } | |
1284 rects++; | |
1285 } | |
1286 } | |
1287 #endif /* VGA16_FBCON_SUPPORT */ | |
1288 | |
1289 void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area) | |
1290 { | |
1291 struct fb_cmap cmap; | |
1292 | |
1293 cmap.start = 0; | |
1294 cmap.len = palette_len; | |
1295 cmap.red = &area[0*palette_len]; | |
1296 cmap.green = &area[1*palette_len]; | |
1297 cmap.blue = &area[2*palette_len]; | |
1298 cmap.transp = NULL; | |
1299 ioctl(console_fd, FBIOGETCMAP, &cmap); | |
1300 } | |
1301 | |
1302 void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area) | |
1303 { | |
1304 struct fb_cmap cmap; | |
1305 | |
1306 cmap.start = 0; | |
1307 cmap.len = palette_len; | |
1308 cmap.red = &area[0*palette_len]; | |
1309 cmap.green = &area[1*palette_len]; | |
1310 cmap.blue = &area[2*palette_len]; | |
1311 cmap.transp = NULL; | |
1312 ioctl(console_fd, FBIOPUTCMAP, &cmap); | |
1313 } | |
1314 | |
1315 static void FB_SavePalette(_THIS, struct fb_fix_screeninfo *finfo, | |
1316 struct fb_var_screeninfo *vinfo) | |
1317 { | |
1318 int i; | |
1319 | |
1320 /* Save hardware palette, if needed */ | |
1321 if ( finfo->visual == FB_VISUAL_PSEUDOCOLOR ) { | |
1322 saved_cmaplen = 1<<vinfo->bits_per_pixel; | |
1323 saved_cmap=(__u16 *)malloc(3*saved_cmaplen*sizeof(*saved_cmap)); | |
1324 if ( saved_cmap != NULL ) { | |
1325 FB_SavePaletteTo(this, saved_cmaplen, saved_cmap); | |
1326 } | |
1327 } | |
1328 | |
1329 /* Added support for FB_VISUAL_DIRECTCOLOR. | |
1330 With this mode pixel information is passed through the palette... | |
1331 Neat fading and gamma correction effects can be had by simply | |
1332 fooling around with the palette instead of changing the pixel | |
1333 values themselves... Very neat! | |
1334 | |
1335 Adam Meyerowitz 1/19/2000 | |
1336 ameyerow@optonline.com | |
1337 */ | |
1338 if ( finfo->visual == FB_VISUAL_DIRECTCOLOR ) { | |
1339 __u16 new_entries[3*256]; | |
1340 | |
1341 /* Save the colormap */ | |
1342 saved_cmaplen = 256; | |
1343 saved_cmap=(__u16 *)malloc(3*saved_cmaplen*sizeof(*saved_cmap)); | |
1344 if ( saved_cmap != NULL ) { | |
1345 FB_SavePaletteTo(this, saved_cmaplen, saved_cmap); | |
1346 } | |
1347 | |
1348 /* Allocate new identity colormap */ | |
1349 for ( i=0; i<256; ++i ) { | |
1350 new_entries[(0*256)+i] = | |
1351 new_entries[(1*256)+i] = | |
1352 new_entries[(2*256)+i] = (i<<8)|i; | |
1353 } | |
1354 FB_RestorePaletteFrom(this, 256, new_entries); | |
1355 } | |
1356 } | |
1357 | |
1358 static void FB_RestorePalette(_THIS) | |
1359 { | |
1360 /* Restore the original palette */ | |
1361 if ( saved_cmap ) { | |
1362 FB_RestorePaletteFrom(this, saved_cmaplen, saved_cmap); | |
1363 free(saved_cmap); | |
1364 saved_cmap = NULL; | |
1365 } | |
1366 } | |
1367 | |
1368 static int FB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) | |
1369 { | |
1370 int i; | |
1371 __u16 r[256]; | |
1372 __u16 g[256]; | |
1373 __u16 b[256]; | |
1374 struct fb_cmap cmap; | |
1375 | |
1376 /* Set up the colormap */ | |
1377 for (i = 0; i < ncolors; i++) { | |
1378 r[i] = colors[i].r << 8; | |
1379 g[i] = colors[i].g << 8; | |
1380 b[i] = colors[i].b << 8; | |
1381 } | |
1382 cmap.start = firstcolor; | |
1383 cmap.len = ncolors; | |
1384 cmap.red = r; | |
1385 cmap.green = g; | |
1386 cmap.blue = b; | |
1387 cmap.transp = NULL; | |
1388 | |
1389 if( (ioctl(console_fd, FBIOPUTCMAP, &cmap) < 0) || | |
1390 !(this->screen->flags & SDL_HWPALETTE) ) { | |
1391 colors = this->screen->format->palette->colors; | |
1392 ncolors = this->screen->format->palette->ncolors; | |
1393 cmap.start = 0; | |
1394 cmap.len = ncolors; | |
1395 memset(r, 0, sizeof(r)); | |
1396 memset(g, 0, sizeof(g)); | |
1397 memset(b, 0, sizeof(b)); | |
1398 if ( ioctl(console_fd, FBIOGETCMAP, &cmap) == 0 ) { | |
1399 for ( i=ncolors-1; i>=0; --i ) { | |
1400 colors[i].r = (r[i]>>8); | |
1401 colors[i].g = (g[i]>>8); | |
1402 colors[i].b = (b[i]>>8); | |
1403 } | |
1404 } | |
1405 return(0); | |
1406 } | |
1407 return(1); | |
1408 } | |
1409 | |
1410 /* Note: If we are terminated, this could be called in the middle of | |
1411 another SDL video routine -- notably UpdateRects. | |
1412 */ | |
1413 static void FB_VideoQuit(_THIS) | |
1414 { | |
1415 int i, j; | |
1416 | |
1417 if ( this->screen ) { | |
1418 /* Clear screen and tell SDL not to free the pixels */ | |
1419 if ( this->screen->pixels && FB_InGraphicsMode(this) ) { | |
1420 #ifdef __powerpc__ /* SIGBUS when using memset() ?? */ | |
1421 Uint8 *rowp = (Uint8 *)this->screen->pixels; | |
1422 int left = this->screen->pitch*this->screen->h; | |
1423 while ( left-- ) { *rowp++ = 0; } | |
1424 #else | |
1425 memset(this->screen->pixels,0,this->screen->h*this->screen->pitch); | |
1426 #endif | |
1427 } | |
1428 /* This test fails when using the VGA16 shadow memory */ | |
1429 if ( ((char *)this->screen->pixels >= mapped_mem) && | |
1430 ((char *)this->screen->pixels < (mapped_mem+mapped_memlen)) ) { | |
1431 this->screen->pixels = NULL; | |
1432 } | |
1433 } | |
1434 | |
1435 /* Clear the lock mutex */ | |
1436 if ( hw_lock ) { | |
1437 SDL_DestroyMutex(hw_lock); | |
1438 hw_lock = NULL; | |
1439 } | |
1440 | |
1441 /* Clean up defined video modes */ | |
1442 for ( i=0; i<NUM_MODELISTS; ++i ) { | |
1443 if ( SDL_modelist[i] != NULL ) { | |
1444 for ( j=0; SDL_modelist[i][j]; ++j ) { | |
1445 free(SDL_modelist[i][j]); | |
1446 } | |
1447 free(SDL_modelist[i]); | |
1448 SDL_modelist[i] = NULL; | |
1449 } | |
1450 } | |
1451 | |
1452 /* Clean up the memory bucket list */ | |
1453 FB_FreeHWSurfaces(this); | |
1454 | |
1455 /* Close console and input file descriptors */ | |
1456 if ( console_fd > 0 ) { | |
1457 /* Unmap the video framebuffer and I/O registers */ | |
1458 if ( mapped_mem ) { | |
1459 munmap(mapped_mem, mapped_memlen); | |
1460 mapped_mem = NULL; | |
1461 } | |
1462 if ( mapped_io ) { | |
1463 munmap(mapped_io, mapped_iolen); | |
1464 mapped_io = NULL; | |
1465 } | |
1466 | |
1467 /* Restore the original video mode and palette */ | |
1468 if ( FB_InGraphicsMode(this) ) { | |
1469 FB_RestorePalette(this); | |
1470 ioctl(console_fd, FBIOPUT_VSCREENINFO, &saved_vinfo); | |
1471 } | |
1472 | |
1473 /* We're all done with the framebuffer */ | |
1474 close(console_fd); | |
1475 console_fd = -1; | |
1476 } | |
1477 FB_CloseMouse(this); | |
1478 FB_CloseKeyboard(this); | |
1479 } |