Mercurial > sdl-ios-xcode
annotate README @ 535:917cc5c56176
Fixed alpha blending bug (thanks Glenn!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 22 Oct 2002 21:41:21 +0000 |
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0 | 1 |
2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
6 Version 1.2 | |
7 | |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
11 This is the Simple DirectMedia Layer, a generic API that provides low | |
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, | |
13 and 2D framebuffer across multiple platforms. | |
14 | |
15 SDL is written in C, but works with C++ natively, and has bindings to | |
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16 several other languages, including Ada, Eiffel, Java, ML, Perl, PHP, |
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17 Python, and Ruby. |
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19 The current version supports Linux, Windows, BeOS, MacOS, MacOS X, | |
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20 FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. The code contains support |
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21 for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64, and SymbianOS, |
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22 but these are not yet officially supported. |
0 | 23 |
24 This library is distributed under GNU LGPL version 2, which can be | |
25 found in the file "COPYING". This license allows you to use SDL | |
26 freely in commercial programs as long as you link with the dynamic | |
27 library. | |
28 | |
29 The best way to learn how to use SDL is to check out the header files in | |
30 the "include" subdirectory and the programs in the "test" subdirectory. | |
31 The header files and test programs are well commented and always up to date. | |
32 More documentation is available in HTML format in "./docs/index.html" | |
33 | |
34 The test programs in the "test" subdirectory are in the public domain. | |
35 | |
36 Frequently asked questions are answered online: | |
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37 http://www.libsdl.org/faq.php |
0 | 38 |
39 If you need help with the library, or just want to discuss SDL related | |
40 issues, you can join the developers mailing list: | |
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41 http://www.libsdl.org/mailing-list.php |
0 | 42 |
43 Enjoy! | |
44 Sam Lantinga (slouken@libsdl.org) | |
45 |