Mercurial > sdl-ios-xcode
annotate test/nds-test-progs/sprite2/icon.bmp @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | e3affc66d963 |
children |
rev | line source |
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2750
e3affc66d963
Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
Darren Alton <dalton@stevens.edu>
parents:
diff
changeset
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1 (binary:image/x-ms-bmp) |