annotate test/nds-test-progs/general/source/main.c @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents 204be4fc2726
children 7aba0406c273
rev   line source
2735
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1
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2 #include <SDL/SDL.h>
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3 #if defined(NDS) || defined(__NDS__) || defined (__NDS)
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4 #include <nds.h>
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5 #include <fat.h>
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6 #else
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7 #define swiWaitForVBlank()
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8 #define consoleDemoInit()
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9 #define fatInitDefault()
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10 #define RGB15(r,g,b) SDL_MapRGB(screen->format,((r)<<3),((g)<<3),((b)<<3))
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11 #endif
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12 void
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13 splash(SDL_Surface * screen, int s)
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14 {
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15 SDL_Surface *logo;
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16 SDL_Rect area = { 0, 0, 256, 192 };
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17
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18 logo = SDL_LoadBMP("sdl.bmp");
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19 if (!logo) {
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20 printf("Couldn't splash.\n");
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21 return;
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22 }
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23 /*logo->flags &= ~SDL_PREALLOC; */
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24 SDL_BlitSurface(logo, NULL, screen, &area);
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25 SDL_Flip(screen);
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26 while (s-- > 0) {
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27 int i = 60;
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28 while (--i)
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29 swiWaitForVBlank();
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30 }
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31 }
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32
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33
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34 int
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35 main(void)
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36 {
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37 SDL_Surface *screen;
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38 SDL_Joystick *stick;
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39 SDL_Event event;
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40 SDL_Rect rect = { 0, 0, 256, 192 };
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41 int i;
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42
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43 consoleDemoInit();
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44 puts("Hello world! Initializing FAT...");
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45 fatInitDefault();
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46
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47 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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48 puts("# error initializing SDL");
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49 puts(SDL_GetError());
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50 return 1;
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51 }
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52 puts("* initialized SDL");
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53 screen = SDL_SetVideoMode(256, 192, 15, SDL_SWSURFACE);
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54 if (!screen) {
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55 puts("# error setting video mode");
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56 puts(SDL_GetError());
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57 return 2;
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58 }
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59 screen->flags &= ~SDL_PREALLOC;
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60 puts("* set video mode");
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61 stick = SDL_JoystickOpen(0);
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62 if (stick == NULL) {
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63 puts("# error opening joystick");
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64 puts(SDL_GetError());
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65 // return 3;
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66 }
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67 puts("* opened joystick");
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68
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69 /*splash(screen, 3); */
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70
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71 SDL_FillRect(screen, &rect, RGB15(0, 0, 31) | 0x8000);
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72 SDL_Flip(screen);
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73
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74 while (1)
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75 while (SDL_PollEvent(&event))
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76 switch (event.type) {
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77 case SDL_JOYBUTTONDOWN:
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78 SDL_FillRect(screen, &rect, (u16) rand() | 0x8000);
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79 SDL_Flip(screen);
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80 if (rect.w > 8) {
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81 rect.x += 4;
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82 rect.y += 3;
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83 rect.w -= 8;
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84 rect.h -= 6;
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85 }
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86 printf("button %d pressed at %d ticks\n",
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87 event.jbutton.which, SDL_GetTicks());
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88 break;
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89 case SDL_QUIT:
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90 SDL_Quit();
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91 return 0;
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92 default:
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93 break;
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94 }
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95
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96 return 0;