Mercurial > sdl-ios-xcode
annotate src/main/win32/version.rc @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 99210400e8b9 |
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Switched afxres.h to winresrc.h
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1 |
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2 #include "winresrc.h" |
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3 |
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4 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US |
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5 |
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6 ///////////////////////////////////////////////////////////////////////////// |
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7 // |
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8 // Version |
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9 // |
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10 |
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11 VS_VERSION_INFO VERSIONINFO |
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12 FILEVERSION 1,3,0,0 |
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13 PRODUCTVERSION 1,3,0,0 |
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14 FILEFLAGSMASK 0x3fL |
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15 FILEFLAGS 0x0L |
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16 FILEOS 0x40004L |
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17 FILETYPE 0x2L |
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18 FILESUBTYPE 0x0L |
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19 BEGIN |
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20 BLOCK "StringFileInfo" |
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21 BEGIN |
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22 BLOCK "040904b0" |
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23 BEGIN |
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24 VALUE "CompanyName", "\0" |
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25 VALUE "FileDescription", "SDL\0" |
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26 VALUE "FileVersion", "1, 3, 0, 0\0" |
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27 VALUE "InternalName", "SDL\0" |
2859 | 28 VALUE "LegalCopyright", "Copyright © 2009 Sam Lantinga\0" |
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29 VALUE "OriginalFilename", "SDL.dll\0" |
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30 VALUE "ProductName", "Simple DirectMedia Layer\0" |
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31 VALUE "ProductVersion", "1, 3, 0, 0\0" |
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32 END |
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33 END |
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34 BLOCK "VarFileInfo" |
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35 BEGIN |
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36 VALUE "Translation", 0x409, 1200 |
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37 END |
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38 END |