Mercurial > sdl-ios-xcode
annotate XCodeiPhoneOS/Demos/Default.png @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | f55c87ae336b |
children |
rev | line source |
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2379
bce19d88266c
XCode and data files for demos
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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1 (binary:image/png) |