Mercurial > sdl-ios-xcode
annotate TODO @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 5c60d1c100b6 |
children | 5066298aa82a |
rev | line source |
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2777
6f260584df22
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents:
2330
diff
changeset
|
1 |
6f260584df22
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents:
2330
diff
changeset
|
2 1.3 release checklist: |
2864 | 3 * Add higher precision timers for profiling |
2777
6f260584df22
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents:
2330
diff
changeset
|
4 * Implement YUV texture support |
2861 | 5 - in progress, software support is done, Ryan is working on OpenGL shaders |
2777
6f260584df22
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents:
2330
diff
changeset
|
6 * Implement desktop video mode change notification? |
2877
e2b1abe04641
Reminder to implement icon support
Sam Lantinga <slouken@libsdl.org>
parents:
2864
diff
changeset
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7 * Implement icon support (with translucency?) |
2958 | 8 * Remove <= 8-bit palettized display support |
2911
45664f0e5f68
Need diagonal line clipping
Sam Lantinga <slouken@libsdl.org>
parents:
2906
diff
changeset
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9 * Add diagonal line clipping to SDL_IntersectRectAndLine() |
2921
3c45e98e0547
Don't forget OpenGL 3.0 support
Sam Lantinga <slouken@libsdl.org>
parents:
2911
diff
changeset
|
10 * Add OpenGL 3.0 context support |
2861 | 11 * Verify mouse grab support |
12 * Properly handle mouse grab with Vista DPI scaling | |
13 * Make sure the mouse is where it's supposed to be when un-grabbed | |
14 * Test native window codepath | |
15 * Add keyboard enumeration / name query API | |
2957
2c30a17edf11
Ryan doesn't like hung programs to lock up his system. Silly, huh?
Sam Lantinga <slouken@libsdl.org>
parents:
2945
diff
changeset
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16 * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?) |
2c30a17edf11
Ryan doesn't like hung programs to lock up his system. Silly, huh?
Sam Lantinga <slouken@libsdl.org>
parents:
2945
diff
changeset
|
17 - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS |
0 | 18 |
19 Wish list for the 1.3 development branch: | |
1534
f02e673ffc5f
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
1441
diff
changeset
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20 http://bugzilla.libsdl.org/ |
0 | 21 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
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22 * Add a way to register custom events |
0 | 23 * DirectInput joystick support needs to be implemented |
24 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) | |
25 * Shaped windows, windows without borders | |
2861 | 26 * Multiple display support |
0 | 27 * Add a timestamp to events |
28 * Add audio input API | |
2330
3458c74b5fab
So we don't forget to do this...
Sam Lantinga <slouken@libsdl.org>
parents:
1895
diff
changeset
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29 * Add modifier state to key and button events |
0 | 30 |
31 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
32 int and evaluate all the rest of the datatypes. This is the only place | |
33 we should do it though, since the 1.2 series should not break binary | |
34 compatibility in this way. | |
150 | 35 |
36 Requests: | |
37 * PCM and CDROM volume control (deprecated, but possible) |