Mercurial > sdl-ios-xcode
annotate include/SDL_video.h @ 1678:90bf530ced8e SDL-1.3
SDL_SetVideoMode() compiles now...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 14 Jun 2006 06:14:26 +0000 |
parents | e136f3ffdc1b |
children | 80a5e6a4e1e2 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_video.h |
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25 * |
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26 * Header file for access to the SDL raw framebuffer window |
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27 */ |
0 | 28 |
29 #ifndef _SDL_video_h | |
30 #define _SDL_video_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_pixels.h" |
0 | 35 #include "SDL_rwops.h" |
36 | |
37 #include "begin_code.h" | |
38 /* Set up for C function definitions, even when using C++ */ | |
39 #ifdef __cplusplus | |
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40 /* *INDENT-OFF* */ |
0 | 41 extern "C" { |
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42 /* *INDENT-ON* */ |
0 | 43 #endif |
44 | |
45 /* Transparency definitions: These define alpha as the opacity of a surface */ | |
46 #define SDL_ALPHA_OPAQUE 255 | |
47 #define SDL_ALPHA_TRANSPARENT 0 | |
48 | |
1670 | 49 /** |
50 * \struct SDL_Rect | |
51 * | |
52 * \brief A rectangle, with the origin at the upper left. | |
53 */ | |
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54 typedef struct SDL_Rect |
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55 { |
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56 Sint16 x, y; |
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57 Uint16 w, h; |
0 | 58 } SDL_Rect; |
59 | |
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60 /** |
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61 * \struct SDL_DisplayMode |
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62 * |
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63 * \brief The structure that defines a display mode |
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64 * |
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65 * \sa SDL_GetNumDisplayModes() |
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66 * \sa SDL_GetDisplayMode() |
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67 * \sa SDL_GetDesktopDisplayMode() |
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68 * \sa SDL_GetCurrentDisplayMode() |
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69 * \sa SDL_GetClosestDisplayMode() |
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70 * \sa SDL_SetDisplayMode() |
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71 */ |
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72 typedef struct |
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73 { |
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74 Uint32 format; /**< pixel format */ |
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75 int w; /**< width */ |
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76 int h; /**< height */ |
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77 int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
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78 } SDL_DisplayMode; |
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79 |
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80 /** |
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81 * \typedef SDL_WindowID |
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82 * |
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83 * \brief The type used to identify a window |
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84 * |
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85 * \sa SDL_CreateWindow() |
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86 * \sa SDL_CreateWindowFrom() |
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87 * \sa SDL_DestroyWindow() |
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88 * \sa SDL_GetWindowData() |
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89 * \sa SDL_GetWindowFlags() |
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90 * \sa SDL_GetWindowGrab() |
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91 * \sa SDL_GetWindowPosition() |
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92 * \sa SDL_GetWindowSize() |
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93 * \sa SDL_GetWindowTitle() |
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94 * \sa SDL_HideWindow() |
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95 * \sa SDL_MaximizeWindow() |
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96 * \sa SDL_MinimizeWindow() |
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97 * \sa SDL_RaiseWindow() |
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98 * \sa SDL_RestoreWindow() |
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99 * \sa SDL_SetWindowData() |
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100 * \sa SDL_SetWindowGrab() |
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101 * \sa SDL_SetWindowIcon() |
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102 * \sa SDL_SetWindowPosition() |
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103 * \sa SDL_SetWindowSize() |
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104 * \sa SDL_SetWindowTitle() |
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105 * \sa SDL_ShowWindow() |
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106 */ |
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107 typedef Uint32 SDL_WindowID; |
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108 |
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109 /** |
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110 * \enum SDL_WindowFlags |
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111 * |
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112 * \brief The flags on a window |
1670 | 113 * |
114 * \sa SDL_GetWindowFlags() | |
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115 */ |
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116 typedef enum |
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117 { |
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118 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */ |
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119 SDL_WINDOW_BORDERLESS = 0x00000002, /**< no window decoration */ |
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120 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
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121 SDL_WINDOW_OPENGL = 0x00000008, /**< window usable with OpenGL context */ |
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122 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ |
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123 SDL_WINDOW_MAXIMIZED = 0x00000020, /**< maximized */ |
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124 SDL_WINDOW_MINIMIZED = 0x00000040, /**< minimized */ |
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125 SDL_WINDOW_INPUT_GRABBED = 0x00000080, /**< window has grabbed input focus */ |
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126 SDL_WINDOW_KEYBOARD_FOCUS = 0x00000100, /**< window has keyboard focus */ |
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127 SDL_WINDOW_MOUSE_FOCUS = 0x00000200, /**< window has mouse focus */ |
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128 } SDL_WindowFlags; |
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129 |
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130 /** |
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131 * \enum SDL_WindowEventID |
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132 * |
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133 * \brief Event subtype for window events |
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134 */ |
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135 typedef enum |
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136 { |
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137 SDL_WINDOWEVENT_NONE, /**< Never used */ |
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138 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
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139 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
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140 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1,data2 */ |
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141 SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */ |
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142 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
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143 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
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144 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size and position */ |
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145 SDL_WINDOWEVENT_ENTER, /**< The window has gained mouse focus */ |
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146 SDL_WINDOWEVENT_LEAVE, /**< The window has lost mouse focus */ |
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147 SDL_WINDOWEVENT_FOCUS_GAINED, /**< The window has gained keyboard focus */ |
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148 SDL_WINDOWEVENT_FOCUS_LOST, /**< The window has lost keyboard focus */ |
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149 } SDL_WindowEventID; |
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150 |
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151 /** |
1670 | 152 * \enum SDL_RendererFlags |
153 * | |
154 * \brief Flags used when initializing a render manager. | |
155 */ | |
156 typedef enum | |
157 { | |
158 SDL_Renderer_PresentDiscard = 0x00000001, /**< Present leaves the contents of the backbuffer undefined */ | |
159 SDL_Renderer_PresentCopy = 0x00000002, /**< Present uses a copy from back buffer to the front buffer */ | |
160 SDL_Renderer_PresentFlip2 = 0x00000004, /**< Present uses a flip, swapping back buffer and front buffer */ | |
161 SDL_Renderer_PresentFlip3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */ | |
162 SDL_Renderer_PresentVSync = 0x00000010, /**< Present is synchronized with the refresh rate */ | |
163 SDL_Renderer_RenderTarget = 0x00000020, /**< The renderer can create texture render targets */ | |
164 SDL_Renderer_Accelerated = 0x00000040, /**< The renderer uses hardware acceleration */ | |
165 SDL_Renderer_Minimal = 0x00000080, /**< The renderer only supports the read/write pixel and present functions */ | |
166 } SDL_RendererFlags; | |
167 | |
168 /** | |
169 * \struct SDL_RendererInfo | |
170 * | |
171 * \brief Information on the capabilities of a render manager. | |
172 */ | |
173 typedef struct SDL_RendererInfo | |
174 { | |
175 const char *name; /**< The name of the renderer */ | |
176 Uint32 flags; /**< Supported SDL_RendererFlags */ | |
177 Uint32 blend_modes; /**< A mask of supported blend modes */ | |
178 Uint32 scale_modes; /**< A mask of supported scale modes */ | |
179 Uint32 num_texture_formats; /**< The number of available texture formats */ | |
180 Uint32 texture_formats[32]; /**< The available texture formats */ | |
181 int max_texture_width; /**< The maximimum texture width */ | |
182 int max_texture_height; /**< The maximimum texture height */ | |
183 } SDL_RendererInfo; | |
184 | |
185 /** | |
186 * \enum SDL_TextureAccess | |
187 * | |
188 * \brief The access pattern allowed for a texture | |
189 */ | |
190 typedef enum | |
191 { | |
192 SDL_TextureAccess_Render, /**< Unlockable video memory, rendering allowed */ | |
193 SDL_TextureAccess_Remote, /**< Unlockable video memory */ | |
194 SDL_TextureAccess_Local, /**< Lockable system memory */ | |
195 } SDL_TextureAccess; | |
196 | |
197 /** | |
198 * \enum SDL_TextureBlendMode | |
199 * | |
200 * \brief The blend mode used in SDL_RenderCopy() | |
201 */ | |
202 typedef enum | |
203 { | |
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204 SDL_TextureBlendMode_None = 0x00000000, /**< No blending */ |
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205 SDL_TextureBlendMode_Mask = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */ |
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206 SDL_TextureBlendMode_Blend = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */ |
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207 SDL_TextureBlendMode_Add = 0x00000004, /**< dst = (src * A) + dst */ |
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208 SDL_TextureBlendMode_Mod = 0x00000008, /**< dst = src * dst */ |
1670 | 209 } SDL_TextureBlendMode; |
210 | |
211 /** | |
212 * \enum SDL_TextureScaleMode | |
213 * | |
214 * \brief The scale mode used in SDL_RenderCopy() | |
215 */ | |
216 typedef enum | |
217 { | |
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218 SDL_TextureScaleMode_None = 0x00000000, /**< No scaling, rectangles must match dimensions */ |
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219 SDL_TextureScaleMode_Fast = 0x00000001, /**< Point sampling or equivalent algorithm */ |
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220 SDL_TextureScaleMode_Slow = 0x00000002, /**< Linear filtering or equivalent algorithm */ |
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221 SDL_TextureScaleMode_Best = 0x00000004, /**< Bicubic filtering or equivalent algorithm */ |
1670 | 222 } SDL_TextureScaleMode; |
223 | |
224 /** | |
225 * \typedef SDL_TextureID | |
226 * | |
227 * \brief An efficient driver-specific representation of pixel data | |
228 */ | |
229 typedef Uint32 SDL_TextureID; | |
230 | |
231 | |
232 /* These are the currently supported flags for the SDL_surface */ | |
233 /* Used internally (read-only) */ | |
234 #define SDL_HWSURFACE 0x00000001 /* Surface represents a texture */ | |
235 #define SDL_PREALLOC 0x00000002 /* Surface uses preallocated memory */ | |
236 #define SDL_SRCALPHA 0x00000004 /* Blit uses source alpha blending */ | |
237 #define SDL_SRCCOLORKEY 0x00000008 /* Blit uses a source color key */ | |
238 #define SDL_RLEACCELOK 0x00000010 /* Private flag */ | |
239 #define SDL_RLEACCEL 0x00000020 /* Surface is RLE encoded */ | |
240 | |
241 /* Evaluates to true if the surface needs to be locked before access */ | |
242 #define SDL_MUSTLOCK(S) (((S)->flags & (SDL_HWSURFACE|SDL_RLEACCEL)) != 0) | |
243 | |
244 /* This structure should be treated as read-only, except for 'pixels', | |
245 which, if not NULL, contains the raw pixel data for the surface. | |
246 */ | |
247 typedef struct SDL_Surface | |
248 { | |
249 Uint32 flags; /* Read-only */ | |
250 SDL_PixelFormat *format; /* Read-only */ | |
251 int w, h; /* Read-only */ | |
252 int pitch; /* Read-only */ | |
253 void *pixels; /* Read-write */ | |
254 | |
255 /* information needed for surfaces requiring locks */ | |
256 int locked; | |
257 void *lock_data; | |
258 | |
259 /* clipping information */ | |
260 SDL_Rect clip_rect; /* Read-only */ | |
261 | |
262 /* info for fast blit mapping to other surfaces */ | |
263 struct SDL_BlitMap *map; /* Private */ | |
264 | |
265 /* format version, bumped at every change to invalidate blit maps */ | |
266 unsigned int format_version; /* Private */ | |
267 | |
268 /* Reference count -- used when freeing surface */ | |
269 int refcount; /* Read-mostly */ | |
270 } SDL_Surface; | |
271 | |
272 /* typedef for private surface blitting functions */ | |
273 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, | |
274 struct SDL_Surface * dst, SDL_Rect * dstrect); | |
275 | |
276 | |
277 /** | |
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278 * \enum SDL_GLattr |
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279 * |
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280 * \brief OpenGL configuration attributes |
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281 */ |
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282 typedef enum |
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283 { |
0 | 284 SDL_GL_RED_SIZE, |
285 SDL_GL_GREEN_SIZE, | |
286 SDL_GL_BLUE_SIZE, | |
287 SDL_GL_ALPHA_SIZE, | |
288 SDL_GL_BUFFER_SIZE, | |
289 SDL_GL_DOUBLEBUFFER, | |
290 SDL_GL_DEPTH_SIZE, | |
291 SDL_GL_STENCIL_SIZE, | |
292 SDL_GL_ACCUM_RED_SIZE, | |
293 SDL_GL_ACCUM_GREEN_SIZE, | |
294 SDL_GL_ACCUM_BLUE_SIZE, | |
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295 SDL_GL_ACCUM_ALPHA_SIZE, |
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296 SDL_GL_STEREO, |
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297 SDL_GL_MULTISAMPLEBUFFERS, |
1656 | 298 SDL_GL_MULTISAMPLESAMPLES, |
299 SDL_GL_ACCELERATED_VISUAL, | |
300 SDL_GL_SWAP_CONTROL | |
0 | 301 } SDL_GLattr; |
302 | |
303 | |
304 /* Function prototypes */ | |
305 | |
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306 /** |
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307 * \fn int SDL_GetNumVideoDrivers(void) |
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308 * |
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309 * \brief Get the number of video drivers compiled into SDL |
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310 * |
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311 * \sa SDL_GetVideoDriver() |
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312 */ |
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313 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
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314 |
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315 /** |
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316 * \fn const char *SDL_GetVideoDriver(int index) |
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317 * |
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318 * \brief Get the name of a built in video driver. |
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319 * |
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320 * \note The video drivers are presented in the order in which they are |
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321 * normally checked during initialization. |
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322 * |
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323 * \sa SDL_GetNumVideoDrivers() |
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324 */ |
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325 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
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326 |
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327 /** |
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328 * \fn int SDL_VideoInit(const char *driver_name, Uint32 flags) |
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329 * |
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330 * \brief Initialize the video subsystem, optionally specifying a video driver. |
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331 * |
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332 * \param driver_name Initialize a specific driver by name, or NULL for the default video driver. |
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333 * \param flags FIXME: Still needed? |
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334 * |
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335 * \return 0 on success, -1 on error |
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336 * |
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337 * This function initializes the video subsystem; setting up a connection |
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338 * to the window manager, etc, and determines the available display modes |
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339 * and pixel formats, but does not initialize a window or graphics mode. |
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340 * |
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341 * \sa SDL_VideoQuit() |
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342 */ |
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343 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, |
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344 Uint32 flags); |
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345 |
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346 /** |
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347 * \fn void SDL_VideoQuit(void) |
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348 * |
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349 * \brief Shuts down the video subsystem. |
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350 * |
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351 * This function closes all windows, and restores the original video mode. |
0 | 352 * |
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353 * \sa SDL_VideoInit() |
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354 */ |
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355 extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
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356 |
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357 /** |
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358 * \fn const char *SDL_GetCurrentVideoDriver(void) |
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359 * |
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360 * \brief Returns the name of the currently initialized video driver. |
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361 * |
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362 * \return The name of the current video driver or NULL if no driver |
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363 * has been initialized |
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364 * |
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365 * \sa SDL_GetNumVideoDrivers() |
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366 * \sa SDL_GetVideoDriver() |
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367 */ |
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368 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
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369 |
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370 /** |
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371 * \fn int SDL_GetNumVideoDisplays(void) |
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372 * |
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373 * \brief Returns the number of available video displays. |
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374 * |
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375 * \sa SDL_SelectVideoDisplay() |
0 | 376 */ |
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377 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
0 | 378 |
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379 /** |
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380 * \fn int SDL_SelectVideoDisplay(int index) |
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381 * |
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382 * \brief Set the index of the currently selected display. |
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383 * |
1670 | 384 * \return The index of the currently selected display. |
385 * | |
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386 * \note You can query the currently selected display by passing an index of -1. |
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387 * |
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388 * \sa SDL_GetNumVideoDisplays() |
0 | 389 */ |
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390 extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index); |
0 | 391 |
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392 /** |
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393 * \fn int SDL_GetNumDisplayModes(void) |
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394 * |
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395 * \brief Returns the number of available display modes for the current display. |
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396 * |
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397 * \sa SDL_GetDisplayMode() |
0 | 398 */ |
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399 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void); |
0 | 400 |
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401 /** |
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402 * \fn const SDL_DisplayMode *SDL_GetDisplayMode(int index) |
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403 * |
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404 * \brief Retrieve information about a specific display mode. |
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405 * |
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406 * \note The display modes are sorted in this priority: |
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407 * \li bits per pixel -> more colors to fewer colors |
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408 * \li width -> largest to smallest |
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409 * \li height -> largest to smallest |
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410 * \li refresh rate -> highest to lowest |
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411 * |
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412 * \sa SDL_GetNumDisplayModes() |
0 | 413 */ |
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414 extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDisplayMode(int index); |
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415 |
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416 /** |
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417 * \fn const SDL_DisplayMode *SDL_GetDesktopDisplayMode(void) |
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418 * |
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419 * \brief Retrieve information about the desktop display mode for the current display. |
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420 */ |
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421 extern DECLSPEC const SDL_DisplayMode *SDLCALL |
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422 SDL_GetDesktopDisplayMode(void); |
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423 |
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424 /** |
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425 * \fn const SDL_DisplayMode *SDL_GetCurrentDisplayMode(void) |
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426 * |
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427 * \brief Retrieve information about the current display mode. |
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428 */ |
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429 extern DECLSPEC const SDL_DisplayMode *SDLCALL |
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430 SDL_GetCurrentDisplayMode(void); |
0 | 431 |
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432 /** |
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433 * \fn SDL_DisplayMode *SDL_GetClosestDisplayMode(const SDL_DisplayMode *mode, SDL_DisplayMode *closest) |
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434 * |
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435 * \brief Get the closest match to the requested display mode. |
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436 * |
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437 * \param mode The desired display mode |
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438 * \param closest A pointer to a display mode to be filled in with the closest match of the available display modes. |
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439 * |
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440 * \return The passed in value 'closest', or NULL if no matching video mode was available. |
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441 * |
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442 * The available display modes are scanned, and 'closest' is filled in with the closest mode matching the requested mode and returned. The mode format and refresh_rate default to the desktop mode if they are 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh_rate. If all the available modes are too small, then NULL is returned. |
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443 * |
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444 * \sa SDL_GetNumDisplayModes() |
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445 * \sa SDL_GetDisplayMode() |
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446 */ |
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447 extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const |
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448 SDL_DisplayMode |
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449 * mode, |
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450 SDL_DisplayMode |
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451 * closest); |
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452 |
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453 /** |
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454 * \fn int SDL_SetDisplayMode(const SDL_DisplayMode *mode) |
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455 * |
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456 * \brief Set up the closest available mode on the current display. |
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457 * |
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458 * \param mode The desired display mode |
0 | 459 * |
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460 * \return 0 on success, or -1 if setting the display mode failed. |
0 | 461 */ |
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462 extern DECLSPEC int SDLCALL SDL_SetDisplayMode(const SDL_DisplayMode * mode); |
0 | 463 |
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464 /** |
1670 | 465 * \fn int SDL_SetDisplayColormap(SDL_Color *colors, int firstcolor, int ncolors) |
466 * | |
467 * \brief Set the colormap for indexed display modes. | |
468 * | |
469 * \return 0 on success, or -1 if not all the colors could be set. | |
470 */ | |
471 extern DECLSPEC int SDLCALL SDL_SetDisplayColors(SDL_Color * colors, | |
472 int firstcolor, int ncolors); | |
473 | |
474 /** | |
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475 * \fn SDL_WindowID SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) |
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476 * |
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477 * \brief Create a window with the specified position, dimensions, and flags. |
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478 * |
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479 * \param title The title of the window |
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480 * \param x The x position of the window |
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481 * \param y The y position of the window |
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482 * \param w The width of the window |
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483 * \param h The height of the window |
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484 * \param flags The flags for the window |
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485 * |
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486 * \return The id of the window created, or zero if window creation failed. |
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487 * |
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488 * \note Setting the position to -1, -1, indicates any position is fine. |
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489 * |
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490 * \sa SDL_DestroyWindow() |
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491 */ |
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492 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindow(const char *title, |
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493 int x, int y, int w, |
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494 int h, Uint32 flags); |
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495 |
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496 /** |
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497 * \fn SDL_WindowID SDL_CreateWindowFrom(void *data) |
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498 * |
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499 * \brief Create an SDL window struct from an existing native window. |
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500 * |
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501 * \param data A pointer to driver-dependent window creation data |
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502 * |
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503 * \return The id of the window created, or zero if window creation failed. |
0 | 504 * |
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505 * \warning This function is NOT SUPPORTED, use at your own risk! |
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506 * |
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507 * \sa SDL_DestroyWindow() |
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508 */ |
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509 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindowFrom(void *data); |
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510 |
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511 /** |
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512 * \fn Uint32 SDL_GetWindowFlags(SDL_WindowID windowID) |
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513 * |
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514 * \brief Get the window flags. |
0 | 515 */ |
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516 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_WindowID windowID); |
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517 |
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518 /** |
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519 * \fn void SDL_SetWindowTitle(SDL_WindowID windowID, const char *title) |
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520 * |
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521 * \brief Set the title of the window, in UTF-8 format. |
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522 * |
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523 * \sa SDL_GetWindowTitle() |
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524 */ |
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525 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_WindowID windowID, |
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526 const char *title); |
0 | 527 |
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528 /** |
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529 * \fn const char *SDL_GetWindowTitle(SDL_WindowID windowID) |
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530 * |
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531 * \brief Get the title of the window, in UTF-8 format. |
0 | 532 * |
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533 * \sa SDL_SetWindowTitle() |
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534 */ |
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535 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_WindowID windowID); |
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536 |
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537 /** |
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538 * \fn void SDL_SetWindowIcon(SDL_Surface *icon) |
0 | 539 * |
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540 * \brief Set the icon of the window. |
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541 * |
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542 * \param icon The icon for the window |
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543 * |
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544 * FIXME: The icon needs to be set before the window is first shown. Should some icon representation be part of the window creation data? |
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545 */ |
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546 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Surface * icon); |
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547 |
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548 /** |
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549 * \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata) |
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550 * |
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551 * \brief Associate an arbitrary pointer with the window. |
0 | 552 * |
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553 * \sa SDL_GetWindowData() |
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554 */ |
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555 extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_WindowID windowID, |
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556 void *userdata); |
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557 |
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558 /** |
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559 * \fn void *SDL_GetWindowData(SDL_WindowID windowID) |
0 | 560 * |
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561 * \brief Retrieve the data pointer associated with the window. |
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562 * |
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563 * \sa SDL_SetWindowData() |
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564 */ |
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565 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_WindowID windowID); |
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566 |
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567 /** |
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568 * \fn void SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y) |
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569 * |
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570 * \brief Set the position of the window. |
0 | 571 * |
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572 * \sa SDL_GetWindowPosition() |
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573 */ |
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574 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_WindowID windowID, |
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575 int x, int y); |
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576 |
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577 /** |
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578 * \fn void SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y) |
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579 * |
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580 * \brief Get the position of the window. |
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581 * |
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582 * \sa SDL_SetWindowPosition() |
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583 */ |
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584 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_WindowID windowID, |
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585 int *x, int *y); |
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586 |
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587 /** |
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588 * \fn void SDL_SetWindowSize(SDL_WindowID windowID, int w, int w) |
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589 * |
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590 * \brief Set the size of the window's client area. |
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591 * |
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592 * \note You can't change the size of a fullscreen window, it automatically |
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593 * matches the size of the display mode. |
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594 * |
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595 * \sa SDL_GetWindowSize() |
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596 */ |
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597 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_WindowID windowID, int w, |
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598 int h); |
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599 |
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600 /** |
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601 * \fn void SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *w) |
0 | 602 * |
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603 * \brief Get the size of the window's client area. |
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604 * |
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605 * \sa SDL_SetWindowSize() |
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606 */ |
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607 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_WindowID windowID, int *w, |
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608 int *h); |
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609 |
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610 /** |
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611 * \fn void SDL_ShowWindow(SDL_WindowID windowID) |
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612 * |
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613 * \brief Show the window |
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614 * |
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615 * \sa SDL_HideWindow() |
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616 */ |
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617 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_WindowID windowID); |
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618 |
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619 /** |
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620 * \fn void SDL_HideWindow(SDL_WindowID windowID) |
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621 * |
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622 * \brief Hide the window |
0 | 623 * |
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624 * \sa SDL_ShowWindow() |
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625 */ |
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626 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_WindowID windowID); |
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627 |
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628 /** |
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629 * \fn void SDL_RaiseWindow(SDL_WindowID windowID) |
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630 * |
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631 * \brief Raise the window so it's above other windows. |
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632 */ |
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633 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID); |
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634 |
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635 /** |
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636 * \fn void SDL_MaximizeWindow(SDL_WindowID windowID) |
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637 * |
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638 * \brief Make the window as large as possible. |
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639 * |
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640 * \sa SDL_RestoreWindow() |
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641 */ |
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642 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_WindowID windowID); |
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643 |
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644 /** |
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645 * \fn void SDL_MinimizeWindow(SDL_WindowID windowID) |
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646 * |
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647 * \brief Minimize the window to an iconic representation. |
0 | 648 * |
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649 * \sa SDL_RestoreWindow() |
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650 */ |
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651 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_WindowID windowID); |
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652 |
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653 /** |
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654 * \fn void SDL_RestoreWindow(SDL_WindowID windowID) |
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655 * |
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656 * \brief Restore the size and position of a minimized or maximized window. |
0 | 657 * |
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658 * \sa SDL_MaximizeWindow() |
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659 * \sa SDL_MinimizeWindow() |
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660 */ |
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661 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_WindowID windowID); |
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662 |
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663 /** |
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664 * \fn void SDL_SetWindowGrab(SDL_WindowID windowID, int mode) |
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665 * |
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666 * \brief Set the window's input grab mode. |
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667 * |
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668 * \param mode This is 1 to grab input, and 0 to release input. |
0 | 669 * |
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670 * \sa SDL_GrabMode |
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671 * \sa SDL_GetWindowGrab() |
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672 */ |
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673 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_WindowID windowID, |
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674 int mode); |
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675 |
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676 /** |
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677 * \fn int SDL_GetWindowGrab(SDL_WindowID windowID) |
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678 * |
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679 * \brief Get the window's input grab mode. |
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680 * |
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681 * \return This returns 1 if input is grabbed, and 0 otherwise. |
0 | 682 * |
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683 * \sa SDL_GrabMode |
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684 * \sa SDL_SetWindowGrab() |
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685 */ |
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686 extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_WindowID windowID); |
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687 |
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688 /** |
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689 * \fn void SDL_DestroyWindow(SDL_WindowID windowID) |
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690 * |
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691 * \brief Destroy a window. |
0 | 692 */ |
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693 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_WindowID windowID); |
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694 |
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695 /** |
1670 | 696 * \fn int SDL_GetNumRenderers(void) |
697 * | |
698 * \brief Get the number of render managers on the current display. | |
699 * | |
700 * A render manager is a set of code that handles rendering and texture | |
701 * management on a particular display. Normally there is only one, but | |
702 * some drivers may have several available with different capabilities. | |
703 * | |
704 * \sa SDL_GetRendererInfo() | |
705 * \sa SDL_CreateRenderer() | |
706 */ | |
707 extern DECLSPEC int SDLCALL SDL_GetNumRenderers(void); | |
708 | |
709 /** | |
710 * \fn SDL_RendererInfo *SDL_GetRendererInfo(int index) | |
711 * | |
712 * \brief Get information about a specific render manager on the current | |
713 * display. | |
714 * | |
715 * \sa SDL_CreateRenderer() | |
716 */ | |
717 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(int index, | |
718 SDL_RendererInfo * info); | |
719 | |
720 /** | |
721 * \fn int SDL_CreateRenderer(SDL_WindowID window, int index, Uint32 flags) | |
722 * | |
723 * \brief Create and make active a 2D rendering context for a window. | |
724 * | |
725 * \param windowID The window used for rendering. | |
726 * \param index The index of the render manager to initialize, or -1 to initialize the first one supporting the requested flags. | |
727 * \param flags SDL_RendererFlags | |
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728 * |
1670 | 729 * \return 0 on success, -1 if the flags were not supported, or -2 if |
730 * there isn't enough memory to support the requested flags | |
731 * | |
732 * \sa SDL_SelectRenderer() | |
733 * \sa SDL_DestroyRenderer() | |
734 */ | |
735 extern DECLSPEC int SDLCALL SDL_CreateRenderer(SDL_WindowID windowID, | |
736 int index, Uint32 flags); | |
737 | |
738 /** | |
739 * \fn int SDL_SelectRenderer(SDL_WindowID windowID) | |
740 * | |
741 * \brief Select the rendering context for a particular window. | |
742 * | |
743 * \return 0 on success, -1 if the selected window doesn't have a | |
744 * rendering context. | |
745 */ | |
746 extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_WindowID windowID); | |
747 | |
748 /** | |
749 * \fn SDL_TextureID SDL_CreateTexture(Uint32 format, int access, int w, int h) | |
750 * | |
751 * \brief Create a texture | |
752 * | |
753 * \param format The format of the texture | |
754 * \param access One of the enumerated values in SDL_TextureAccess | |
755 * \param w The width of the texture in pixels | |
756 * \param h The height of the texture in pixels | |
757 * | |
758 * \return The created texture is returned, or 0 if no render manager was active, the format was unsupported, or the width or height were out of range. | |
759 * | |
760 * \sa SDL_QueryTexture() | |
761 * \sa SDL_DestroyTexture() | |
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762 */ |
1670 | 763 extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTexture(Uint32 format, |
764 int access, int w, | |
765 int h); | |
766 | |
767 /** | |
768 * \fn SDL_TextureID SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface *surface) | |
769 * | |
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770 * \brief Create a texture from an existing surface. |
1670 | 771 * |
772 * \param format The format of the texture, or 0 to pick an appropriate format | |
773 * \param access One of the enumerated values in SDL_TextureAccess | |
774 * \param surface The surface containing pixel data used to fill the texture | |
775 * | |
776 * \return The created texture is returned, or 0 if no render manager was active, the format was unsupported, or the surface width or height were out of range. | |
777 * | |
778 * \note The surface is not modified or freed by this function. | |
779 * | |
780 * \sa SDL_QueryTexture() | |
781 * \sa SDL_DestroyTexture() | |
782 */ | |
783 extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTextureFromSurface(Uint32 | |
784 format, | |
785 int access, | |
786 SDL_Surface | |
787 * surface); | |
0 | 788 |
1670 | 789 /** |
790 * \fn int SDL_QueryTexture(SDL_TextureID textureID, Uint32 *format, int *access, int *w, int *h) | |
791 * | |
792 * \brief Query the attributes of a texture | |
793 * | |
794 * \param texture A texture to be queried | |
795 * \param format A pointer filled in with the raw format of the texture. The actual format may differ, but pixel transfers will use this format. | |
796 * \param access A pointer filled in with the actual access to the texture. | |
797 * \param w A pointer filled in with the width of the texture in pixels | |
798 * \param h A pointer filled in with the height of the texture in pixels | |
799 * | |
800 * \return 0 on success, or -1 if the texture is not valid | |
801 */ | |
802 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_TextureID textureID, | |
803 Uint32 * format, int *access, | |
804 int *w, int *h); | |
805 | |
806 /** | |
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807 * \fn int SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int pitch) |
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808 * |
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809 * \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access. |
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810 * |
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811 * \param texture A texture to be queried, which was created with SDL_TextureAccess_Local |
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812 * \param pixels A pointer filled with a pointer to the pixels for the texture |
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813 * \param pitch A pointer filled in with the pitch of the pixel data |
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814 * |
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815 * \return 0 on success, or -1 if the texture is not valid, or must be locked for pixel access. |
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816 */ |
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817 extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_TextureID textureID, |
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818 void **pixels, int *pitch); |
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819 |
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820 /** |
1670 | 821 * \fn int SDL_SetTexturePalette(SDL_TextureID textureID, SDL_Color * colors, int firstcolor, int ncolors) |
822 * | |
823 * \brief Update an indexed texture with a color palette | |
824 * | |
825 * \param texture The texture to update | |
826 * \param colors The array of RGB color data | |
827 * \param firstcolor The first index to update | |
828 * \param ncolors The number of palette entries to fill with the color data | |
829 * | |
830 * \return 0 on success, or -1 if the texture is not valid or not an indexed texture | |
831 */ | |
832 extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_TextureID textureID, | |
833 SDL_Color * colors, | |
834 int firstcolor, | |
835 int ncolors); | |
836 | |
837 /** | |
838 * \fn int SDL_UpdateTexture(SDL_TextureID textureID, SDL_Rect *rect, const void *pixels, int pitch) | |
839 * | |
840 * \brief Update the given texture rectangle with new pixel data. | |
841 * | |
842 * \param texture The texture to update | |
843 * \param rect A pointer to the rectangle of pixels to update, or NULL to update the entire texture. | |
844 * \param pixels The raw pixel data | |
845 * \param pitch The number of bytes between rows of pixel data | |
846 * | |
847 * \return 0 on success, or -1 if the texture is not valid | |
848 * | |
849 * \note This is a very slow function for textures not created with SDL_TextureAccess_Local. | |
0 | 850 */ |
1670 | 851 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID, |
852 SDL_Rect * rect, | |
853 const void *pixels, int pitch); | |
854 | |
855 /** | |
856 * \fn void SDL_LockTexture(SDL_TextureID textureID, SDL_Rect *rect, int markDirty, void **pixels, int *pitch) | |
857 * | |
858 * \brief Lock a portion of the texture for pixel access. | |
859 * | |
860 * \param texture The texture to lock for access, which must have been created with SDL_TextureAccess_Local. | |
861 * \param rect A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked. | |
862 * \param markDirty If this is nonzero, the locked area will be marked dirty when the texture is unlocked. | |
863 * \param pixels This is filled in with a pointer to the locked pixels, appropriately offset by the locked area. | |
864 * \param pitch This is filled in with the pitch of the locked pixels. | |
865 * | |
866 * \return 0 on success, or -1 if the texture is not valid or was created with SDL_TextureAccess_Remote | |
867 * | |
868 * \sa SDL_DirtyTexture() | |
869 * \sa SDL_UnlockTexture() | |
870 */ | |
871 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_TextureID textureID, | |
872 SDL_Rect * rect, int markDirty, | |
873 void **pixels, int *pitch); | |
874 | |
875 /** | |
876 * \fn void SDL_UnlockTexture(SDL_TextureID textureID) | |
877 * | |
878 * \brief Unlock a texture, uploading the changes to video memory, if needed. | |
879 * | |
880 * \sa SDL_LockTexture() | |
881 * \sa SDL_DirtyTexture() | |
882 */ | |
883 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_TextureID textureID); | |
884 | |
885 /** | |
886 * \fn void SDL_DirtyTexture(SDL_TextureID textureID, int numrects, SDL_Rect * rects) | |
887 * | |
888 * \brief Mark the specified rectangles of the texture as dirty. | |
889 * | |
890 * \note The texture must have been created with SDL_TextureAccess_Local. | |
891 * | |
892 * \sa SDL_LockTexture() | |
893 * \sa SDL_UnlockTexture() | |
894 */ | |
895 extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID, | |
896 int numrects, SDL_Rect * rects); | |
897 | |
898 /** | |
899 * \fn void SDL_SelectRenderTexture(SDL_TextureID textureID) | |
900 * | |
901 * \brief Select a texture as the rendering target, or 0 to reselect the current window. | |
902 * | |
903 * \note The texture must have been created with SDL_TextureAccess_Render. | |
904 */ | |
905 extern DECLSPEC void SDLCALL SDL_SelectRenderTexture(SDL_TextureID textureID); | |
906 | |
907 /** | |
908 * \fn void SDL_RenderFill(SDL_Rect *rect, Uint32 color) | |
909 * | |
910 * \brief Fill the current rendering target with the specified color. | |
911 * | |
912 * \param rect A pointer to the destination rectangle, or NULL for the entire rendering target. | |
913 * \param color An ARGB color value. | |
914 * | |
915 * \return 0 on success, or -1 if there is no renderer current | |
916 */ | |
917 extern DECLSPEC int SDLCALL SDL_RenderFill(SDL_Rect * rect, Uint32 color); | |
0 | 918 |
1670 | 919 /** |
920 * \fn int SDL_RenderCopy(SDL_TextureID textureID, SDL_Rect *srcrect, SDL_Rect *dstrect, Uint32 blendMode, Uint32 scaleMode) | |
921 * | |
922 * \brief Copy a portion of the texture to the current rendering target. | |
923 * | |
924 * \param texture The source texture. | |
925 * \param srcrect A pointer to the source rectangle, or NULL for the entire texture. | |
926 * \param dstrect A pointer to the destination rectangle, or NULL for the entire rendering target. | |
927 * \param blendMode SDL_TextureBlendMode to be used if the source texture has an alpha channel. | |
928 * \param scaleMode SDL_TextureScaleMode to be used if the source and destination rectangles don't have the same width and height. | |
929 * | |
930 * \return 0 on success, or -1 if there is no renderer current, or the driver doesn't support the requested operation. | |
931 * | |
932 * \note You can check the video driver info to see what operations are supported. | |
933 */ | |
934 extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_TextureID textureID, | |
935 SDL_Rect * srcrect, | |
936 SDL_Rect * dstrect, int blendMode, | |
937 int scaleMode); | |
938 | |
939 /** | |
940 * \fn int SDL_RenderReadPixels(SDL_Rect *rect, void *pixels, int pitch) | |
941 * | |
942 * \brief Read pixels from the current rendering target. | |
943 * | |
944 * \param rect A pointer to the rectangle to read, or NULL for the entire render target | |
945 * \param pixels A pointer to be filled in with the pixel data | |
946 * \param pitch The pitch of the pixels parameter | |
947 * | |
948 * \return 0 on success, or -1 if pixel reading is not supported. | |
949 * | |
950 * \warning This is a very slow operation, and should not be used frequently. | |
0 | 951 */ |
1670 | 952 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Rect * rect, |
953 void *pixels, int pitch); | |
954 | |
955 /** | |
956 * \fn int SDL_RenderWritePixels(SDL_Rect *rect, const void *pixels, int pitch) | |
957 * | |
958 * \brief Write pixels to the current rendering target. | |
959 * | |
960 * \param rect A pointer to the rectangle to write, or NULL for the entire render target | |
961 * \param pixels A pointer to the pixel data to write | |
962 * \param pitch The pitch of the pixels parameter | |
963 * | |
964 * \return 0 on success, or -1 if pixel writing is not supported. | |
965 * | |
966 * \warning This is a very slow operation, and should not be used frequently. | |
967 */ | |
968 extern DECLSPEC int SDLCALL SDL_RenderWritePixels(SDL_Rect * rect, | |
969 const void *pixels, | |
970 int pitch); | |
971 | |
972 /** | |
973 * \fn void SDL_RenderPresent(void) | |
974 * | |
975 * \brief Update the screen with rendering performed. | |
976 */ | |
977 extern DECLSPEC void SDLCALL SDL_RenderPresent(void); | |
978 | |
979 /** | |
980 * \fn void SDL_DestroyTexture(SDL_TextureID textureID); | |
981 * | |
982 * \brief Destroy the specified texture. | |
983 * | |
984 * \sa SDL_CreateTexture() | |
985 * \sa SDL_CreateTextureFromSurface() | |
986 */ | |
987 extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_TextureID textureID); | |
988 | |
989 /** | |
990 * \fn void SDL_DestroyRenderer(SDL_WindowID windowID); | |
991 * | |
992 * \brief Destroy the rendering context for a window and free associated | |
993 * textures. | |
994 * | |
995 * \sa SDL_CreateRenderer() | |
996 */ | |
997 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_WindowID windowID); | |
0 | 998 |
999 /* | |
1000 * Set the gamma correction for each of the color channels. | |
1001 * The gamma values range (approximately) between 0.1 and 10.0 | |
1002 * | |
1003 * If this function isn't supported directly by the hardware, it will | |
1004 * be emulated using gamma ramps, if available. If successful, this | |
1005 * function returns 0, otherwise it returns -1. | |
1006 */ | |
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1007 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); |
0 | 1008 |
1009 /* | |
1010 * Set the gamma translation table for the red, green, and blue channels | |
1011 * of the video hardware. Each table is an array of 256 16-bit quantities, | |
1012 * representing a mapping between the input and output for that channel. | |
1013 * The input is the index into the array, and the output is the 16-bit | |
1014 * gamma value at that index, scaled to the output color precision. | |
1015 * | |
1016 * You may pass NULL for any of the channels to leave it unchanged. | |
1017 * If the call succeeds, it will return 0. If the display driver or | |
1018 * hardware does not support gamma translation, or otherwise fails, | |
1019 * this function will return -1. | |
1020 */ | |
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1021 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red, |
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1022 const Uint16 * green, |
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1023 const Uint16 * blue); |
0 | 1024 |
1025 /* | |
1026 * Retrieve the current values of the gamma translation tables. | |
1027 * | |
1028 * You must pass in valid pointers to arrays of 256 16-bit quantities. | |
1029 * Any of the pointers may be NULL to ignore that channel. | |
1030 * If the call succeeds, it will return 0. If the display driver or | |
1031 * hardware does not support gamma translation, or otherwise fails, | |
1032 * this function will return -1. | |
1033 */ | |
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1034 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green, |
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1035 Uint16 * blue); |
0 | 1036 |
1037 /* | |
1038 * Sets a portion of the colormap for the given 8-bit surface. If 'surface' | |
1039 * is not a palettized surface, this function does nothing, returning 0. | |
1040 * If all of the colors were set as passed to SDL_SetColors(), it will | |
1041 * return 1. If not all the color entries were set exactly as given, | |
1042 * it will return 0, and you should look at the surface palette to | |
1043 * determine the actual color palette. | |
1044 * | |
1045 * When 'surface' is the surface associated with the current display, the | |
1046 * display colormap will be updated with the requested colors. If | |
1047 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() | |
1048 * will always return 1, and the palette is guaranteed to be set the way | |
1049 * you desire, even if the window colormap has to be warped or run under | |
1050 * emulation. | |
1051 */ | |
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1052 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface, |
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1053 SDL_Color * colors, int firstcolor, |
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1054 int ncolors); |
0 | 1055 |
1056 /* | |
1057 * Maps an RGB triple to an opaque pixel value for a given pixel format | |
1058 */ | |
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1059 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB |
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1060 (SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b); |
0 | 1061 |
1062 /* | |
1063 * Maps an RGBA quadruple to a pixel value for a given pixel format | |
1064 */ | |
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1065 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat * format, |
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1066 Uint8 r, Uint8 g, Uint8 b, |
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1067 Uint8 a); |
0 | 1068 |
1069 /* | |
1070 * Maps a pixel value into the RGB components for a given pixel format | |
1071 */ | |
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1072 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt, |
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1073 Uint8 * r, Uint8 * g, Uint8 * b); |
0 | 1074 |
1075 /* | |
1076 * Maps a pixel value into the RGBA components for a given pixel format | |
1077 */ | |
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1078 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt, |
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1079 Uint8 * r, Uint8 * g, Uint8 * b, |
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1080 Uint8 * a); |
0 | 1081 |
1082 /* | |
1083 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) | |
1084 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. | |
1085 * If the depth is greater than 8 bits, the pixel format is set using the | |
1086 * flags '[RGB]mask'. | |
1087 * If the function runs out of memory, it will return NULL. | |
1088 * | |
1089 * The 'flags' tell what kind of surface to create. | |
1090 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. | |
1670 | 1091 * SDL_SRCALPHA means that the surface will be used for alpha blits. |
0 | 1092 */ |
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1093 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
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1094 (Uint32 flags, int width, int height, int depth, |
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1095 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
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1096 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
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1097 int width, |
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1098 int height, |
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1099 int depth, |
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1100 int pitch, |
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1101 Uint32 Rmask, |
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1102 Uint32 Gmask, |
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1103 Uint32 Bmask, |
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1104 Uint32 Amask); |
1670 | 1105 extern DECLSPEC SDL_Surface *SDLCALL |
1106 SDL_CreateRGBSurfaceFromTexture(SDL_TextureID textureID); | |
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1107 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
0 | 1108 |
1109 /* | |
1110 * SDL_LockSurface() sets up a surface for directly accessing the pixels. | |
1111 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write | |
1112 * to and read from 'surface->pixels', using the pixel format stored in | |
1113 * 'surface->format'. Once you are done accessing the surface, you should | |
1114 * use SDL_UnlockSurface() to release it. | |
1115 * | |
1116 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates | |
1117 * to 0, then you can read and write to the surface at any time, and the | |
1670 | 1118 * pixel format of the surface will not change. |
0 | 1119 * |
1120 * No operating system or library calls should be made between lock/unlock | |
1121 * pairs, as critical system locks may be held during this time. | |
1122 * | |
1123 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. | |
1124 */ | |
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1125 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
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1126 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
0 | 1127 |
1128 /* | |
1129 * Load a surface from a seekable SDL data source (memory or file.) | |
1130 * If 'freesrc' is non-zero, the source will be closed after being read. | |
1131 * Returns the new surface, or NULL if there was an error. | |
1132 * The new surface should be freed with SDL_FreeSurface(). | |
1133 */ | |
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1134 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
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1135 int freesrc); |
0 | 1136 |
1137 /* Convenience macro -- load a surface from a file */ | |
1138 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) | |
1139 | |
1140 /* | |
1141 * Save a surface to a seekable SDL data source (memory or file.) | |
1142 * If 'freedst' is non-zero, the source will be closed after being written. | |
1143 * Returns 0 if successful or -1 if there was an error. | |
1144 */ | |
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1145 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
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1146 (SDL_Surface * surface, SDL_RWops * dst, int freedst); |
0 | 1147 |
1148 /* Convenience macro -- save a surface to a file */ | |
1149 #define SDL_SaveBMP(surface, file) \ | |
1150 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) | |
1151 | |
1152 /* | |
1153 * Sets the color key (transparent pixel) in a blittable surface. | |
1154 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), | |
1155 * 'key' will be the transparent pixel in the source image of a blit. | |
1156 * SDL_RLEACCEL requests RLE acceleration for the surface if present, | |
1157 * and removes RLE acceleration if absent. | |
1158 * If 'flag' is 0, this function clears any current color key. | |
1159 * This function returns 0, or -1 if there was an error. | |
1160 */ | |
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1161 extern DECLSPEC int SDLCALL SDL_SetColorKey |
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1162 (SDL_Surface * surface, Uint32 flag, Uint32 key); |
0 | 1163 |
1164 /* | |
1165 * This function sets the alpha value for the entire surface, as opposed to | |
1166 * using the alpha component of each pixel. This value measures the range | |
1167 * of transparency of the surface, 0 being completely transparent to 255 | |
1168 * being completely opaque. An 'alpha' value of 255 causes blits to be | |
1169 * opaque, the source pixels copied to the destination (the default). Note | |
1170 * that per-surface alpha can be combined with colorkey transparency. | |
1171 * | |
1172 * If 'flag' is 0, alpha blending is disabled for the surface. | |
1173 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. | |
1174 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the | |
1175 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. | |
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1176 * |
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1177 * The 'alpha' parameter is ignored for surfaces that have an alpha channel. |
0 | 1178 */ |
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1179 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, Uint32 flag, |
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1180 Uint8 alpha); |
0 | 1181 |
1182 /* | |
1183 * Sets the clipping rectangle for the destination surface in a blit. | |
1184 * | |
1185 * If the clip rectangle is NULL, clipping will be disabled. | |
1186 * If the clip rectangle doesn't intersect the surface, the function will | |
1187 * return SDL_FALSE and blits will be completely clipped. Otherwise the | |
1188 * function returns SDL_TRUE and blits to the surface will be clipped to | |
1189 * the intersection of the surface area and the clipping rectangle. | |
1190 * | |
1191 * Note that blits are automatically clipped to the edges of the source | |
1192 * and destination surfaces. | |
1193 */ | |
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1194 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
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1195 const SDL_Rect * rect); |
0 | 1196 |
1197 /* | |
1198 * Gets the clipping rectangle for the destination surface in a blit. | |
1199 * 'rect' must be a pointer to a valid rectangle which will be filled | |
1200 * with the correct values. | |
1201 */ | |
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1202 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
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1203 SDL_Rect * rect); |
0 | 1204 |
1205 /* | |
1206 * Creates a new surface of the specified format, and then copies and maps | |
1207 * the given surface to it so the blit of the converted surface will be as | |
1208 * fast as possible. If this function fails, it returns NULL. | |
1209 * | |
1210 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those | |
1211 * semantics. You can also pass SDL_RLEACCEL in the flags parameter and | |
1212 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting | |
1213 * surface. | |
1214 * | |
1215 * This function is used internally by SDL_DisplayFormat(). | |
1216 */ | |
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1217 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
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1218 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); |
0 | 1219 |
1220 /* | |
1670 | 1221 * This function performs a fast fill of the given rectangle with 'color' |
1222 * The given rectangle is clipped to the destination surface clip area | |
1223 * and the final fill rectangle is saved in the passed in pointer. | |
1224 * If 'dstrect' is NULL, the whole surface will be filled with 'color' | |
1225 * The color should be a pixel of the format used by the surface, and | |
1226 * can be generated by the SDL_MapRGB() function. | |
1227 * This function returns 0 on success, or -1 on error. | |
1228 */ | |
1229 extern DECLSPEC int SDLCALL SDL_FillRect | |
1230 (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color); | |
1231 | |
1232 /* | |
0 | 1233 * This performs a fast blit from the source surface to the destination |
1234 * surface. It assumes that the source and destination rectangles are | |
1235 * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire | |
1236 * surface (src or dst) is copied. The final blit rectangles are saved | |
1237 * in 'srcrect' and 'dstrect' after all clipping is performed. | |
1238 * If the blit is successful, it returns 0, otherwise it returns -1. | |
1239 * | |
1240 * The blit function should not be called on a locked surface. | |
1241 * | |
1242 * The blit semantics for surfaces with and without alpha and colorkey | |
1243 * are defined as follows: | |
1244 * | |
1245 * RGBA->RGB: | |
1246 * SDL_SRCALPHA set: | |
1247 * alpha-blend (using alpha-channel). | |
1248 * SDL_SRCCOLORKEY ignored. | |
1249 * SDL_SRCALPHA not set: | |
1250 * copy RGB. | |
1251 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
1252 * RGB values of the source colour key, ignoring alpha in the | |
1253 * comparison. | |
1254 * | |
1255 * RGB->RGBA: | |
1256 * SDL_SRCALPHA set: | |
1257 * alpha-blend (using the source per-surface alpha value); | |
1258 * set destination alpha to opaque. | |
1259 * SDL_SRCALPHA not set: | |
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1260 * copy RGB, set destination alpha to source per-surface alpha value. |
0 | 1261 * both: |
1262 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
1263 * source colour key. | |
1264 * | |
1265 * RGBA->RGBA: | |
1266 * SDL_SRCALPHA set: | |
1267 * alpha-blend (using the source alpha channel) the RGB values; | |
1268 * leave destination alpha untouched. [Note: is this correct?] | |
1269 * SDL_SRCCOLORKEY ignored. | |
1270 * SDL_SRCALPHA not set: | |
1271 * copy all of RGBA to the destination. | |
1272 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
1273 * RGB values of the source colour key, ignoring alpha in the | |
1274 * comparison. | |
1275 * | |
1276 * RGB->RGB: | |
1277 * SDL_SRCALPHA set: | |
1278 * alpha-blend (using the source per-surface alpha value). | |
1279 * SDL_SRCALPHA not set: | |
1280 * copy RGB. | |
1281 * both: | |
1282 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
1283 * source colour key. | |
1284 * | |
1285 * If either of the surfaces were in video memory, and the blit returns -2, | |
1286 * the video memory was lost, so it should be reloaded with artwork and | |
1287 * re-blitted: | |
1288 while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { | |
1289 while ( SDL_LockSurface(image) < 0 ) | |
1290 Sleep(10); | |
1291 -- Write image pixels to image->pixels -- | |
1292 SDL_UnlockSurface(image); | |
1293 } | |
1294 * This happens under DirectX 5.0 when the system switches away from your | |
1295 * fullscreen application. The lock will also fail until you have access | |
1296 * to the video memory again. | |
1297 */ | |
1298 /* You should call SDL_BlitSurface() unless you know exactly how SDL | |
1299 blitting works internally and how to use the other blit functions. | |
1300 */ | |
1301 #define SDL_BlitSurface SDL_UpperBlit | |
1302 | |
1303 /* This is the public blit function, SDL_BlitSurface(), and it performs | |
1304 rectangle validation and clipping before passing it to SDL_LowerBlit() | |
1305 */ | |
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1306 extern DECLSPEC int SDLCALL SDL_UpperBlit |
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1307 (SDL_Surface * src, SDL_Rect * srcrect, |
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1308 SDL_Surface * dst, SDL_Rect * dstrect); |
0 | 1309 /* This is a semi-private blit function and it performs low-level surface |
1310 blitting only. | |
1311 */ | |
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1312 extern DECLSPEC int SDLCALL SDL_LowerBlit |
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1313 (SDL_Surface * src, SDL_Rect * srcrect, |
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1314 SDL_Surface * dst, SDL_Rect * dstrect); |
0 | 1315 |
1670 | 1316 /** |
1317 * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) | |
0 | 1318 * |
1670 | 1319 * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format. |
1320 * \note This function uses a static buffer, and is not thread-safe. | |
0 | 1321 */ |
1670 | 1322 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
1323 SDL_Rect * srcrect, | |
1324 SDL_Surface * dst, | |
1325 SDL_Rect * dstrect); | |
0 | 1326 |
1327 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
1328 /* OpenGL support functions. */ | |
1329 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
1330 | |
1331 /* | |
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1332 * Dynamically load an OpenGL library, or the default one if path is NULL |
0 | 1333 * |
1334 * If you do this, you need to retrieve all of the GL functions used in | |
1335 * your program from the dynamic library using SDL_GL_GetProcAddress(). | |
1336 */ | |
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1337 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
0 | 1338 |
1339 /* | |
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1340 * Get the address of a GL function |
0 | 1341 */ |
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1342 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
0 | 1343 |
1344 /* | |
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1345 * Set an attribute of the OpenGL subsystem before window creation. |
0 | 1346 */ |
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1347 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
0 | 1348 |
1349 /* | |
1350 * Get an attribute of the OpenGL subsystem from the windowing | |
1351 * interface, such as glX. This is of course different from getting | |
1352 * the values from SDL's internal OpenGL subsystem, which only | |
1353 * stores the values you request before initialization. | |
1354 * | |
1355 * Developers should track the values they pass into SDL_GL_SetAttribute | |
1356 * themselves if they want to retrieve these values. | |
1357 */ | |
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1358 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
0 | 1359 |
1360 /* | |
1361 * Swap the OpenGL buffers, if double-buffering is supported. | |
1362 */ | |
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1363 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); |
0 | 1364 |
1365 /* Ends C function definitions when using C++ */ | |
1366 #ifdef __cplusplus | |
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1367 /* *INDENT-OFF* */ |
0 | 1368 } |
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1369 /* *INDENT-ON* */ |
0 | 1370 #endif |
1371 #include "close_code.h" | |
1372 | |
1373 #endif /* _SDL_video_h */ | |
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1374 |
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1375 /* vi: set ts=4 sw=4 expandtab: */ |